‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_ravage_core.gsc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\flagsys_shared;
6 #using scripts\shared\spawner_shared;
7 #using scripts\shared\util_shared;
8 
9 #using scripts\shared\abilities\_ability_player;
10 #using scripts\shared\abilities\_ability_util;
11 
12 #insert scripts\shared\shared.gsh;
13 #insert scripts\shared\version.gsh;
14 #insert scripts\shared\abilities\_ability_util.gsh;
15 
16 #using scripts\shared\system_shared;
17 
18 ‪REGISTER_SYSTEM( "gadget_ravage_core", &‪__init__, undefined )
19 
20 function ‪__init__()
21 {
27 
29 }
30 
32 {
33  // returns true when the gadget is on
34  return self ‪flagsys::get( "gadget_ravage_core_on" );
35 }
36 
38 {
39  // returns true when the gadget is flickering
40  // returns true when the gadget is flickering
41  if(isDefined(level.cybercom) && isDefined(level.cybercom.ravage_core))
42  {
43  return self [[level.cybercom.ravage_core._is_flickering]](slot);
44  }
45 
46 }
47 
48 function ‪gadget_ravage_core_on_flicker( slot, weapon )
49 {
50  // excuted when the gadget flickers
51  if(isDefined(level.cybercom) && isDefined(level.cybercom.ravage_core))
52  {
53  self [[level.cybercom.ravage_core._on_flicker]](slot, weapon);
54  }
55 }
56 
57 function ‪gadget_ravage_core_on_give( slot, weapon )
58 {
59  // executed when gadget is added to the players inventory
60  if(isDefined(level.cybercom) && isDefined(level.cybercom.ravage_core))
61  {
62  self [[level.cybercom.ravage_core._on_give]](slot, weapon);
63  }
64 }
65 
66 function ‪gadget_ravage_core_on_take( slot, weapon )
67 {
68  // executed when gadget is removed from the players inventory
69  if(isDefined(level.cybercom) && isDefined(level.cybercom.ravage_core))
70  {
71  self [[level.cybercom.ravage_core._on_take]](slot, weapon);
72  }
73 }
74 
75 //self is the player
77 {
78  // setup up stuff on player connect
79  if(isDefined(level.cybercom) && isDefined(level.cybercom.ravage_core))
80  {
81  self [[level.cybercom.ravage_core._on_connect]]();
82  }
83 }
84 
85 function ‪gadget_ravage_core_on( slot, weapon )
86 {
87  // excecutes when the gadget is turned on
88  self ‪flagsys::set( "gadget_ravage_core_on" );
89  if(isDefined(level.cybercom) && isDefined(level.cybercom.ravage_core))
90  {
91  self [[level.cybercom.ravage_core._on]](slot, weapon);
92  }
93 }
94 
95 function ‪gadget_ravage_core_off( slot, weapon )
96 {
97  // excecutes when the gadget is turned off`
98  self ‪flagsys::clear( "gadget_ravage_core_on" );
99  if(isDefined(level.cybercom) && isDefined(level.cybercom.ravage_core))
100  {
101  self [[level.cybercom.ravage_core._off]](slot, weapon);
102  }
103 }
‪register_gadget_is_flickering_callbacks
‪function register_gadget_is_flickering_callbacks(type, flickering_func)
Definition: _ability_player.gsc:299
‪gadget_ravage_core_on_take
‪function gadget_ravage_core_on_take(slot, weapon)
Definition: _gadget_ravage_core.gsc:66
‪register_gadget_possession_callbacks
‪function register_gadget_possession_callbacks(type, on_give, on_take)
Definition: _ability_player.gsc:221
‪clear
‪function clear(str_flag)
Definition: flag_shared.csc:130
‪register_gadget_is_inuse_callbacks
‪function register_gadget_is_inuse_callbacks(type, inuse_func)
Definition: _ability_player.gsc:289
‪get
‪function get(kvp_value, kvp_key="targetname")
Definition: struct.csc:13
‪gadget_ravage_core_on
‪function gadget_ravage_core_on(slot, weapon)
Definition: _gadget_ravage_core.gsc:85
‪register_gadget_flicker_callbacks
‪function register_gadget_flicker_callbacks(type, on_flicker)
Definition: _ability_player.gsc:253
‪gadget_ravage_core_on_give
‪function gadget_ravage_core_on_give(slot, weapon)
Definition: _gadget_ravage_core.gsc:57
‪register_gadget_activation_callbacks
‪function register_gadget_activation_callbacks(type, turn_on, turn_off)
Definition: _ability_player.gsc:237
‪gadget_ravage_core_is_flickering
‪function gadget_ravage_core_is_flickering(slot)
Definition: _gadget_ravage_core.gsc:37
‪gadget_ravage_core_on_connect
‪function gadget_ravage_core_on_connect()
Definition: _gadget_ravage_core.gsc:76
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪gadget_ravage_core_off
‪function gadget_ravage_core_off(slot, weapon)
Definition: _gadget_ravage_core.gsc:95
‪set
‪function set(str_field_name, n_value)
Definition: clientfield_shared.gsc:34
‪gadget_ravage_core_on_flicker
‪function gadget_ravage_core_on_flicker(slot, weapon)
Definition: _gadget_ravage_core.gsc:48
‪on_connect
‪function on_connect()
Definition: _arena.gsc:20
‪__init__
‪function __init__()
Definition: _gadget_ravage_core.gsc:20
‪gadget_ravage_core_is_inuse
‪function gadget_ravage_core_is_inuse(slot)
Definition: _gadget_ravage_core.gsc:31
‪GADGET_TYPE_RAVAGE_CORE
‪#define GADGET_TYPE_RAVAGE_CORE
Definition: _ability_util.gsh:27