1 #using scripts\codescripts\struct;
4 #using scripts\shared\archetype_shared\archetype_shared;
5 #using scripts\shared\audio_shared;//DO NOT REMOVE - needed for system registration
6 #using scripts\shared\clientfield_shared;
7 #using scripts\shared\demo_shared;
8 #using scripts\shared\entityheadicons_shared;
9 #using scripts\shared\flag_shared;
10 #using scripts\shared\flagsys_shared;
11 #using scripts\shared\hostmigration_shared;
12 #using scripts\shared\load_shared;
13 #using scripts\shared\math_shared;
14 #using scripts\shared\medals_shared;
15 #using scripts\shared\music_shared;//DO NOT REMOVE - needed for system registration
16 #using scripts\shared\player_shared;//DO NOT REMOVE - needed for system registration
17 #using scripts\shared\objpoints_shared;
18 #using scripts\shared\_oob;
19 #using scripts\shared\popups_shared;
20 #using scripts\shared\scene_shared;
21 #using scripts\shared\serverfaceanim_shared;
22 #using scripts\shared\system_shared;
23 #using scripts\shared\turret_shared;
24 #using scripts\shared\tweakables_shared;
25 #using scripts\shared\util_shared;
26 #using scripts\shared\weapons\_ballistic_knife;
27 #using scripts\shared\weapons\_bouncingbetty;
28 #using scripts\shared\weapons\_hive_gun;
29 #using scripts\shared\weapons\_tacticalinsertion;
30 #using scripts\shared\weapons\_trophy_system;
31 #using scripts\shared\weapons\_flashgrenades;
32 #using scripts\shared\weapons\_lightninggun;
33 #using scripts\shared\weapons\_proximity_grenade;
34 #using scripts\shared\weapons\_riotshield;
35 #using scripts\shared\weapons\_satchel_charge;
36 #using scripts\shared\weapons\_sensor_grenade;
37 #using scripts\shared\weapons\_weaponobjects;
38 #using scripts\shared\weapons\multilockapguidance;
40 #insert scripts\shared\shared.gsh;
41 #insert scripts\shared\version.gsh;
43 #using scripts\mp\_art;
44 #using scripts\mp\_destructible;
45 #using scripts\mp\_load;
46 #using scripts\mp\_util;
52 #using scripts\mp\_arena;
53 #using scripts\mp\_bb;
54 #using scripts\shared\_burnplayer;
55 #using scripts\mp\_callbacks;
56 #using scripts\mp\_devgui;
57 #using scripts\mp\_perks;
58 #using scripts\mp\_vehicle;
59 #using scripts\mp\_pickup_items;
62 #using scripts\mp\gametypes\_globallogic_audio;
63 #using scripts\mp\gametypes\_spawning;
66 #using scripts\mp\killstreaks\_ai_tank;
67 #using scripts\mp\killstreaks\_counteruav;
68 #using scripts\mp\killstreaks\_dogs;
69 #using scripts\mp\killstreaks\_drone_strike;
70 #using scripts\mp\killstreaks\_rcbomb;
71 #using scripts\mp\killstreaks\_placeables;
72 #using scripts\mp\killstreaks\_satellite;
73 #using scripts\mp\killstreaks\_uav;
74 #using scripts\mp\killstreaks\_killstreak_detect;
77 #using scripts\shared\weapons\_pineapple_gun;
78 #using scripts\shared\weapons\_sticky_grenade;
79 #using scripts\mp\_ballistic_knife;
80 #using scripts\mp\_bouncingbetty;
81 #using scripts\mp\_hive_gun;
82 #using scripts\mp\_explosive_bolt;
83 #using scripts\mp\_flashgrenades;
84 #using scripts\mp\_hacker_tool;
85 #using scripts\mp\_heatseekingmissile;
86 #using scripts\mp\_incendiary;
87 #using scripts\mp\_armblade;
88 #using scripts\mp\_lightninggun;
89 #using scripts\mp\_proximity_grenade;
90 #using scripts\mp\_riotshield;
91 #using scripts\mp\_satchel_charge;
92 #using scripts\mp\_sensor_grenade;
93 #using scripts\mp\_threat_detector;
94 #using scripts\mp\_smokegrenade;
95 #using scripts\mp\_tacticalinsertion;
96 #using scripts\mp\_trophy_system;
97 #using scripts\mp\gametypes\_weaponobjects;
100 #using scripts\shared\abilities\_ability_player;
103 #using scripts\mp\_blackjack_challenges;
106 #using scripts\mp\_contracts;
108 #precache( "fx", "_t6/bio/player/fx_footstep_dust" );
109 #precache( "fx", "_t6/bio/player/fx_footstep_sand" );
110 #precache( "fx", "_t6/bio/player/fx_footstep_mud" );
111 #precache( "fx", "_t6/bio/player/fx_footstep_water" );
119 Assert( isdefined( level.first_frame ),
"There should be no waits before load::main." );
123 level._loadStarted =
true;
125 SetClearanceCeiling( 30 );
129 level.aiTriggerSpawnFlags = getaitriggerflags();
130 level.vehicleTriggerSpawnFlags = getvehicletriggerflags();
136 level.growing_hitmarker =
true;
144 assert(isdefined(
name),
"Need to define the footstep surface type.");
145 assert(isdefined(fx),
"Need to define the mud footstep effect.");
146 if (!isdefined(anim.optionalStepEffects))
147 anim.optionalStepEffects = [];
148 anim.optionalStepEffects[anim.optionalStepEffects.size] =
name;
149 level._effect[
"step_" +
name] = fx;
176 point = GetEnt(
self.target,
"targetname");
177 if (isdefined(point))
179 self.traverse_height = point.origin[2];
185 if (isdefined(point))
187 self.traverse_height = point.origin[2];
194 potential_traverse_nodes = GetAllNodes();
195 for (i = 0; i < potential_traverse_nodes.size; i++)
197 node = potential_traverse_nodes[i];
198 if (node.type ==
"Begin")