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_globallogic_audio.gsc File Reference

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Functions

function __init__ ()
 
function actionMusicSet ()
 
function addGroupDialogToPlayer (dialog, group)
 
function announceGameWinner (winner, delay)
 
function announceRoundWinner (winner, delay)
 
function announceTeamIsWinning ()
 
function doFlameAudio ()
 
function flushDialog ()
 
function flushDialogOnPlayer ()
 
function flushGroupDialog (group)
 
function flushGroupDialogOnPlayer (group)
 
function getRoundSwitchDialog (switchType)
 
function init ()
 
function isTeamWinning (checkTeam)
 
function leaderDialog (dialog, team, group, excludeList, squadDialog)
 
function leaderDialogAllTeams (dialogs, group, excludeList)
 
function leaderDialogForOtherTeams (dialog, skip_team, squad_dialog)
 
function leaderDialogOnPlayer (dialog, group)
 
function musicController ()
 
function musicTimesOut ()
 
function play_2d_on_team (alias, team)
 
function playLeaderDialogOnPlayer (dialog)
 
function post_match_snapshot_watcher ()
 
function registerDialogGroup (group, skipIfCurrentlyPlayingGroup)
 
function return_music_state_player (wait_time)
 
function return_music_state_team (team, wait_time)
 
function set_music_on_player (state, save_state, return_state, wait_time)
 
function set_music_on_team (state, team, save_state, return_state, wait_time)
 
function set_next_music_state (nextstate, wait_time)
 
function sndStartMusicSystem ()
 
function suspenseMusic (random)
 
function suspenseMusicForPlayer ()
 
function testDialogQueue (group)
 
function waitForSound (sound, extraTime)
 

Function Documentation

◆ __init__()

function __init__ ( )

Definition at line 18 of file _globallogic_audio.gsc.

References init(), and on_start_gametype().

◆ actionMusicSet()

function actionMusicSet ( )

Definition at line 731 of file _globallogic_audio.gsc.

◆ addGroupDialogToPlayer()

function addGroupDialogToPlayer ( dialog  ,
group   
)

Definition at line 492 of file _globallogic_audio.gsc.

References error(), and leader_dialog().

Referenced by leaderDialogOnPlayer().

◆ announceGameWinner()

function announceGameWinner ( winner  ,
delay   
)

Definition at line 337 of file _globallogic_audio.gsc.

References delay(), leaderDialog(), and leaderDialogForOtherTeams().

Referenced by displayGameEnd().

◆ announceRoundWinner()

function announceRoundWinner ( winner  ,
delay   
)

◆ announceTeamIsWinning()

function announceTeamIsWinning ( )

Definition at line 664 of file _globallogic_audio.gsc.

References isTeamWinning(), leaderDialog(), and leaderDialogForOtherTeams().

Referenced by musicController().

◆ doFlameAudio()

function doFlameAudio ( )

Definition at line 357 of file _globallogic_audio.gsc.

◆ flushDialog()

function flushDialog ( )

Definition at line 456 of file _globallogic_audio.gsc.

References flushDialogOnPlayer().

Referenced by endGame().

◆ flushDialogOnPlayer()

function flushDialogOnPlayer ( )

Definition at line 464 of file _globallogic_audio.gsc.

Referenced by flushDialog().

◆ flushGroupDialog()

function flushGroupDialog ( group  )

Definition at line 473 of file _globallogic_audio.gsc.

References flushGroupDialogOnPlayer().

◆ flushGroupDialogOnPlayer()

function flushGroupDialogOnPlayer ( group  )

Definition at line 481 of file _globallogic_audio.gsc.

Referenced by Callback_PlayerKilled(), and flushGroupDialog().

◆ getRoundSwitchDialog()

function getRoundSwitchDialog ( switchType  )

Definition at line 903 of file _globallogic_audio.gsc.

Referenced by displayRoundSwitch().

◆ init()

function init ( )

Definition at line 23 of file _globallogic_audio.gsc.

References post_match_snapshot_watcher().

◆ isTeamWinning()

function isTeamWinning ( checkTeam  )

Definition at line 648 of file _globallogic_audio.gsc.

Referenced by announceTeamIsWinning().

◆ leaderDialog()

function leaderDialog ( dialog  ,
team  ,
group  ,
excludeList  ,
squadDialog   
)

◆ leaderDialogAllTeams()

function leaderDialogAllTeams ( dialogs  ,
group  ,
excludeList   
)

Definition at line 424 of file _globallogic_audio.gsc.

References isExcluded(), and leaderDialogOnPlayer().

Referenced by leaderDialog().

◆ leaderDialogForOtherTeams()

function leaderDialogForOtherTeams ( dialog  ,
skip_team  ,
squad_dialog   
)

◆ leaderDialogOnPlayer()

function leaderDialogOnPlayer ( dialog  ,
group   
)

◆ musicController()

function musicController ( )

◆ musicTimesOut()

function musicTimesOut ( )

Definition at line 715 of file _globallogic_audio.gsc.

References set_music_on_team().

Referenced by musicController().

◆ play_2d_on_team()

function play_2d_on_team ( alias  ,
team   
)

Definition at line 739 of file _globallogic_audio.gsc.

◆ playLeaderDialogOnPlayer()

function playLeaderDialogOnPlayer ( dialog  )

Definition at line 595 of file _globallogic_audio.gsc.

References testDialogQueue(), and waitForSound().

Referenced by leaderDialogOnPlayer().

◆ post_match_snapshot_watcher()

function post_match_snapshot_watcher ( )

Definition at line 916 of file _globallogic_audio.gsc.

References clientNotify().

◆ registerDialogGroup()

function registerDialogGroup ( group  ,
skipIfCurrentlyPlayingGroup   
)

Definition at line 217 of file _globallogic_audio.gsc.

References error().

Referenced by init().

◆ return_music_state_player()

function return_music_state_player ( wait_time  )

Definition at line 836 of file _globallogic_audio.gsc.

References set_next_music_state().

◆ return_music_state_team()

function return_music_state_team ( team  ,
wait_time   
)

Definition at line 845 of file _globallogic_audio.gsc.

References set_next_music_state().

◆ set_music_on_player()

function set_music_on_player ( state  ,
save_state  ,
return_state  ,
wait_time   
)

Definition at line 792 of file _globallogic_audio.gsc.

References set_next_music_state().

◆ set_music_on_team()

function set_music_on_team ( state  ,
team  ,
save_state  ,
return_state  ,
wait_time   
)

Definition at line 753 of file _globallogic_audio.gsc.

References set_music_on_player().

◆ set_next_music_state()

function set_next_music_state ( nextstate  ,
wait_time   
)

◆ sndStartMusicSystem()

function sndStartMusicSystem ( )

Definition at line 235 of file _globallogic_audio.gsc.

References suspenseMusic().

Referenced by spawnPlayer().

◆ suspenseMusic()

function suspenseMusic ( random  )

Definition at line 262 of file _globallogic_audio.gsc.

References suspenseMusicForPlayer().

Referenced by sndStartMusicSystem().

◆ suspenseMusicForPlayer()

function suspenseMusicForPlayer ( )

Definition at line 251 of file _globallogic_audio.gsc.

References set_music_on_player().

Referenced by suspenseMusic().

◆ testDialogQueue()

function testDialogQueue ( group  )

Definition at line 544 of file _globallogic_audio.gsc.

Referenced by leaderDialogOnPlayer(), and playLeaderDialogOnPlayer().

◆ waitForSound()

function waitForSound ( sound  ,
extraTime   
)

Definition at line 579 of file _globallogic_audio.gsc.

Referenced by playLeaderDialogOnPlayer().