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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\archetype_shared\archetype_shared;
4 #using scripts\shared\audio_shared;//DO NOT REMOVE - needed for system registration
5 #using scripts\shared\clientfield_shared;
6 #using scripts\shared\clientfaceanim_shared;
7 #using scripts\shared\flagsys_shared;
8 #using scripts\shared\footsteps_shared;//DO NOT REMOVE - needed for system registration
9 #using scripts\shared\load_shared;
10 #using scripts\shared\music_shared;
11 #using scripts\shared\player_shared;//DO NOT REMOVE - needed for system registration
12 #using scripts\shared\_oob;
13 #using scripts\shared\scene_shared;
14 #using scripts\shared\system_shared;
15 #using scripts\shared\turret_shared;
16 #using scripts\shared\postfx_shared;
17 #using scripts\shared\util_shared;
18 #using scripts\shared\vehicle_shared;
19 #using scripts\shared\weapons\_bouncingbetty;
20 #using scripts\shared\weapons\_hive_gun;
21 #using scripts\shared\weapons\spike_charge;
22 #using scripts\shared\weapons\_lightninggun;
23 #using scripts\shared\weapons\_pineapple_gun;
24 #using scripts\shared\weapons\_proximity_grenade;
25 #using scripts\shared\weapons\_riotshield;
26 #using scripts\shared\weapons\_satchel_charge;
27 #using scripts\shared\weapons\_tacticalinsertion;
28 #using scripts\shared\weapons\_trophy_system;
29 #using scripts\shared\weapons\_weaponobjects;
30 #using scripts\shared\weapons\multilockapguidance;
32 #insert scripts\shared\shared.gsh;
34 #using scripts\mp\_util;
37 #using scripts\mp\_ambient;
38 #using scripts\shared\_burnplayer;
39 #using scripts\mp\_callbacks;
40 #using scripts\mp\_ctf;
41 #using scripts\mp\_destructible;
42 #using scripts\mp\_global_fx;
43 #using scripts\mp\_multi_extracam;
44 #using scripts\mp\_perks;
45 #using scripts\mp\_radiant_live_update;
46 #using scripts\mp\_rewindobjects;
47 #using scripts\mp\_rotating_object;
48 #using scripts\mp\_vehicle;
49 #using scripts\mp\_end_game_flow;
50 #using scripts\mp\mpdialog;
56 #using scripts\shared\weapons\_sticky_grenade;
57 #using scripts\mp\_bouncingbetty;
58 #using scripts\mp\_hacker_tool;
59 #using scripts\mp\_hive_gun;
60 #using scripts\mp\_claymore;
61 #using scripts\mp\_decoy;
62 #using scripts\mp\_explosive_bolt;
63 #using scripts\mp\_flashgrenades;
64 #using scripts\mp\_gravity_spikes;
65 #using scripts\mp\_lightninggun;
66 #using scripts\mp\_proximity_grenade;
67 #using scripts\mp\_riotshield;
68 #using scripts\mp\_satchel_charge;
69 #using scripts\mp\_threat_detector;
70 #using scripts\mp\_tacticalinsertion;
71 #using scripts\mp\_trophy_system;
72 #using scripts\mp\gametypes\_weaponobjects;
75 #using scripts\mp\_helicopter_sounds;
76 #using scripts\mp\killstreaks\_counteruav;
77 #using scripts\mp\killstreaks\_dart;
78 #using scripts\mp\killstreaks\_emp;
79 #using scripts\mp\killstreaks\_helicopter;
80 #using scripts\mp\killstreaks\_helicopter_gunner;
81 #using scripts\mp\killstreaks\_flak_drone;
82 #using scripts\mp\killstreaks\_microwave_turret;
83 #using scripts\mp\killstreaks\_planemortar;
84 #using scripts\mp\killstreaks\_remotemissile;
85 #using scripts\mp\killstreaks\_raps;
86 #using scripts\mp\killstreaks\_turret;
87 #using scripts\mp\killstreaks\_killstreak_detect;
88 #insert scripts\shared\version.gsh;
91 #using scripts\shared\abilities\_ability_player;
99 level notify(state,clientNum);
107 Assert( isdefined( level.first_frame ),
"There should be no waits before load::main." );
118 level.createFX_disable_fx = (GetDvarInt(
"disable_fx") == 1);
function register_clientfields()
#define CF_CALLBACK_ZERO_ON_NEW_ENT
function callback_emp(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
function levelNotifyHandler(clientNum, state, oldState)
function wait_till(str_flag)
function set(str_field_name, n_value)
function registerSystem(sSysName, cbFunc)
function callback_stunned(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
function callback_proximity(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)