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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | announce_game_winner (winner) |
function | announce_round_winner (winner, delay) |
function | announce_team_is_winning () |
function | announcerController () |
function | dialogkey_priority (dialogKey) |
function | flush_dialog () |
function | flush_dialog_on_player () |
function | flush_killstreak_dialog_on_player (killstreakId) |
function | flush_leader_dialog_key (dialogKey) |
function | flush_leader_dialog_key_on_player (dialogKey) |
function | flush_objective_dialog (objectiveKey) |
function | flush_objective_dialog_on_player (objectiveKey) |
function | get_commander_dialog_alias (dialogKey) |
function | get_dialog_bundle_alias (dialogBundle, dialogKey) |
function | get_round_switch_dialog (switchType) |
function | init () |
function | is_team_winning (checkTeam) |
function | killstreak_dialog_on_player (dialogKey, killstreakType, killstreakId, pilotIndex) |
function | killstreak_dialog_queued (dialogKey, killstreakType, killstreakId) |
function | leader_dialog (dialogKey, team, excludeList, objectiveKey, killstreakId, dialogBufferKey) |
function | leader_dialog_for_other_teams (dialogKey, skipTeam, objectiveKey, killstreakId, dialogBufferKey) |
function | leader_dialog_on_player (dialogKey, objectiveKey, killstreakId, dialogBufferKey, introDialog) |
function | play_2d_on_team (alias, team) |
function | play_equipment_destroyed_on_player () |
function | play_equipment_hacked_on_player () |
function | play_next_killstreak_dialog () |
function | play_next_leader_dialog () |
function | play_taacom_dialog (dialogKey, killstreakType, killstreakId) |
function | post_match_snapshot_watcher () |
function | set_leader_gametype_dialog (startGameDialogKey, startHcGameDialogKey, offenseOrderDialogKey, defenseOrderDialogKey) |
function | set_music_global (state, wait_time=0, save_state=false, return_state=false) |
function | set_music_on_player (state, wait_time=0, save_state=false, return_state=false) |
function | set_music_on_team (state, team="both", wait_time=0, save_state=false, return_state=false) |
function | sndMusicFunctions () |
function | sndMusicHalfway () |
function | sndMusicSetRandomizer () |
function | sndMusicTimeLimitWatcher () |
function | sndMusicTimesOut () |
function | sndMusicUnlock () |
function | wait_for_player_dialog () |
function | wait_next_killstreak_dialog () |
function | wait_next_leader_dialog (dialogBuffer) |
function __init__ | ( | ) |
Definition at line 22 of file _globallogic_audio.gsc.
References init(), leader_dialog_on_player(), on_start_gametype(), play_equipment_destroyed_on_player(), and play_equipment_hacked_on_player().
function announce_game_winner | ( | winner | ) |
Definition at line 133 of file _globallogic_audio.gsc.
References game_end_vox(), leader_dialog(), leader_dialog_for_other_teams(), and mpdialog_value().
Referenced by displayGameEnd().
function announce_round_winner | ( | winner | , |
delay | |||
) |
Definition at line 103 of file _globallogic_audio.gsc.
References delay(), leader_dialog(), leader_dialog_for_other_teams(), and play_on_players().
Referenced by displayRoundEnd().
function announce_team_is_winning | ( | ) |
Definition at line 829 of file _globallogic_audio.gsc.
References is_team_winning(), leader_dialog(), and leader_dialog_for_other_teams().
Referenced by announcerController().
function announcerController | ( | ) |
Definition at line 880 of file _globallogic_audio.gsc.
References announce_team_is_winning(), isLastRound(), isOneRound(), and leader_dialog().
Referenced by startGame().
function dialogkey_priority | ( | dialogKey | ) |
Definition at line 641 of file _globallogic_audio.gsc.
Referenced by leader_dialog_on_player().
function flush_dialog | ( | ) |
Definition at line 160 of file _globallogic_audio.gsc.
References flush_dialog_on_player().
Referenced by endGame(), and on_joined_team().
function flush_dialog_on_player | ( | ) |
Definition at line 168 of file _globallogic_audio.gsc.
Referenced by flush_dialog().
function flush_killstreak_dialog_on_player | ( | killstreakId | ) |
Definition at line 179 of file _globallogic_audio.gsc.
Referenced by LeaveHelicopter(), play_destroyed_dialog_on_owner(), play_killstreak_hacked_dialog(), and SupportTurretDestroyed().
function flush_leader_dialog_key | ( | dialogKey | ) |
Definition at line 250 of file _globallogic_audio.gsc.
References flush_leader_dialog_key_on_player().
function flush_leader_dialog_key_on_player | ( | dialogKey | ) |
Definition at line 258 of file _globallogic_audio.gsc.
Referenced by Callback_PlayerKilled(), and flush_leader_dialog_key().
function flush_objective_dialog | ( | objectiveKey | ) |
Definition at line 225 of file _globallogic_audio.gsc.
References flush_objective_dialog_on_player().
Referenced by flagCapturedFromNeutral(), flagCapturedFromTeam(), flagNeutralized(), flushObjectiveFlagDialog(), onEndUse(), and onUseUpdate().
function flush_objective_dialog_on_player | ( | objectiveKey | ) |
Definition at line 233 of file _globallogic_audio.gsc.
Referenced by flush_objective_dialog(), and leader_dialog_on_player().
function get_commander_dialog_alias | ( | dialogKey | ) |
Definition at line 775 of file _globallogic_audio.gsc.
References get_dialog_bundle_alias(), and get_script_bundle().
Referenced by play_next_leader_dialog().
function get_dialog_bundle_alias | ( | dialogBundle | , |
dialogKey | |||
) |
Definition at line 787 of file _globallogic_audio.gsc.
Referenced by get_commander_dialog_alias(), get_player_dialog_alias(), and play_next_killstreak_dialog().
function get_round_switch_dialog | ( | switchType | ) |
Definition at line 859 of file _globallogic_audio.gsc.
Referenced by displayRoundSwitch().
function init | ( | ) |
Definition at line 31 of file _globallogic_audio.gsc.
References post_match_snapshot_watcher().
Referenced by __init__().
function is_team_winning | ( | checkTeam | ) |
Definition at line 811 of file _globallogic_audio.gsc.
Referenced by announce_team_is_winning().
function killstreak_dialog_on_player | ( | dialogKey | , |
killstreakType | , | ||
killstreakId | , | ||
pilotIndex | |||
) |
Definition at line 279 of file _globallogic_audio.gsc.
References play_next_killstreak_dialog(), and wait_for_player_dialog().
Referenced by play_pilot_dialog(), and play_taacom_dialog().
function killstreak_dialog_queued | ( | dialogKey | , |
killstreakType | , | ||
killstreakId | |||
) |
Definition at line 195 of file _globallogic_audio.gsc.
Referenced by play_killstreak_being_hacked_dialog(), play_killstreak_firewall_being_hacked_dialog(), play_killstreak_firewall_hacked_dialog(), and play_killstreak_ready_dialog().
function leader_dialog | ( | dialogKey | , |
team | , | ||
excludeList | , | ||
objectiveKey | , | ||
killstreakId | , | ||
dialogBufferKey | |||
) |
Definition at line 435 of file _globallogic_audio.gsc.
References isExcluded(), and leader_dialog_on_player().
Referenced by addGroupDialogToPlayer(), announce_game_winner(), announce_round_winner(), announce_team_is_winning(), announcerController(), KothMainLoop(), leader_dialog_for_other_teams(), onCapture(), onDrop(), onPickup(), onTeamScore_PostProcess(), onUseDefuseObject(), onUsePlantObject(), onZoneCapture(), onZoneContested(), onZoneDestroy(), play_killstreak_hacked_dialog(), play_killstreak_start_dialog(), returnFlag(), selectPlaneMortarLocation(), startTeamops(), statusDialog(), SuicideKick(), TeamKillKick(), teamOpsAcheived(), teamOpsWatcher(), and updateDomScores().
function leader_dialog_for_other_teams | ( | dialogKey | , |
skipTeam | , | ||
objectiveKey | , | ||
killstreakId | , | ||
dialogBufferKey | |||
) |
Definition at line 422 of file _globallogic_audio.gsc.
References leader_dialog().
Referenced by announce_game_winner(), announce_round_winner(), announce_team_is_winning(), play_killstreak_hacked_dialog(), play_killstreak_start_dialog(), teamOpsAcheived(), and updateDomScores().
function leader_dialog_on_player | ( | dialogKey | , |
objectiveKey | , | ||
killstreakId | , | ||
dialogBufferKey | , | ||
introDialog | |||
) |
Definition at line 460 of file _globallogic_audio.gsc.
References dialogkey_priority(), flush_objective_dialog_on_player(), IS_TRUE, and play_next_leader_dialog().
Referenced by __init__(), announcer(), default_onOneLeftEvent(), displayRoundSwitch(), doInitialSpawnMessaging(), giveLastAttackerWarning(), leader_dialog(), main(), on_joined_team(), and play_killstreak_hacked_dialog().
function play_2d_on_team | ( | alias | , |
team | |||
) |
Definition at line 845 of file _globallogic_audio.gsc.
Referenced by flagCapturedFromNeutral(), flagCapturedFromTeam(), flagNeutralized(), onCapture(), onDrop(), onPickup(), and returnFlag().
function play_equipment_destroyed_on_player | ( | ) |
Definition at line 763 of file _globallogic_audio.gsc.
References play_taacom_dialog().
Referenced by __init__().
function play_equipment_hacked_on_player | ( | ) |
Definition at line 768 of file _globallogic_audio.gsc.
References play_taacom_dialog().
Referenced by __init__().
function play_next_killstreak_dialog | ( | ) |
Definition at line 337 of file _globallogic_audio.gsc.
References get_dialog_bundle_alias(), get_script_bundle(), and wait_next_killstreak_dialog().
Referenced by killstreak_dialog_on_player(), wait_for_player_dialog(), and wait_next_killstreak_dialog().
function play_next_leader_dialog | ( | ) |
Definition at line 565 of file _globallogic_audio.gsc.
References get_commander_dialog_alias(), mpdialog_value(), and wait_next_leader_dialog().
Referenced by leader_dialog_on_player(), and wait_next_leader_dialog().
function play_taacom_dialog | ( | dialogKey | , |
killstreakType | , | ||
killstreakId | |||
) |
Definition at line 274 of file _globallogic_audio.gsc.
References killstreak_dialog_on_player().
Referenced by DroneStrikeAwardEMPScoreEvent(), isKillstreakAllowed(), OnDeath(), OnTurretDeath(), plane_mortar_bda_dialog(), play_destroyed_dialog_on_owner(), play_equipment_destroyed_on_player(), play_equipment_hacked_on_player(), play_killstreak_being_hacked_dialog(), play_killstreak_firewall_being_hacked_dialog(), play_killstreak_firewall_hacked_dialog(), play_killstreak_hacked_dialog(), play_killstreak_ready_dialog(), play_taacom_dialog_on_owner(), play_taacom_dialog_response(), and remotemissile_bda_dialog().
function post_match_snapshot_watcher | ( | ) |
Definition at line 872 of file _globallogic_audio.gsc.
References clientNotify().
Referenced by init().
function set_leader_gametype_dialog | ( | startGameDialogKey | , |
startHcGameDialogKey | , | ||
offenseOrderDialogKey | , | ||
defenseOrderDialogKey | |||
) |
Definition at line 92 of file _globallogic_audio.gsc.
Referenced by main().
function set_music_global | ( | state | , |
wait_time | = 0 , |
||
save_state | = false , |
||
return_state | = false |
||
) |
Definition at line 1071 of file _globallogic_audio.gsc.
Referenced by displayRoundSwitch(), and doEndGameSequence().
function set_music_on_player | ( | state | , |
wait_time | = 0 , |
||
save_state | = false , |
||
return_state | = false |
||
) |
Definition at line 1053 of file _globallogic_audio.gsc.
Referenced by Callback_PlayerConnect(), displayGameEnd(), displayRoundEnd(), displayRoundSwitch(), freerunMusic(), matchStartTimer(), set_music_on_team(), set_next_music_state(), sndDelayedMusicStart(), spawnPlayer(), and suspenseMusicForPlayer().
function set_music_on_team | ( | state | , |
team | = "both" , |
||
wait_time | = 0 , |
||
save_state | = false , |
||
return_state | = false |
||
) |
Definition at line 1036 of file _globallogic_audio.gsc.
References set_music_on_player().
Referenced by bombDefused(), bombPlantedMusicDelay(), musicTimesOut(), sndMusicHalfway(), and sndMusicTimesOut().
function sndMusicFunctions | ( | ) |
Definition at line 934 of file _globallogic_audio.gsc.
References sndMusicHalfway(), sndMusicTimeLimitWatcher(), sndMusicTimesOut(), and sndMusicUnlock().
Referenced by startGame().
function sndMusicHalfway | ( | ) |
Definition at line 1002 of file _globallogic_audio.gsc.
References set_music_on_team().
Referenced by sndMusicFunctions().
function sndMusicSetRandomizer | ( | ) |
Definition at line 941 of file _globallogic_audio.gsc.
References IS_TRUE.
Referenced by prematchPeriod().
function sndMusicTimeLimitWatcher | ( | ) |
Definition at line 1012 of file _globallogic_audio.gsc.
References getTimeRemaining().
Referenced by sndMusicFunctions().
function sndMusicTimesOut | ( | ) |
Definition at line 990 of file _globallogic_audio.gsc.
References set_music_on_team().
Referenced by sndMusicFunctions().
function sndMusicUnlock | ( | ) |
Definition at line 959 of file _globallogic_audio.gsc.
References unlockFrontendMusic().
Referenced by sndMusicFunctions().
function wait_for_player_dialog | ( | ) |
Definition at line 323 of file _globallogic_audio.gsc.
References play_next_killstreak_dialog().
Referenced by killstreak_dialog_on_player().
function wait_next_killstreak_dialog | ( | ) |
Definition at line 410 of file _globallogic_audio.gsc.
References mpdialog_value(), and play_next_killstreak_dialog().
Referenced by play_next_killstreak_dialog().
function wait_next_leader_dialog | ( | dialogBuffer | ) |
Definition at line 630 of file _globallogic_audio.gsc.
References play_next_leader_dialog().
Referenced by play_next_leader_dialog().