‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_driving_fx.csc File Reference

Go to the source code of this file.

Data Structures

class  GroundFx
 
class  vehicle_camera_fx
 

Functions

function any_wheel_colliding ()
 
function collision_thread (localClientNum)
 
 constructor ()
 
function correct_surface_type_for_screen_fx ()
 
 destructor ()
 
function dirt_surface_type (surface_type)
 
function get_impact_vol_from_speed ()
 
function get_wheel_fx (type, surface)
 
function init (_name, _tag_name)
 
function init (t_min, t_max, s_min, s_max, rumble="")
 
function jump_landing_thread (localClientNum)
 
function play_driving_fx (localClientNum)
 
function play_driving_fx_firstperson (localClientNum, speed, speed_fraction)
 
function play_screen_fx_dirt (localClientNum)
 
function play_screen_fx_dust (localClientNum)
 
function speed_fx (localClientNum)
 
function suspension_thread (localClientNum)
 
function update (localClientNum, vehicle, speed_fraction)
 
class vehicle_camera_fx vehicle_enter (localClientNum)
 

Variables

var ground_fx
 
class GroundFx name
 
var quake_strength_max
 
var quake_strength_min
 
var quake_time_max
 
var quake_time_min
 
var rumble_name
 
var tag_name
 

Function Documentation

◆ any_wheel_colliding()

function any_wheel_colliding ( )

Definition at line 584 of file _driving_fx.csc.

◆ collision_thread()

function collision_thread ( localClientNum  )

Definition at line 427 of file _driving_fx.csc.

References get_impact_vol_from_speed().

Referenced by metalstorm_setup(), and vehicle_enter().

◆ constructor()

constructor ( )

Definition at line 77 of file _driving_fx.csc.

References name, and tag_name.

◆ correct_surface_type_for_screen_fx()

function correct_surface_type_for_screen_fx ( )

Definition at line 608 of file _driving_fx.csc.

References dirt_surface_type().

Referenced by play_driving_fx_firstperson().

◆ destructor()

destructor ( )

Definition at line 83 of file _driving_fx.csc.

◆ dirt_surface_type()

function dirt_surface_type ( surface_type  )

Definition at line 590 of file _driving_fx.csc.

Referenced by correct_surface_type_for_screen_fx().

◆ get_impact_vol_from_speed()

function get_impact_vol_from_speed ( )

◆ get_wheel_fx()

function get_wheel_fx ( type  ,
surface   
)

Definition at line 362 of file _driving_fx.csc.

◆ init() [1/2]

function init ( _name  ,
_tag_name   
)

Definition at line 87 of file _driving_fx.csc.

References ground_fx, name, and tag_name.

◆ init() [2/2]

function vehicle_enter::init ( t_min  ,
t_max  ,
s_min  ,
s_max  ,
rumble  = "" 
)

Definition at line 120 of file _driving_fx.csc.

References ground_fx, and name.

◆ jump_landing_thread()

function jump_landing_thread ( localClientNum  )

Definition at line 496 of file _driving_fx.csc.

References get_impact_vol_from_speed().

Referenced by vehicle_enter().

◆ play_driving_fx()

function play_driving_fx ( localClientNum  )

Definition at line 291 of file _driving_fx.csc.

References array, and vehicle_enter().

Referenced by entityspawned().

◆ play_driving_fx_firstperson()

function play_driving_fx_firstperson ( localClientNum  ,
speed  ,
speed_fraction   
)

◆ play_screen_fx_dirt()

function play_screen_fx_dirt ( localClientNum  )

Definition at line 623 of file _driving_fx.csc.

Referenced by play_driving_fx_firstperson().

◆ play_screen_fx_dust()

function play_screen_fx_dust ( localClientNum  )

Definition at line 647 of file _driving_fx.csc.

Referenced by play_driving_fx_firstperson().

◆ speed_fx()

function speed_fx ( localClientNum  )

Definition at line 268 of file _driving_fx.csc.

◆ suspension_thread()

function suspension_thread ( localClientNum  )

Definition at line 539 of file _driving_fx.csc.

References get_impact_vol_from_speed().

◆ update()

function update ( localClientNum  ,
vehicle  ,
speed_fraction   
)

Definition at line 100 of file _driving_fx.csc.

◆ vehicle_enter()

class vehicle_camera_fx vehicle_enter ( localClientNum  )

Definition at line 251 of file _driving_fx.csc.

References collision_thread(), and jump_landing_thread().

Referenced by play_driving_fx().

Variable Documentation

◆ ground_fx

var ground_fx

Definition at line 75 of file _driving_fx.csc.

Referenced by init().

◆ name

class GroundFx name

Referenced by _CloneBuildItemList(), Phalanx::_UpdatePhalanx(), aat_response(), acquire(), activate(), activate_per_player(), add_info(), add_powerup(), add_retrievable_knife_init_name(), add_sorted_name_key(), add_sorted_priority_key(), add_state(), AddCooldownTime(), AddPreferedPoint(), addTimedFunction(), bestweapon_find(), bombs(), build_item_list(), cac_init(), Callback_BotEnteredUserEdge(), Callback_PlayerConnect(), Callback_PlayerDisconnect(), Callback_PlayerKilled(), Callback_PlayerMigrated(), check_stuck(), check_stuck_position(), checkScramblerStun(), ClearCooldown(), constructor(), Cooldown(), create(), create_enemy_influencer(), create_entity_enemy_influencer(), create_entity_friendly_influencer(), create_entity_influencer(), create_entity_masked_enemy_influencer(), create_entity_masked_friendly_influencer(), create_friendly_influencer(), create_influencer(), create_powerup(), createDestroyHint(), createHackerHint(), createRetrievableHint(), createRewindWatcher(), CreateTurretInfluencer(), deactivate(), deactivate_per_player(), DebugScore(), delayed_fx_thread(), DeletePreferedPoint(), domFlags(), duration_lerp_thread(), duration_lerp_thread_per_player(), exploder_duration(), finalize_type_clientfields(), gameRepPlayerConnected(), gameRepPlayerDisconnected(), gameRepUpdateNonPersistentPlayerInformation(), gameRepUpdatePersistentPlayerInformation(), get_available_items(), get_by_name(), get_item_name(), get_state(), get_vehicle_name(), GetCooldownLeft(), GetCooldownTimeRaw(), getID(), getPlayerByName(), getRankFromName(), getRewindWatcher(), getWeaponObjectWatcher(), Phalanx::HaltAdvance(), Phalanx::HaltFire(), init(), Phalanx::Initialize(), IsCooldownReady(), jump_pad_cancel(), jump_pad_start(), light_model_swap(), MicrowaveFxHash(), navmesh_wander(), on_player_connect(), play_ambient_zombie_vocals(), player_vortex_visionset(), PlayerKilled_Kill(), PlayFx(), ramp_in_out_thread(), ramp_in_out_thread_per_player_internal(), ramp_in_out_thread_watch_player_shutdown(), register(), register_immunity(), register_info(), register_overlay_info_style_blur(), register_overlay_info_style_burn(), register_overlay_info_style_electrified(), register_overlay_info_style_filter(), register_overlay_info_style_none(), register_overlay_info_style_poison(), register_overlay_info_style_postfx_bundle(), register_overlay_info_style_speed_blur(), register_overlay_info_style_transported(), register_reroll(), register_visionset_info(), registerCrateType(), revive_do_revive(), score_cf_increment_info(), score_cf_register_info(), sentinel_FireLogic(), set_dr_filter(), set_dr_filter_framebuffer(), set_dr_filter_framebuffer_duplicate(), set_dr_filter_offscreen(), set_item_text(), set_origin_by_name(), set_state(), setFootstepEffect(), setup_craftable_pieces(), setup_gadget_thief_array(), simple_flood_spawn(), simple_spawn(), simple_spawn_and_drive(), simple_spawn_single(), simple_spawn_single_and_drive(), sndConversation_AddLine(), sndConversation_Init(), sndConversation_Play(), spawn_point_class_name_being_used(), AIProfile_ScopedSampler_t::start(), startTeamops(), stop_after_duration(), teamOpsAllowed(), timeout_lerp_thread(), timeout_lerp_thread_per_player(), toggle_fx_bundle(), track_weapon_usage(), trackAttackerKill(), update_clientfields(), update_stowed_weapon(), validate_info(), wait_and_revive(), wait_bot_path_failed_loop(), watch_weapon_changes(), weapon_give(), and zombie_death_event().

◆ quake_strength_max

var quake_strength_max

Definition at line 104 of file _driving_fx.csc.

◆ quake_strength_min

var quake_strength_min

Definition at line 103 of file _driving_fx.csc.

◆ quake_time_max

var quake_time_max

Definition at line 102 of file _driving_fx.csc.

◆ quake_time_min

var quake_time_min

Definition at line 101 of file _driving_fx.csc.

◆ rumble_name

var rumble_name

Definition at line 105 of file _driving_fx.csc.

◆ tag_name

var tag_name