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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | get (str_field_name) |
function | get_player_uimodel (str_field_name) |
function | get_to_player (field_name) |
function | increment (str_field_name, n_increment_count=1) |
function | increment_to_player (str_field_name, n_increment_count=1) |
function | increment_uimodel (str_field_name, n_increment_count=1) |
function | register (str_pool_name, str_name, n_version, n_bits, str_type) |
function | set (str_field_name, n_value) |
function | set_player_uimodel (str_field_name, n_value) |
function | set_to_player (str_field_name, n_value) |
function get | ( | str_field_name | ) |
Description:
"Function Name: get( <str_field_name> )"
"Summary: Gets a clientfield value stored on an ent (also works on level)" "Module: Utility" "CallOn: an entity or level"
"Mandatory Argument(s): <str_field_name>: unique field name"
"Example:n_generator_state = level clientfield::get( "generator_state" );"
"Single Player / Multi Player: both"
Definition at line 188 of file clientfield_shared.gsc.
function get_player_uimodel | ( | str_field_name | ) |
Description:
"Function Name: get_player_uimodel( <str_field_name> )"
"Summary: Gets a clientfield value in a player uimodel (a field that when changed only the player that it changed for receieves the change)" "Module: Utility" "CallOn: player"
"Mandatory Argument(s): <str_field_name>: unique field name"
"Example:player clientfield::get_player_uimodel( "hudItems.killcamAllowRespawn" );"
"Single Player / Multi Player: both"
Definition at line 94 of file clientfield_shared.gsc.
function get_to_player | ( | field_name | ) |
Description:
"Function Name: get_to_player( <str_field_name> )"
"Summary: Gets a clientfield value stored in a playerState (a field that when changed only the player that it changed for receieves the change)" "Module: Utility" "CallOn: an entity or level"
"Mandatory Argument(s): <str_field_name>: unique field name"
"Example:n_speaking_state = player clientfield::get_to_player( "is_speaking" );"
"Single Player / Multi Player: both"
Definition at line 211 of file clientfield_shared.gsc.
function increment | ( | str_field_name | , |
n_increment_count | = 1 |
||
) |
Description:
"Function Name: increment( <str_field_name> )"
"Summary: Increments a clientfield value on an ent (also works on level)" "Module: Utility" "CallOn: an entity or level"
"Mandatory Argument(s): <str_field_name>: unique field name"
"Optional Argument(s): [n_increment_count]: how much to increment by."
"Example:level clientfield::increment( "generator_state" );"
"Single Player / Multi Player: both"
Definition at line 110 of file clientfield_shared.gsc.
Referenced by apothiconBamfLand(), apothiconDamageClientFieldUpdate(), ArchetypeZombieSpecialEffectsCallback(), blast_furnace_explosion(), bleed_out(), do_zombie_explode(), firefly_spyrograph_patrol(), FlattenYaw(), get_in(), get_out(), handle_rider_death(), hide_chest(), incPersStat(), Laststand_Bleedout(), margwaDamage(), margwaNotetrackSmashAttack(), margwaTeleportInStart(), margwaTeleportOutStart(), mocompMargwaTeleportTraversalInit(), nuke_powerup(), PlayerLastStand(), razTorpedoPlayTrailEffect(), show_chest(), cSceneObject::skip_anim_on_client(), start_timed_vortex(), state_jump_update(), thrasherSporeDamageCallback(), update_lives_remaining(), and zombie_explodes().
function increment_to_player | ( | str_field_name | , |
n_increment_count | = 1 |
||
) |
Description:
"Function Name: increment_to_player( <str_field_name> )"
"Summary: Increments a clientfield value in a playerState (a field that when changed only the player that it changed for receieves the change)" "Module: Utility" "CallOn: player"
"Mandatory Argument(s): <str_field_name>: unique field name"
"Optional Argument(s): [n_increment_count]: how much to increment by."
"Example:player clientfield::increment_to_player( "is_speaking" );"
"Single Player / Multi Player: both"
Definition at line 169 of file clientfield_shared.gsc.
Referenced by elemental_round_fx(), finish_skip_scene(), parasite_damage(), parasite_round_fx(), periodic_lightning_strikes(), cSceneObject::play_regroup_fx_for_scene(), play_slam_fx(), sentinel_DamagePlayer(), update_client_ammo(), update_client_for_player(), and widows_wine_contact_explosion().
function increment_uimodel | ( | str_field_name | , |
n_increment_count | = 1 |
||
) |
Description:
"Function Name: increment_uimodel( <str_field_name> )"
"Summary: Increments a uimodel clientfield value on an ent (also works on level)" "Module: Utility" "CallOn: an entity or level"
"Mandatory Argument(s): <str_field_name>: uimodel path from controller"
"Optional Argument(s): [n_increment_count]: how much to increment by."
"Example:level clientfield::increment_uimodel( "hudItems.damageNotifies" );"
"Single Player / Multi Player: both"
Definition at line 136 of file clientfield_shared.gsc.
Referenced by gravityspikes_power_override(), player_hero_power_event(), and wait_score_cf_increment_info().
function register | ( | str_pool_name | , |
str_name | , | ||
n_version | , | ||
n_bits | , | ||
str_type | |||
) |
Description:
"Function Name: register( <str_field_name>, <n_value> )"
"Summary: Register a client field. Client fields are variable bit length fields communicated from server to client.
"Module: Clientfield"
<br/>"Mandatory Argument(s): <Client field pool name> Which pool the field is allocated from. Currently supported : "world", "actor", "vehicle", "scriptmover"
"Mandatory Argument(s): <name> Unique name to identify the field.
<br/>"Mandatory Argument(s): <version> Number indicating version this field was added in - see _version.gsh for defines.
"Mandatory Argument(s): <num bits> How many bits to use for the field. Valid values are in the range of 1-32. Only ask for as many as you need.
<br/>"Mandatory Argument(s): <type> Type of the field. Currently supported types "int" or "float"
"Example:level clientfield::register( "generator_state", 1 );"
"Single Player / Multi Player: both"
Definition at line 18 of file clientfield_shared.gsc.
function set | ( | str_field_name | , |
n_value | |||
) |
Description:
"Function Name: set( <str_field_name>, <n_value> )"
"Summary: Sets a clientfield value on an ent (also works on level)" "Module: Utility" "CallOn: an entity or level"
"Mandatory Argument(s): <str_field_name>: unique field name"
"Mandatory Argument(s): <n_value>: new value of clientfield"
"Example:level clientfield::set( "generator_state", 1 );"
"Single Player / Multi Player: both"
Definition at line 34 of file clientfield_shared.gsc.
Referenced by _cloneDamaged(), _corpseWatcher(), _explodeRobot(), _fire(), _force_goal(), _hacked_callback(), _hint_print(), _play(), cSceneObject::_play_anim(), _play_instance(), cSceneObject::_play_shared_player_anim_for_player(), cSceneObject::_prepare(), cSceneObject::_prepare_player(), _reach(), _SetGibbed(), _show(), cSceneObject::_spawn(), activate(), ActivateCounterUAV(), ActivateEMP(), ActivateMicrowaveTurret(), ActivateSatellite(), ActivateSentinel(), activateTrack(), ActivateTurret(), ActivateUAV(), add_bots(), add_dynamic_wallbuy(), addWeaponObject(), ai_tank_killstreak_start(), cSecuritySystem::alert_security_system(), all_players_spawned(), animate_octobomb(), apothiconBamfIn(), apothiconBamfOut(), apothiconDeathStart(), apothiconOnDeath(), apply_burn(), apply_vortex_fx(), attack_minigun_sweep(), auto_revive(), bleed_out(), bot_wait_for_activate(), bouncingBettyJumpAndExplode(), bridge_init(), Callback_HostMigration(), Callback_PlayerConnect(), Callback_PreHostMigrationSave(), camo_gadget_off(), camo_gadget_on(), camo_on_spawn(), cRailTurret::check_for_target(), check_quickrevive_for_hotjoin(), check_weapon_ammo(), checkForGestures(), claim_position(), cleanup_bombs(), clear_client_flags(), clone_watch_death(), cSecurityDoor::close_door(), cDoor::close_internal(), CodeCallback_ClientFlag(), colorNode_spawn_reinforcement(), configureTeam(), ConfigureTeamPost(), cracks_off(), cracks_on(), crateActivate(), crateControlledDrop(), crateSpawn(), create_gravity_trap_spikes_in_ground(), createHeliGuardSupport(), createQRDrone(), damageThenDestroyRiotshield(), debris_think(), delete_on_death_or_notify(), deploy_turret(), DeployEmpTurret(), destroy_gravity_trap_spikes_in_ground(), direwolfSpawnSetup(), disintegrate_zombie(), do_chyron_text(), do_death_dynents(), do_death_fx(), do_gib_dynents(), do_tentacle_burst(), do_tentacle_grab(), doBombRun(), doEndGameSequence(), dog_round_spawning(), dog_round_start(), dog_run_think(), doMissileDrone(), door_opened(), door_update(), drone_target_acquired(), drone_target_search(), electric_cherry_death_fx(), electric_cherry_shock_fx(), emp_crazy_death(), end_game(), endGame(), EndRemoteControl(), EndSentinelRemoteControl(), endTankRemoteControl(), EndTurretRemoteControl(), EnterHelicopter(), extend_left_arm(), extend_right_arm(), fade_out_intro_screen_zm(), faultDeath(), cSceneObject::finish(), cSceneObject::finish_per_client(), fire_pod_logic(), fire_works_summon(), firefly_attack(), firefly_chase(), firefly_death(), firefly_pod_release_fireflies(), flag_set_touching(), flag_set_trigger(), flash_signal_failure(), flashbackTrailFx(), flicker_field_fx(), forceRobotSoldierMindControlLevel1(), forceRobotSoldierMindControlLevel2(), forceRobotSoldierMindControlLevel3(), friendly_respawn_trigger(), friendly_spawner_vision_checker(), gadget_armor_off(), gadget_armor_on(), gadget_armor_on_give(), gadget_armor_status(), gadget_cacophany_on(), gadget_cleanse_off(), gadget_cleanse_on(), gadget_clone_off(), gadget_clone_on(), gadget_concussive_wave_on(), gadget_drone_on(), gadget_es_strike_on(), gadget_exo_breakdown_on(), gadget_firefly_swarm_on(), gadget_flashback_on(), gadget_flashback_spawned(), gadget_forced_malfunction_on(), gadget_hacker_on(), gadget_hacker_on_give(), gadget_heat_wave_on_player_spawn(), gadget_iff_override_on(), gadget_immolation_on(), gadget_misdirection_on(), gadget_mrpukey_on(), gadget_multirocket_flicker(), gadget_multirocket_on(), gadget_overdrive_on(), gadget_rapid_strike_on(), gadget_ravage_core_on(), gadget_resurrect_is_ready(), gadget_security_breach_on(), gadget_sensory_overload_on(), gadget_servo_shortout_on(), gadget_shock_field_off(), gadget_shock_field_on(), gadget_shock_field_on_give(), gadget_shock_field_on_take(), gadget_smokescreen_on(), gadget_speed_burst_on(), gadget_speed_burst_on_give(), gadget_surge_on(), gadget_system_overload_on(), gadget_turret_deploy_on(), gadget_unstoppable_force_on(), gadget_vision_pulse_on(), get_in(), give_quick_revive_perk(), giveLoadout_finalize(), giveLoadoutLevelSpecific(), glow_for_time(), go_to_node_using_funcs(), goal_flag_monitor(), gravity_trap_fx_off(), gravity_trap_fx_on(), HackedCallbackPre(), HackedPostFunction(), HackedPreFunction(), heat_wave_fx(), heat_wave_fx_cleanup(), heli_set_active_camo_state(), heli_think(), heliDropCrate(), HeliExtraLowHealthFx(), heliGuardSupport_fireStart(), heliGuardSupport_fireStop(), HeliLowHealthFx(), hide_chest(), hide_compass(), infrared_gadget_on(), init(), init_clientfields(), init_movement(), init_powerups(), InitEnemySelection(), cSceneObject::initialize(), initialize(), cSceneObject::initialize_per_client(), initialSpawnProtection(), InitRCBomb(), InitTurret(), InitTurretVehicle(), intermission(), IsInSet(), ItemHacked(), Laststand_Bleedout(), laststand_getup(), lc_do_damage(), lc_play_death_fx(), leave_dart(), LeaveHelicopter(), lights_off(), lights_on(), load_weapon_spec_from_table(), cDoor::lock(), lock_spawner_for_awhile(), machine_think(), magic_box_initial(), main(), manage_zones(), margwaCloseHead(), margwaHeadSmash(), margwaHeadUpdate(), margwaIdleStart(), margwaKillHead(), margwaMoveStart(), margwaPainStart(), margwaReactIDGunStart(), margwaReactStunStart(), margwaSmashAttackStart(), margwaSwipeAttackStart(), margwaTeleportInStart(), margwaTeleportInTerminate(), margwaTeleportOutStart(), margwaTeleportOutTerminate(), margwaTell(), margwaTraverseActionStart(), margwaWait(), mechz_track_faceplate_damage(), mechz_track_lknee_armor_damage(), mechz_track_lshoulder_armor_damage(), mechz_track_powercap_cover_damage(), mechz_track_powercap_damage(), mechz_track_rknee_armor_damage(), mechz_track_rshoulder_armor_damage(), mechz_turn_off_headlamp(), mechzAttackStart(), mechzDeathStart(), mechzDelayFlame(), mechzIdleStart(), mechzNotetrackShootGrenade(), mechzPainStart(), mechzStopFlame(), melee_weapon_think(), metalstorm_freeze_death(), mineExplode(), missile_deploy(), missileFireWatcher(), MissileTarget_LockOnMonitor(), monitor_when_player_acquires_perk(), monitorFlight(), monitorGPSJammer(), monitorSenGrenJammer(), cRailTurret::move_along_path(), notifyEndOfGameplay(), nuke_delay_spawning(), old_manage_zones(), on_load_wait(), on_player_spawned(), OnActorKilled(), onAllPlayersReady(), onCapture(), OnDeath(), onDrop(), onPickup(), OnPickupTurret(), onReset(), onSpawnHatchetTrigger(), onSpawnPlayer(), onSpawnRetrievableWeaponObject(), onSpawnRetrieveTrigger(), onSpawnScrambler(), onSpawnSpecialCrossbowTrigger(), onTrophySystemSpawn(), open(), cDoor::open(), cDoor::open_internal(), pap_powered(), pap_take_gun(), paths(), patrol(), perk_random_idle(), perk_random_machine_init(), perk_random_vending(), physics_explosion_and_rumble(), pick_boost_number(), pick_boost_players(), cSceneObject::play(), play(), play_deploy_anim(), play_movie(), play_movie_with_timeout(), cSceneObject::play_per_client(), play_slam_fx(), player_missile_end(), player_take_piece(), player_throw_octobomb(), playerHealthRegen(), playerHurtcheck(), power_electric_switch(), powerup_wobble_fx(), process_perk_random_machine_state(), projectile_spawn(), projectile_spawn_utility(), Prolog(), pulse_damage(), QRDrone_death(), QRDrone_detonateWaiter(), QRDrone_explode_on_game_end(), QRDrone_explode_on_notify(), QRDrone_force_destroy(), QRDrone_leave_on_timeout(), QRDrone_leave_on_timeout_callback(), QRDrone_rangeCountdown(), QRDrone_watch_distance(), QRDrone_watch_for_exit(), quadtank_initialize(), raps_round_spawning(), raps_round_start(), razShootGroundTorpedo(), razStartDeath(), razTorpedoDetonate(), razTrackChestArmorDamage(), razTrackHelmetDamage(), razTrackLeftShoulderArmorDamage(), razTrackLeftThighArmorDamage(), razTrackRightThighArmorDamage(), refresh_player_navcard_hud(), remote_mortar_killstreak(), remote_mortar_spawn(), reset_wallbuy_internal(), reset_wallbuys(), result(), resurrect_watch_for_death(), retract_left_arm(), retract_right_arm(), revive_success(), robotExplodeTerminate(), robotGibDeathOverride(), robotLights(), robotLightsFlicker(), robotLightsOff(), robotLightsOn(), robotSoldierSpawnSetup(), round_spawn_failsafe_debug_draw(), round_start(), round_think(), script_flag_set_touching(), sentinel_ArmDamage(), sentinel_CameraDamage(), sentinel_DeactivateAllEffects(), sentinel_DebugFX(), sentinel_DeleteDroneDeathFX(), sentinel_DodgeRoll(), sentinel_FaceDamage(), sentinel_FireBeamBurst(), sentinel_FireBeamSuccession(), sentinel_FireLogic(), sentinel_InitBeamLaunchers(), set_ai_group_cleared_flag(), set_alert_fx_level(), set_damage_fx_level(), set_dr_flag(), set_dr_flag_not_array(), set_drone_target(), set_filter_teleportation_space_background(), set_igc_active(), set_static_alpha(), set_trophy_state(), SetCamoState(), SetExertVoice(), setGestureClientField(), SetPlayerBurning(), setReconModelDeployed(), setup(), setup_bomblet_map_icon(), setup_door_scriptbundle(), setup_notetracks(), setup_rockect_map_icon(), cSecuritySystem::setup_secsystem(), setupReconEffect(), shield_gadget_on(), shoot_at_target(), show_all_weapon_buys(), show_chest(), ShutdownEMP(), signal_activated(), skeletonSpawnSetup(), sndChyronWatcher(), sndSetMatchSnapshot(), sndUpdateVehicleContext(), spawn_at_struct(), cRailTurret::spawn_at_struct(), spawn_helicopter(), spawn_think(), SpawnDart(), SpawnDrone(), spawned(), spawnedScrambler(), SpawnFlakRocket(), SpawnHeliGunner(), spawnMineMover(), SpawnPlaceable(), SpawnRaps(), SpawnRapsHelicopter(), spawnTacticalInsertion(), spawnThiefBeamEffect(), special_dog_spawn(), spectator_respawn(), sq_refresh_player_navcard_hud_internal(), start_slow_vortex(), start_zombie_logic_in_x_sec(), StartDartRemoteControl(), startGame(), StartMicrowave(), StartRemoteControl(), startRun(), StartSentinelRemoteControl(), startTankRemoteControl(), StartTurretRemoteControl(), state_death_update(), state_slash_update(), staticEffect(), StopMicrowave(), supplyDropWatcher(), SupportTurretDestroyed(), suspend_camo_suit(), swarm_killstreak_end(), swarm_killstreak_fx(), switch_player_gadget(), sync_with_client_scene(), tank_death_think(), tank_stun(), tank_watch_owner_events(), teamgather_main_update(), teleport_core_think(), template_test_zone_init(), thrasherGoBerserk(), thrasherHideFromPlayer(), thrasherRestorePustule(), thrasherSporeDamageCallback(), time_out_check(), toggle_ambient_anim_group(), toggle_burn_fx(), toggle_emp_fx(), toggle_exhaust_fx(), toggle_lensflare(), toggle_lights_group(), toggle_sounds(), toggle_tread_fx(), toggleLightsOnAfterTime(), ToggleSpawnGibs(), toggleZoneEffects(), touchedKillbrush(), trap_activate_electric(), trap_activate_fire(), treasure_chest_glowfx(), treasure_chest_init(), treasure_chest_think(), treasure_chest_weapon_locking(), treasure_chest_weapon_spawn(), trigger_look(), trigger_process(), trophyWatchHack(), turn_power_off_and_close_doors(), turn_power_on_and_open_doors(), turret_delete(), turret_hack_fail(), turret_hack_start(), turret_hacked(), turret_update_damage(), turret_watch_owner_events(), unhide_compass(), update_client_ammo(), updateHighScores(), updateTeamClientField(), useKillstreakStrafeRun(), vehicle_occupied(), vehicle_unoccupied(), vehicleSpawnContext(), VehicleTeamThread(), vending_weapon_upgrade(), wait_and_clear_hack(), wait_and_revive(), wait_for_activate(), wait_for_beam_damage(), wait_till_scene_ready(), WaitForTimeoutBeep(), wasp_driving(), wasp_round_aftermath(), wasp_round_spawning(), wasp_round_start(), watch_burn_clear(), watch_for_game_end(), WatchBurnFinished(), watchCheckpointTrigger(), watchClientfields(), watchForHeroKill(), watchForStationary(), watchGoalTrigger(), watchRiotshieldDeploy(), watchUserRespawn(), watchWeaponFire(), widows_wine_cocoon_zombie(), widows_wine_override_melee_wallbuy_purchase(), widows_wine_slow_zombie(), widows_wine_vehicle_behavior(), zombie_boardtear_audio_plus_fx_offset_repair_horizontal(), zombie_boardtear_audio_plus_fx_offset_repair_verticle(), zombie_boardtear_offset_fx_horizontle(), zombie_boardtear_offset_fx_verticle(), zombie_death_time_limit(), zombie_eye_glow(), zombie_eye_glow_stop(), zombie_kill_tracker(), zombie_lift(), zombie_ragdoll_then_explode(), zombie_rise_burst_fx(), zombie_spore_infect(), zombieSpawnSetup(), and zone_flag_wait().
function set_player_uimodel | ( | str_field_name | , |
n_value | |||
) |
Description:
"Function Name: set_player_uimodel( <str_field_name>, <n_value> )"
"Summary: Sets a clientfield value in a player uimodel (a field that when changed only the player that it changed for receieves the change)" "Module: Utility" "CallOn: player"
"Mandatory Argument(s): <str_field_name>: unique field name"
"Mandatory Argument(s): <n_value>: new value of clientfield"
"Example:player clientfield::set_player_uimodel( "hudItems.killcamAllowRespawn", 1 );"
"Single Player / Multi Player: both"
Definition at line 75 of file clientfield_shared.gsc.
Referenced by add_skip_text(), additional_primary_weapon_set_clientfield(), deadshot_set_clientfield(), double_points_powerup(), doubletap2_set_clientfield(), electric_cherry_set_clientfield(), gadget_resurrect_on_spawned(), gravityspikes_power_override(), handleThiefKill(), hide_tablet(), hideOutcomeUIForAllPlayers(), init_rejack_ui(), juggernaut_set_clientfield(), personalUseBar(), player_damage_shield(), player_hero_power_event(), player_hide_craftable_parts_ui_after_duration(), player_init_shield_health(), player_set_shield_health(), player_show_craftable_parts_ui(), ProximityAlarmActivate(), ProximityAlarmLoop(), quick_revive_set_clientfield(), rejack_ui_activate(), remove_rejack_ui(), resetFlashStartAndEndAfterDelay(), set_hero_weapon_state(), setup_for_player(), setUsingRemote(), sleight_of_hand_set_clientfield(), staminup_set_clientfield(), update_gravityspikes_energy(), update_skill_level(), UpdateRiotShieldModel(), watch_hero_power(), and widows_wine_set_clientfield().
function set_to_player | ( | str_field_name | , |
n_value | |||
) |
Description:
"Function Name: set_to_player( <str_field_name>, <n_value> )"
"Summary: Sets a clientfield value in a playerState (a field that when changed only the player that it changed for receieves the change)" "Module: Utility" "CallOn: player"
"Mandatory Argument(s): <str_field_name>: unique field name"
"Mandatory Argument(s): <n_value>: new value of clientfield"
"Example:player clientfield::set_to_player( "is_speaking", 1 );"
"Single Player / Multi Player: both"
Definition at line 58 of file clientfield_shared.gsc.
Referenced by _fire(), acquire(), applyEMP(), armor_player_damage(), checkForEmp(), checkToTurnOffEmp(), checkWeaponChange(), cleanup(), clear_using_remote(), clearHackerTarget(), damagePlayerInRadius(), destroyHud(), do_player_or_npc_playvox(), doLine(), earnedSpecialistWeapon(), EndRemoteControlWeaponUse(), EnterHelicopter(), firefly_attack(), firefly_chase(), firefly_death(), firefly_watch_for_game_ended(), firefly_watch_for_target_death(), gadget_hacker_off(), gadget_hacker_on(), gadget_hacker_on_give(), gadget_hacker_on_take(), gadget_heat_wave_on_take(), gadget_resurrect_is_primed(), gadget_roulette_on_give(), gadget_speed_burst_off(), gadget_speed_burst_on(), gadget_speed_burst_on_give(), gadget_speed_burst_on_take(), gadget_thief_on_give(), gadget_vision_pulse_off(), gadget_vision_pulse_on(), give_deadshot_perk(), giveFlipWeapon(), hack_things(), HackedCallbackPre(), HackedPostFunction(), HackedPreFunction(), hackerToolTargetLoop(), infrared_gadget_off(), infrared_gadget_on(), infrared_on_give(), infrared_on_spawn(), infrared_on_take(), leave_dart(), LeaveHelicopter(), MarkerUpdateThread(), missileDroneWatcher(), octobomb_give(), on_damage(), onPlayerLastStand(), OnPlayerSpawned(), player_destroy_piece(), player_drop_piece(), player_drop_piece_on_death(), player_missile_end(), player_remove_piece(), player_return_piece_to_original_spawn(), player_suicide(), player_take_piece(), player_vortex_rumble(), playerHealthRegen(), powerup_hud_monitor(), ProximityAlarmActivate(), ProximityAlarmLoop(), redFlashingOverlay(), reset_meleeSnd(), reset_roulette_state_to_default(), ResetOOBTimer(), set_clientfield_powerups(), set_static(), set_static_alpha(), shield_gadget_off(), shield_gadget_on(), shield_on_give(), shield_on_take(), show_infotext_for_duration(), sndResetSoundSettings(), StartDartRemoteControl(), supplyDropWatcher(), take_deadshot_perk(), tank_stun(), thrasherConsumePlayerUtil(), thrasherPlayerDeath(), thrasherReleasePlayer(), toggle_activate_clientfields(), trackSensorGrenadeVictim(), trigger_player_shock_fx(), update_clientfields(), update_emped_visuals(), UpdateEMP(), updateTargetting(), UpdateVisualEffects(), watch_death(), watch_game_ended(), watch_player_drown_death(), watch_player_drowning(), watch_rejack_activate(), watch_weapon_changes(), WatchAmmo(), WatchCounterUAVs(), watchForOptionUse(), watchGadgetActivated(), watchHackerToolEnd(), watchHideRedFlashingOverlay(), watchRespin(), watchRespinGadgetActivated(), WatchVisionSwitchThread(), and WatchWater().