‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_rapid_strike.gsc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\flagsys_shared;
6 #using scripts\shared\spawner_shared;
7 #using scripts\shared\util_shared;
8 
9 #using scripts\shared\abilities\_ability_player;
10 #using scripts\shared\abilities\_ability_util;
11 
12 #insert scripts\shared\shared.gsh;
13 #insert scripts\shared\version.gsh;
14 #insert scripts\shared\abilities\_ability_util.gsh;
15 
16 #using scripts\shared\system_shared;
17 
18 ‪REGISTER_SYSTEM( "gadget_rapid_strike", &‪__init__, undefined )
19 
20 function ‪__init__()
21 {
27 
29 }
30 
32 {
33  // returns true when the gadget is on
34  return self ‪flagsys::get( "gadget_rapid_strike_on" );
35 }
36 
38 {
39  // returns true when the gadget is flickering
40  if(isDefined(level.cybercom) && isDefined(level.cybercom.rapid_strike))
41  {
42  return self [[level.cybercom.rapid_strike._is_flickering]](slot);
43  }
44 }
45 
46 function ‪gadget_rapid_strike_on_flicker( slot, weapon )
47 {
48  // excuted when the gadget flickers
49  if(isDefined(level.cybercom) && isDefined(level.cybercom.rapid_strike))
50  {
51  self [[level.cybercom.rapid_strike._on_flicker]](slot, weapon);
52  }
53 }
54 
55 function ‪gadget_rapid_strike_on_give( slot, weapon )
56 {
57  // executed when gadget is added to the players inventory
58  if(isDefined(level.cybercom) && isDefined(level.cybercom.rapid_strike))
59  {
60  self [[level.cybercom.rapid_strike._on_give]](slot, weapon);
61  }
62 }
63 
64 function ‪gadget_rapid_strike_on_take( slot, weapon )
65 {
66  // executed when gadget is removed from the players inventory
67  if(isDefined(level.cybercom) && isDefined(level.cybercom.rapid_strike))
68  {
69  self [[level.cybercom.rapid_strike._on_take]](slot, weapon);
70  }
71 }
72 
73 //self is the player
75 {
76  // setup up stuff on player connect
77  if(isDefined(level.cybercom) && isDefined(level.cybercom.rapid_strike))
78  {
79  self [[level.cybercom.rapid_strike._on_connect]]();
80  }
81 }
82 
83 function ‪gadget_rapid_strike_on( slot, weapon )
84 {
85  // excecutes when the gadget is turned on
86  self ‪flagsys::set( "gadget_rapid_strike_on" );
87  if(isDefined(level.cybercom) && isDefined(level.cybercom.rapid_strike))
88  {
89  self [[level.cybercom.rapid_strike._on]](slot, weapon);
90  }
91 }
92 
93 function ‪gadget_rapid_strike_off( slot, weapon )
94 {
95  // excecutes when the gadget is turned off`
96  self ‪flagsys::clear( "gadget_rapid_strike_on" );
97  if(isDefined(level.cybercom) && isDefined(level.cybercom.rapid_strike))
98  {
99  self [[level.cybercom.rapid_strike._off]](slot, weapon);
100  }
101 }
‪register_gadget_is_flickering_callbacks
‪function register_gadget_is_flickering_callbacks(type, flickering_func)
Definition: _ability_player.gsc:299
‪GADGET_TYPE_RAPID_STRIKE
‪#define GADGET_TYPE_RAPID_STRIKE
Definition: _ability_util.gsh:35
‪register_gadget_possession_callbacks
‪function register_gadget_possession_callbacks(type, on_give, on_take)
Definition: _ability_player.gsc:221
‪gadget_rapid_strike_is_flickering
‪function gadget_rapid_strike_is_flickering(slot)
Definition: _gadget_rapid_strike.gsc:37
‪clear
‪function clear(str_flag)
Definition: flag_shared.csc:130
‪gadget_rapid_strike_on_take
‪function gadget_rapid_strike_on_take(slot, weapon)
Definition: _gadget_rapid_strike.gsc:64
‪register_gadget_is_inuse_callbacks
‪function register_gadget_is_inuse_callbacks(type, inuse_func)
Definition: _ability_player.gsc:289
‪gadget_rapid_strike_on_connect
‪function gadget_rapid_strike_on_connect()
Definition: _gadget_rapid_strike.gsc:74
‪gadget_rapid_strike_off
‪function gadget_rapid_strike_off(slot, weapon)
Definition: _gadget_rapid_strike.gsc:93
‪gadget_rapid_strike_is_inuse
‪function gadget_rapid_strike_is_inuse(slot)
Definition: _gadget_rapid_strike.gsc:31
‪get
‪function get(kvp_value, kvp_key="targetname")
Definition: struct.csc:13
‪register_gadget_flicker_callbacks
‪function register_gadget_flicker_callbacks(type, on_flicker)
Definition: _ability_player.gsc:253
‪gadget_rapid_strike_on
‪function gadget_rapid_strike_on(slot, weapon)
Definition: _gadget_rapid_strike.gsc:83
‪register_gadget_activation_callbacks
‪function register_gadget_activation_callbacks(type, turn_on, turn_off)
Definition: _ability_player.gsc:237
‪gadget_rapid_strike_on_give
‪function gadget_rapid_strike_on_give(slot, weapon)
Definition: _gadget_rapid_strike.gsc:55
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪set
‪function set(str_field_name, n_value)
Definition: clientfield_shared.gsc:34
‪on_connect
‪function on_connect()
Definition: _arena.gsc:20
‪__init__
‪function __init__()
Definition: _gadget_rapid_strike.gsc:20
‪gadget_rapid_strike_on_flicker
‪function gadget_rapid_strike_on_flicker(slot, weapon)
Definition: _gadget_rapid_strike.gsc:46