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_zm_perk_sleight_of_hand.gsh File Reference

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Macros

#define SLEIGHT_OF_HAND_MACHINE_ACTIVE_MODEL   "p7_zm_vending_sleight"
 
#define SLEIGHT_OF_HAND_MACHINE_DISABLED_MODEL   "p7_zm_vending_sleight"
 
#define SLEIGHT_OF_HAND_MACHINE_LIGHT_FX   "sleight_light"
 
#define SLEIGHT_OF_HAND_PERK_BOTTLE_WEAPON   "zombie_perk_bottle_sleight"
 
#define SLEIGHT_OF_HAND_PERK_COST   3000
 
#define SLEIGHT_OF_HAND_RADIANT_MACHINE_NAME   "vending_sleight"
 
#define SLEIGHT_OF_HAND_SHADER   "specialty_fastreload_zombies"
 

Macro Definition Documentation

◆ SLEIGHT_OF_HAND_MACHINE_ACTIVE_MODEL

#define SLEIGHT_OF_HAND_MACHINE_ACTIVE_MODEL   "p7_zm_vending_sleight"

Definition at line 8 of file _zm_perk_sleight_of_hand.gsh.

◆ SLEIGHT_OF_HAND_MACHINE_DISABLED_MODEL

#define SLEIGHT_OF_HAND_MACHINE_DISABLED_MODEL   "p7_zm_vending_sleight"

Definition at line 7 of file _zm_perk_sleight_of_hand.gsh.

◆ SLEIGHT_OF_HAND_MACHINE_LIGHT_FX

#define SLEIGHT_OF_HAND_MACHINE_LIGHT_FX   "sleight_light"

Definition at line 10 of file _zm_perk_sleight_of_hand.gsh.

◆ SLEIGHT_OF_HAND_PERK_BOTTLE_WEAPON

#define SLEIGHT_OF_HAND_PERK_BOTTLE_WEAPON   "zombie_perk_bottle_sleight"

Definition at line 5 of file _zm_perk_sleight_of_hand.gsh.

◆ SLEIGHT_OF_HAND_PERK_COST

#define SLEIGHT_OF_HAND_PERK_COST   3000

Definition at line 4 of file _zm_perk_sleight_of_hand.gsh.

◆ SLEIGHT_OF_HAND_RADIANT_MACHINE_NAME

#define SLEIGHT_OF_HAND_RADIANT_MACHINE_NAME   "vending_sleight"

Definition at line 9 of file _zm_perk_sleight_of_hand.gsh.

◆ SLEIGHT_OF_HAND_SHADER

#define SLEIGHT_OF_HAND_SHADER   "specialty_fastreload_zombies"

Definition at line 6 of file _zm_perk_sleight_of_hand.gsh.