‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_servo_shortout.gsc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\flagsys_shared;
6 #using scripts\shared\spawner_shared;
7 #using scripts\shared\util_shared;
8 
9 #using scripts\shared\abilities\_ability_player;
10 #using scripts\shared\abilities\_ability_util;
11 
12 #insert scripts\shared\shared.gsh;
13 #insert scripts\shared\version.gsh;
14 #insert scripts\shared\abilities\_ability_util.gsh;
15 
16 #using scripts\shared\system_shared;
17 
18 ‪REGISTER_SYSTEM( "gadget_servo_shortout", &‪__init__, undefined )
19 
20 function ‪__init__()
21 {
28 
30 }
31 
33 {
34  // returns true when the gadget is on
35  return self ‪flagsys::get( "gadget_servo_shortout_on" );
36 }
37 
39 {
40  if(isDefined(level.cybercom) && isDefined(level.cybercom.servo_shortout))
41  {
42  return self [[level.cybercom.servo_shortout._is_flickering]](slot);
43  }
44  return false;
45 }
46 
47 function ‪gadget_servo_shortout_on_flicker( slot, weapon )
48 {
49  // excuted when the gadget flickers
50  if(isDefined(level.cybercom) && isDefined(level.cybercom.servo_shortout))
51  {
52  self [[level.cybercom.servo_shortout._on_flicker]](slot, weapon);
53  }
54 }
55 
56 function ‪gadget_servo_shortout_on_give( slot, weapon )
57 {
58  if(isDefined(level.cybercom) && isDefined(level.cybercom.servo_shortout))
59  {
60  self [[level.cybercom.servo_shortout._on_give]](slot, weapon);
61  }
62 }
63 
64 function ‪gadget_servo_shortout_on_take( slot, weapon )
65 {
66  if(isDefined(level.cybercom) && isDefined(level.cybercom.servo_shortout))
67  {
68  self [[level.cybercom.servo_shortout._on_take]](slot, weapon);
69  }
70 }
71 
72 //self is the player
74 {
75  if(isDefined(level.cybercom) && isDefined(level.cybercom.servo_shortout))
76  {
77  self [[level.cybercom.servo_shortout._on_connect]]();
78  }
79 }
80 
81 function ‪gadget_servo_shortout_on( slot, weapon )
82 {
83  // excecutes when the gadget is turned on
84  self ‪flagsys::set( "gadget_servo_shortout_on" );
85  if(isDefined(level.cybercom) && isDefined(level.cybercom.servo_shortout))
86  {
87  self [[level.cybercom.servo_shortout._on]](slot, weapon);
88  }
89 }
90 
91 function ‪gadget_servo_shortout_off( slot, weapon )
92 {
93  // excecutes when the gadget is turned off`
94  self ‪flagsys::clear( "gadget_servo_shortout_on" );
95  if(isDefined(level.cybercom) && isDefined(level.cybercom.servo_shortout))
96  {
97  self [[level.cybercom.servo_shortout._off]](slot, weapon);
98  }
99 }
100 
101 function ‪gadget_servo_shortout_is_primed( slot, weapon )
102 {
103  // excecutes when the gadget is turned off`
104  if(isDefined(level.cybercom) && isDefined(level.cybercom.servo_shortout))
105  {
106  self [[level.cybercom.servo_shortout._is_primed]](slot, weapon);
107  }
108 }
‪register_gadget_is_flickering_callbacks
‪function register_gadget_is_flickering_callbacks(type, flickering_func)
Definition: _ability_player.gsc:299
‪register_gadget_possession_callbacks
‪function register_gadget_possession_callbacks(type, on_give, on_take)
Definition: _ability_player.gsc:221
‪gadget_servo_shortout_on_flicker
‪function gadget_servo_shortout_on_flicker(slot, weapon)
Definition: _gadget_servo_shortout.gsc:47
‪gadget_servo_shortout_is_primed
‪function gadget_servo_shortout_is_primed(slot, weapon)
Definition: _gadget_servo_shortout.gsc:101
‪clear
‪function clear(str_flag)
Definition: flag_shared.csc:130
‪register_gadget_is_inuse_callbacks
‪function register_gadget_is_inuse_callbacks(type, inuse_func)
Definition: _ability_player.gsc:289
‪gadget_servo_shortout_is_inuse
‪function gadget_servo_shortout_is_inuse(slot)
Definition: _gadget_servo_shortout.gsc:32
‪gadget_servo_shortout_off
‪function gadget_servo_shortout_off(slot, weapon)
Definition: _gadget_servo_shortout.gsc:91
‪gadget_servo_shortout_on_connect
‪function gadget_servo_shortout_on_connect()
Definition: _gadget_servo_shortout.gsc:73
‪gadget_servo_shortout_is_flickering
‪function gadget_servo_shortout_is_flickering(slot)
Definition: _gadget_servo_shortout.gsc:38
‪get
‪function get(kvp_value, kvp_key="targetname")
Definition: struct.csc:13
‪gadget_servo_shortout_on_take
‪function gadget_servo_shortout_on_take(slot, weapon)
Definition: _gadget_servo_shortout.gsc:64
‪register_gadget_flicker_callbacks
‪function register_gadget_flicker_callbacks(type, on_flicker)
Definition: _ability_player.gsc:253
‪register_gadget_activation_callbacks
‪function register_gadget_activation_callbacks(type, turn_on, turn_off)
Definition: _ability_player.gsc:237
‪gadget_servo_shortout_on
‪function gadget_servo_shortout_on(slot, weapon)
Definition: _gadget_servo_shortout.gsc:81
‪gadget_servo_shortout_on_give
‪function gadget_servo_shortout_on_give(slot, weapon)
Definition: _gadget_servo_shortout.gsc:56
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪set
‪function set(str_field_name, n_value)
Definition: clientfield_shared.gsc:34
‪register_gadget_primed_callbacks
‪function register_gadget_primed_callbacks(type, primed_func)
Definition: _ability_player.gsc:277
‪GADGET_TYPE_SERVO_SHORTOUT
‪#define GADGET_TYPE_SERVO_SHORTOUT
Definition: _ability_util.gsh:24
‪on_connect
‪function on_connect()
Definition: _arena.gsc:20
‪__init__
‪function __init__()
Definition: _gadget_servo_shortout.gsc:20