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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\util_shared;
6 #using scripts\shared\system_shared;
8 #insert scripts\shared\shared.gsh;
10 #using scripts\mp\_util;
12 #namespace shellshock;
35 if(
self.health <= 0 )
40 if ( cause ==
"MOD_EXPLOSIVE" ||
41 cause ==
"MOD_GRENADE" ||
42 cause ==
"MOD_GRENADE_SPLASH" ||
43 cause ==
"MOD_PROJECTILE" ||
44 cause ==
"MOD_PROJECTILE_SPLASH" )
48 if ( weapon.explosionradius == 0 )
66 self shellshock(
"frag_grenade_mp", 0.5);
74 self waittill(
"death" );
76 self notify (
"end_explode" );
81 self endon(
"disconnect" );
84 self notify(
"end_on_timer" );
89 PlayRumbleOnPosition(
"grenade_rumble", position );
90 Earthquake( 0.5, 0.5,
self.origin, 512 );
98 self notify (
"snd_melee_end");
function timer(n_time, str_endon, x, y, height)
function set_to_player(str_field_name, n_value)
function reset_meleeSnd()
function on_start_gametype(func, obj)
function end_on_timer(timer)
function on_damage(cause, damage, weapon)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function mayApplyScreenEffect()
function isFlashbanged()
function rcbomb_earthquake(position)