 |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\array_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\system_shared;
6 #using scripts\shared\util_shared;
7 #using scripts\shared\visionset_mgr_shared;
9 #insert scripts\shared\shared.gsh;
10 #insert scripts\shared\version.gsh;
12 #using scripts\zm\_util;
13 #using scripts\zm\_zm_perks;
14 #using scripts\zm\_zm_pers_upgrades;
15 #using scripts\zm\_zm_pers_upgrades_functions;
16 #using scripts\zm\_zm_pers_upgrades_system;
17 #using scripts\zm\_zm_stats;
18 #using scripts\zm\_zm_utility;
20 #insert scripts\zm\_zm_perk_deadshot.gsh;
21 #insert scripts\zm\_zm_perks.gsh;
22 #insert scripts\zm\_zm_utility.gsh;
24 #precache( "material", DEADSHOT_SHADER );
25 #precache( "string", "ZOMBIE_PERK_DEADSHOT" );
26 #precache( "fx", "_t6/misc/fx_zombie_cola_dtap_on" );
28 #namespace zm_perk_deadshot;
55 if( IsDefined(level.deadshot_precache_override_func) )
57 [[ level.deadshot_precache_override_func ]]();
82 use_trigger.script_sound =
"mus_perks_deadshot_jingle";
83 use_trigger.script_string =
"deadshot_perk";
84 use_trigger.script_label =
"mus_perks_deadshot_sting";
86 perk_machine.script_string =
"deadshot_vending";
88 if(IsDefined(bump_trigger))
90 bump_trigger.script_string =
"deadshot_vending";
function enable_deadshot_perk_for_level()
#define DEADSHOT_PERK_COST
function register_perk_clientfields(str_perk, func_clientfield_register, func_code_callback)
#define DEADSHOT_MACHINE_LIGHT_FX
function set_to_player(str_field_name, n_value)
#define DEADSHOT_PERK_BOTTLE_WEAPON
function register_perk_basic_info(str_perk, str_alias, n_perk_cost, str_hint_string, w_perk_bottle_weapon)
function deadshot_precache()
#define DEADSHOT_MACHINE_DISABLED_MODEL
function register_perk_machine(str_perk, func_perk_machine_setup, func_perk_machine_thread)
#define DEADSHOT_MACHINE_ACTIVE_MODEL
function register_perk_precache_func(str_perk, func_precache)
#define PERK_CLIENTFIELD_DEAD_SHOT
function take_deadshot_perk(b_pause, str_perk, str_result)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function register_perk_threads(str_perk, func_give_player_perk, func_take_player_perk)
function register_perk_host_migration_params(str_perk, str_radiant_name, str_effect_name)
function deadshot_perk_machine_setup(use_trigger, perk_machine, bump_trigger, collision)
function deadshot_set_clientfield(state)
function set_player_uimodel(str_field_name, n_value)
function deadshot_register_clientfield()
#define DEADSHOT_RADIANT_MACHINE_NAME
function give_deadshot_perk()