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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\array_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\system_shared;
6 #using scripts\shared\util_shared;
7 #using scripts\shared\visionset_mgr_shared;
9 #insert scripts\shared\shared.gsh;
10 #insert scripts\shared\version.gsh;
12 #using scripts\zm\_util;
13 #using scripts\zm\_zm_perks;
14 #using scripts\zm\_zm_pers_upgrades;
15 #using scripts\zm\_zm_pers_upgrades_functions;
16 #using scripts\zm\_zm_pers_upgrades_system;
17 #using scripts\zm\_zm_stats;
18 #using scripts\zm\_zm_utility;
20 #insert scripts\zm\_zm_perk_staminup.gsh;
21 #insert scripts\zm\_zm_perks.gsh;
22 #insert scripts\zm\_zm_utility.gsh;
24 #precache( "fx", STAMINUP_MACHINE_FX_FILE_MACHINE_LIGHT );
25 #precache( "material", STAMINUP_SHADER );
26 #precache( "string", "ZOMBIE_PERK_MARATHON" );
28 #namespace zm_perk_staminup;
54 if( IsDefined(level.staminup_precache_override_func) )
56 [[ level.staminup_precache_override_func ]]();
80 use_trigger.script_sound =
"mus_perks_stamin_jingle";
81 use_trigger.script_string =
"marathon_perk";
82 use_trigger.script_label =
"mus_perks_stamin_sting";
83 use_trigger.target =
"vending_marathon";
84 perk_machine.script_string =
"marathon_perk";
85 perk_machine.targetname =
"vending_marathon";
86 if( IsDefined( bump_trigger ) )
88 bump_trigger.script_string =
"marathon_perk";
function staminup_perk_machine_setup(use_trigger, perk_machine, bump_trigger, collision)
#define STAMINUP_MACHINE_DISABLED_MODEL
#define STAMINUP_PERK_COST
#define PERK_CLIENTFIELD_STAMINUP
function register_perk_clientfields(str_perk, func_clientfield_register, func_code_callback)
function staminup_register_clientfield()
function register_perk_basic_info(str_perk, str_alias, n_perk_cost, str_hint_string, w_perk_bottle_weapon)
function enable_staminup_perk_for_level()
function register_perk_machine(str_perk, func_perk_machine_setup, func_perk_machine_thread)
#define STAMINUP_MACHINE_LIGHT_FX
function register_perk_precache_func(str_perk, func_precache)
function staminup_set_clientfield(state)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function register_perk_host_migration_params(str_perk, str_radiant_name, str_effect_name)
#define STAMINUP_RADIANT_MACHINE_NAME
#define STAMINUP_MACHINE_FX_FILE_MACHINE_LIGHT
function set_player_uimodel(str_field_name, n_value)
function staminup_precache()
#define STAMINUP_MACHINE_ACTIVE_MODEL
#define STAMINUP_PERK_BOTTLE_WEAPON