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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Private Member Functions | |
constructor () | |
destructor () | |
function | init (t_min, t_max, s_min, s_max, rumble="") |
function | update (localClientNum, vehicle, speed_fraction) |
Private Attributes | |
var | quake_strength_max |
var | quake_strength_min |
var | quake_time_max |
var | quake_time_min |
var | rumble_name |
Definition at line 189 of file _driving_fx.csc.
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private |
Definition at line 197 of file _driving_fx.csc.
References quake_strength_max, quake_strength_min, quake_time_max, quake_time_min, and rumble_name.
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private |
Definition at line 206 of file _driving_fx.csc.
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private |
Definition at line 210 of file _driving_fx.csc.
References quake_strength_max, quake_strength_min, quake_time_max, quake_time_min, rumble(), and rumble_name.
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private |
Definition at line 219 of file _driving_fx.csc.
References quake_strength_max, quake_strength_min, quake_time_max, quake_time_min, and rumble_name.
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private |
Definition at line 194 of file _driving_fx.csc.
Referenced by constructor(), init(), and update().
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Definition at line 193 of file _driving_fx.csc.
Referenced by constructor(), init(), and update().
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Definition at line 192 of file _driving_fx.csc.
Referenced by constructor(), init(), and update().
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private |
Definition at line 191 of file _driving_fx.csc.
Referenced by constructor(), init(), and update().
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Definition at line 195 of file _driving_fx.csc.
Referenced by constructor(), init(), and update().