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_globallogic_audio.gsc File Reference

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Functions

function __init__ ()
 
function announce_game_winner (winner)
 
function announce_round_winner (winner, delay)
 
function announce_team_is_winning ()
 
function announcerController ()
 
function dialogkey_priority (dialogKey)
 
function flush_dialog ()
 
function flush_dialog_on_player ()
 
function flush_killstreak_dialog_on_player (killstreakId)
 
function flush_leader_dialog_key (dialogKey)
 
function flush_leader_dialog_key_on_player (dialogKey)
 
function flush_objective_dialog (objectiveKey)
 
function flush_objective_dialog_on_player (objectiveKey)
 
function get_commander_dialog_alias (dialogKey)
 
function get_dialog_bundle_alias (dialogBundle, dialogKey)
 
function get_round_switch_dialog (switchType)
 
function init ()
 
function is_team_winning (checkTeam)
 
function killstreak_dialog_on_player (dialogKey, killstreakType, killstreakId, pilotIndex)
 
function killstreak_dialog_queued (dialogKey, killstreakType, killstreakId)
 
function leader_dialog (dialogKey, team, excludeList, objectiveKey, killstreakId, dialogBufferKey)
 
function leader_dialog_for_other_teams (dialogKey, skipTeam, objectiveKey, killstreakId, dialogBufferKey)
 
function leader_dialog_on_player (dialogKey, objectiveKey, killstreakId, dialogBufferKey, introDialog)
 
function play_2d_on_team (alias, team)
 
function play_equipment_destroyed_on_player ()
 
function play_equipment_hacked_on_player ()
 
function play_next_killstreak_dialog ()
 
function play_next_leader_dialog ()
 
function play_taacom_dialog (dialogKey, killstreakType, killstreakId)
 
function post_match_snapshot_watcher ()
 
function set_leader_gametype_dialog (startGameDialogKey, startHcGameDialogKey, offenseOrderDialogKey, defenseOrderDialogKey)
 
function set_music_global (state, wait_time=0, save_state=false, return_state=false)
 
function set_music_on_player (state, wait_time=0, save_state=false, return_state=false)
 
function set_music_on_team (state, team="both", wait_time=0, save_state=false, return_state=false)
 
function sndMusicFunctions ()
 
function sndMusicHalfway ()
 
function sndMusicSetRandomizer ()
 
function sndMusicTimeLimitWatcher ()
 
function sndMusicTimesOut ()
 
function sndMusicUnlock ()
 
function wait_for_player_dialog ()
 
function wait_next_killstreak_dialog ()
 
function wait_next_leader_dialog (dialogBuffer)
 

Function Documentation

◆ __init__()

◆ announce_game_winner()

function announce_game_winner ( winner  )

◆ announce_round_winner()

function announce_round_winner ( winner  ,
delay   
)

◆ announce_team_is_winning()

function announce_team_is_winning ( )

◆ announcerController()

function announcerController ( )

Definition at line 880 of file _globallogic_audio.gsc.

References announce_team_is_winning(), isLastRound(), isOneRound(), and leader_dialog().

Referenced by startGame().

◆ dialogkey_priority()

function dialogkey_priority ( dialogKey  )

Definition at line 641 of file _globallogic_audio.gsc.

Referenced by leader_dialog_on_player().

◆ flush_dialog()

function flush_dialog ( )

Definition at line 160 of file _globallogic_audio.gsc.

References flush_dialog_on_player().

Referenced by endGame(), and on_joined_team().

◆ flush_dialog_on_player()

function flush_dialog_on_player ( )

Definition at line 168 of file _globallogic_audio.gsc.

Referenced by flush_dialog().

◆ flush_killstreak_dialog_on_player()

function flush_killstreak_dialog_on_player ( killstreakId  )

◆ flush_leader_dialog_key()

function flush_leader_dialog_key ( dialogKey  )

Definition at line 250 of file _globallogic_audio.gsc.

References flush_leader_dialog_key_on_player().

◆ flush_leader_dialog_key_on_player()

function flush_leader_dialog_key_on_player ( dialogKey  )

Definition at line 258 of file _globallogic_audio.gsc.

Referenced by Callback_PlayerKilled(), and flush_leader_dialog_key().

◆ flush_objective_dialog()

function flush_objective_dialog ( objectiveKey  )

◆ flush_objective_dialog_on_player()

function flush_objective_dialog_on_player ( objectiveKey  )

Definition at line 233 of file _globallogic_audio.gsc.

Referenced by flush_objective_dialog(), and leader_dialog_on_player().

◆ get_commander_dialog_alias()

function get_commander_dialog_alias ( dialogKey  )

Definition at line 775 of file _globallogic_audio.gsc.

References get_dialog_bundle_alias(), and get_script_bundle().

Referenced by play_next_leader_dialog().

◆ get_dialog_bundle_alias()

function get_dialog_bundle_alias ( dialogBundle  ,
dialogKey   
)

◆ get_round_switch_dialog()

function get_round_switch_dialog ( switchType  )

Definition at line 859 of file _globallogic_audio.gsc.

Referenced by displayRoundSwitch().

◆ init()

function init ( )

Definition at line 31 of file _globallogic_audio.gsc.

References post_match_snapshot_watcher().

Referenced by __init__().

◆ is_team_winning()

function is_team_winning ( checkTeam  )

Definition at line 811 of file _globallogic_audio.gsc.

Referenced by announce_team_is_winning().

◆ killstreak_dialog_on_player()

function killstreak_dialog_on_player ( dialogKey  ,
killstreakType  ,
killstreakId  ,
pilotIndex   
)

◆ killstreak_dialog_queued()

function killstreak_dialog_queued ( dialogKey  ,
killstreakType  ,
killstreakId   
)

◆ leader_dialog()

◆ leader_dialog_for_other_teams()

function leader_dialog_for_other_teams ( dialogKey  ,
skipTeam  ,
objectiveKey  ,
killstreakId  ,
dialogBufferKey   
)

◆ leader_dialog_on_player()

function leader_dialog_on_player ( dialogKey  ,
objectiveKey  ,
killstreakId  ,
dialogBufferKey  ,
introDialog   
)

◆ play_2d_on_team()

function play_2d_on_team ( alias  ,
team   
)

◆ play_equipment_destroyed_on_player()

function play_equipment_destroyed_on_player ( )

Definition at line 763 of file _globallogic_audio.gsc.

References play_taacom_dialog().

Referenced by __init__().

◆ play_equipment_hacked_on_player()

function play_equipment_hacked_on_player ( )

Definition at line 768 of file _globallogic_audio.gsc.

References play_taacom_dialog().

Referenced by __init__().

◆ play_next_killstreak_dialog()

◆ play_next_leader_dialog()

function play_next_leader_dialog ( )

◆ play_taacom_dialog()

◆ post_match_snapshot_watcher()

function post_match_snapshot_watcher ( )

Definition at line 872 of file _globallogic_audio.gsc.

References clientNotify().

Referenced by init().

◆ set_leader_gametype_dialog()

function set_leader_gametype_dialog ( startGameDialogKey  ,
startHcGameDialogKey  ,
offenseOrderDialogKey  ,
defenseOrderDialogKey   
)

Definition at line 92 of file _globallogic_audio.gsc.

Referenced by main().

◆ set_music_global()

function set_music_global ( state  ,
wait_time  = 0,
save_state  = false,
return_state  = false 
)

Definition at line 1071 of file _globallogic_audio.gsc.

Referenced by displayRoundSwitch(), and doEndGameSequence().

◆ set_music_on_player()

function set_music_on_player ( state  ,
wait_time  = 0,
save_state  = false,
return_state  = false 
)

◆ set_music_on_team()

function set_music_on_team ( state  ,
team  = "both",
wait_time  = 0,
save_state  = false,
return_state  = false 
)

◆ sndMusicFunctions()

function sndMusicFunctions ( )

◆ sndMusicHalfway()

function sndMusicHalfway ( )

Definition at line 1002 of file _globallogic_audio.gsc.

References set_music_on_team().

Referenced by sndMusicFunctions().

◆ sndMusicSetRandomizer()

function sndMusicSetRandomizer ( )

Definition at line 941 of file _globallogic_audio.gsc.

References IS_TRUE.

Referenced by prematchPeriod().

◆ sndMusicTimeLimitWatcher()

function sndMusicTimeLimitWatcher ( )

Definition at line 1012 of file _globallogic_audio.gsc.

References getTimeRemaining().

Referenced by sndMusicFunctions().

◆ sndMusicTimesOut()

function sndMusicTimesOut ( )

Definition at line 990 of file _globallogic_audio.gsc.

References set_music_on_team().

Referenced by sndMusicFunctions().

◆ sndMusicUnlock()

function sndMusicUnlock ( )

Definition at line 959 of file _globallogic_audio.gsc.

References unlockFrontendMusic().

Referenced by sndMusicFunctions().

◆ wait_for_player_dialog()

function wait_for_player_dialog ( )

Definition at line 323 of file _globallogic_audio.gsc.

References play_next_killstreak_dialog().

Referenced by killstreak_dialog_on_player().

◆ wait_next_killstreak_dialog()

function wait_next_killstreak_dialog ( )

Definition at line 410 of file _globallogic_audio.gsc.

References mpdialog_value(), and play_next_killstreak_dialog().

Referenced by play_next_killstreak_dialog().

◆ wait_next_leader_dialog()

function wait_next_leader_dialog ( dialogBuffer  )

Definition at line 630 of file _globallogic_audio.gsc.

References play_next_leader_dialog().

Referenced by play_next_leader_dialog().