‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
vehicle_camera_fx Class Reference

Private Member Functions

 constructor ()
 
 destructor ()
 
function init (t_min, t_max, s_min, s_max, rumble="")
 
function update (localClientNum, vehicle, speed_fraction)
 

Private Attributes

var quake_strength_max
 
var quake_strength_min
 
var quake_time_max
 
var quake_time_min
 
var rumble_name
 

Detailed Description

Definition at line 189 of file _driving_fx.csc.

Member Function Documentation

◆ constructor()

vehicle_camera_fx::constructor ( )
private

◆ destructor()

vehicle_camera_fx::destructor ( )
private

Definition at line 206 of file _driving_fx.csc.

◆ init()

function vehicle_camera_fx::init ( t_min  ,
t_max  ,
s_min  ,
s_max  ,
rumble  = "" 
)
private

◆ update()

function vehicle_camera_fx::update ( localClientNum  ,
vehicle  ,
speed_fraction   
)
private

Field Documentation

◆ quake_strength_max

var vehicle_camera_fx::quake_strength_max
private

Definition at line 194 of file _driving_fx.csc.

Referenced by constructor(), init(), and update().

◆ quake_strength_min

var vehicle_camera_fx::quake_strength_min
private

Definition at line 193 of file _driving_fx.csc.

Referenced by constructor(), init(), and update().

◆ quake_time_max

var vehicle_camera_fx::quake_time_max
private

Definition at line 192 of file _driving_fx.csc.

Referenced by constructor(), init(), and update().

◆ quake_time_min

var vehicle_camera_fx::quake_time_min
private

Definition at line 191 of file _driving_fx.csc.

Referenced by constructor(), init(), and update().

◆ rumble_name

var vehicle_camera_fx::rumble_name
private

Definition at line 195 of file _driving_fx.csc.

Referenced by constructor(), init(), and update().


The documentation for this class was generated from the following file: