‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_immolation.gsc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\flagsys_shared;
6 #using scripts\shared\spawner_shared;
7 #using scripts\shared\util_shared;
8 
9 #using scripts\shared\abilities\_ability_player;
10 #using scripts\shared\abilities\_ability_util;
11 
12 #insert scripts\shared\shared.gsh;
13 #insert scripts\shared\version.gsh;
14 #insert scripts\shared\abilities\_ability_util.gsh;
15 
16 #using scripts\shared\system_shared;
17 
18 ‪REGISTER_SYSTEM( "gadget_immolation", &‪__init__, undefined )
19 
20 function ‪__init__()
21 {
28 
30 }
31 
33 {
34  // returns true when the gadget is on
35  return self ‪flagsys::get( "gadget_immolation_on" );
36 }
37 
39 {
40  // returns true when the gadget is flickering
41  if(isDefined(level.cybercom) && isDefined(level.cybercom.immolation))
42  {
43  return self [[level.cybercom.immolation._is_flickering]](slot);
44  }
45  return false;
46 
47 }
48 
49 function ‪gadget_immolation_on_flicker( slot, weapon )
50 {
51  // excuted when the gadget flickers
52  // excuted when the gadget flickers
53  if(isDefined(level.cybercom) && isDefined(level.cybercom.immolation))
54  {
55  self [[level.cybercom.immolation._on_flicker]](slot, weapon);
56  }
57 }
58 
59 function ‪gadget_immolation_on_give( slot, weapon )
60 {
61  // executed when gadget is added to the players inventory
62  if(isDefined(level.cybercom) && isDefined(level.cybercom.immolation))
63  {
64  self [[level.cybercom.immolation._on_give]](slot, weapon);
65  }
66 }
67 
68 function ‪gadget_immolation_on_take( slot, weapon )
69 {
70  // executed when gadget is removed from the players inventory
71  if(isDefined(level.cybercom) && isDefined(level.cybercom.immolation))
72  {
73  self [[level.cybercom.immolation._on_take]](slot, weapon);
74  }
75 }
76 
77 //self is the player
79 {
80  // setup up stuff on player connect
81  if(isDefined(level.cybercom) && isDefined(level.cybercom.immolation))
82  {
83  self [[level.cybercom.immolation._on_connect]]();
84  }
85 }
86 
87 function ‪gadget_immolation_on( slot, weapon )
88 {
89  // excecutes when the gadget is turned on
90  self ‪flagsys::set( "gadget_immolation_on" );
91  if(isDefined(level.cybercom) && isDefined(level.cybercom.immolation))
92  {
93  self [[level.cybercom.immolation._on]](slot, weapon);
94  }
95 }
96 
97 function ‪gadget_immolation_off( slot, weapon )
98 {
99  // excecutes when the gadget is turned off`
100  self ‪flagsys::clear( "gadget_immolation_on" );
101  if(isDefined(level.cybercom) && isDefined(level.cybercom.immolation))
102  {
103  self [[level.cybercom.immolation._off]](slot, weapon);
104  }
105 }
106 
107 
108 function ‪gadget_immolation_is_primed( slot, weapon )
109 {
110  // excecutes when the gadget is turned off`
111  if(isDefined(level.cybercom) && isDefined(level.cybercom.immolation))
112  {
113  self [[level.cybercom.immolation._is_primed]](slot, weapon);
114  }
115 }
‪register_gadget_is_flickering_callbacks
‪function register_gadget_is_flickering_callbacks(type, flickering_func)
Definition: _ability_player.gsc:299
‪gadget_immolation_off
‪function gadget_immolation_off(slot, weapon)
Definition: _gadget_immolation.gsc:97
‪gadget_immolation_is_primed
‪function gadget_immolation_is_primed(slot, weapon)
Definition: _gadget_immolation.gsc:108
‪register_gadget_possession_callbacks
‪function register_gadget_possession_callbacks(type, on_give, on_take)
Definition: _ability_player.gsc:221
‪gadget_immolation_is_flickering
‪function gadget_immolation_is_flickering(slot)
Definition: _gadget_immolation.gsc:38
‪clear
‪function clear(str_flag)
Definition: flag_shared.csc:130
‪register_gadget_is_inuse_callbacks
‪function register_gadget_is_inuse_callbacks(type, inuse_func)
Definition: _ability_player.gsc:289
‪get
‪function get(kvp_value, kvp_key="targetname")
Definition: struct.csc:13
‪register_gadget_flicker_callbacks
‪function register_gadget_flicker_callbacks(type, on_flicker)
Definition: _ability_player.gsc:253
‪gadget_immolation_on_flicker
‪function gadget_immolation_on_flicker(slot, weapon)
Definition: _gadget_immolation.gsc:49
‪__init__
‪function __init__()
Definition: _gadget_immolation.gsc:20
‪register_gadget_activation_callbacks
‪function register_gadget_activation_callbacks(type, turn_on, turn_off)
Definition: _ability_player.gsc:237
‪gadget_immolation_on_give
‪function gadget_immolation_on_give(slot, weapon)
Definition: _gadget_immolation.gsc:59
‪gadget_immolation_on_take
‪function gadget_immolation_on_take(slot, weapon)
Definition: _gadget_immolation.gsc:68
‪gadget_immolation_on_connect
‪function gadget_immolation_on_connect()
Definition: _gadget_immolation.gsc:78
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪gadget_immolation_is_inuse
‪function gadget_immolation_is_inuse(slot)
Definition: _gadget_immolation.gsc:32
‪set
‪function set(str_field_name, n_value)
Definition: clientfield_shared.gsc:34
‪register_gadget_primed_callbacks
‪function register_gadget_primed_callbacks(type, primed_func)
Definition: _ability_player.gsc:277
‪on_connect
‪function on_connect()
Definition: _arena.gsc:20
‪GADGET_TYPE_IMMOLATION
‪#define GADGET_TYPE_IMMOLATION
Definition: _ability_util.gsh:39
‪gadget_immolation_on
‪function gadget_immolation_on(slot, weapon)
Definition: _gadget_immolation.gsc:87