‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_perks.gsh File Reference

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Macros

#define PERK_ADDITIONAL_PRIMARY_WEAPON   "specialty_additionalprimaryweapon"
 
#define PERK_CLIENTFIELD_ADDITIONAL_PRIMARY_WEAPON   "hudItems.perks.additional_primary_weapon"
 
#define PERK_CLIENTFIELD_DEAD_SHOT   "hudItems.perks.dead_shot"
 
#define PERK_CLIENTFIELD_DOUBLETAP2   "hudItems.perks.doubletap2"
 
#define PERK_CLIENTFIELD_ELECTRIC_CHERRY   "hudItems.perks.electric_cherry"
 
#define PERK_CLIENTFIELD_JUGGERNAUT   "hudItems.perks.juggernaut"
 
#define PERK_CLIENTFIELD_PHDFLOPPER   "hudItems.perks.phdflopper"
 
#define PERK_CLIENTFIELD_QUICK_REVIVE   "hudItems.perks.quick_revive"
 
#define PERK_CLIENTFIELD_SLEIGHT_OF_HAND   "hudItems.perks.sleight_of_hand"
 
#define PERK_CLIENTFIELD_STAMINUP   "hudItems.perks.marathon"
 
#define PERK_CLIENTFIELD_TOMBSTONE   "hudItems.perks.tombstone"
 
#define PERK_CLIENTFIELD_VULTUREAID   "hudItems.perks.vultureaid"
 
#define PERK_CLIENTFIELD_WHOSWHO   "hudItems.perks.whoswho"
 
#define PERK_CLIENTFIELD_WIDOWS_WINE   "hudItems.perks.widows_wine"
 
#define PERK_DEAD_SHOT   "specialty_deadshot"
 
#define PERK_DOUBLETAP2   "specialty_doubletap2"
 
#define PERK_ELECTRIC_CHERRY   "specialty_electriccherry"
 
#define PERK_END_POWER_THREAD   "_power_thread_end"
 
#define PERK_JUGGERNOG   "specialty_armorvest"
 
#define PERK_PHDFLOPPER   "specialty_phdflopper"
 
#define PERK_QUICK_REVIVE   "specialty_quickrevive"
 
#define PERK_SLEIGHT_OF_HAND   "specialty_fastreload"
 
#define PERK_STAMINUP   "specialty_staminup"
 
#define PERK_STATE_DEACTIVATED   3
 
#define PERK_STATE_NOT_OWNED   0
 
#define PERK_STATE_OWNED   1
 
#define PERK_STATE_PAUSED   2
 
#define PERK_TOMBSTONE   "specialty_tombstone"
 
#define PERK_VULTUREAID   "specialty_vultureaid"
 
#define PERK_WHOSWHO   "specialty_whoswho"
 
#define PERK_WIDOWS_WINE   "specialty_widowswine"
 

Macro Definition Documentation

◆ PERK_ADDITIONAL_PRIMARY_WEAPON

#define PERK_ADDITIONAL_PRIMARY_WEAPON   "specialty_additionalprimaryweapon"

Definition at line 30 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_ADDITIONAL_PRIMARY_WEAPON

#define PERK_CLIENTFIELD_ADDITIONAL_PRIMARY_WEAPON   "hudItems.perks.additional_primary_weapon"

Definition at line 8 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_DEAD_SHOT

#define PERK_CLIENTFIELD_DEAD_SHOT   "hudItems.perks.dead_shot"

Definition at line 9 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_DOUBLETAP2

#define PERK_CLIENTFIELD_DOUBLETAP2   "hudItems.perks.doubletap2"

Definition at line 11 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_ELECTRIC_CHERRY

#define PERK_CLIENTFIELD_ELECTRIC_CHERRY   "hudItems.perks.electric_cherry"

Definition at line 18 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_JUGGERNAUT

#define PERK_CLIENTFIELD_JUGGERNAUT   "hudItems.perks.juggernaut"

Definition at line 12 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_PHDFLOPPER

#define PERK_CLIENTFIELD_PHDFLOPPER   "hudItems.perks.phdflopper"

Definition at line 10 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_QUICK_REVIVE

#define PERK_CLIENTFIELD_QUICK_REVIVE   "hudItems.perks.quick_revive"

Definition at line 14 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_SLEIGHT_OF_HAND

#define PERK_CLIENTFIELD_SLEIGHT_OF_HAND   "hudItems.perks.sleight_of_hand"

Definition at line 15 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_STAMINUP

#define PERK_CLIENTFIELD_STAMINUP   "hudItems.perks.marathon"

Definition at line 13 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_TOMBSTONE

#define PERK_CLIENTFIELD_TOMBSTONE   "hudItems.perks.tombstone"

Definition at line 16 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_VULTUREAID

#define PERK_CLIENTFIELD_VULTUREAID   "hudItems.perks.vultureaid"

Definition at line 19 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_WHOSWHO

#define PERK_CLIENTFIELD_WHOSWHO   "hudItems.perks.whoswho"

Definition at line 17 of file _zm_perks.gsh.

◆ PERK_CLIENTFIELD_WIDOWS_WINE

#define PERK_CLIENTFIELD_WIDOWS_WINE   "hudItems.perks.widows_wine"

Definition at line 20 of file _zm_perks.gsh.

◆ PERK_DEAD_SHOT

#define PERK_DEAD_SHOT   "specialty_deadshot"

Definition at line 29 of file _zm_perks.gsh.

◆ PERK_DOUBLETAP2

#define PERK_DOUBLETAP2   "specialty_doubletap2"

Definition at line 26 of file _zm_perks.gsh.

◆ PERK_ELECTRIC_CHERRY

#define PERK_ELECTRIC_CHERRY   "specialty_electriccherry"

Definition at line 31 of file _zm_perks.gsh.

◆ PERK_END_POWER_THREAD

#define PERK_END_POWER_THREAD   "_power_thread_end"

Definition at line 38 of file _zm_perks.gsh.

◆ PERK_JUGGERNOG

#define PERK_JUGGERNOG   "specialty_armorvest"

Definition at line 23 of file _zm_perks.gsh.

◆ PERK_PHDFLOPPER

#define PERK_PHDFLOPPER   "specialty_phdflopper"

Definition at line 28 of file _zm_perks.gsh.

◆ PERK_QUICK_REVIVE

#define PERK_QUICK_REVIVE   "specialty_quickrevive"

Definition at line 24 of file _zm_perks.gsh.

◆ PERK_SLEIGHT_OF_HAND

#define PERK_SLEIGHT_OF_HAND   "specialty_fastreload"

Definition at line 25 of file _zm_perks.gsh.

◆ PERK_STAMINUP

#define PERK_STAMINUP   "specialty_staminup"

Definition at line 27 of file _zm_perks.gsh.

◆ PERK_STATE_DEACTIVATED

#define PERK_STATE_DEACTIVATED   3

Definition at line 5 of file _zm_perks.gsh.

◆ PERK_STATE_NOT_OWNED

#define PERK_STATE_NOT_OWNED   0

Definition at line 2 of file _zm_perks.gsh.

◆ PERK_STATE_OWNED

#define PERK_STATE_OWNED   1

Definition at line 3 of file _zm_perks.gsh.

◆ PERK_STATE_PAUSED

#define PERK_STATE_PAUSED   2

Definition at line 4 of file _zm_perks.gsh.

◆ PERK_TOMBSTONE

#define PERK_TOMBSTONE   "specialty_tombstone"

Definition at line 32 of file _zm_perks.gsh.

◆ PERK_VULTUREAID

#define PERK_VULTUREAID   "specialty_vultureaid"

Definition at line 34 of file _zm_perks.gsh.

◆ PERK_WHOSWHO

#define PERK_WHOSWHO   "specialty_whoswho"

Definition at line 33 of file _zm_perks.gsh.

◆ PERK_WIDOWS_WINE

#define PERK_WIDOWS_WINE   "specialty_widowswine"

Definition at line 35 of file _zm_perks.gsh.