‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_mrpukey.gsc
Go to the documentation of this file.
1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\flagsys_shared;
6 #using scripts\shared\spawner_shared;
7 #using scripts\shared\util_shared;
8 
9 #using scripts\shared\abilities\_ability_player;
10 #using scripts\shared\abilities\_ability_util;
11 
12 #insert scripts\shared\shared.gsh;
13 #insert scripts\shared\version.gsh;
14 #insert scripts\shared\abilities\_ability_util.gsh;
15 
16 #using scripts\shared\system_shared;
17 
18 ‪REGISTER_SYSTEM( "gadget_mrpukey", &‪__init__, undefined )
19 
20 function ‪__init__()
21 {
28 }
29 
31 {
32  // returns true when the gadget is on
33  return self ‪flagsys::get( "gadget_mrpukey_on" );
34 }
35 
37 {
38  // returns true when the gadget is flickering
39  if(isDefined(level.cybercom) && isDefined(level.cybercom.mrpukey))
40  {
41  return self [[level.cybercom.mrpukey._is_flickering]](slot);
42  }
43 }
44 
45 function ‪gadget_mrpukey_on_flicker( slot, weapon )
46 {
47  // excuted when the gadget flickers
48  if(isDefined(level.cybercom) && isDefined(level.cybercom.mrpukey))
49  {
50  self [[level.cybercom.mrpukey._on_flicker]](slot, weapon);
51  }
52 }
53 
54 function ‪gadget_mrpukey_on_give( slot, weapon )
55 {
56  // executed when gadget is added to the players inventory
57  if(isDefined(level.cybercom) && isDefined(level.cybercom.mrpukey))
58  {
59  self [[level.cybercom.mrpukey._on_give]](slot, weapon);
60  }
61 }
62 
63 function ‪gadget_mrpukey_on_take( slot, weapon )
64 {
65  // executed when gadget is removed from the players inventory
66  if(isDefined(level.cybercom) && isDefined(level.cybercom.mrpukey))
67  {
68  self [[level.cybercom.mrpukey._on_take]](slot, weapon);
69  }
70 }
71 
72 //self is the player
74 {
75  // setup up stuff on player connect
76  if(isDefined(level.cybercom) && isDefined(level.cybercom.mrpukey))
77  {
78  self [[level.cybercom.mrpukey._on_connect]]();
79  }
80 }
81 
82 function ‪gadget_mrpukey_on( slot, weapon )
83 {
84  // excecutes when the gadget is turned on
85  self ‪flagsys::set( "gadget_mrpukey_on" );
86  if(isDefined(level.cybercom) && isDefined(level.cybercom.mrpukey))
87  {
88  self [[level.cybercom.mrpukey._on]](slot, weapon);
89  }
90 }
91 
92 function ‪gadget_mrpukey_off( slot, weapon )
93 {
94  // excecutes when the gadget is turned off`
95  self ‪flagsys::clear( "gadget_mrpukey_on" );
96  if(isDefined(level.cybercom) && isDefined(level.cybercom.mrpukey))
97  {
98  self [[level.cybercom.mrpukey._off]](slot, weapon);
99  }
100 }
101 
102 function ‪gadget_mrpukey_is_primed( slot, weapon )
103 {
104  // excecutes when the gadget is turned off`
105  if(isDefined(level.cybercom) && isDefined(level.cybercom.mrpukey))
106  {
107  self [[level.cybercom.mrpukey._is_primed]](slot, weapon);
108  }
109 }
‪gadget_mrpukey_is_flickering
‪function gadget_mrpukey_is_flickering(slot)
Definition: _gadget_mrpukey.gsc:36
‪__init__
‪function __init__()
Definition: _gadget_mrpukey.gsc:20
‪register_gadget_is_flickering_callbacks
‪function register_gadget_is_flickering_callbacks(type, flickering_func)
Definition: _ability_player.gsc:299
‪register_gadget_possession_callbacks
‪function register_gadget_possession_callbacks(type, on_give, on_take)
Definition: _ability_player.gsc:221
‪gadge_mrpukey_on_connect
‪function gadge_mrpukey_on_connect()
Definition: _gadget_mrpukey.gsc:73
‪gadget_mrpukey_on
‪function gadget_mrpukey_on(slot, weapon)
Definition: _gadget_mrpukey.gsc:82
‪gadget_mrpukey_on_flicker
‪function gadget_mrpukey_on_flicker(slot, weapon)
Definition: _gadget_mrpukey.gsc:45
‪clear
‪function clear(str_flag)
Definition: flag_shared.csc:130
‪register_gadget_is_inuse_callbacks
‪function register_gadget_is_inuse_callbacks(type, inuse_func)
Definition: _ability_player.gsc:289
‪gadget_mrpukey_is_primed
‪function gadget_mrpukey_is_primed(slot, weapon)
Definition: _gadget_mrpukey.gsc:102
‪gadget_mrpukey_off
‪function gadget_mrpukey_off(slot, weapon)
Definition: _gadget_mrpukey.gsc:92
‪get
‪function get(kvp_value, kvp_key="targetname")
Definition: struct.csc:13
‪register_gadget_flicker_callbacks
‪function register_gadget_flicker_callbacks(type, on_flicker)
Definition: _ability_player.gsc:253
‪register_gadget_activation_callbacks
‪function register_gadget_activation_callbacks(type, turn_on, turn_off)
Definition: _ability_player.gsc:237
‪gadget_mrpukey_on_take
‪function gadget_mrpukey_on_take(slot, weapon)
Definition: _gadget_mrpukey.gsc:63
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪gadget_mrpukey_on_give
‪function gadget_mrpukey_on_give(slot, weapon)
Definition: _gadget_mrpukey.gsc:54
‪GADGET_TYPE_MRPUKEY
‪#define GADGET_TYPE_MRPUKEY
Definition: _ability_util.gsh:43
‪set
‪function set(str_field_name, n_value)
Definition: clientfield_shared.gsc:34
‪register_gadget_primed_callbacks
‪function register_gadget_primed_callbacks(type, primed_func)
Definition: _ability_player.gsc:277
‪gadget_mrpukey_is_inuse
‪function gadget_mrpukey_is_inuse(slot)
Definition: _gadget_mrpukey.gsc:30