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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\flagsys_shared;
6 #using scripts\shared\spawner_shared;
7 #using scripts\shared\util_shared;
8 #using scripts\shared\visionset_mgr_shared;
10 #using scripts\shared\abilities\_ability_player;
11 #using scripts\shared\abilities\_ability_util;
13 #insert scripts\shared\shared.gsh;
14 #insert scripts\shared\version.gsh;
15 #insert scripts\shared\abilities\_ability_util.gsh;
16 #insert scripts\shared\abilities\gadgets\_gadget_overdrive.gsh;
18 #using scripts\shared\system_shared;
31 if ( !IsDefined( level.vsmgr_prio_visionset_overdrive ) )
63 if(isDefined(level.cybercom) && isDefined(level.cybercom.overdrive))
65 self [[level.cybercom.overdrive._on_give]](slot, weapon);
72 if(isDefined(level.cybercom) && isDefined(level.cybercom.overdrive))
74 self [[level.cybercom.overdrive._on_take]](slot, weapon);
87 if(isDefined(level.cybercom) && isDefined(level.cybercom.overdrive))
90 self thread [[level.cybercom.overdrive._on]](slot, weapon);
99 if(isDefined(level.cybercom) && isDefined(level.cybercom.overdrive))
101 self thread [[level.cybercom.overdrive._off]](slot, weapon);
function gadget_overdrive_off(slot, weapon)
function register_gadget_is_flickering_callbacks(type, flickering_func)
function register_gadget_possession_callbacks(type, on_give, on_take)
function gadget_overdrive_is_flickering(slot)
function gadget_overdrive_on(slot, weapon)
function clear(str_flag)
function register_gadget_is_inuse_callbacks(type, inuse_func)
function get(kvp_value, kvp_key="targetname")
function register_gadget_flicker_callbacks(type, on_flicker)
function gadget_overdrive_on_take(slot, weapon)
#define OVERDRIVE_VISIONSET_PRIORITY
#define OVERDRIVE_VISIONSET_ALIAS
#define GADGET_TYPE_OVERDRIVE
function register_gadget_activation_callbacks(type, turn_on, turn_off)
function gadget_overdrive_is_inuse(slot)
function gadget_overdrive_on_give(slot, weapon)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function register_info(type, name, version, lerp_step_count)
function set(str_field_name, n_value)
function gadget_overdrive_on_connect()
function ramp_in_out_thread_per_player(player, ramp_in, full_period, ramp_out)
function gadget_overdrive_on_flicker(slot, weapon)
#define OVERDRIVE_VISIONSET_STEPS