‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_shellshock.gsc File Reference

Go to the source code of this file.

Functions

function __init__ ()
 
function end_on_death ()
 
function end_on_timer (timer)
 
function init ()
 
function on_damage (cause, damage, weapon)
 
function rcbomb_earthquake (position)
 
function reset_meleeSnd ()
 

Function Documentation

◆ __init__()

function __init__ ( )

Definition at line 16 of file _shellshock.gsc.

References init(), on_damage(), and on_start_gametype().

◆ end_on_death()

function end_on_death ( )

Definition at line 72 of file _shellshock.gsc.

◆ end_on_timer()

function end_on_timer ( timer  )

Definition at line 79 of file _shellshock.gsc.

References timer().

◆ init()

function init ( )

Definition at line 23 of file _shellshock.gsc.

Referenced by __init__().

◆ on_damage()

function on_damage ( cause  ,
damage  ,
weapon   
)

Definition at line 27 of file _shellshock.gsc.

References damage(), isFlashbanged(), mayApplyScreenEffect(), and set_to_player().

Referenced by __init__(), and damageShellshockAndRumble().

◆ rcbomb_earthquake()

function rcbomb_earthquake ( position  )

Definition at line 87 of file _shellshock.gsc.

Referenced by QRDrone_blowup().

◆ reset_meleeSnd()

function reset_meleeSnd ( )

Definition at line 92 of file _shellshock.gsc.

References set_to_player().