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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
| #define | PROXIMITY_GRENADE_DAMAGE_RADIUS_SQ 40000 |
| #define | PROXIMITY_GRENADE_POSTFX "pstfx_shock_charge" |
| #define | TASER_MINE_ZAP_COUNT 3 |
| #define | TASER_MINE_ZAP_CYCLE_COUNT 2 |
| #define | TASER_MINE_ZAP_PERIOD_SECONDS 0.25 |
Functions | |
| function | init_shared () |
| function | proximity_spawned (localClientNum) |
| function | watchForProximityExplosion () |
| #define PROXIMITY_GRENADE_DAMAGE_RADIUS_SQ 40000 |
Definition at line 17 of file _proximity_grenade.csc.
| #define PROXIMITY_GRENADE_POSTFX "pstfx_shock_charge" |
Definition at line 18 of file _proximity_grenade.csc.
| #define TASER_MINE_ZAP_COUNT 3 |
Definition at line 13 of file _proximity_grenade.csc.
| #define TASER_MINE_ZAP_CYCLE_COUNT 2 |
Definition at line 14 of file _proximity_grenade.csc.
| #define TASER_MINE_ZAP_PERIOD_SECONDS 0.25 |
Definition at line 15 of file _proximity_grenade.csc.
| function init_shared | ( | ) |
Definition at line 28 of file _proximity_grenade.csc.
References add_weapon_type(), CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, proximity_spawned(), register(), VERSION_SHIP, and watchForProximityExplosion().
Referenced by __init__().
| function proximity_spawned | ( | localClientNum | ) |
Definition at line 45 of file _proximity_grenade.csc.
References equipmentTeamObject().
Referenced by init_shared().
| function watchForProximityExplosion | ( | ) |
Definition at line 57 of file _proximity_grenade.csc.
References friend_not_foe(), is_player_view_linked_to_entity(), and PROXIMITY_GRENADE_POSTFX.
Referenced by init_shared().