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_zm_perk_staminup.gsh File Reference

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Macros

#define STAMINUP_MACHINE_ACTIVE_MODEL   "p7_zm_vending_marathon"
 
#define STAMINUP_MACHINE_DISABLED_MODEL   "p7_zm_vending_marathon"
 
#define STAMINUP_MACHINE_FX_FILE_MACHINE_LIGHT   "zombie/fx_perk_stamin_up_zmb"
 
#define STAMINUP_MACHINE_LIGHT_FX   "marathon_light"
 
#define STAMINUP_PERK_BOTTLE_WEAPON   "zombie_perk_bottle_marathon"
 
#define STAMINUP_PERK_COST   2000
 
#define STAMINUP_RADIANT_MACHINE_NAME   "vending_marathon"
 
#define STAMINUP_SHADER   "specialty_marathon_zombies"
 

Macro Definition Documentation

◆ STAMINUP_MACHINE_ACTIVE_MODEL

#define STAMINUP_MACHINE_ACTIVE_MODEL   "p7_zm_vending_marathon"

Definition at line 8 of file _zm_perk_staminup.gsh.

◆ STAMINUP_MACHINE_DISABLED_MODEL

#define STAMINUP_MACHINE_DISABLED_MODEL   "p7_zm_vending_marathon"

Definition at line 7 of file _zm_perk_staminup.gsh.

◆ STAMINUP_MACHINE_FX_FILE_MACHINE_LIGHT

#define STAMINUP_MACHINE_FX_FILE_MACHINE_LIGHT   "zombie/fx_perk_stamin_up_zmb"

Definition at line 11 of file _zm_perk_staminup.gsh.

◆ STAMINUP_MACHINE_LIGHT_FX

#define STAMINUP_MACHINE_LIGHT_FX   "marathon_light"

Definition at line 10 of file _zm_perk_staminup.gsh.

◆ STAMINUP_PERK_BOTTLE_WEAPON

#define STAMINUP_PERK_BOTTLE_WEAPON   "zombie_perk_bottle_marathon"

Definition at line 5 of file _zm_perk_staminup.gsh.

◆ STAMINUP_PERK_COST

#define STAMINUP_PERK_COST   2000

Definition at line 4 of file _zm_perk_staminup.gsh.

◆ STAMINUP_RADIANT_MACHINE_NAME

#define STAMINUP_RADIANT_MACHINE_NAME   "vending_marathon"

Definition at line 9 of file _zm_perk_staminup.gsh.

◆ STAMINUP_SHADER

#define STAMINUP_SHADER   "specialty_marathon_zombies"

Definition at line 6 of file _zm_perk_staminup.gsh.