‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_filter.csc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\filter_shared;
4 
5 #insert scripts\shared\shared.gsh;
6 
7 #namespace filter;
8 
9 
10 //-----------------------------------------------------------------------------
11 //
12 // Filter ( zombies turned overlay )
13 //
14 //-----------------------------------------------------------------------------
15 
16 function ‪init_filter_zm_turned( player )
17 {
19  ‪map_material_helper( player, "generic_filter_zm_turned" );
20 }
21 
22 function ‪enable_filter_zm_turned( player, filterid, overlayid )
23 {
24  setfilterpassmaterial( player.localClientNum, filterid, 0, level.filter_matid["generic_filter_zm_turned"] );
25  setfilterpassenabled( player.localClientNum, filterid, 0, true );
26 }
27 
28 function ‪disable_filter_zm_turned( player, filterid, overlayid )
29 {
30  setfilterpassenabled( player.localClientNum, filterid, 0, false );
31 }
‪init_filter_zm_turned
‪function init_filter_zm_turned(player)
Definition: _filter.csc:16
‪enable_filter_zm_turned
‪function enable_filter_zm_turned(player, filterid, overlayid)
Definition: _filter.csc:22
‪init_filter_indices
‪function init_filter_indices()
Definition: filter_shared.csc:7
‪map_material_helper
‪function map_material_helper(player, materialname)
Definition: filter_shared.csc:29
‪disable_filter_zm_turned
‪function disable_filter_zm_turned(player, filterid, overlayid)
Definition: _filter.csc:28