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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Data Structures | |
class | GroundFx |
class | vehicle_camera_fx |
Functions | |
function | any_wheel_colliding () |
function | collision_thread (localClientNum) |
constructor () | |
function | correct_surface_type_for_screen_fx () |
destructor () | |
function | dirt_surface_type (surface_type) |
function | get_impact_vol_from_speed () |
function | get_wheel_fx (type, surface) |
function | init (_name, _tag_name) |
function | init (t_min, t_max, s_min, s_max, rumble="") |
function | jump_landing_thread (localClientNum) |
function | play_driving_fx (localClientNum) |
function | play_driving_fx_firstperson (localClientNum, speed, speed_fraction) |
function | play_screen_fx_dirt (localClientNum) |
function | play_screen_fx_dust (localClientNum) |
function | speed_fx (localClientNum) |
function | suspension_thread (localClientNum) |
function | update (localClientNum, vehicle, speed_fraction) |
class vehicle_camera_fx | vehicle_enter (localClientNum) |
Variables | |
var | ground_fx |
class GroundFx | name |
var | quake_strength_max |
var | quake_strength_min |
var | quake_time_max |
var | quake_time_min |
var | rumble_name |
var | tag_name |
function any_wheel_colliding | ( | ) |
Definition at line 584 of file _driving_fx.csc.
function collision_thread | ( | localClientNum | ) |
Definition at line 427 of file _driving_fx.csc.
References get_impact_vol_from_speed().
Referenced by metalstorm_setup(), and vehicle_enter().
constructor | ( | ) |
Definition at line 77 of file _driving_fx.csc.
function correct_surface_type_for_screen_fx | ( | ) |
Definition at line 608 of file _driving_fx.csc.
References dirt_surface_type().
Referenced by play_driving_fx_firstperson().
destructor | ( | ) |
Definition at line 83 of file _driving_fx.csc.
function dirt_surface_type | ( | surface_type | ) |
Definition at line 590 of file _driving_fx.csc.
Referenced by correct_surface_type_for_screen_fx().
function get_impact_vol_from_speed | ( | ) |
Definition at line 571 of file _driving_fx.csc.
References scale_speed().
Referenced by collision_thread(), jump_landing_thread(), OnDrivingFxCollision(), and suspension_thread().
function get_wheel_fx | ( | type | , |
surface | |||
) |
Definition at line 362 of file _driving_fx.csc.
function init | ( | _name | , |
_tag_name | |||
) |
Definition at line 87 of file _driving_fx.csc.
function vehicle_enter::init | ( | t_min | , |
t_max | , | ||
s_min | , | ||
s_max | , | ||
rumble | = "" |
||
) |
Definition at line 120 of file _driving_fx.csc.
function jump_landing_thread | ( | localClientNum | ) |
Definition at line 496 of file _driving_fx.csc.
References get_impact_vol_from_speed().
Referenced by vehicle_enter().
function play_driving_fx | ( | localClientNum | ) |
Definition at line 291 of file _driving_fx.csc.
References array, and vehicle_enter().
Referenced by entityspawned().
function play_driving_fx_firstperson | ( | localClientNum | , |
speed | , | ||
speed_fraction | |||
) |
Definition at line 387 of file _driving_fx.csc.
References correct_surface_type_for_screen_fx(), play_screen_fx_dirt(), and play_screen_fx_dust().
function play_screen_fx_dirt | ( | localClientNum | ) |
Definition at line 623 of file _driving_fx.csc.
Referenced by play_driving_fx_firstperson().
function play_screen_fx_dust | ( | localClientNum | ) |
Definition at line 647 of file _driving_fx.csc.
Referenced by play_driving_fx_firstperson().
function speed_fx | ( | localClientNum | ) |
Definition at line 268 of file _driving_fx.csc.
function suspension_thread | ( | localClientNum | ) |
Definition at line 539 of file _driving_fx.csc.
References get_impact_vol_from_speed().
function update | ( | localClientNum | , |
vehicle | , | ||
speed_fraction | |||
) |
Definition at line 100 of file _driving_fx.csc.
class vehicle_camera_fx vehicle_enter | ( | localClientNum | ) |
Definition at line 251 of file _driving_fx.csc.
References collision_thread(), and jump_landing_thread().
Referenced by play_driving_fx().
var ground_fx |
Definition at line 75 of file _driving_fx.csc.
Referenced by init().
class GroundFx name |
Referenced by _CloneBuildItemList(), Phalanx::_UpdatePhalanx(), aat_response(), acquire(), activate(), activate_per_player(), add_info(), add_powerup(), add_retrievable_knife_init_name(), add_sorted_name_key(), add_sorted_priority_key(), add_state(), AddCooldownTime(), AddPreferedPoint(), addTimedFunction(), bestweapon_find(), bombs(), build_item_list(), cac_init(), Callback_BotEnteredUserEdge(), Callback_PlayerConnect(), Callback_PlayerDisconnect(), Callback_PlayerKilled(), Callback_PlayerMigrated(), check_stuck(), check_stuck_position(), checkScramblerStun(), ClearCooldown(), constructor(), Cooldown(), create(), create_enemy_influencer(), create_entity_enemy_influencer(), create_entity_friendly_influencer(), create_entity_influencer(), create_entity_masked_enemy_influencer(), create_entity_masked_friendly_influencer(), create_friendly_influencer(), create_influencer(), create_powerup(), createDestroyHint(), createHackerHint(), createRetrievableHint(), createRewindWatcher(), CreateTurretInfluencer(), deactivate(), deactivate_per_player(), DebugScore(), delayed_fx_thread(), DeletePreferedPoint(), domFlags(), duration_lerp_thread(), duration_lerp_thread_per_player(), exploder_duration(), finalize_type_clientfields(), gameRepPlayerConnected(), gameRepPlayerDisconnected(), gameRepUpdateNonPersistentPlayerInformation(), gameRepUpdatePersistentPlayerInformation(), get_available_items(), get_by_name(), get_item_name(), get_state(), get_vehicle_name(), GetCooldownLeft(), GetCooldownTimeRaw(), getID(), getPlayerByName(), getRankFromName(), getRewindWatcher(), getWeaponObjectWatcher(), Phalanx::HaltAdvance(), Phalanx::HaltFire(), init(), Phalanx::Initialize(), IsCooldownReady(), jump_pad_cancel(), jump_pad_start(), light_model_swap(), MicrowaveFxHash(), navmesh_wander(), on_player_connect(), play_ambient_zombie_vocals(), player_vortex_visionset(), PlayerKilled_Kill(), PlayFx(), ramp_in_out_thread(), ramp_in_out_thread_per_player_internal(), ramp_in_out_thread_watch_player_shutdown(), register(), register_immunity(), register_info(), register_overlay_info_style_blur(), register_overlay_info_style_burn(), register_overlay_info_style_electrified(), register_overlay_info_style_filter(), register_overlay_info_style_none(), register_overlay_info_style_poison(), register_overlay_info_style_postfx_bundle(), register_overlay_info_style_speed_blur(), register_overlay_info_style_transported(), register_reroll(), register_visionset_info(), registerCrateType(), revive_do_revive(), score_cf_increment_info(), score_cf_register_info(), sentinel_FireLogic(), set_dr_filter(), set_dr_filter_framebuffer(), set_dr_filter_framebuffer_duplicate(), set_dr_filter_offscreen(), set_item_text(), set_origin_by_name(), set_state(), setFootstepEffect(), setup_craftable_pieces(), setup_gadget_thief_array(), simple_flood_spawn(), simple_spawn(), simple_spawn_and_drive(), simple_spawn_single(), simple_spawn_single_and_drive(), sndConversation_AddLine(), sndConversation_Init(), sndConversation_Play(), spawn_point_class_name_being_used(), AIProfile_ScopedSampler_t::start(), startTeamops(), stop_after_duration(), teamOpsAllowed(), timeout_lerp_thread(), timeout_lerp_thread_per_player(), toggle_fx_bundle(), track_weapon_usage(), trackAttackerKill(), update_clientfields(), update_stowed_weapon(), validate_info(), wait_and_revive(), wait_bot_path_failed_loop(), watch_weapon_changes(), weapon_give(), and zombie_death_event().
var quake_strength_max |
Definition at line 104 of file _driving_fx.csc.
var quake_strength_min |
Definition at line 103 of file _driving_fx.csc.
var quake_time_max |
Definition at line 102 of file _driving_fx.csc.
var quake_time_min |
Definition at line 101 of file _driving_fx.csc.
var rumble_name |
Definition at line 105 of file _driving_fx.csc.
var tag_name |
Definition at line 74 of file _driving_fx.csc.
Referenced by add_craftable_piece(), constructor(), footstep_damage(), generate_zombie_craftable_piece(), and init().