‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_proximity_grenade.csc File Reference

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Macros

#define PROXIMITY_GRENADE_DAMAGE_RADIUS_SQ   40000
 
#define PROXIMITY_GRENADE_POSTFX   "pstfx_shock_charge"
 
#define TASER_MINE_ZAP_COUNT   3
 
#define TASER_MINE_ZAP_CYCLE_COUNT   2
 
#define TASER_MINE_ZAP_PERIOD_SECONDS   0.25
 

Functions

function init_shared ()
 
function proximity_spawned (localClientNum)
 
function watchForProximityExplosion ()
 

Macro Definition Documentation

◆ PROXIMITY_GRENADE_DAMAGE_RADIUS_SQ

#define PROXIMITY_GRENADE_DAMAGE_RADIUS_SQ   40000

Definition at line 17 of file _proximity_grenade.csc.

◆ PROXIMITY_GRENADE_POSTFX

#define PROXIMITY_GRENADE_POSTFX   "pstfx_shock_charge"

Definition at line 18 of file _proximity_grenade.csc.

◆ TASER_MINE_ZAP_COUNT

#define TASER_MINE_ZAP_COUNT   3

Definition at line 13 of file _proximity_grenade.csc.

◆ TASER_MINE_ZAP_CYCLE_COUNT

#define TASER_MINE_ZAP_CYCLE_COUNT   2

Definition at line 14 of file _proximity_grenade.csc.

◆ TASER_MINE_ZAP_PERIOD_SECONDS

#define TASER_MINE_ZAP_PERIOD_SECONDS   0.25

Definition at line 15 of file _proximity_grenade.csc.

Function Documentation

◆ init_shared()

◆ proximity_spawned()

function proximity_spawned ( localClientNum  )

Definition at line 45 of file _proximity_grenade.csc.

References equipmentTeamObject().

Referenced by init_shared().

◆ watchForProximityExplosion()

function watchForProximityExplosion ( )