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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | __init__ () |
| function | end_on_death () |
| function | end_on_timer (timer) |
| function | init () |
| function | on_damage (cause, damage, weapon) |
| function | rcbomb_earthquake (position) |
| function | reset_meleeSnd () |
| function __init__ | ( | ) |
Definition at line 16 of file _shellshock.gsc.
References init(), on_damage(), and on_start_gametype().
| function end_on_death | ( | ) |
Definition at line 72 of file _shellshock.gsc.
| function end_on_timer | ( | timer | ) |
Definition at line 79 of file _shellshock.gsc.
References timer().
| function init | ( | ) |
Definition at line 23 of file _shellshock.gsc.
Referenced by __init__().
| function on_damage | ( | cause | , |
| damage | , | ||
| weapon | |||
| ) |
Definition at line 27 of file _shellshock.gsc.
References damage(), isFlashbanged(), mayApplyScreenEffect(), and set_to_player().
Referenced by __init__(), and damageShellshockAndRumble().
| function rcbomb_earthquake | ( | position | ) |
Definition at line 87 of file _shellshock.gsc.
Referenced by QRDrone_blowup().
| function reset_meleeSnd | ( | ) |
Definition at line 92 of file _shellshock.gsc.
References set_to_player().