‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_misdirection.gsc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\flagsys_shared;
6 #using scripts\shared\spawner_shared;
7 #using scripts\shared\util_shared;
8 
9 #using scripts\shared\abilities\_ability_player;
10 #using scripts\shared\abilities\_ability_util;
11 
12 #insert scripts\shared\shared.gsh;
13 #insert scripts\shared\version.gsh;
14 #insert scripts\shared\abilities\_ability_util.gsh;
15 
16 #using scripts\shared\system_shared;
17 
18 ‪REGISTER_SYSTEM( "gadget_misdirection", &‪__init__, undefined )
19 
20 function ‪__init__()
21 {
28 
29 
31 }
32 
34 {
35  // returns true when the gadget is on
36  return self ‪flagsys::get( "gadget_misdirection_on" );
37 }
38 
40 {
41  // returns true when the gadget is flickering
42  if(isDefined(level.cybercom) && isDefined(level.cybercom.misdirection))
43  {
44  return self [[level.cybercom.misdirection._is_flickering]](slot);
45  }
46  return false;
47 }
48 
49 function ‪gadget_misdirection_on_flicker( slot, weapon )
50 {
51  // excuted when the gadget flickers
52  if(isDefined(level.cybercom) && isDefined(level.cybercom.misdirection))
53  {
54  self [[level.cybercom.misdirection._on_flicker]](slot, weapon);
55  }
56 }
57 
58 function ‪gadget_misdirection_on_give( slot, weapon )
59 {
60  // executed when gadget is added to the players inventory
61  if(isDefined(level.cybercom) && isDefined(level.cybercom.misdirection))
62  {
63  self [[level.cybercom.misdirection._on_give]](slot, weapon);
64  }
65 }
66 
67 function ‪gadget_misdirection_on_take( slot, weapon )
68 {
69  // executed when gadget is removed from the players inventory
70  if(isDefined(level.cybercom) && isDefined(level.cybercom.misdirection))
71  {
72  self [[level.cybercom.misdirection._on_take]](slot, weapon);
73  }
74 }
75 
76 //self is the player
78 {
79  // setup up stuff on player connect
80  if(isDefined(level.cybercom) && isDefined(level.cybercom.misdirection))
81  {
82  self [[level.cybercom.misdirection._on_connect]]();
83  }
84 }
85 
86 function ‪gadget_misdirection_on( slot, weapon )
87 {
88  // excecutes when the gadget is turned on
89  self ‪flagsys::set( "gadget_misdirection_on" );
90  if(isDefined(level.cybercom) && isDefined(level.cybercom.misdirection))
91  {
92  self [[level.cybercom.misdirection._on]](slot, weapon);
93  }
94 }
95 
96 function ‪gadget_misdirection_off( slot, weapon )
97 {
98  // excecutes when the gadget is turned off`
99  self ‪flagsys::clear( "gadget_misdirection_on" );
100  if(isDefined(level.cybercom) && isDefined(level.cybercom.misdirection))
101  {
102  self [[level.cybercom.misdirection._off]](slot, weapon);
103  }
104 }
105 
106 function ‪gadget_misdirection_is_primed( slot, weapon )
107 {
108  // excecutes when the gadget is turned off`
109  if(isDefined(level.cybercom) && isDefined(level.cybercom.misdirection))
110  {
111  self [[level.cybercom.misdirection._is_primed]](slot, weapon);
112  }
113 }
‪register_gadget_is_flickering_callbacks
‪function register_gadget_is_flickering_callbacks(type, flickering_func)
Definition: _ability_player.gsc:299
‪register_gadget_possession_callbacks
‪function register_gadget_possession_callbacks(type, on_give, on_take)
Definition: _ability_player.gsc:221
‪clear
‪function clear(str_flag)
Definition: flag_shared.csc:130
‪gadget_misdirection_on
‪function gadget_misdirection_on(slot, weapon)
Definition: _gadget_misdirection.gsc:86
‪register_gadget_is_inuse_callbacks
‪function register_gadget_is_inuse_callbacks(type, inuse_func)
Definition: _ability_player.gsc:289
‪gadget_misdirection_on_flicker
‪function gadget_misdirection_on_flicker(slot, weapon)
Definition: _gadget_misdirection.gsc:49
‪gadget_misdirection_on_give
‪function gadget_misdirection_on_give(slot, weapon)
Definition: _gadget_misdirection.gsc:58
‪gadget_misdirection_on_take
‪function gadget_misdirection_on_take(slot, weapon)
Definition: _gadget_misdirection.gsc:67
‪get
‪function get(kvp_value, kvp_key="targetname")
Definition: struct.csc:13
‪register_gadget_flicker_callbacks
‪function register_gadget_flicker_callbacks(type, on_flicker)
Definition: _ability_player.gsc:253
‪gadget_misdirection_is_primed
‪function gadget_misdirection_is_primed(slot, weapon)
Definition: _gadget_misdirection.gsc:106
‪gadget_misdirection_is_inuse
‪function gadget_misdirection_is_inuse(slot)
Definition: _gadget_misdirection.gsc:33
‪register_gadget_activation_callbacks
‪function register_gadget_activation_callbacks(type, turn_on, turn_off)
Definition: _ability_player.gsc:237
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪gadget_misdirection_off
‪function gadget_misdirection_off(slot, weapon)
Definition: _gadget_misdirection.gsc:96
‪set
‪function set(str_field_name, n_value)
Definition: clientfield_shared.gsc:34
‪gadget_misdirection_on_connect
‪function gadget_misdirection_on_connect()
Definition: _gadget_misdirection.gsc:77
‪register_gadget_primed_callbacks
‪function register_gadget_primed_callbacks(type, primed_func)
Definition: _ability_player.gsc:277
‪on_connect
‪function on_connect()
Definition: _arena.gsc:20
‪__init__
‪function __init__()
Definition: _gadget_misdirection.gsc:20
‪GADGET_TYPE_MISDIRECTION
‪#define GADGET_TYPE_MISDIRECTION
Definition: _ability_util.gsh:42
‪gadget_misdirection_is_flickering
‪function gadget_misdirection_is_flickering(slot)
Definition: _gadget_misdirection.gsc:39