Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- i -
- IDFLAGS_DESTRUCTIBLE_ENTITY
: shared.gsh
- IDFLAGS_DISABLE_RAGDOLL_SKIP
: shared.gsh
- IDFLAGS_HURT_TRIGGER_ALLOW_LASTSTAND
: shared.gsh
- IDFLAGS_NO_ARMOR
: shared.gsh
- IDFLAGS_NO_KNOCKBACK
: shared.gsh
- IDFLAGS_NO_PROTECTION
: shared.gsh
- IDFLAGS_NO_TEAM_PROTECTION
: shared.gsh
- IDFLAGS_NOFLAG
: shared.gsh
- IDFLAGS_PASSTHRU
: shared.gsh
- IDFLAGS_PENETRATION
: shared.gsh
- IDFLAGS_POWER_ARMOR
: shared.gsh
- IDFLAGS_RADIUS
: shared.gsh
- IDFLAGS_SHIELD_EXPLOSIVE_IMPACT
: shared.gsh
- IDFLAGS_SHIELD_EXPLOSIVE_IMPACT_HUGE
: shared.gsh
- IDFLAGS_SHIELD_EXPLOSIVE_SPLASH
: shared.gsh
- idgun_add_vehicle_death_state()
: zombie_vortex.gsc
- IDGUN_DAMAGE_DIRECTION
: blackboard.gsh
- IDGUN_VEH_KILL_DIST_SQR
: zombie_vortex.gsh
- IDLE_TACO_RADIUS
: _bot_clean.gsc
- if()
: util_shared.csc
, util_shared.gsc
- iff_notifyMeInNSec()
: vehicle_ai_shared.gsc
- iff_override()
: vehicle_ai_shared.gsc
- iff_override_team_switch_behavior()
: vehicle_ai_shared.gsc
- ignore()
: system_shared.csc
, system_shared.gsc
- IGNORE_COOLDOWN
: _siegebot_theia.gsc
- ignore_non_sentient()
: _bot_combat.gsc
- ignore_none()
: _bot_combat.gsc
- ignore_systems()
: _zm.gsc
, _zm.csc
- ignore_triggers()
: _zm_utility.csc
, _zm_utility.gsc
- ignoreBulletsFired()
: fr.gsc
- IgnoreTeamKills()
: _globallogic_player.gsc
- immediateCapture()
: challenges_shared.gsc
- immolate()
: vehicle_ai_shared.gsc
- IMPACT_CHEST
: archetype_apothicon_fury.gsh
- impact_fx()
: vehicle_shared.gsc
- IMPACT_HEAD
: archetype_apothicon_fury.gsh
- IMPACT_HIPS
: archetype_apothicon_fury.gsh
- IMPACT_L_ARM
: archetype_apothicon_fury.gsh
- IMPACT_L_LEG
: archetype_apothicon_fury.gsh
- IMPACT_R_ARM
: archetype_apothicon_fury.gsh
- IMPACT_R_LEG
: archetype_apothicon_fury.gsh
- IMPROVISE_LOBBY
: weapon_group_anims.gsh
- in_enabled_playable_area()
: _zm.gsc
- in_igc()
: scene_shared.csc
- in_kill_brush()
: _zm.gsc
- in_life_brush()
: _zm.gsc
- in_playable_area()
: _zm_utility.gsc
- in_player_fov()
: _zm_ai_faller.gsc
- IN_POSITION_MIN_TIME
: teamgather_shared.gsc
- in_revive_trigger()
: _zm_utility.gsc
- in_spawnSpectator()
: _globallogic_spawn.gsc
- in_whitelist()
: _bot_loadout.gsc
- incCodPoints()
: rank_shared.gsc
- incCrateKillstreakUsageStat()
: _supplydrop.gsc
- INCENDIARY_DAMAGE_RADIUS_LG
: _destructible.gsc
- INCENDIARY_DAMAGE_RADIUS_SM
: _destructible.gsc
- INCENDIARY_EXPLOSION_DMG_MAX
: _destructible.gsc
- INCENDIARY_EXPLOSION_DMG_MIN
: _destructible.gsc
- incendiary_system_spawn()
: _incendiary.gsc
- incKillstreakTracker()
: _globallogic_score.gsc
- include()
: _zm_equipment.csc
, _zm_equipment.gsc
- include_perk_in_random_rotation()
: _zm_perk_random.gsc
- include_perks()
: zm_usermap.csc
- include_upgraded_weapon()
: _zm_weapons.csc
- include_weapon()
: _zm_utility.gsc
, _zm_weapons.csc
- include_weapons()
: zm_usermap.csc
, zm_usermap.gsc
- include_zombie_craftable()
: _zm_craftables.csc
, _zm_craftables.gsc
- include_zombie_powerup()
: _zm_powerups.csc
, _zm_powerups.gsc
- include_zombie_weapon()
: _zm_weapons.gsc
- INCOMING_ALERT
: _battlechatter.gsc
- INCOMING_DELAY
: _battlechatter.gsc
- incoming_projectile_alert()
: _battlechatter.gsc
- incPersStat()
: _globallogic_score.gsc
- incrAnimAimWeight()
: zombie_shared.gsc
- incRankXP()
: rank_shared.gsc
- increment()
: clientfield_shared.gsc
- increment_challenge_stat()
: _zm_stats.gsc
- increment_client_stat()
: _zm_stats.gsc
- increment_contract_times()
: persistence_shared.gsc
- increment_dog_round_stat()
: _zm.gsc
- increment_downed_stat()
: _zm_laststand.gsc
- increment_escrow_for_player()
: _wager.gsc
- increment_global_stat()
: _zm_stats.gsc
- increment_ignoreme()
: _zm_utility.gsc
- increment_is_drinking()
: _zm_utility.gsc
- increment_magic_box()
: _zm_daily_challenges.gsc
- increment_map_cheat_stat()
: _zm_stats.gsc
- increment_map_stat()
: _zm_stats.gsc
- increment_no_end_game_check()
: _zm_utility.gsc
- increment_nuked_zombie()
: _zm_daily_challenges.gsc
- increment_player_stat()
: _zm_stats.gsc
- increment_root_stat()
: _zm_stats.gsc
- increment_take_cover_warnings_on_death()
: gameskill_shared.gsc
- increment_to_player()
: clientfield_shared.gsc
- increment_uimodel()
: clientfield_shared.gsc
- increment_window_repaired()
: _zm_blockers.gsc
- increment_windows_repaired()
: _zm_daily_challenges.gsc
- increment_zm_dash_counter()
: _zm_utility.gsc
- IncrementMatchCompletionStat()
: _globallogic.gsc
- incTotalKills()
: _globallogic_score.gsc
- INDEX_COL
: _contracts.gsc
- indicate_start()
: load_shared.gsc
- inform_clientvm_of_migration()
: _globallogic_player.gsc
- infrared_changed()
: _gadget_infrared.csc
- infrared_gadget_off()
: _gadget_infrared.gsc
- infrared_gadget_on()
: _gadget_infrared.gsc
- infrared_is_inuse()
: _gadget_infrared.gsc
- infrared_on_connect()
: _gadget_infrared.gsc
- infrared_on_disconnect()
: _gadget_infrared.gsc
- infrared_on_give()
: _gadget_infrared.gsc
- infrared_on_spawn()
: _gadget_infrared.gsc
- infrared_on_take()
: _gadget_infrared.gsc
- inGrenadeBlastRadius()
: archetype_utility.gsc
- init()
: _zm_powerups.csc
, _zm_powerups.gsc
, _zm_spawner.gsc
, _zm_traps.gsc
, struct.csc
, _zm_weap_bowie.gsc
, _zm_weap_cymbal_monkey.csc
, struct.gsc
, _zm_weap_cymbal_monkey.gsc
, _zm_weap_tesla.csc
, _deployable_weapons.gsc
, _zm_weap_tesla.gsc
, _zm_weapons.csc
, _gameadvertisement.gsc
, _zm_weapons.gsc
, _zm_craft_shield.gsc
, _gamerep.gsc
, _zm_craftables.csc
, _zm_craftables.gsc
, _rotating_object.csc
, _clientids.gsc
, _globallogic.gsc
, _scoreevents.gsc
, _globallogic_audio.gsc
, _globallogic_spawn.gsc
, _tabun.gsc
, _hud_message.gsc
, _perplayer.gsc
, _teamops.gsc
, _weapons.gsc
, _zm_gametype.gsc
, _bot.gsc
, zm_giant_gamemodes.gsc
, zm_usermap_ai.gsc
, _bot_ball.gsc
, _bot_clean.gsc
, _bot_ctf.gsc
, _bot_dom.gsc
, _bot_koth.gsc
, _bot_loadout.gsc
, _bot_sd.gsc
, _clientids.gsc
, _deathicons.gsc
, _dogtags.gsc
, _friendicons.gsc
, _globallogic.gsc
, _globallogic_actor.gsc
, _globallogic_audio.gsc
, _globallogic_ui.gsc
, _healthoverlay.gsc
, _hud_message.gsc
, _killcam.gsc
, _loadout.gsc
, _menus.gsc
, _perplayer.gsc
, _scoreboard.gsc
, _serversettings.gsc
, _shellshock.gsc
, _spawnlogic.gsc
, _spectating.gsc
, _wager.gsc
, _ai_tank.gsc
, _airsupport.gsc
, _combat_robot.gsc
, _counteruav.gsc
, _dart.gsc
, _dogs.csc
, _dogs.gsc
, _drone_strike.gsc
, _emp.gsc
, _flak_drone.gsc
, _helicopter.gsc
, _helicopter_guard.gsc
, _helicopter_gunner.gsc
, _killstreak_weapons.gsc
, _killstreakrules.gsc
, _killstreaks.gsc
, _microwave_turret.gsc
, _missile_drone.gsc
, _missile_swarm.gsc
, _planemortar.gsc
, _qrdrone.gsc
, _raps.gsc
, _rcbomb.gsc
, _remote_weapons.gsc
, _remotemissile.gsc
, _remotemortar.gsc
, _satellite.gsc
, _sentinel.gsc
, _straferun.gsc
, _supplydrop.gsc
, _turret.gsc
, _uav.gsc
, mp_freerun.gsc
, _teams.gsc
, _teamset.gsc
, _teamset_allies.gsc
, _teamset_axis.gsc
, archetype_apothicon_fury.gsc
, archetype_clone.gsc
, archetype_human.gsc
, archetype_mannequin.gsc
, archetype_secondary_animations.gsc
, margwa.gsc
, mechz.gsc
, raz.gsc
, scripted.gsc
, zombie.gsc
, zombie_quad.gsc
, bb_shared.gsc
, _bot.gsc
, clientids_shared.gsc
, containers_shared.gsc
, custom_class.csc
, damagefeedback_shared.gsc
, doors_shared.gsc
, flag_shared.csc
, flag_shared.gsc
, gameskill_shared.gsc
, hackable.csc
, hackable.gsc
, hud_message_shared.gsc
, hud_shared.gsc
, medals_shared.gsc
, persistence_shared.gsc
, popups_shared.gsc
, rank_shared.gsc
, scene_shared.csc
, scene_shared.gsc
, scriptbundle_shared.csc
, scriptbundle_shared.gsc
, vehicle_shared.gsc
, _driving_fx.csc
, _weapons.gsc
, _claymore.csc
, _zm.csc
, _zm.gsc
, _zm_ai_dogs.gsc
, _zm_ai_faller.gsc
, _zm_ai_raps.gsc
, _zm_ai_wasp.gsc
, _zm_behavior.gsc
, _zm_lightning_chain.csc
, _zm_lightning_chain.gsc
, _zm_melee_weapon.gsc
, _zm_perks.csc
, _zm_perks.gsc
- init_abilities()
: _ability_player.gsc
- init_achievement()
: zm_giant.gsc
- init_active_camo()
: _helicopter.gsc
- init_additional_primary_weapon()
: _zm_perk_additionalprimaryweapon.csc
- init_allies()
: _teamset_multiteam.gsc
- init_animtree()
: _zm_perk_random.csc
- init_audio_functions()
: _zm_audio.gsc
- init_audio_triggers()
: audio_shared.csc
- init_axis()
: _teamset_multiteam.gsc
- init_blocker_fx()
: _zm.csc
- init_blockers()
: _zm_blockers.gsc
- init_bot_gametype()
: _bot.gsc
- init_bot_settings()
: _bot.gsc
- init_button_wrappers()
: util_shared.gsc
- init_client_field_callback_funcs()
: _zm.gsc
- init_clientfields()
: _siegebot_theia.gsc
, _zm.csc
, zm_giant.gsc
- init_custom_ai_type()
: _zm.gsc
- init_custom_perks()
: _zm_perks.csc
- init_damage_filter()
: vehicle_shared.csc
- init_deadshot()
: _zm_perk_deadshot.csc
- init_dog()
: _dogs.gsc
- init_dog_fx()
: _zm_ai_dogs.csc
, _zm_ai_dogs.gsc
- init_doubletap2()
: _zm_perk_doubletap2.csc
- init_duplicate_render_bundles()
: duplicaterenderbundle.csc
- init_duplicaterender_settings()
: _zm.csc
- init_dvars()
: _zm.gsc
- init_electric_cherry()
: _zm_perk_electric_cherry.csc
, _zm_perk_electric_cherry.gsc
- init_explosions()
: _destructible.gsc
- init_fake_targets()
: _siegebot_theia.gsc
- init_female_spawn()
: spawner_shared.gsc
- init_filter_base_frame_transition()
: filter_shared.csc
- init_filter_binoculars()
: filter_shared.csc
- init_filter_binoculars_with_outline()
: filter_shared.csc
- init_filter_blood_spatter()
: filter_shared.csc
- init_filter_drowning_damage()
: filter_shared.csc
- init_filter_emp()
: filter_shared.csc
- init_filter_ev_interference()
: filter_shared.csc
- init_filter_feedback_blood()
: filter_shared.csc
- init_filter_frame_transition()
: filter_shared.csc
- init_filter_frost()
: filter_shared.csc
- init_filter_hazmat()
: filter_shared.csc
- init_filter_helmet()
: filter_shared.csc
- init_filter_hud_projected_grid()
: filter_shared.csc
- init_filter_hud_projected_grid_haiti()
: filter_shared.csc
- init_filter_indices()
: filter_shared.csc
- init_filter_keyline_blend()
: filter_shared.csc
- init_filter_oob()
: filter_shared.csc
- init_filter_overdrive()
: filter_shared.csc
- init_filter_radialblur()
: filter_shared.csc
- init_filter_raindrops()
: filter_shared.csc
- init_filter_sgen_sprite_rain()
: filter_shared.csc
- init_filter_speed_burst()
: filter_shared.csc
- init_filter_sprite_blood()
: filter_shared.csc
- init_filter_sprite_blood_heavy()
: filter_shared.csc
- init_filter_sprite_dirt()
: filter_shared.csc
- init_filter_sprite_rain()
: filter_shared.csc
- init_filter_sprite_transition()
: filter_shared.csc
- init_filter_squirrel_raindrops()
: filter_shared.csc
- init_filter_tactical()
: filter_shared.csc
- init_filter_tacticalmask()
: filter_shared.csc
- init_filter_teleportation()
: filter_shared.csc
- init_filter_teleporter_base()
: filter_shared.csc
- init_filter_teleporter_sprite()
: filter_shared.csc
- init_filter_teleporter_top()
: filter_shared.csc
- init_filter_vehicle_damage()
: filter_shared.csc
- init_filter_vehicle_hijack_oor()
: filter_shared.csc
- init_filter_vehicleHijack()
: filter_shared.csc
- init_filter_vision_pulse()
: filter_shared.csc
- init_filter_water_dive()
: filter_shared.csc
- init_filter_water_sheeting()
: filter_shared.csc
- init_filter_zm_turned()
: _filter.csc
- init_final_killCam()
: _killcam.gsc
- init_final_killCam_team()
: _killcam.gsc
- init_fire_fx()
: zombie_death.csc
- init_flags()
: trigger_shared.gsc
, _zm.gsc
- init_fog_vol_to_visionset_monitor()
: visionset_mgr_shared.csc
- init_function_overrides()
: _zm.gsc
- init_fx()
: _zm.gsc
, zm_usermap.gsc
- init_gib_tags()
: zombie_utility.gsc
- init_guard_points()
: _wasp.gsc
- init_heli_sound_values()
: _helicopter_sounds.csc
- init_heli_sounds_ai_attack()
: _helicopter_sounds.csc
- init_heli_sounds_gunner()
: _helicopter_sounds.csc
- init_heli_sounds_heli_guard()
: _helicopter_sounds.csc
- init_heli_sounds_player_controlled()
: _helicopter_sounds.csc
- init_heli_sounds_player_drone()
: _helicopter_sounds.csc
- init_heli_sounds_supply()
: _helicopter_sounds.csc
- init_hint_hudelem()
: _zm_equipment.gsc
- init_hint_trigger()
: doors_shared.gsc
- init_ignore_player_handler()
: zombie_utility.gsc
- init_internal()
: _zm_placeable_mine.gsc
- init_items_for_pickup()
: _pickup_items.gsc
- init_juggernaut()
: _zm_perk_juggernaut.csc
, _zm_perk_juggernaut.gsc
- init_kc_elements()
: _killcam.gsc
- init_levelvars()
: _zm.gsc
- init_movement()
: doors_shared.gsc
- init_node_scan()
: ai_sniper_shared.gsc
- init_original_vehicle()
: _vehicle.gsc
- init_pack_door()
: zm_giant_teleporter.gsc
- init_parameters()
: _zm_pack_a_punch_util.gsc
- init_perk_custom_threads()
: _zm_perks.csc
- init_perk_machines_fx()
: _zm_perks.csc
- init_player()
: _wager.gsc
- init_player_contract_events()
: _util.gsc
- init_player_equipment()
: _zm_equipment.gsc
- init_player_hero_weapon()
: _zm_utility.gsc
- init_player_lethal_grenade()
: _zm_utility.gsc
- init_player_levelvars()
: _zm.gsc
- init_player_melee_weapon()
: _zm_utility.gsc
- init_player_offhand_weapons()
: _zm_utility.gsc
- init_player_placeable_mine()
: _zm_utility.gsc
- init_player_tactical_grenade()
: _zm_utility.gsc
- init_player_threat()
: _siegebot_theia.gsc
- init_player_threat_all()
: _siegebot_theia.gsc
- init_player_zombie_vars()
: _zm_powerup_weapon_minigun.gsc
, _zm_powerups.gsc
- init_postfx_bundles()
: postfx_shared.csc
- init_powerups()
: _zm_powerups.gsc
- init_quick_revive()
: _zm_perk_quick_revive.csc
- init_rejack_ui()
: _gadget_resurrect.gsc
- init_ride_killstreak()
: _killstreaks.gsc
- init_ride_killstreak_internal()
: _killstreaks.gsc
- init_riser_fx()
: _zm.csc
- init_scene_sequence_started()
: scene_shared.gsc
- init_serverfaceanim()
: serverfaceanim_shared.gsc
- init_shared()
: _incendiary.gsc
, bb_shared.gsc
, challenges_shared.gsc
, entityheadicons_shared.gsc
, _acousticsensor.csc
, _acousticsensor.gsc
, _ballistic_knife.gsc
, _bouncingbetty.csc
, _bouncingbetty.gsc
, _decoy.csc
, _decoy.gsc
, _flashgrenades.csc
, _flashgrenades.gsc
, _hacker_tool.csc
, _hacker_tool.gsc
, _heatseekingmissile.gsc
, _hive_gun.csc
, _hive_gun.gsc
, _lightninggun.csc
, _lightninggun.gsc
, _proximity_grenade.csc
, _proximity_grenade.gsc
, _riotshield.csc
, _riotshield.gsc
, _satchel_charge.csc
, _satchel_charge.gsc
, _scrambler.csc
, _scrambler.gsc
, _sensor_grenade.gsc
, _smokegrenade.gsc
, _tabun.gsc
, _tacticalinsertion.csc
, _tacticalinsertion.gsc
, _trophy_system.csc
, _trophy_system.gsc
, _weaponobjects.csc
, _weaponobjects.gsc
, _weapons.gsc
- init_shellshocks()
: _zm.gsc
- init_sleight_of_hand()
: _zm_perk_sleight_of_hand.csc
- init_sounds()
: _zm.gsc
, zm_giant.gsc
- init_spawn_system()
: _spawning.gsc
- init_spawnable_weapon_upgrade()
: _zm_weapons.gsc
- init_spawns()
: _dogs.gsc
- init_staminup()
: _zm_perk_staminup.csc
- init_starting_chest_location()
: _zm_magicbox.gsc
- init_starting_perk_random_machine_location()
: _zm_perk_random.gsc
- init_state_machine_for_role()
: vehicle_ai_shared.gsc
- init_states()
: visionset_mgr_shared.csc
- init_strings()
: _zm.gsc
- init_target_group()
: vehicle_shared.gsc
- init_terrain_sounds()
: _helicopter_sounds.csc
- init_traverse()
: _load.gsc
- init_trigger()
: doors_shared.gsc
- init_turret_difficulty_settings()
: _mgturret.gsc
, _zm_mgturret.gsc
- init_upgrade()
: _zm_equipment.gsc
- init_utility()
: util_shared.csc
, _zm_utility.gsc
- init_vehicle()
: _vehicle.gsc
- init_vehicle_entities()
: _vehicle.gsc
- init_vehicle_threads()
: _vehicle.gsc
- init_vortices()
: zombie_vortex.gsc
- init_weapon_upgrade()
: _zm_weapons.gsc
- init_weapons()
: _zm_weapons.gsc
- init_weights()
: _spawnlogic.gsc
- init_widows_wine()
: _zm_perk_widows_wine.csc
, _zm_perk_widows_wine.gsc
- init_xmodel()
: containers_shared.gsc
, doors_shared.gsc
- init_zombie_explode_fx()
: _zm.csc
- init_zombie_run_cycle()
: _zm_utility.gsc
- initActorBookmarkParams()
: demo_shared.gsc
- InitAdjustToCoverParams()
: archetype_mocomps_utility.gsc
- InitAnimationMocomps()
: animation_state_machine_mocomp.gsc
- initAnimTree()
: zombie_utility.gsc
- InitApothiconFuryBehaviorsAndASM()
: archetype_apothicon_fury.gsc
- initChallengeData()
: _challenges.gsc
, challenges_shared.gsc
- initCharacterStartIndex()
: zm_usermap.gsc
- initCustomGametypeHeader()
: hud_message_shared.gsc
- InitDirectHitWeapons()
: margwa.gsc
- InitEnemySelection()
: _raps.gsc
- InitFallerBehaviorsAndASM()
: _zm_ai_faller.gsc
- InitFlakDrone()
: _flak_drone.gsc
- InitHelicopterPositions()
: _raps.gsc
- InitHelicopterSeat()
: _helicopter_gunner.gsc
- inithud()
: _qrdrone.gsc
- initialBlack()
: _zm.gsc
, _zm_gametype.gsc
- initialBlackEnd()
: _zm.gsc
, _zm_gametype.gsc
- Initialize()
: _behavior_tracker.gsc
- initialize()
: zombie_utility.gsc
, scene_shared.csc
, scene_shared.gsc
- initialize_custom_perk_arrays()
: _zm_perks.gsc
- initialize_match_stats()
: persistence_shared.gsc
- initialize_nationality()
: name_shared.gsc
- initialize_stat_tracking()
: persistence_shared.gsc
- initialize_vehicle_damage_effects_for_level()
: _vehicle.gsc
- initialize_vehicle_damage_state_data()
: _vehicle.gsc
- initializeMatchStats()
: _zm_stats.gsc
- InitializeNotetrackHandlers()
: archetype_notetracks.csc
- initializeStatTracking()
: _zm.gsc
- initialSpawnProtection()
: _spawning.gsc
- InitialWaitUntilSettled()
: _raps.gsc
- initJumpStruct()
: _siegebot.gsc
, _siegebot_theia.gsc
, _siegebot.gsc
- initKillstreak()
: _dogs.gsc
- InitLockField()
: _heatseekingmissile.gsc
- InitMargwaBehaviorsAndASM()
: margwa.gsc
- InitMechzBehaviorsAndASM()
: mechz.gsc
- initMenuData()
: lui_shared.csc
- InitNotetrackHandler()
: animation_state_machine_notetracks.gsc
- initNotifyMessage()
: hud_message_shared.gsc
- initPerkDvars()
: _loadout.gsc
- initPersStat()
: _globallogic_score.gsc
- InitRazBehaviorsAndASM()
: raz.gsc
- InitRCBomb()
: _rcbomb.gsc
- initRewindObjectWatchers()
: _rewindobjects.csc
- InitRotatingRig()
: _airsupport.gsc
- initScoreInfo()
: rank_shared.gsc
- InitSentinel()
: _sentinel.gsc
- InitSkeletonBehaviorsAndASM()
: skeleton.gsc
- initStaticWeaponsTime()
: _loadout.gsc
- initTeamChallenges()
: challenges_shared.gsc
- initTeamVariables()
: _globallogic.gsc
- InitThrasherBehaviorsAndASM()
: archetype_clone.gsc
, archetype_thrasher.gsc
- InitThreatBias()
: vehicle_ai_shared.gsc
- InitTurret()
: _turret.gsc
- InitTurretVehicle()
: _emp.gsc
, _microwave_turret.gsc
- InitVehicleMap()
: _vehicle.gsc
- initWeapon()
: init.gsc
- initWeaponAttachments()
: loadout_shared.gsc
- initWeights()
: _spawnlogic.gsc
- InitZmBehaviorsAndASM()
: _zm_behavior.gsc
- InitZmFactoryBehaviorsAndASM()
: zm_usermap_ai.gsc
- InitZombieBehaviorsAndASM()
: zombie_quad.gsc
, zombie.gsc
- INNER_RANGE
: _zm_behavior.gsc
- INNER_ZIGZAG_RADIUS
: _zm_behavior.gsh
- InNoPlacementTrigger()
: _placeables.gsc
- inPlayableArea()
: _zm_behavior.gsc
- insertClone()
: _gadget_clone.gsc
- inside_screen_angles()
: grapple.gsc
- inside_screen_crosshair_radius()
: replay_gun.gsc
, grapple.gsc
- inside_screen_lockon_radius()
: grapple.gsc
, replay_gun.gsc
- inside_screen_radius()
: replay_gun.gsc
, grapple.gsc
- InsideAPReticleLocked()
: antipersonnelguidance.gsc
, multilockapguidance.gsc
- InsideAPReticleNoLock()
: multilockapguidance.gsc
, antipersonnelguidance.gsc
- insideNoFlyZones()
: _airsupport.gsc
- InsideStingerReticleDetect()
: _heatseekingmissile.gsc
- InsideStingerReticleLocked()
: _heatseekingmissile.gsc
- InsideStingerReticleNoLock()
: _heatseekingmissile.gsc
- inSmashAttackRange()
: margwa.gsc
- INSPECTION_POSE_CP
: weapon_group_anims.gsh
- INSPECTION_POSE_ZM
: weapon_group_anims.gsh
- insta_kill_powerup()
: _zm_powerup_insta_kill.gsc
- INT_MAX
: shared.gsh
- interact_entity_highlight()
: teamgather_shared.gsc
- INTERACT_HOLD_TIME
: shared.gsh
- INTERACT_STANDARD_HEIGHT
: shared.gsh
- intermission()
: _zm.gsc
- INTERMISSION_STREAMER_HINT_PRIORITY
: _zm.gsc
- INVALID_ASSISTANT_SEAT_INDEX
: _helicopter_gunner.gsc
- INVALID_EXIT_YAW
: blackboard.gsh
- INVALID_KILLSTREAK_ID
: _killstreaks.gsh
- invalidate_attractor_pos()
: _zm_utility.gsc
- INVENTORY_COMBAT_ROBOT_NAME
: _combat_robot.gsc
- INVENTORY_HELICOPTER_COMLINK
: _helicopter.gsc
- INVENTORY_HELICOPTER_GUNNER_ASSISTANT_NAME
: _helicopter_gunner.gsc
- INVENTORY_SENTINEL_NAME
: _sentinel.gsc
- IS_4WHEEL
: shared.gsh
- is_active()
: scene_shared.csc
, scene_shared.gsc
, _zm_bgb.gsc
, _zm_equipment.gsc
- is_ads()
: util_shared.gsc
- is_ai_using_minigun()
: _amws.gsc
- is_alive()
: _bot_combat.gsc
- is_an_a_killstreak()
: _killstreaks.gsc
- IS_ARTILLERY
: shared.gsh
- is_attachment_excluded()
: _loadout.gsc
- is_available()
: _killstreaks.gsc
- is_banzai()
: zombie_utility.gsc
- is_beam_raygun()
: _zm_weap_raygun_mark3.csc
, _zm_weap_raygun_mark3.gsc
- IS_BOAT
: shared.gsh
- IS_BODY_UNDAMAGED
: gib.gsh
- IS_BONUSZM
: shared.gsh
- is_bot()
: util_shared.gsc
- is_bot_comp_stomp()
: _bot.gsc
- is_bot_ranked_match()
: _bot.gsc
- is_bot_soak()
: _bot.gsc
- IS_BUFFEL
: shared.gsh
- is_capture_mode()
: scene_shared.csc
, scene_shared.gsc
- is_carpenter_boards_upgraded()
: _zm_powerups.gsc
- is_challenge_active()
: _blackjack_challenges.gsc
- is_character_streamed()
: _character_customization.csc
- is_cheap()
: vehicle_shared.gsc
- is_chest_active()
: _zm_magicbox.gsc
- is_civilian()
: zombie_utility.gsc
- is_classic()
: _zm_utility.csc
- is_Classic()
: _zm_utility.gsc
- is_clone_touching_crate()
: _supplydrop.gsc
- is_color_ai()
: colors_shared.gsc
- is_contract_active()
: _contracts.gsc
- is_corpse()
: vehicle_shared.gsc
- is_craftable()
: _zm_craftables.gsc
- is_current_user()
: turret_shared.gsc
- is_daily_challenge()
: _zm_daily_challenges.gsc
- is_dead_sentient()
: ai_shared.gsc
- is_delayable_killstreak()
: _killstreaks.gsc
- IS_DESTRUCTED
: destructible_character.gsh
- IS_DRINKING
: _zm_utility.gsh
, zm.gsh
- IS_ELAND
: shared.gsh
- is_enabled()
: _zm_bgb.gsc
- is_encounter()
: _zm_utility.csc
- is_Encounter()
: _zm_utility.gsc
- is_enemy_valid()
: _dragon_whelp.gsc
, _glaive.gsc
- is_entity_valid()
: _gadget_heat_wave.gsc
- is_entity_weapon()
: _killcam.gsc
- IS_EQUAL
: shared.gsh
- is_equipment()
: _zm_equipment.gsc
- is_equipment_that_blocks_purchase()
: _zm_equipment.gsc
- is_equipment_touching_crate()
: _supplydrop.gsc
- IS_EVEN
: shared.gsh
- is_excluded()
: gameobjects_shared.gsc
- is_exempt_weapon()
: aat_shared.gsc
- is_explosive_damage()
: _zm_utility.gsc
- is_explosive_ragdoll()
: _globallogic_player.gsc
- is_facing()
: laststand_shared.gsc
, _zm_utility.gsc
- is_favorite_weapon()
: _zm_utility.gsc
- is_female()
: util_shared.gsc
- is_firing()
: ai_sniper_shared.gsc
- is_first_round()
: util_shared.gsc
- is_flashbanged()
: util_shared.gsc
- is_friendly()
: _shoutcaster.csc
- is_friendly_team()
: gameobjects_shared.gsc
- is_gametype_active()
: _zm_utility.gsc
, _zm_utility.csc
- is_gib_restricted_build()
: util_shared.csc
- IS_GIBBED
: gib.gsh
- is_grenade()
: weapons_shared.gsc
- is_gun_gadget()
: _bot.gsc
- is_hardcore()
: _spawning.gsc
- is_headshot()
: _zm_utility.gsc
- is_heavy_machine_gun()
: zombie_utility.gsc
- IS_HELICOPTER
: shared.gsh
- is_hero_score_event_restricted()
: scoreevents_shared.gsc
- is_hero_weapon()
: _zm_utility.gsc
- is_hero_weapon_in_use()
: _zm_hero_weapon.gsc
- IS_HITLOC_CHEST
: blackboard.gsh
- IS_HITLOC_HEAD
: blackboard.gsh
- IS_HITLOC_HIPS
: blackboard.gsh
- IS_HITLOC_LEFT_ARM
: blackboard.gsh
- IS_HITLOC_LEFT_LEG
: blackboard.gsh
- IS_HITLOC_LEGS
: blackboard.gsh
- IS_HITLOC_RIGHT_ARM
: blackboard.gsh
- IS_HITLOC_RIGHT_LEG
: blackboard.gsh
- IS_HITLOC_SHIELD
: blackboard.gsh
- is_holding_part()
: _zm_craftables.gsc
- IS_HUMAN
: archetype_shared.gsh
- is_idgun_damage()
: _zm.gsc
- is_igc()
: scene_shared.csc
, scene_shared.gsc
- is_igc_active()
: scene_shared.gsc
- is_in_combat()
: _escort_drone.gsc
- is_included()
: _zm_equipment.csc
, _zm_equipment.gsc
- is_insta_kill_active()
: _zm_powerups.gsc
- is_insta_kill_upgraded_and_active()
: _zm_pers_upgrades.gsc
- is_instate()
: vehicle_ai_shared.gsc
- is_interacting_with_object()
: _killstreaks.gsc
- is_inventory()
: weapons_shared.gsc
- is_item_excluded()
: loadout_shared.gsc
- is_item_purchased()
: util_shared.gsc
- is_jumping()
: _gadget_clone.gsc
, _zm_utility.gsc
, _gadget_resurrect.gsc
- is_killstreak_start_blocked()
: _killstreaks.gsc
- is_killstreak_weapon()
: killstreaks_shared.gsc
- is_killstreak_weapon_assist_allowed()
: _killstreaks.gsc
- is_killstreaks_enabled()
: util_shared.gsc
- is_last_zombie()
: _zm_audio.gsc
- is_lastround()
: util_shared.gsc
- is_leaper()
: _zm_utility.gsc
- is_lethal_grenade()
: _zm_utility.gsc
- is_limited()
: _zm_equipment.gsc
- is_limited_weapon()
: _zm_utility.gsc
- is_local_player()
: _gadget_shock_field.csc
- is_location_good()
: _ai_tank.gsc
- is_look_trigger()
: trigger_shared.gsc
- is_looking_at()
: util_shared.gsc
- is_looping()
: scene_shared.gsc
, scene_shared.csc
- is_magic_bullet_shield_enabled()
: _zm_utility.gsc
- is_mature()
: util_shared.csc
- is_melee_weapon()
: _zm_utility.gsc
- IS_MIG
: shared.gsh
- IS_MOTORCYCLE
: shared.gsh
- is_multiple_drinking()
: _zm_utility.gsc
- is_navy_member()
: name_shared.gsc
- is_new_cp_map()
: util_shared.gsc
- is_node_script_origin()
: vehicle_shared.gsc
- is_node_script_struct()
: vehicle_shared.gsc
- IS_NULL
: ai_squads.gsc
, animation_state_machine_mocomp.gsc
, behavior_state_machine.gsc
- is_object_away_from_home()
: gameobjects_shared.gsc
- is_object_hackable()
: hackable.gsc
- is_objective_game()
: _util.gsc
- IS_ODD
: shared.gsh
- is_offhand_weapon()
: _zm_utility.gsc
- is_on()
: vehicle_shared.gsc
, _zm_pack_a_punch.gsc
- is_on_navmesh()
: _zm_weap_octobomb.gsc
- is_one_round()
: util_shared.gsc
- is_optic()
: custom_class.csc
- is_pap_trigger()
: _zm_pack_a_punch_util.gsc
- is_part_crafted()
: _zm_craftables.gsc
- is_party_gamemode()
: persistence_shared.gsc
- is_pers_double_points_active()
: _zm_pers_upgrades_functions.gsc
- is_placeable_mine()
: _zm_utility.gsc
- IS_PLANE
: shared.gsh
- is_player()
: _zm_utility.gsc
- is_player_anim_ending_early()
: scene_shared.gsc
- is_player_drowning()
: drown.gsc
- is_player_equipment()
: _zm_equipment.gsc
- is_player_hero_weapon()
: _zm_utility.gsc
- is_player_in_gather_position()
: teamgather_shared.gsc
- is_player_lethal_grenade()
: _zm_utility.gsc
- is_player_looking_at()
: _zm_utility.gsc
, util_shared.gsc
- is_player_melee_weapon()
: _zm_utility.gsc
- is_player_offhand_weapon()
: _zm_utility.gsc
- is_player_placeable_mine()
: _zm_utility.gsc
- is_player_revive_tool()
: _zm_utility.gsc
- is_player_tactical_grenade()
: _zm_utility.gsc
- is_player_valid()
: zombie_utility.gsc
, skeleton.gsc
, _zm_utility.gsc
- is_player_view_linked_to_entity()
: util_shared.csc
- is_playing()
: scene_shared.csc
, scene_shared.gsc
- is_point_in_craft_trigger()
: _zm_craftables.gsc
- is_point_in_view()
: _hunter.gsc
- is_point_inside_enabled_zone()
: _zm_utility.gsc
- is_point_vulnerable()
: _spawnlogic.gsc
- is_police_member()
: name_shared.gsc
- is_power_on()
: _zm_perk_random.gsc
- is_primary_damage()
: util_shared.gsc
- is_primary_weapon()
: weapons_shared.gsc
- is_quad()
: _zm_utility.gsc
- IS_QUADROTOR
: shared.gsh
- is_ready()
: scene_shared.gsc
- is_registered()
: _killstreaks.gsc
- is_relative_team()
: gameobjects_shared.gsc
- is_remote_override_weapon()
: _killstreaks.gsc
- is_reviving()
: _zm_laststand.gsc
- is_reviving_any()
: _zm_laststand.gsc
- is_reviving_via_override()
: _zm_laststand.gsc
- is_ricochet_protected()
: _killstreaks.gsc
- IS_ROBOT
: archetype_shared.gsh
- is_round_based()
: util_shared.gsc
- is_safehouse()
: util_shared.csc
, util_shared.gsc
- is_same_trigger()
: _zm_unitrigger.gsc
- is_scene_shared()
: scene_shared.gsc
- is_scene_shared_sequence()
: scene_shared.gsc
- is_seal_member()
: name_shared.gsc
- is_seat_available()
: vehicleriders_shared.gsc
- is_security_member()
: name_shared.gsc
- is_shoutcaster()
: _shoutcaster.csc
- is_shoutcaster_using_team_identity()
: _shoutcaster.csc
- is_side_arm()
: weapons_shared.gsc
- is_sidequest_previously_completed()
: _zm.gsc
- is_skeleton()
: zombie_utility.gsc
- is_skipping_in_progress()
: scene_shared.gsc
- is_skipping_player_scene()
: scene_shared.gsc
- is_skipping_scene()
: scene_shared.gsc
- is_slow_raygun()
: _zm_weap_raygun_mark3.gsc
- is_solo_ranked_game()
: _zm_utility.gsc
- is_spawn_protected()
: player_shared.gsc
- is_spawn_trapped()
: _spawning.gsc
- is_spawner_targeted_by_blocker()
: _zm_spawner.gsc
- is_special_agent_member()
: name_shared.gsc
- is_Standard()
: _zm_utility.gsc
- is_stat_modifiable()
: persistence_shared.gsc
- is_suiciding()
: _zm_laststand.gsc
- is_Survival()
: _zm_utility.gsc
- is_system_running()
: system_shared.csc
, system_shared.gsc
- is_tactical_grenade()
: _zm_utility.gsc
- IS_TANK
: shared.gsh
- is_target()
: turret_shared.gsc
- is_target_in_view()
: turret_shared.gsc
- is_target_valid()
: _sentinel_drone.gsc
, behavior_zombie_dog.gsc
, _parasite.gsc
- is_target_visible()
: colors_shared.gsc
- is_targeted()
: _helicopter.gsc
- is_team()
: gameobjects_shared.gsc
- is_team_active()
: _zm_bgb.gsc
- is_team_enabled()
: _zm_bgb.gsc
- is_team_winning()
: _globallogic_audio.gsc
- is_teamgather_complete()
: teamgather_shared.gsc
- is_tesla_damage()
: _zm_weap_tesla.gsc
- is_testing()
: scriptbundle_shared.csc
, scriptbundle_shared.gsc
- is_thundergun_damage()
: _zm_weap_thundergun.gsc
- is_time_left()
: util_shared.csc
, util_shared.gsc
- is_touching_any_trigger()
: gameobjects_shared.gsc
- is_touching_any_trigger_key_value()
: gameobjects_shared.gsc
- is_touching_crate()
: _supplydrop.gsc
- is_trap_registered()
: _zm_traps.gsc
, _zm_traps.csc
- is_trigger_once()
: trigger_shared.gsc
- IS_TRUE
: shared.gsh
- is_true_placeable_mine()
: _zm_placeable_mine.gsc
- is_turret_enabled()
: turret_shared.gsc
- is_type_currently_default()
: visionset_mgr_shared.csc
- IS_UNDAMAGED
: gib.gsh
- is_unload_node()
: vehicle_shared.gsc
- is_using_any_gadget()
: _ability_player.gsc
- is_using_offhand_equipment()
: _weapons.gsc
- is_valid_ent()
: scene_shared.gsc
- IS_VALID_PIECE_NUMBER
: destructible_character.gsh
- is_valid_target()
: _hunter.gsc
, replay_gun.gsc
, grapple.gsc
, _siegebot_theia.gsc
- is_valid_type_for_callback()
: util_shared.csc
- is_valid_weapon()
: animation_shared.gsc
, player_shared.gsc
- is_valid_zombie_spawn_point()
: _zm_utility.gsc
- is_vehicle()
: _vehicle.gsc
- is_wallbuy()
: _zm_weapons.csc
, _zm_weapons.gsc
- is_warlord_perk()
: loadout_shared.gsc
- is_weapon_associated_with_killstreak()
: killstreaks_shared.gsc
- is_weapon_gadget()
: _ability_util.gsc
- is_weapon_included()
: _zm_weapons.csc
, _zm_weapons.gsc
- is_weapon_or_base_included()
: _zm_weapons.gsc
- is_weapon_or_variant_same_as_gadget()
: _ability_power.gsc
- is_weapon_shotgun()
: _zm_spawner.gsc
- is_weapon_upgraded()
: _zm_weapons.csc
, _zm_weapons.gsc
- is_weapon_valid()
: _scoreevents.gsc
- is_within_fov()
: skeleton.gsc
- is_wonder_weapon()
: _zm_weapons.gsc
- is_zombie()
: zombie_utility.gsc
- IS_ZOMBIETEAM
: zm.gsh
, _zm_utility.gsh
- isAIKillstreakDamage()
: _globallogic_player.gsc
- IsAllowed()
: _behavior_tracker.gsc
- isAnyoneTalking()
: _zm_audio.gsc
, zm_giant.gsc
- isArrivingFour()
: archetype_human_locomotion.gsc
- isArrivingOne()
: archetype_human_locomotion.gsc
- isArrivingSix()
: archetype_human_locomotion.gsc
- isArrivingThree()
: archetype_human_locomotion.gsc
- isArrivingTwo()
: archetype_human_locomotion.gsc
- isAtAttackObject()
: archetype_utility.gsc
- isAtCoverCondition()
: archetype_cover_utility.gsc
- isAtCoverModeNone()
: archetype_cover_utility.gsc
- isAtCoverModeOver()
: archetype_cover_utility.gsc
- isAtCoverStrictCondition()
: archetype_cover_utility.gsc
- isAtCrouchNode()
: archetype_cover_utility.gsc
- isBalconyDeath()
: archetype_utility.gsc
- isBulletDamage()
: _loadout.gsc
- IsBulletImpactMOD()
: _util.gsc
- IsCamera()
: _sentinel_drone.gsc
- isChunkValidCondition()
: _zm_behavior.gsc
- isCloseEnoughForAIvsAIMelee()
: archetype_aivsaimelee.gsc
- IsCooldownReady()
: vehicle_ai_shared.gsc
- IsCore()
: _sentinel_drone.gsc
- isCoverConcealed()
: archetype_utility.gsc
- isCQBWalking()
: zombie_utility.gsc
- isCurrentSpeakerAbleToTalk()
: _zm_audio.gsc
- isDamageFromPlayerControlledAITank()
: challenges_shared.gsc
- isDamageFromPlayerControlledSentry()
: challenges_shared.gsc
- IsDestructed()
: destructible_character.gsc
- isDirectHitWeapon()
: margwa.gsc
- isDrivablePlayerVehicle()
: _raps.gsc
- IsEnemyPlayer()
: util_shared.csc
, util_shared.gsc
- isEnemyScrambler()
: _scrambler.csc
- IsEnemyTooLowToAttack()
: warlord.gsc
- isEntityHackableCarePackage()
: _hacker_tool.gsc
- isEntityHackableWeaponObject()
: _hacker_tool.gsc
- isEntityPreviouslyHacked()
: _hacker_tool.gsc
- isEquipmentAllowed()
: _loadout.gsc
- isExcluded()
: _globallogic_utils.gsc
- isExplosiveDamage()
: _loadout.gsc
- isExposedAtCoverCondition()
: archetype_cover_utility.gsc
- isFacingEight()
: archetype_human_locomotion.gsc
- isFacingFour()
: archetype_human_locomotion.gsc
- isFacingNine()
: archetype_human_locomotion.gsc
- isFacingSeven()
: archetype_human_locomotion.gsc
- isFacingSix()
: archetype_human_locomotion.gsc
- isFallerInCeiling()
: _zm_ai_faller.gsc
- isFireDamage()
: _loadout.gsc
- isFirstRound()
: util_shared.gsc
- isFlankedByEnemyAtCover()
: archetype_cover_utility.gsc
- isFlashbanged()
: challenges_shared.gsc
, _util.gsc
- isFlashed()
: util_shared.gsc
- isFlashOrStunDamage()
: _weapon_utils.gsc
- isFlashOrStunWeapon()
: _weapon_utils.gsc
- isFMJDamage()
: _loadout.gsc
- isFollowingSquadLeader()
: ai_squads.gsc
- isFrustrated()
: archetype_utility.gsc
- isGameRepEnabled()
: _gamerep.gsc
- isGameRepInitialized()
: _gamerep.gsc
- isGameRepParamIgnoredForReporting()
: _gamerep.gsc
- isGameRepParamValid()
: _gamerep.gsc
- IsGibbed()
: gib.csc
, gib.gsc
- isHacked()
: util_shared.gsc
- isHeadDamage()
: _loadout.gsc
- isHeadShot()
: _globallogic_utils.gsc
- isHeatWaveStunned()
: challenges_shared.gsc
- isHeldInventoryKillstreakWeapon()
: killstreaks_shared.gsc
- isHighestScoringPlayer()
: challenges_shared.gsc
- isHome()
: ctf.gsc
- isInChain()
: _proximity_grenade.gsc
- isInitiator()
: archetype_aivsaimelee.gsc
- isInPhalanx()
: archetype_utility.gsc
- isInPhalanxStance()
: archetype_utility.gsc
- isInRemoteNoDeploy()
: _qrdrone.gsc
- IsInSet()
: zombie_utility.gsc
- IsInSmokeGrenade()
: _smokegrenade.gsc
- isInTop()
: hud_message_shared.gsc
- isInWater()
: _croc.gsc
- isKillstreakAllowed()
: _killstreakrules.gsc
- isKillStreaksEnabled()
: _util.gsc
- isKnife()
: _weapon_utils.gsc
- isLastKnownEnemyPositionApproachable()
: archetype_utility.gsc
- islastnode()
: vehicle_shared.gsc
- isLastRound()
: util_shared.gsc
- isLeagueItemRestricted()
: _loadout.gsc
- IsLeftArm()
: _sentinel_drone.gsc
- isLocalPlayerEnemy()
: _dogs.csc
- IsLocationGood()
: _supplydrop.gsc
- isMeleeMOD()
: _weapon_utils.gsc
- IsMovingPowerloss()
: _ability_power.gsc
- isNodeDontCrouch()
: zombie_utility.gsc
- ISNODEDONTLEFT
: utility.gsh
- ISNODEDONTRIGHT
: utility.gsh
- isNodeDontStand()
: zombie_utility.gsc
- isNonBareHandsMelee()
: _weapon_utils.gsc
- isOneRound()
: util_shared.gsc
- isOnLand()
: _croc.gsc
- isOnlyOneLeftAliveOnTeam()
: _globallogic.gsc
- IsOutOfBounds()
: _oob.gsc
- isPerkGroup()
: _loadout.gsc
- isPistol()
: _weapon_utils.gsc
- isPlayerImmuneToKillstreak()
: _globallogic_player.gsc
- isPlayerInfected()
: audio_shared.csc
- isPlayerTracked()
: _sensor_grenade.gsc
- isPointVulnerable()
: _spawnlogic.gsc
- isPrematchRequirementConditionMet()
: _globallogic.gsc
- isPressBuild()
: _util.gsc
- isPrimaryDamage()
: _loadout.gsc
- isPunch()
: _weapon_utils.gsc
- isRankEnabled()
: util_shared.gsc
- isRegisteredEvent()
: scoreevents_shared.gsc
- IsRightArm()
: _sentinel_drone.gsc
- isRoundBased()
: util_shared.gsc
- isSafeFromGrenades()
: archetype_utility.gsc
- isScoreBoosting()
: koth.gsc
, dom.gsc
- isSkeletonWalking()
: skeleton.gsc
- isspeaking_cb()
: _zm_audio.csc
- isSquadLeader()
: ai_squads.gsc
- isSquadMember()
: ai_squads.gsc
- isStanceAllowedAtNode()
: archetype_utility.gsc
- isStanceAllowedWrapper()
: zombie_utility.gsc
- IsStillValidDartMissileTarget()
: _dart.gsc
- IsStillValidTarget()
: _heatseekingmissile.gsc
, antipersonnelguidance.gsc
, multilockapguidance.gsc
- isStrStart()
: _util.gsc
- isStunned()
: util_shared.gsc
, _weaponobjects.gsc
- issubstr_match_any()
: name_shared.gsc
- issue_color_order_to_ai()
: colors_shared.gsc
- issue_leave_node_order_to_ai_and_get_ai()
: colors_shared.gsc
- isSupplyDropGrenadeAllowed()
: _supplydrop.gsc
- isSuppressedAtCoverCondition()
: archetype_cover_utility.gsc
- isTacSpawnTouchingCrates()
: _tacticalinsertion.gsc
- isTacticalHitMarker()
: _globallogic_player.gsc
, damagefeedback_shared.gsc
- isTeamAllDead()
: _globallogic.gsc
- isTeamWinning()
: _globallogic_audio.gsc
- IsTopArm()
: _sentinel_drone.gsc
- isTopScoringPlayer()
: _globallogic.gsc
- IsTouchingAnyOOBTrigger()
: _oob.gsc
- IsTraceSafeForRapsDroneDropFromHelicopter()
: _raps.gsc
- isUnarmed()
: archetype_utility.gsc
- IsUndamaged()
: gib.csc
- isUsabilityEnabled()
: util_shared.gsc
- isUsingRemote()
: util_shared.gsc
- isValidClass()
: _globallogic_utils.gsc
- IsValidDartMissileTarget()
: _dart.gsc
- isValidEnemy()
: zombie_utility.gsc
, skeleton.gsc
- isValidHackerToolTarget()
: _hacker_tool.gsc
- isValidNonShieldWeapon()
: _riotshield.gsc
- isVoxOnCooldown()
: _zm_audio.gsc
- isWeaponEnabled()
: util_shared.gsc
- isWithinHackerToolReticle()
: _hacker_tool.gsc
- isZombieWalking()
: zombie.gsc
- item_is_banned()
: _bot_loadout.gsc
- item_is_claimed()
: _bot_loadout.gsc
- ItemHacked()
: _weaponobjects.gsc