‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
filter_shared.csc File Reference

Go to the source code of this file.

Functions

function disable_filter_base_frame_transition (player, filterid)
 
function disable_filter_binoculars (player, filterid, overlayid)
 
function disable_filter_binoculars_with_outline (player, filterid, overlayid)
 
function disable_filter_blood_spatter (player, filterid)
 
function disable_filter_drowning_damage (localClientNum, passid)
 
function disable_filter_emp (player, filterid)
 
function disable_filter_ev_interference (player, filterid)
 
function disable_filter_feedback_blood (localClientNum, filterid, passid)
 
function disable_filter_frame_transition (player, filterid)
 
function disable_filter_frost (player, filterid)
 
function disable_filter_hazmat (player, filterid, overlayid)
 
function disable_filter_helmet (player, filterid, overlayid)
 
function disable_filter_hud_projected_grid (player, filterid)
 
function disable_filter_keyline_blend (player, filterid, passid)
 
function disable_filter_oob (player, filterid)
 
function disable_filter_overdrive (player, filterid)
 
function disable_filter_radialblur (player, filterid)
 
function disable_filter_raindrops (player, filterid)
 
function disable_filter_speed_burst (player, filterid)
 
function disable_filter_sprite_blood (localClientNum, filterid, passid)
 
function disable_filter_sprite_dirt (player, filterid)
 
function disable_filter_sprite_rain (player, filterid)
 
function disable_filter_sprite_transition (player, filterid)
 
function disable_filter_squirrel_raindrops (player, filterid)
 
function disable_filter_tactical (player, filterid)
 
function disable_filter_tacticalmask (player, filterid)
 
function disable_filter_teleportation (player, filterid)
 
function disable_filter_teleporter_base (player, filterid, passid)
 
function disable_filter_teleporter_sprite (player, filterid, passid)
 
function disable_filter_teleporter_top (player, filterid, passid)
 
function disable_filter_vehicle_damage (player, filterid)
 
function disable_filter_vehicle_hijack_oor (player, filterid)
 
function disable_filter_vehicleHijack (player, filterid, overlayid)
 
function disable_filter_vision_pulse (localClientNum, filterid)
 
function disable_filter_water_dive (player, filterid)
 
function disable_filter_water_sheeting (player, filterid)
 
function enable_filter_base_frame_transition (player, filterid)
 
function enable_filter_binoculars (player, filterid, overlayid)
 
function enable_filter_binoculars_with_outline (player, filterid, overlayid)
 
function enable_filter_blood_spatter (player, filterid)
 
function enable_filter_drowning_damage (localClientNum, passid)
 
function enable_filter_emp (player, filterid)
 
function enable_filter_ev_interference (player, filterid)
 
function enable_filter_feedback_blood (localClientNum, filterid, passid, digitalBlood)
 
function enable_filter_frame_transition (player, filterid)
 
function enable_filter_frost (player, filterid)
 
function enable_filter_hazmat (player, filterid, overlayid, stage, opacity)
 
function enable_filter_helmet (player, filterid, overlayid)
 
function enable_filter_hud_projected_grid (player, filterid)
 
function enable_filter_hud_projected_grid_haiti (player, filterid)
 
function enable_filter_keyline_blend (player, filterid, passid)
 
function enable_filter_oob (player, filterid)
 
function enable_filter_overdrive (player, filterid)
 
function enable_filter_radialblur (player, filterid)
 
function enable_filter_raindrops (player, filterid)
 
function enable_filter_sgen_sprite_rain (player, filterid)
 
function enable_filter_speed_burst (player, filterid)
 
function enable_filter_sprite_blood (localClientNum, filterid, passid, digitalBlood)
 
function enable_filter_sprite_blood_heavy (localClientNum, filterid, passid, digitalBlood)
 
function enable_filter_sprite_dirt (player, filterid)
 
function enable_filter_sprite_rain (player, filterid)
 
function enable_filter_sprite_transition (player, filterid)
 
function enable_filter_squirrel_raindrops (player, filterid)
 
function enable_filter_tactical (player, filterid)
 
function enable_filter_tacticalmask (player, filterid)
 
function enable_filter_teleportation (player, filterid)
 
function enable_filter_teleporter_base (player, filterid, passid)
 
function enable_filter_teleporter_sprite (player, filterid, passid)
 
function enable_filter_teleporter_top (player, filterid, passid)
 
function enable_filter_vehicle_damage (player, filterid, materialname)
 
function enable_filter_vehicle_hijack_oor (player, filterid)
 
function enable_filter_vehicleHijack (player, filterid, overlayid)
 
function enable_filter_vision_pulse (localClientNum, filterid)
 
function enable_filter_water_dive (player, filterid)
 
function enable_filter_water_sheeting (player, filterid)
 
function init_filter_base_frame_transition (player)
 
function init_filter_binoculars (player)
 
function init_filter_binoculars_with_outline (player)
 
function init_filter_blood_spatter (player)
 
function init_filter_drowning_damage (localClientNum)
 
function init_filter_emp (player, materialname)
 
function init_filter_ev_interference (player)
 
function init_filter_feedback_blood (localClientNum, digitalBlood)
 
function init_filter_frame_transition (player)
 
function init_filter_frost (player)
 
function init_filter_hazmat (player)
 
function init_filter_helmet (player)
 
function init_filter_hud_projected_grid (player)
 
function init_filter_hud_projected_grid_haiti (player)
 
function init_filter_indices ()
 
function init_filter_keyline_blend (player)
 
function init_filter_oob (player)
 
function init_filter_overdrive (player)
 
function init_filter_radialblur (player)
 
function init_filter_raindrops (player)
 
function init_filter_sgen_sprite_rain (player)
 
function init_filter_speed_burst (player)
 
function init_filter_sprite_blood (localClientNum, digitalBlood)
 
function init_filter_sprite_blood_heavy (localClientNum, digitalBlood)
 
function init_filter_sprite_dirt (player)
 
function init_filter_sprite_rain (player)
 
function init_filter_sprite_transition (player)
 
function init_filter_squirrel_raindrops (player)
 
function init_filter_tactical (player)
 
function init_filter_tacticalmask (player)
 
function init_filter_teleportation (player)
 
function init_filter_teleporter_base (player)
 
function init_filter_teleporter_sprite (player)
 
function init_filter_teleporter_top (player)
 
function init_filter_vehicle_damage (player, materialname)
 
function init_filter_vehicle_hijack_oor (player)
 
function init_filter_vehicleHijack (player)
 
function init_filter_vision_pulse (localClientNum)
 
function init_filter_water_dive (player)
 
function init_filter_water_sheeting (player)
 
function map_material_helper (player, materialname)
 
function map_material_helper_by_localclientnum (localClientNum, materialname)
 
function map_material_if_undefined (localClientNum, materialname)
 
function mapped_material_id (materialname)
 
function set_filter_base_frame_transition_boost (player, filterid, boost)
 
function set_filter_base_frame_transition_durden (player, filterid, opacity)
 
function set_filter_base_frame_transition_durden_blur (player, filterid, blur)
 
function set_filter_base_frame_transition_warp (player, filterid, warp)
 
function set_filter_blood_spatter_reveal (player, filterid, threshold, direction)
 
function set_filter_drowning_damage_inner_radius (localClientNum, passid, inner)
 
function set_filter_drowning_damage_opacity (localClientNum, passid, opacity)
 
function set_filter_drowning_damage_outer_radius (localClientNum, passid, outer)
 
function set_filter_emp_amount (player, filterid, amount)
 
function set_filter_ev_interference_amount (player, filterid, amount)
 
function set_filter_ev_vehicleHijack_amount (player, filterid, amount)
 
function set_filter_feedback_blood_drowning (localClientNum, filterid, passid, tintAmount, allowTint)
 
function set_filter_feedback_blood_opacity (localClientNum, filterid, passid, opacity)
 
function set_filter_feedback_blood_sundir (localClientNum, filterid, passid, pitch, yaw)
 
function set_filter_feedback_blood_vignette (localClientNum, filterid, passid, amount)
 
function set_filter_frame_transition_blur (player, filterid, amount)
 
function set_filter_frame_transition_flare (player, filterid, opacity)
 
function set_filter_frame_transition_heavy_hexagons (player, filterid, hexes)
 
function set_filter_frame_transition_iris (player, filterid, opacity)
 
function set_filter_frame_transition_light_hexagons (player, filterid, hexes)
 
function set_filter_frame_transition_saved_frame_reveal (player, filterid, reveal)
 
function set_filter_frame_transition_warp (player, filterid, amount)
 
function set_filter_frost_layer_one (player, filterid, amount)
 
function set_filter_frost_layer_two (player, filterid, amount)
 
function set_filter_frost_reveal_direction (player, filterid, direction)
 
function set_filter_hazmat_opacity (player, filterid, overlayid, opacity)
 
function set_filter_hud_projected_grid_position (player, filterid, amount)
 
function set_filter_hud_projected_grid_radius (player, filterid, amount)
 
function set_filter_keyline_blend_opacity (player, filterid, passid, opacity)
 
function set_filter_overdrive (player, filterid, constantindex, amount)
 
function set_filter_radialblur_amount (player, filterid, amount)
 
function set_filter_raindrops_amount (player, filterid, amount)
 
function set_filter_speed_burst (player, filterid, constantindex, amount)
 
function set_filter_sprite_blood_elapsed (localClientNum, filterid, passid, time)
 
function set_filter_sprite_blood_opacity (localClientNum, filterid, passid, opacity)
 
function set_filter_sprite_blood_seed_offset (localClientNum, filterid, passid, offset)
 
function set_filter_sprite_dirt_elapsed (player, filterid, time)
 
function set_filter_sprite_dirt_opacity (player, filterid, opacity)
 
function set_filter_sprite_dirt_seed_offset (player, filterid, offset)
 
function set_filter_sprite_dirt_source_position (player, filterid, right, up, distance)
 
function set_filter_sprite_dirt_sun_position (player, filterid, pitch, yaw)
 
function set_filter_sprite_rain_elapsed (player, filterid, time)
 
function set_filter_sprite_rain_opacity (player, filterid, opacity)
 
function set_filter_sprite_rain_seed_offset (player, filterid, offset)
 
function set_filter_sprite_transition_blur (player, filterid, blur)
 
function set_filter_sprite_transition_boost (player, filterid, boost)
 
function set_filter_sprite_transition_elapsed (player, filterid, time)
 
function set_filter_sprite_transition_move_radii (player, filterid, inner, outter)
 
function set_filter_sprite_transition_octogons (player, filterid, octos)
 
function set_filter_squirrel_raindrops_amount (player, filterid, amount)
 
function set_filter_tactical_amount (player, filterid, amount)
 
function set_filter_teleportation_anus_amount (player, filterid, amount)
 
function set_filter_teleportation_anus_zoom (player, filterid, amount)
 
function set_filter_teleportation_faces_amount (player, filterid, amount)
 
function set_filter_teleportation_glow_radius (player, filterid, radius)
 
function set_filter_teleportation_lightning_reveal (player, filterid, threshold)
 
function set_filter_teleportation_panther_amount (player, filterid, amount)
 
function set_filter_teleportation_panther_zoom (player, filterid, amount)
 
function set_filter_teleportation_space_background (player, filterid, set)
 
function set_filter_teleportation_sparkle_amount (player, filterid, amount)
 
function set_filter_teleportation_warp_amount (player, filterid, amount)
 
function set_filter_teleportation_warp_direction (player, filterid, direction)
 
function set_filter_teleporter_base_amount (player, filterid, passid, amount)
 
function set_filter_teleporter_sprite_elapsed (player, filterid, passid, time)
 
function set_filter_teleporter_sprite_opacity (player, filterid, passid, opacity)
 
function set_filter_teleporter_sprite_seed_offset (player, filterid, passid, offset)
 
function set_filter_teleporter_top_reveal (player, filterid, passid, threshold, direction)
 
function set_filter_vehicle_damage_amount (player, filterid, amount)
 
function set_filter_vehicle_hijack_oor_amount (player, filterid, amount)
 
function set_filter_vehicle_hijack_oor_noblack (player, filterid)
 
function set_filter_vehicle_sun_position (player, filterid, x, y)
 
function set_filter_vision_pulse_constant (localClientNum, filterid, constid, value)
 
function set_filter_water_dive_bubbles (player, filterid, amount)
 
function set_filter_water_scuba_bubble_attitude (player, filterid, amount)
 
function set_filter_water_scuba_bubbles (player, filterid, amount)
 
function set_filter_water_scuba_dive_speed (player, filterid, amount)
 
function set_filter_water_sheet_reveal (player, filterid, amount)
 
function set_filter_water_sheet_rivulet_reveal (player, filterid, riv1, riv2, riv3)
 
function set_filter_water_sheet_speed (player, filterid, amount)
 
function set_filter_water_wash_color (player, filterid, red, green, blue)
 
function set_filter_water_wash_reveal_dir (player, filterid, dir)
 
function SetTransported (player)
 

Function Documentation

◆ disable_filter_base_frame_transition()

function disable_filter_base_frame_transition ( player  ,
filterid   
)

Definition at line 1004 of file filter_shared.csc.

Referenced by on_localplayer_shutdown(), postfx_igc(), and postfx_igc_short().

◆ disable_filter_binoculars()

function disable_filter_binoculars ( player  ,
filterid  ,
overlayid   
)

Definition at line 59 of file filter_shared.csc.

◆ disable_filter_binoculars_with_outline()

function disable_filter_binoculars_with_outline ( player  ,
filterid  ,
overlayid   
)

Definition at line 83 of file filter_shared.csc.

◆ disable_filter_blood_spatter()

function disable_filter_blood_spatter ( player  ,
filterid   
)

Definition at line 1274 of file filter_shared.csc.

◆ disable_filter_drowning_damage()

function disable_filter_drowning_damage ( localClientNum  ,
passid   
)

Definition at line 1436 of file filter_shared.csc.

References FILTER_INDEX_DROWN.

Referenced by disable_drown().

◆ disable_filter_emp()

function disable_filter_emp ( player  ,
filterid   
)

Definition at line 263 of file filter_shared.csc.

◆ disable_filter_ev_interference()

function disable_filter_ev_interference ( player  ,
filterid   
)

Definition at line 657 of file filter_shared.csc.

◆ disable_filter_feedback_blood()

function disable_filter_feedback_blood ( localClientNum  ,
filterid  ,
passid   
)

Definition at line 1141 of file filter_shared.csc.

Referenced by disable_blood().

◆ disable_filter_frame_transition()

function disable_filter_frame_transition ( player  ,
filterid   
)

Definition at line 961 of file filter_shared.csc.

Referenced by on_localplayer_shutdown(), postfx_igc(), and postfx_igc_short().

◆ disable_filter_frost()

function disable_filter_frost ( player  ,
filterid   
)

Definition at line 824 of file filter_shared.csc.

◆ disable_filter_hazmat()

function disable_filter_hazmat ( player  ,
filterid  ,
overlayid   
)

Definition at line 133 of file filter_shared.csc.

◆ disable_filter_helmet()

function disable_filter_helmet ( player  ,
filterid  ,
overlayid   
)

Definition at line 161 of file filter_shared.csc.

◆ disable_filter_hud_projected_grid()

function disable_filter_hud_projected_grid ( player  ,
filterid   
)

Definition at line 234 of file filter_shared.csc.

◆ disable_filter_keyline_blend()

function disable_filter_keyline_blend ( player  ,
filterid  ,
passid   
)

Definition at line 1398 of file filter_shared.csc.

◆ disable_filter_oob()

function disable_filter_oob ( player  ,
filterid   
)

Definition at line 418 of file filter_shared.csc.

Referenced by on_localplayer_spawned(), and StopOutOfBoundsEffects().

◆ disable_filter_overdrive()

function disable_filter_overdrive ( player  ,
filterid   
)

Definition at line 783 of file filter_shared.csc.

Referenced by on_localplayer_spawned(), and overdrive_shutdown().

◆ disable_filter_radialblur()

function disable_filter_radialblur ( player  ,
filterid   
)

Definition at line 356 of file filter_shared.csc.

◆ disable_filter_raindrops()

function disable_filter_raindrops ( player  ,
filterid   
)

Definition at line 294 of file filter_shared.csc.

◆ disable_filter_speed_burst()

function disable_filter_speed_burst ( player  ,
filterid   
)

Definition at line 751 of file filter_shared.csc.

Referenced by on_localplayer_spawned(), and player_speed_changed().

◆ disable_filter_sprite_blood()

function disable_filter_sprite_blood ( localClientNum  ,
filterid  ,
passid   
)

Definition at line 1082 of file filter_shared.csc.

Referenced by disable_blood().

◆ disable_filter_sprite_dirt()

function disable_filter_sprite_dirt ( player  ,
filterid   
)

Definition at line 1245 of file filter_shared.csc.

Referenced by doTheDirty(), and localplayer_spawned().

◆ disable_filter_sprite_rain()

function disable_filter_sprite_rain ( player  ,
filterid   
)

Definition at line 1180 of file filter_shared.csc.

Referenced by trig_enter_waterfall_mist(), and trig_leave_waterfall_mist().

◆ disable_filter_sprite_transition()

function disable_filter_sprite_transition ( player  ,
filterid   
)

Definition at line 903 of file filter_shared.csc.

Referenced by on_localplayer_shutdown(), postfx_igc(), and postfx_igc_short().

◆ disable_filter_squirrel_raindrops()

function disable_filter_squirrel_raindrops ( player  ,
filterid   
)

Definition at line 325 of file filter_shared.csc.

◆ disable_filter_tactical()

function disable_filter_tactical ( player  ,
filterid   
)

Definition at line 447 of file filter_shared.csc.

Referenced by StopEmpEffects().

◆ disable_filter_tacticalmask()

function disable_filter_tacticalmask ( player  ,
filterid   
)

Definition at line 185 of file filter_shared.csc.

◆ disable_filter_teleportation()

function disable_filter_teleportation ( player  ,
filterid   
)

Definition at line 623 of file filter_shared.csc.

◆ disable_filter_teleporter_base()

function disable_filter_teleporter_base ( player  ,
filterid  ,
passid   
)

Definition at line 1302 of file filter_shared.csc.

◆ disable_filter_teleporter_sprite()

function disable_filter_teleporter_sprite ( player  ,
filterid  ,
passid   
)

Definition at line 1341 of file filter_shared.csc.

◆ disable_filter_teleporter_top()

function disable_filter_teleporter_top ( player  ,
filterid  ,
passid   
)

Definition at line 1370 of file filter_shared.csc.

◆ disable_filter_vehicle_damage()

function disable_filter_vehicle_damage ( player  ,
filterid   
)

Definition at line 395 of file filter_shared.csc.

Referenced by damage_filter_disable().

◆ disable_filter_vehicle_hijack_oor()

function disable_filter_vehicle_hijack_oor ( player  ,
filterid   
)

Definition at line 723 of file filter_shared.csc.

◆ disable_filter_vehicleHijack()

function disable_filter_vehicleHijack ( player  ,
filterid  ,
overlayid   
)

Definition at line 681 of file filter_shared.csc.

◆ disable_filter_vision_pulse()

function disable_filter_vision_pulse ( localClientNum  ,
filterid   
)

Definition at line 853 of file filter_shared.csc.

Referenced by disableShader().

◆ disable_filter_water_dive()

function disable_filter_water_dive ( player  ,
filterid   
)

Definition at line 512 of file filter_shared.csc.

◆ disable_filter_water_sheeting()

function disable_filter_water_sheeting ( player  ,
filterid   
)

Definition at line 488 of file filter_shared.csc.

◆ enable_filter_base_frame_transition()

function enable_filter_base_frame_transition ( player  ,
filterid   
)

Definition at line 978 of file filter_shared.csc.

References mapped_material_id().

Referenced by postfx_igc(), and postfx_igc_short().

◆ enable_filter_binoculars()

function enable_filter_binoculars ( player  ,
filterid  ,
overlayid   
)

Definition at line 53 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_binoculars_with_outline()

function enable_filter_binoculars_with_outline ( player  ,
filterid  ,
overlayid   
)

Definition at line 77 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_blood_spatter()

function enable_filter_blood_spatter ( player  ,
filterid   
)

Definition at line 1262 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_drowning_damage()

function enable_filter_drowning_damage ( localClientNum  ,
passid   
)

Definition at line 1415 of file filter_shared.csc.

References FILTER_INDEX_DROWN, and mapped_material_id().

Referenced by enable_drown().

◆ enable_filter_emp()

function enable_filter_emp ( player  ,
filterid   
)

Definition at line 257 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_ev_interference()

function enable_filter_ev_interference ( player  ,
filterid   
)

Definition at line 645 of file filter_shared.csc.

References map_material_if_undefined(), and mapped_material_id().

Referenced by player_shock_fx_fade_off().

◆ enable_filter_feedback_blood()

function enable_filter_feedback_blood ( localClientNum  ,
filterid  ,
passid  ,
digitalBlood   
)

Definition at line 1106 of file filter_shared.csc.

References mapped_material_id().

Referenced by enable_blood().

◆ enable_filter_frame_transition()

function enable_filter_frame_transition ( player  ,
filterid   
)

Definition at line 920 of file filter_shared.csc.

References mapped_material_id().

Referenced by postfx_igc(), and postfx_igc_short().

◆ enable_filter_frost()

function enable_filter_frost ( player  ,
filterid   
)

Definition at line 803 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_hazmat()

function enable_filter_hazmat ( player  ,
filterid  ,
overlayid  ,
stage  ,
opacity   
)

Definition at line 110 of file filter_shared.csc.

References mapped_material_id(), and set_filter_hazmat_opacity().

◆ enable_filter_helmet()

function enable_filter_helmet ( player  ,
filterid  ,
overlayid   
)

Definition at line 152 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_hud_projected_grid()

function enable_filter_hud_projected_grid ( player  ,
filterid   
)

◆ enable_filter_hud_projected_grid_haiti()

function enable_filter_hud_projected_grid_haiti ( player  ,
filterid   
)

◆ enable_filter_keyline_blend()

function enable_filter_keyline_blend ( player  ,
filterid  ,
passid   
)

Definition at line 1387 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_oob()

function enable_filter_oob ( player  ,
filterid   
)

Definition at line 412 of file filter_shared.csc.

References mapped_material_id().

Referenced by onOutOfBoundsChange().

◆ enable_filter_overdrive()

function enable_filter_overdrive ( player  ,
filterid   
)

Definition at line 772 of file filter_shared.csc.

References mapped_material_id().

Referenced by player_overdrive_handler().

◆ enable_filter_radialblur()

function enable_filter_radialblur ( player  ,
filterid   
)

Definition at line 348 of file filter_shared.csc.

References mapped_material_id(), and set_filter_radialblur_amount().

◆ enable_filter_raindrops()

function enable_filter_raindrops ( player  ,
filterid   
)

Definition at line 285 of file filter_shared.csc.

References mapped_material_id(), and set_filter_raindrops_amount().

◆ enable_filter_sgen_sprite_rain()

function enable_filter_sgen_sprite_rain ( player  ,
filterid   
)

Definition at line 1191 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_speed_burst()

function enable_filter_speed_burst ( player  ,
filterid   
)

Definition at line 740 of file filter_shared.csc.

References mapped_material_id().

Referenced by player_speed_changed().

◆ enable_filter_sprite_blood()

function enable_filter_sprite_blood ( localClientNum  ,
filterid  ,
passid  ,
digitalBlood   
)

Definition at line 1027 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_sprite_blood_heavy()

function enable_filter_sprite_blood_heavy ( localClientNum  ,
filterid  ,
passid  ,
digitalBlood   
)

Definition at line 1053 of file filter_shared.csc.

References mapped_material_id().

Referenced by enable_blood().

◆ enable_filter_sprite_dirt()

function enable_filter_sprite_dirt ( player  ,
filterid   
)

Definition at line 1210 of file filter_shared.csc.

References mapped_material_id().

Referenced by doTheDirty(), and watchForPlayerSlide().

◆ enable_filter_sprite_rain()

function enable_filter_sprite_rain ( player  ,
filterid   
)

Definition at line 1158 of file filter_shared.csc.

References mapped_material_id().

Referenced by trig_enter_waterfall_mist().

◆ enable_filter_sprite_transition()

function enable_filter_sprite_transition ( player  ,
filterid   
)

Definition at line 870 of file filter_shared.csc.

References mapped_material_id().

Referenced by postfx_igc(), and postfx_igc_short().

◆ enable_filter_squirrel_raindrops()

function enable_filter_squirrel_raindrops ( player  ,
filterid   
)

◆ enable_filter_tactical()

function enable_filter_tactical ( player  ,
filterid   
)

Definition at line 436 of file filter_shared.csc.

References mapped_material_id().

Referenced by StartEmpEffects().

◆ enable_filter_tacticalmask()

function enable_filter_tacticalmask ( player  ,
filterid   
)

Definition at line 179 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_teleportation()

function enable_filter_teleportation ( player  ,
filterid   
)

Definition at line 562 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_teleporter_base()

function enable_filter_teleporter_base ( player  ,
filterid  ,
passid   
)

Definition at line 1291 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_teleporter_sprite()

function enable_filter_teleporter_sprite ( player  ,
filterid  ,
passid   
)

Definition at line 1319 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_teleporter_top()

function enable_filter_teleporter_top ( player  ,
filterid  ,
passid   
)

Definition at line 1358 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_vehicle_damage()

function enable_filter_vehicle_damage ( player  ,
filterid  ,
materialname   
)

Definition at line 386 of file filter_shared.csc.

Referenced by damage_filter_enable(), and init_damage_filter().

◆ enable_filter_vehicle_hijack_oor()

function enable_filter_vehicle_hijack_oor ( player  ,
filterid   
)

Definition at line 702 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_vehicleHijack()

function enable_filter_vehicleHijack ( player  ,
filterid  ,
overlayid   
)

Definition at line 676 of file filter_shared.csc.

References mapped_material_id().

◆ enable_filter_vision_pulse()

function enable_filter_vision_pulse ( localClientNum  ,
filterid   
)

◆ enable_filter_water_dive()

function enable_filter_water_dive ( player  ,
filterid   
)

Definition at line 506 of file filter_shared.csc.

References mapped_material_id().

Referenced by startWaterDive().

◆ enable_filter_water_sheeting()

function enable_filter_water_sheeting ( player  ,
filterid   
)

Definition at line 465 of file filter_shared.csc.

References mapped_material_id().

Referenced by startWaterSheeting().

◆ init_filter_base_frame_transition()

function init_filter_base_frame_transition ( player  )

Definition at line 972 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by postfx_igc(), and postfx_igc_short().

◆ init_filter_binoculars()

function init_filter_binoculars ( player  )

Definition at line 47 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_binoculars_with_outline()

function init_filter_binoculars_with_outline ( player  )

Definition at line 71 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_blood_spatter()

function init_filter_blood_spatter ( player  )

Definition at line 1256 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_drowning_damage()

function init_filter_drowning_damage ( localClientNum  )

Definition at line 1409 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper_by_localclientnum().

Referenced by enable_drown().

◆ init_filter_emp()

function init_filter_emp ( player  ,
materialname   
)

Definition at line 246 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_ev_interference()

function init_filter_ev_interference ( player  )

Definition at line 639 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by _setup_().

◆ init_filter_feedback_blood()

function init_filter_feedback_blood ( localClientNum  ,
digitalBlood   
)

Definition at line 1093 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper_by_localclientnum().

Referenced by enable_blood().

◆ init_filter_frame_transition()

function init_filter_frame_transition ( player  )

Definition at line 914 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by postfx_igc(), and postfx_igc_short().

◆ init_filter_frost()

function init_filter_frost ( player  )

Definition at line 797 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_hazmat()

function init_filter_hazmat ( player  )

Definition at line 94 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_helmet()

function init_filter_helmet ( player  )

Definition at line 145 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_hud_projected_grid()

function init_filter_hud_projected_grid ( player  )

Definition at line 196 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_hud_projected_grid_haiti()

function init_filter_hud_projected_grid_haiti ( player  )

Definition at line 202 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_indices()

◆ init_filter_keyline_blend()

function init_filter_keyline_blend ( player  )

Definition at line 1381 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_oob()

function init_filter_oob ( player  )

Definition at line 406 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by onOutOfBoundsChange().

◆ init_filter_overdrive()

function init_filter_overdrive ( player  )

Definition at line 763 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by on_localplayer_spawned().

◆ init_filter_radialblur()

function init_filter_radialblur ( player  )

Definition at line 337 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_raindrops()

function init_filter_raindrops ( player  )

Definition at line 274 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_sgen_sprite_rain()

function init_filter_sgen_sprite_rain ( player  )

Definition at line 1185 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_speed_burst()

function init_filter_speed_burst ( player  )

Definition at line 734 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by on_localplayer_spawned().

◆ init_filter_sprite_blood()

function init_filter_sprite_blood ( localClientNum  ,
digitalBlood   
)

Definition at line 1015 of file filter_shared.csc.

References map_material_helper_by_localclientnum().

◆ init_filter_sprite_blood_heavy()

function init_filter_sprite_blood_heavy ( localClientNum  ,
digitalBlood   
)

Definition at line 1041 of file filter_shared.csc.

References map_material_helper_by_localclientnum().

Referenced by enable_blood().

◆ init_filter_sprite_dirt()

function init_filter_sprite_dirt ( player  )

Definition at line 1204 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by localplayer_spawned().

◆ init_filter_sprite_rain()

function init_filter_sprite_rain ( player  )

Definition at line 1152 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by setupWaterfallMist().

◆ init_filter_sprite_transition()

function init_filter_sprite_transition ( player  )

Definition at line 864 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by postfx_igc(), and postfx_igc_short().

◆ init_filter_squirrel_raindrops()

function init_filter_squirrel_raindrops ( player  )

Definition at line 305 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_tactical()

function init_filter_tactical ( player  )

Definition at line 429 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by StartEmpEffects(), and StopEmpEffects().

◆ init_filter_tacticalmask()

function init_filter_tacticalmask ( player  )

Definition at line 173 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_teleportation()

function init_filter_teleportation ( player  )

Definition at line 555 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_teleporter_base()

function init_filter_teleporter_base ( player  )

Definition at line 1285 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_teleporter_sprite()

function init_filter_teleporter_sprite ( player  )

Definition at line 1313 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_teleporter_top()

function init_filter_teleporter_top ( player  )

Definition at line 1352 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_vehicle_damage()

function init_filter_vehicle_damage ( player  ,
materialname   
)

Definition at line 367 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by init_damage_filter().

◆ init_filter_vehicle_hijack_oor()

function init_filter_vehicle_hijack_oor ( player  )

Definition at line 696 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

◆ init_filter_vehicleHijack()

function init_filter_vehicleHijack ( player  )

◆ init_filter_vision_pulse()

function init_filter_vision_pulse ( localClientNum  )

◆ init_filter_water_dive()

function init_filter_water_dive ( player  )

Definition at line 499 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by localplayer_spawned().

◆ init_filter_water_sheeting()

function init_filter_water_sheeting ( player  )

Definition at line 459 of file filter_shared.csc.

References init_filter_indices(), and map_material_helper().

Referenced by localplayer_spawned().

◆ map_material_helper()

◆ map_material_helper_by_localclientnum()

◆ map_material_if_undefined()

function map_material_if_undefined ( localClientNum  ,
materialname   
)

◆ mapped_material_id()

◆ set_filter_base_frame_transition_boost()

function set_filter_base_frame_transition_boost ( player  ,
filterid  ,
boost   
)

Definition at line 989 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_base_frame_transition_durden()

function set_filter_base_frame_transition_durden ( player  ,
filterid  ,
opacity   
)

Definition at line 994 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_base_frame_transition_durden_blur()

function set_filter_base_frame_transition_durden_blur ( player  ,
filterid  ,
blur   
)

Definition at line 999 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_base_frame_transition_warp()

function set_filter_base_frame_transition_warp ( player  ,
filterid  ,
warp   
)

Definition at line 984 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_blood_spatter_reveal()

function set_filter_blood_spatter_reveal ( player  ,
filterid  ,
threshold  ,
direction   
)

Definition at line 1268 of file filter_shared.csc.

◆ set_filter_drowning_damage_inner_radius()

function set_filter_drowning_damage_inner_radius ( localClientNum  ,
passid  ,
inner   
)

Definition at line 1426 of file filter_shared.csc.

References FILTER_INDEX_DROWN.

Referenced by player_drown_fx(), and player_fade_out_drown_fx().

◆ set_filter_drowning_damage_opacity()

function set_filter_drowning_damage_opacity ( localClientNum  ,
passid  ,
opacity   
)

Definition at line 1421 of file filter_shared.csc.

References FILTER_INDEX_DROWN.

Referenced by player_drown_fx(), and player_fade_out_drown_fx().

◆ set_filter_drowning_damage_outer_radius()

function set_filter_drowning_damage_outer_radius ( localClientNum  ,
passid  ,
outer   
)

Definition at line 1431 of file filter_shared.csc.

References FILTER_INDEX_DROWN.

Referenced by player_drown_fx(), and player_fade_out_drown_fx().

◆ set_filter_emp_amount()

function set_filter_emp_amount ( player  ,
filterid  ,
amount   
)

Definition at line 252 of file filter_shared.csc.

◆ set_filter_ev_interference_amount()

function set_filter_ev_interference_amount ( player  ,
filterid  ,
amount   
)

Definition at line 652 of file filter_shared.csc.

Referenced by player_shock_fx_fade_off().

◆ set_filter_ev_vehicleHijack_amount()

function set_filter_ev_vehicleHijack_amount ( player  ,
filterid  ,
amount   
)

Definition at line 685 of file filter_shared.csc.

◆ set_filter_feedback_blood_drowning()

function set_filter_feedback_blood_drowning ( localClientNum  ,
filterid  ,
passid  ,
tintAmount  ,
allowTint   
)

Definition at line 1135 of file filter_shared.csc.

◆ set_filter_feedback_blood_opacity()

function set_filter_feedback_blood_opacity ( localClientNum  ,
filterid  ,
passid  ,
opacity   
)

Definition at line 1119 of file filter_shared.csc.

Referenced by blood_in(), and blood_out().

◆ set_filter_feedback_blood_sundir()

function set_filter_feedback_blood_sundir ( localClientNum  ,
filterid  ,
passid  ,
pitch  ,
yaw   
)

Definition at line 1124 of file filter_shared.csc.

Referenced by enable_blood().

◆ set_filter_feedback_blood_vignette()

function set_filter_feedback_blood_vignette ( localClientNum  ,
filterid  ,
passid  ,
amount   
)

Definition at line 1130 of file filter_shared.csc.

Referenced by blood_in(), and blood_out().

◆ set_filter_frame_transition_blur()

function set_filter_frame_transition_blur ( player  ,
filterid  ,
amount   
)

Definition at line 941 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_frame_transition_flare()

function set_filter_frame_transition_flare ( player  ,
filterid  ,
opacity   
)

Definition at line 936 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_frame_transition_heavy_hexagons()

function set_filter_frame_transition_heavy_hexagons ( player  ,
filterid  ,
hexes   
)

Definition at line 926 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_frame_transition_iris()

function set_filter_frame_transition_iris ( player  ,
filterid  ,
opacity   
)

Definition at line 946 of file filter_shared.csc.

Referenced by postfx_igc(), and postfx_igc_short().

◆ set_filter_frame_transition_light_hexagons()

function set_filter_frame_transition_light_hexagons ( player  ,
filterid  ,
hexes   
)

Definition at line 931 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_frame_transition_saved_frame_reveal()

function set_filter_frame_transition_saved_frame_reveal ( player  ,
filterid  ,
reveal   
)

Definition at line 951 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_frame_transition_warp()

function set_filter_frame_transition_warp ( player  ,
filterid  ,
amount   
)

Definition at line 956 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_frost_layer_one()

function set_filter_frost_layer_one ( player  ,
filterid  ,
amount   
)

Definition at line 809 of file filter_shared.csc.

◆ set_filter_frost_layer_two()

function set_filter_frost_layer_two ( player  ,
filterid  ,
amount   
)

Definition at line 814 of file filter_shared.csc.

◆ set_filter_frost_reveal_direction()

function set_filter_frost_reveal_direction ( player  ,
filterid  ,
direction   
)

Definition at line 819 of file filter_shared.csc.

◆ set_filter_hazmat_opacity()

function set_filter_hazmat_opacity ( player  ,
filterid  ,
overlayid  ,
opacity   
)

Definition at line 104 of file filter_shared.csc.

Referenced by enable_filter_hazmat().

◆ set_filter_hud_projected_grid_position()

function set_filter_hud_projected_grid_position ( player  ,
filterid  ,
amount   
)

◆ set_filter_hud_projected_grid_radius()

function set_filter_hud_projected_grid_radius ( player  ,
filterid  ,
amount   
)

◆ set_filter_keyline_blend_opacity()

function set_filter_keyline_blend_opacity ( player  ,
filterid  ,
passid  ,
opacity   
)

Definition at line 1393 of file filter_shared.csc.

◆ set_filter_overdrive()

function set_filter_overdrive ( player  ,
filterid  ,
constantindex  ,
amount   
)

Definition at line 778 of file filter_shared.csc.

◆ set_filter_radialblur_amount()

function set_filter_radialblur_amount ( player  ,
filterid  ,
amount   
)

Definition at line 343 of file filter_shared.csc.

Referenced by enable_filter_radialblur().

◆ set_filter_raindrops_amount()

function set_filter_raindrops_amount ( player  ,
filterid  ,
amount   
)

Definition at line 280 of file filter_shared.csc.

Referenced by enable_filter_raindrops().

◆ set_filter_speed_burst()

function set_filter_speed_burst ( player  ,
filterid  ,
constantindex  ,
amount   
)

Definition at line 746 of file filter_shared.csc.

◆ set_filter_sprite_blood_elapsed()

function set_filter_sprite_blood_elapsed ( localClientNum  ,
filterid  ,
passid  ,
time   
)

Definition at line 1077 of file filter_shared.csc.

Referenced by blood_in(), and blood_out().

◆ set_filter_sprite_blood_opacity()

function set_filter_sprite_blood_opacity ( localClientNum  ,
filterid  ,
passid  ,
opacity   
)

Definition at line 1067 of file filter_shared.csc.

Referenced by blood_in(), and blood_out().

◆ set_filter_sprite_blood_seed_offset()

function set_filter_sprite_blood_seed_offset ( localClientNum  ,
filterid  ,
passid  ,
offset   
)

Definition at line 1072 of file filter_shared.csc.

Referenced by enable_blood().

◆ set_filter_sprite_dirt_elapsed()

function set_filter_sprite_dirt_elapsed ( player  ,
filterid  ,
time   
)

Definition at line 1240 of file filter_shared.csc.

Referenced by doTheDirty(), and watchForPlayerSlide().

◆ set_filter_sprite_dirt_opacity()

function set_filter_sprite_dirt_opacity ( player  ,
filterid  ,
opacity   
)

Definition at line 1217 of file filter_shared.csc.

Referenced by doTheDirty(), and watchForPlayerSlide().

◆ set_filter_sprite_dirt_seed_offset()

function set_filter_sprite_dirt_seed_offset ( player  ,
filterid  ,
offset   
)

Definition at line 1235 of file filter_shared.csc.

Referenced by doTheDirty(), and watchForPlayerSlide().

◆ set_filter_sprite_dirt_source_position()

function set_filter_sprite_dirt_source_position ( player  ,
filterid  ,
right  ,
up  ,
distance   
)

Definition at line 1222 of file filter_shared.csc.

Referenced by doTheDirty(), and watchForPlayerSlide().

◆ set_filter_sprite_dirt_sun_position()

function set_filter_sprite_dirt_sun_position ( player  ,
filterid  ,
pitch  ,
yaw   
)

Definition at line 1229 of file filter_shared.csc.

◆ set_filter_sprite_rain_elapsed()

function set_filter_sprite_rain_elapsed ( player  ,
filterid  ,
time   
)

Definition at line 1175 of file filter_shared.csc.

Referenced by trig_enter_waterfall_mist(), and trig_leave_waterfall_mist().

◆ set_filter_sprite_rain_opacity()

function set_filter_sprite_rain_opacity ( player  ,
filterid  ,
opacity   
)

Definition at line 1165 of file filter_shared.csc.

Referenced by trig_enter_waterfall_mist(), and trig_leave_waterfall_mist().

◆ set_filter_sprite_rain_seed_offset()

function set_filter_sprite_rain_seed_offset ( player  ,
filterid  ,
offset   
)

Definition at line 1170 of file filter_shared.csc.

Referenced by trig_enter_waterfall_mist().

◆ set_filter_sprite_transition_blur()

function set_filter_sprite_transition_blur ( player  ,
filterid  ,
blur   
)

Definition at line 882 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_sprite_transition_boost()

function set_filter_sprite_transition_boost ( player  ,
filterid  ,
boost   
)

Definition at line 887 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_sprite_transition_elapsed()

function set_filter_sprite_transition_elapsed ( player  ,
filterid  ,
time   
)

Definition at line 898 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_sprite_transition_move_radii()

function set_filter_sprite_transition_move_radii ( player  ,
filterid  ,
inner  ,
outter   
)

Definition at line 892 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_sprite_transition_octogons()

function set_filter_sprite_transition_octogons ( player  ,
filterid  ,
octos   
)

Definition at line 877 of file filter_shared.csc.

Referenced by postfx_igc().

◆ set_filter_squirrel_raindrops_amount()

function set_filter_squirrel_raindrops_amount ( player  ,
filterid  ,
amount   
)

Definition at line 311 of file filter_shared.csc.

Referenced by enable_filter_squirrel_raindrops().

◆ set_filter_tactical_amount()

function set_filter_tactical_amount ( player  ,
filterid  ,
amount   
)

Definition at line 442 of file filter_shared.csc.

Referenced by MonitorDistance(), and StartEmpEffects().

◆ set_filter_teleportation_anus_amount()

function set_filter_teleportation_anus_amount ( player  ,
filterid  ,
amount   
)

Definition at line 573 of file filter_shared.csc.

◆ set_filter_teleportation_anus_zoom()

function set_filter_teleportation_anus_zoom ( player  ,
filterid  ,
amount   
)

Definition at line 568 of file filter_shared.csc.

◆ set_filter_teleportation_faces_amount()

function set_filter_teleportation_faces_amount ( player  ,
filterid  ,
amount   
)

Definition at line 608 of file filter_shared.csc.

◆ set_filter_teleportation_glow_radius()

function set_filter_teleportation_glow_radius ( player  ,
filterid  ,
radius   
)

Definition at line 588 of file filter_shared.csc.

◆ set_filter_teleportation_lightning_reveal()

function set_filter_teleportation_lightning_reveal ( player  ,
filterid  ,
threshold   
)

Definition at line 603 of file filter_shared.csc.

◆ set_filter_teleportation_panther_amount()

function set_filter_teleportation_panther_amount ( player  ,
filterid  ,
amount   
)

Definition at line 583 of file filter_shared.csc.

◆ set_filter_teleportation_panther_zoom()

function set_filter_teleportation_panther_zoom ( player  ,
filterid  ,
amount   
)

Definition at line 578 of file filter_shared.csc.

◆ set_filter_teleportation_space_background()

function set_filter_teleportation_space_background ( player  ,
filterid  ,
set   
)

Definition at line 613 of file filter_shared.csc.

References set().

◆ set_filter_teleportation_sparkle_amount()

function set_filter_teleportation_sparkle_amount ( player  ,
filterid  ,
amount   
)

Definition at line 618 of file filter_shared.csc.

◆ set_filter_teleportation_warp_amount()

function set_filter_teleportation_warp_amount ( player  ,
filterid  ,
amount   
)

Definition at line 593 of file filter_shared.csc.

◆ set_filter_teleportation_warp_direction()

function set_filter_teleportation_warp_direction ( player  ,
filterid  ,
direction   
)

Definition at line 598 of file filter_shared.csc.

◆ set_filter_teleporter_base_amount()

function set_filter_teleporter_base_amount ( player  ,
filterid  ,
passid  ,
amount   
)

Definition at line 1297 of file filter_shared.csc.

◆ set_filter_teleporter_sprite_elapsed()

function set_filter_teleporter_sprite_elapsed ( player  ,
filterid  ,
passid  ,
time   
)

Definition at line 1336 of file filter_shared.csc.

◆ set_filter_teleporter_sprite_opacity()

function set_filter_teleporter_sprite_opacity ( player  ,
filterid  ,
passid  ,
opacity   
)

Definition at line 1326 of file filter_shared.csc.

◆ set_filter_teleporter_sprite_seed_offset()

function set_filter_teleporter_sprite_seed_offset ( player  ,
filterid  ,
passid  ,
offset   
)

Definition at line 1331 of file filter_shared.csc.

◆ set_filter_teleporter_top_reveal()

function set_filter_teleporter_top_reveal ( player  ,
filterid  ,
passid  ,
threshold  ,
direction   
)

Definition at line 1364 of file filter_shared.csc.

◆ set_filter_vehicle_damage_amount()

function set_filter_vehicle_damage_amount ( player  ,
filterid  ,
amount   
)

◆ set_filter_vehicle_hijack_oor_amount()

function set_filter_vehicle_hijack_oor_amount ( player  ,
filterid  ,
amount   
)

Definition at line 717 of file filter_shared.csc.

◆ set_filter_vehicle_hijack_oor_noblack()

function set_filter_vehicle_hijack_oor_noblack ( player  ,
filterid   
)

Definition at line 712 of file filter_shared.csc.

◆ set_filter_vehicle_sun_position()

function set_filter_vehicle_sun_position ( player  ,
filterid  ,
,
 
)

Definition at line 380 of file filter_shared.csc.

Referenced by init_damage_filter().

◆ set_filter_vision_pulse_constant()

function set_filter_vision_pulse_constant ( localClientNum  ,
filterid  ,
constid  ,
value   
)

◆ set_filter_water_dive_bubbles()

function set_filter_water_dive_bubbles ( player  ,
filterid  ,
amount   
)

Definition at line 517 of file filter_shared.csc.

Referenced by startWaterDive().

◆ set_filter_water_scuba_bubble_attitude()

function set_filter_water_scuba_bubble_attitude ( player  ,
filterid  ,
amount   
)

Definition at line 532 of file filter_shared.csc.

Referenced by startWaterDive().

◆ set_filter_water_scuba_bubbles()

function set_filter_water_scuba_bubbles ( player  ,
filterid  ,
amount   
)

Definition at line 522 of file filter_shared.csc.

Referenced by startWaterDive().

◆ set_filter_water_scuba_dive_speed()

function set_filter_water_scuba_dive_speed ( player  ,
filterid  ,
amount   
)

Definition at line 527 of file filter_shared.csc.

Referenced by startWaterDive().

◆ set_filter_water_sheet_reveal()

function set_filter_water_sheet_reveal ( player  ,
filterid  ,
amount   
)

Definition at line 471 of file filter_shared.csc.

Referenced by startWaterSheeting().

◆ set_filter_water_sheet_rivulet_reveal()

function set_filter_water_sheet_rivulet_reveal ( player  ,
filterid  ,
riv1  ,
riv2  ,
riv3   
)

Definition at line 481 of file filter_shared.csc.

Referenced by startWaterSheeting().

◆ set_filter_water_sheet_speed()

function set_filter_water_sheet_speed ( player  ,
filterid  ,
amount   
)

Definition at line 476 of file filter_shared.csc.

Referenced by startWaterSheeting().

◆ set_filter_water_wash_color()

function set_filter_water_wash_color ( player  ,
filterid  ,
red  ,
green  ,
blue   
)

Definition at line 542 of file filter_shared.csc.

Referenced by startWaterDive().

◆ set_filter_water_wash_reveal_dir()

function set_filter_water_wash_reveal_dir ( player  ,
filterid  ,
dir   
)

Definition at line 537 of file filter_shared.csc.

Referenced by startWaterDive().

◆ SetTransported()

function SetTransported ( player  )

Definition at line 628 of file filter_shared.csc.

Referenced by overlay_update_cb().