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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | damage (trap) |
function | play_electrical_sound (trap) |
function | player_damage () |
function | trap_activate_electric () |
function | trap_audio (trap) |
function __init__ | ( | ) |
Definition at line 26 of file _zm_trap_electric.gsc.
References damage(), duration_lerp_thread_per_player(), get_array(), player_damage(), register(), register_info(), register_trap_basic_info(), register_trap_damage(), trap_activate_electric(), trap_audio(), and VERSION_SHIP.
function damage | ( | trap | ) |
Definition at line 116 of file _zm_trap_electric.gsc.
References electroctute_death_fx(), flame_death_fx(), increment_challenge_stat(), and zombie_flame_watch().
Referenced by __init__(), _DampenExplosiveDamage(), _tryGibbingHead(), _tryGibbingLegs(), actor_damage_override(), actor_damage_override_wrapper(), add_player_threat_damage(), apothiconOnDeath(), apply_burn(), armor_player_damage(), cSecurityMover::breakable_wall_damage_watcher(), breakAfter(), burning_thread(), cac_modified_damage(), cac_modified_vehicle_damage(), callback_weapon_damage(), chainPlayer(), check_actor_damage_callbacks(), CodeCallback_DestructibleEvent(), damage_notify_wrapper(), damageInFireArea(), damageInPoisonArea(), damagePlayerInRadius(), decay_player_damages(), DestroyEntities(), do_damage(), dog_health_regen(), dog_thundergun_knockdown(), DoMaxDamage(), emp_watcher(), exploder_damage(), ExplosionDamage(), firefly_damage_target(), firefly_mover_damage(), get_old_damage(), get_weapon_damage(), handleDamage(), heli_active_camo_damage_update(), heli_damage_monitor(), heli_health(), heliGuardSupport_watchOwnerDamage(), humanGibKilledOverride(), init_player_threat(), killstreakDamageModifier(), mannequinDamage(), margwaDamage(), mechz_track_faceplate_damage(), mechz_track_lknee_armor_damage(), mechz_track_lshoulder_armor_damage(), mechz_track_powercap_cover_damage(), mechz_track_powercap_damage(), mechz_track_rknee_armor_damage(), mechz_track_rshoulder_armor_damage(), mechzDamageCallback(), mechzWeaponDamageModifier(), MicrowaveEntity(), minigun_damage_adjust(), monitor_dog_special_grenades(), MonitorDamage(), on_damage(), on_damage_lightninggun(), OnDamagePerWeapon(), onWeaponDamage(), pass_on_damage(), player_set_shield_health(), player_take_piece(), proximityGrenadeChain(), proximityGrenadeDamagePlayer(), QRDrone_damageWatcher(), quadrotor_damage(), raps_thundergun_knockdown(), rapsDamage(), razDamageCallback(), razTrackChestArmorDamage(), razTrackGunDamage(), razTrackHelmetDamage(), razTrackLeftShoulderArmorDamage(), razTrackLeftThighArmorDamage(), razTrackRightThighArmorDamage(), remote_damage_think(), riotshield_fling_zombie(), riotshieldKilledOverride(), robotDamageOverride(), robotDeathOverride(), robotDestructDeathOverride(), robotDestructRandomPieces(), robotGibDamageOverride(), robotGibDeathOverride(), sentinel_ArmDamage(), sentinel_CameraDamage(), sentinel_CoreDamage(), sentinel_DamagePlayer(), sentinel_FaceDamage(), sentinel_FireLogic(), shock_onexplosion(), shock_onpain(), should_update_damage_fx_level(), spawnTacticalInsertion(), tank_damage_think(), tesla_pvp_thread(), thrasherDamageCallback(), thrasherSporeDamageCallback(), update_damage_fx_level(), update_damage_states(), UpdatePlayerDamage(), vehicle_damage_filter_damage_watcher(), vehicle_damage_t(), wait_damage_loop(), waspDamage(), watch_for_flash_and_stun(), watch_player_melee(), watch_target_trigger_thread(), watchAcousticSensorDamage(), WatchBurnDamage(), watchdamage(), watchDamage(), watchDeployedRiotshieldDamage(), watchHackerToolFired(), watchObjectDamage(), watchScramblerDamage(), watchSensorGrenadeDamage(), watchThreatDetectorDamage(), watchTrophySystemDamage(), weaponObjectDamage(), zombie_knockdown(), and ZombieGibKilledAnhilateOverride().
function play_electrical_sound | ( | trap | ) |
Definition at line 98 of file _zm_trap_electric.gsc.
Referenced by trap_audio().
function player_damage | ( | ) |
Definition at line 108 of file _zm_trap_electric.gsc.
References IS_TRUE, and player_elec_damage().
Referenced by __init__(), sentinel_DamageBeamTouchingEntity(), sentinel_FireBeamBurst(), and sentinel_FireBeamSuccession().
function trap_activate_electric | ( | ) |
Definition at line 45 of file _zm_trap_electric.gsc.
References get_array(), set(), trap_audio(), trap_damage(), wait_network_frame(), and waittill_notify_or_timeout().
Referenced by __init__().
function trap_audio | ( | trap | ) |
Definition at line 79 of file _zm_trap_electric.gsc.
References play_electrical_sound(), spawn(), and waittill_any_timeout().
Referenced by __init__(), and trap_activate_electric().