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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | DEADSHOT_MACHINE_ACTIVE_MODEL "p7_zm_vending_ads" |
#define | DEADSHOT_MACHINE_DISABLED_MODEL "p7_zm_vending_ads" |
#define | DEADSHOT_MACHINE_LIGHT_FX "deadshot_light" |
#define | DEADSHOT_PERK_BOTTLE_WEAPON "zombie_perk_bottle_deadshot" |
#define | DEADSHOT_PERK_COST 1500 |
#define | DEADSHOT_RADIANT_MACHINE_NAME "vending_deadshot" |
#define | DEADSHOT_SHADER "specialty_ads_zombies" |
#define DEADSHOT_MACHINE_ACTIVE_MODEL "p7_zm_vending_ads" |
Definition at line 8 of file _zm_perk_deadshot.gsh.
#define DEADSHOT_MACHINE_DISABLED_MODEL "p7_zm_vending_ads" |
Definition at line 7 of file _zm_perk_deadshot.gsh.
#define DEADSHOT_MACHINE_LIGHT_FX "deadshot_light" |
Definition at line 10 of file _zm_perk_deadshot.gsh.
#define DEADSHOT_PERK_BOTTLE_WEAPON "zombie_perk_bottle_deadshot" |
Definition at line 5 of file _zm_perk_deadshot.gsh.
#define DEADSHOT_PERK_COST 1500 |
Definition at line 4 of file _zm_perk_deadshot.gsh.
#define DEADSHOT_RADIANT_MACHINE_NAME "vending_deadshot" |
Definition at line 9 of file _zm_perk_deadshot.gsh.
#define DEADSHOT_SHADER "specialty_ads_zombies" |
Definition at line 6 of file _zm_perk_deadshot.gsh.