108#define CONTENTS_SKY (1 << 11) // fixes diffuse sunlight checks right next to a skybrush
109#define CONTENTS_AI_NOSIGHT (1 << 12) // AI cannot see through this
110#define CONTENTS_CLIPSHOT (1 << 13) // bullets hit this
111#define CONTENTS_CORPSE_CLIPSHOT (1 << 14) // to get bullets to hit corpses, but not grenade radius damage; should never be on a brush, only in game
112#define CONTENTS_ACTOR (1 << 15) // using this for dogs
434//use this macro to smooth out periodic updates that don't need to occur at a tightly fixed interval. Over time monitor loops will tend to spread out, removing large performance spikes