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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | actionMusicSet () |
function | addGroupDialogToPlayer (dialog, group) |
function | announceGameWinner (winner, delay) |
function | announceRoundWinner (winner, delay) |
function | announceTeamIsWinning () |
function | doFlameAudio () |
function | flushDialog () |
function | flushDialogOnPlayer () |
function | flushGroupDialog (group) |
function | flushGroupDialogOnPlayer (group) |
function | getRoundSwitchDialog (switchType) |
function | init () |
function | isTeamWinning (checkTeam) |
function | leaderDialog (dialog, team, group, excludeList, squadDialog) |
function | leaderDialogAllTeams (dialogs, group, excludeList) |
function | leaderDialogForOtherTeams (dialog, skip_team, squad_dialog) |
function | leaderDialogOnPlayer (dialog, group) |
function | musicController () |
function | musicTimesOut () |
function | play_2d_on_team (alias, team) |
function | playLeaderDialogOnPlayer (dialog) |
function | post_match_snapshot_watcher () |
function | registerDialogGroup (group, skipIfCurrentlyPlayingGroup) |
function | return_music_state_player (wait_time) |
function | return_music_state_team (team, wait_time) |
function | set_music_on_player (state, save_state, return_state, wait_time) |
function | set_music_on_team (state, team, save_state, return_state, wait_time) |
function | set_next_music_state (nextstate, wait_time) |
function | sndStartMusicSystem () |
function | suspenseMusic (random) |
function | suspenseMusicForPlayer () |
function | testDialogQueue (group) |
function | waitForSound (sound, extraTime) |
function __init__ | ( | ) |
Definition at line 18 of file _globallogic_audio.gsc.
References init(), and on_start_gametype().
function actionMusicSet | ( | ) |
Definition at line 731 of file _globallogic_audio.gsc.
function addGroupDialogToPlayer | ( | dialog | , |
group | |||
) |
Definition at line 492 of file _globallogic_audio.gsc.
References error(), and leader_dialog().
Referenced by leaderDialogOnPlayer().
function announceGameWinner | ( | winner | , |
delay | |||
) |
Definition at line 337 of file _globallogic_audio.gsc.
References delay(), leaderDialog(), and leaderDialogForOtherTeams().
Referenced by displayGameEnd().
function announceRoundWinner | ( | winner | , |
delay | |||
) |
Definition at line 311 of file _globallogic_audio.gsc.
References delay(), leaderDialog(), leaderDialogForOtherTeams(), and playSoundOnPlayers().
Referenced by displayRoundEnd().
function announceTeamIsWinning | ( | ) |
Definition at line 664 of file _globallogic_audio.gsc.
References isTeamWinning(), leaderDialog(), and leaderDialogForOtherTeams().
Referenced by musicController().
function doFlameAudio | ( | ) |
Definition at line 357 of file _globallogic_audio.gsc.
function flushDialog | ( | ) |
Definition at line 456 of file _globallogic_audio.gsc.
References flushDialogOnPlayer().
Referenced by endGame().
function flushDialogOnPlayer | ( | ) |
Definition at line 464 of file _globallogic_audio.gsc.
Referenced by flushDialog().
function flushGroupDialog | ( | group | ) |
Definition at line 473 of file _globallogic_audio.gsc.
References flushGroupDialogOnPlayer().
function flushGroupDialogOnPlayer | ( | group | ) |
Definition at line 481 of file _globallogic_audio.gsc.
Referenced by Callback_PlayerKilled(), and flushGroupDialog().
function getRoundSwitchDialog | ( | switchType | ) |
Definition at line 903 of file _globallogic_audio.gsc.
Referenced by displayRoundSwitch().
function init | ( | ) |
Definition at line 23 of file _globallogic_audio.gsc.
References post_match_snapshot_watcher().
function isTeamWinning | ( | checkTeam | ) |
Definition at line 648 of file _globallogic_audio.gsc.
Referenced by announceTeamIsWinning().
function leaderDialog | ( | dialog | , |
team | , | ||
group | , | ||
excludeList | , | ||
squadDialog | |||
) |
Definition at line 375 of file _globallogic_audio.gsc.
References isExcluded(), leaderDialogAllTeams(), and leaderDialogOnPlayer().
Referenced by announceGameWinner(), announceRoundWinner(), announceTeamIsWinning(), leaderDialogForOtherTeams(), musicController(), onTeamScore(), and TeamKillKick().
function leaderDialogAllTeams | ( | dialogs | , |
group | , | ||
excludeList | |||
) |
Definition at line 424 of file _globallogic_audio.gsc.
References isExcluded(), and leaderDialogOnPlayer().
Referenced by leaderDialog().
function leaderDialogForOtherTeams | ( | dialog | , |
skip_team | , | ||
squad_dialog | |||
) |
Definition at line 300 of file _globallogic_audio.gsc.
References leaderDialog().
Referenced by announceGameWinner(), announceRoundWinner(), and announceTeamIsWinning().
function leaderDialogOnPlayer | ( | dialog | , |
group | |||
) |
Definition at line 548 of file _globallogic_audio.gsc.
References addGroupDialogToPlayer(), playLeaderDialogOnPlayer(), and testDialogQueue().
Referenced by default_onOneLeftEvent(), displayRoundSwitch(), leaderDialog(), leaderDialogAllTeams(), and spawnPlayer().
function musicController | ( | ) |
Definition at line 679 of file _globallogic_audio.gsc.
References announceTeamIsWinning(), isLastRound(), isOneRound(), leaderDialog(), and musicTimesOut().
Referenced by startGame().
function musicTimesOut | ( | ) |
Definition at line 715 of file _globallogic_audio.gsc.
References set_music_on_team().
Referenced by musicController().
function play_2d_on_team | ( | alias | , |
team | |||
) |
Definition at line 739 of file _globallogic_audio.gsc.
function playLeaderDialogOnPlayer | ( | dialog | ) |
Definition at line 595 of file _globallogic_audio.gsc.
References testDialogQueue(), and waitForSound().
Referenced by leaderDialogOnPlayer().
function post_match_snapshot_watcher | ( | ) |
Definition at line 916 of file _globallogic_audio.gsc.
References clientNotify().
function registerDialogGroup | ( | group | , |
skipIfCurrentlyPlayingGroup | |||
) |
function return_music_state_player | ( | wait_time | ) |
Definition at line 836 of file _globallogic_audio.gsc.
References set_next_music_state().
function return_music_state_team | ( | team | , |
wait_time | |||
) |
Definition at line 845 of file _globallogic_audio.gsc.
References set_next_music_state().
function set_music_on_player | ( | state | , |
save_state | , | ||
return_state | , | ||
wait_time | |||
) |
Definition at line 792 of file _globallogic_audio.gsc.
References set_next_music_state().
function set_music_on_team | ( | state | , |
team | , | ||
save_state | , | ||
return_state | , | ||
wait_time | |||
) |
Definition at line 753 of file _globallogic_audio.gsc.
References set_music_on_player().
function set_next_music_state | ( | nextstate | , |
wait_time | |||
) |
Definition at line 866 of file _globallogic_audio.gsc.
References set_music_on_player().
Referenced by return_music_state_player(), return_music_state_team(), and set_music_on_player().
function sndStartMusicSystem | ( | ) |
Definition at line 235 of file _globallogic_audio.gsc.
References suspenseMusic().
Referenced by spawnPlayer().
function suspenseMusic | ( | random | ) |
Definition at line 262 of file _globallogic_audio.gsc.
References suspenseMusicForPlayer().
Referenced by sndStartMusicSystem().
function suspenseMusicForPlayer | ( | ) |
Definition at line 251 of file _globallogic_audio.gsc.
References set_music_on_player().
Referenced by suspenseMusic().
function testDialogQueue | ( | group | ) |
Definition at line 544 of file _globallogic_audio.gsc.
Referenced by leaderDialogOnPlayer(), and playLeaderDialogOnPlayer().
function waitForSound | ( | sound | , |
extraTime | |||
) |
Definition at line 579 of file _globallogic_audio.gsc.
Referenced by playLeaderDialogOnPlayer().