‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_perk_sleight_of_hand.gsc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\array_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\system_shared;
6 #using scripts\shared\util_shared;
7 #using scripts\shared\visionset_mgr_shared;
8 
9 #insert scripts\shared\shared.gsh;
10 #insert scripts\shared\version.gsh;
11 
12 #using scripts\zm\_util;
13 #using scripts\zm\_zm_perks;
14 #using scripts\zm\_zm_pers_upgrades;
15 #using scripts\zm\_zm_pers_upgrades_functions;
16 #using scripts\zm\_zm_pers_upgrades_system;
17 #using scripts\zm\_zm_stats;
18 #using scripts\zm\_zm_utility;
19 
20 #insert scripts\zm\_zm_perk_sleight_of_hand.gsh;
21 #insert scripts\zm\_zm_perks.gsh;
22 #insert scripts\zm\_zm_utility.gsh;
23 
24 #precache( "material", SLEIGHT_OF_HAND_SHADER );
25 #precache( "string", "ZOMBIE_PERK_FASTRELOAD" );
26 #precache( "fx", "zombie/fx_perk_sleight_of_hand_zmb" );
27 
28 #namespace zm_perk_sleight_of_hand;
29 
30 ‪REGISTER_SYSTEM( "zm_perk_sleight_of_hand", &‪__init__, undefined )
31 
32 // SLEIGHT OF HAND PERK ( SPEED COLA )
33 
34 //-----------------------------------------------------------------------------------
35 // setup
36 //-----------------------------------------------------------------------------------
37 function ‪__init__()
38 {
40 }
41 
43 {
44  // register sleight of hand perk for level
50 }
51 
53 {
54  if( IsDefined(level.sleight_of_hand_precache_override_func) )
55  {
56  [[ level.sleight_of_hand_precache_override_func ]]();
57  return;
58  }
59 
60  level._effect[‪SLEIGHT_OF_HAND_MACHINE_LIGHT_FX] = "zombie/fx_perk_sleight_of_hand_zmb";
61 
62  level.machine_assets[‪PERK_SLEIGHT_OF_HAND] = SpawnStruct();
63  level.machine_assets[‪PERK_SLEIGHT_OF_HAND].weapon = GetWeapon( ‪SLEIGHT_OF_HAND_PERK_BOTTLE_WEAPON );
65  level.machine_assets[‪PERK_SLEIGHT_OF_HAND].on_model = ‪SLEIGHT_OF_HAND_MACHINE_ACTIVE_MODEL;
66 }
67 
69 {
71 }
72 
74 {
76 }
77 
78 function ‪sleight_of_hand_perk_machine_setup( use_trigger, perk_machine, bump_trigger, collision )
79 {
80  use_trigger.script_sound = "mus_perks_speed_jingle";
81  use_trigger.script_string = "speedcola_perk";
82  use_trigger.script_label = "mus_perks_speed_sting";
83  use_trigger.target = "vending_sleight";
84  perk_machine.script_string = "speedcola_perk";
85  perk_machine.targetname = "vending_sleight";
86  if(IsDefined(bump_trigger))
87  {
88  bump_trigger.script_string = "speedcola_perk";
89  }
90 }
‪sleight_of_hand_register_clientfield
‪function sleight_of_hand_register_clientfield()
Definition: _zm_perk_sleight_of_hand.gsc:68
‪__init__
‪function __init__()
Definition: _zm_perk_sleight_of_hand.gsc:37
‪SLEIGHT_OF_HAND_MACHINE_ACTIVE_MODEL
‪#define SLEIGHT_OF_HAND_MACHINE_ACTIVE_MODEL
Definition: _zm_perk_sleight_of_hand.gsh:8
‪SLEIGHT_OF_HAND_MACHINE_LIGHT_FX
‪#define SLEIGHT_OF_HAND_MACHINE_LIGHT_FX
Definition: _zm_perk_sleight_of_hand.gsh:10
‪register_perk_clientfields
‪function register_perk_clientfields(str_perk, func_clientfield_register, func_code_callback)
Definition: _zm_perks.csc:96
‪SLEIGHT_OF_HAND_PERK_BOTTLE_WEAPON
‪#define SLEIGHT_OF_HAND_PERK_BOTTLE_WEAPON
Definition: _zm_perk_sleight_of_hand.gsh:5
‪PERK_CLIENTFIELD_SLEIGHT_OF_HAND
‪#define PERK_CLIENTFIELD_SLEIGHT_OF_HAND
Definition: _zm_perks.gsh:15
‪VERSION_SHIP
‪#define VERSION_SHIP
Definition: version.gsh:36
‪register_perk_basic_info
‪function register_perk_basic_info(str_perk, str_alias, n_perk_cost, str_hint_string, w_perk_bottle_weapon)
Definition: _zm_perks.gsc:1820
‪register_perk_machine
‪function register_perk_machine(str_perk, func_perk_machine_setup, func_perk_machine_thread)
Definition: _zm_perks.gsc:1849
‪SLEIGHT_OF_HAND_MACHINE_DISABLED_MODEL
‪#define SLEIGHT_OF_HAND_MACHINE_DISABLED_MODEL
Definition: _zm_perk_sleight_of_hand.gsh:7
‪sleight_of_hand_precache
‪function sleight_of_hand_precache()
Definition: _zm_perk_sleight_of_hand.gsc:52
‪PERK_SLEIGHT_OF_HAND
‪#define PERK_SLEIGHT_OF_HAND
Definition: _zm_perks.gsh:25
‪register_perk_precache_func
‪function register_perk_precache_func(str_perk, func_precache)
Definition: _zm_perks.gsc:1900
‪sleight_of_hand_set_clientfield
‪function sleight_of_hand_set_clientfield(state)
Definition: _zm_perk_sleight_of_hand.gsc:73
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪register_perk_host_migration_params
‪function register_perk_host_migration_params(str_perk, str_radiant_name, str_effect_name)
Definition: _zm_perks.gsc:1986
‪sleight_of_hand_perk_machine_setup
‪function sleight_of_hand_perk_machine_setup(use_trigger, perk_machine, bump_trigger, collision)
Definition: _zm_perk_sleight_of_hand.gsc:78
‪SLEIGHT_OF_HAND_PERK_COST
‪#define SLEIGHT_OF_HAND_PERK_COST
Definition: _zm_perk_sleight_of_hand.gsh:4
‪set_player_uimodel
‪function set_player_uimodel(str_field_name, n_value)
Definition: clientfield_shared.gsc:75
‪register
‪function register()
Definition: _ai_tank.gsc:126
‪enable_sleight_of_hand_perk_for_level
‪function enable_sleight_of_hand_perk_for_level()
Definition: _zm_perk_sleight_of_hand.gsc:42
‪SLEIGHT_OF_HAND_RADIANT_MACHINE_NAME
‪#define SLEIGHT_OF_HAND_RADIANT_MACHINE_NAME
Definition: _zm_perk_sleight_of_hand.gsh:9