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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | damage (trap) |
function | play_fire_sound (trap) |
function | player_damage () |
function | trap_activate_fire () |
function | trap_audio (trap) |
function __init__ | ( | ) |
Definition at line 28 of file _zm_trap_fire.gsc.
References damage(), get_array(), player_damage(), register(), register_trap_basic_info(), register_trap_damage(), trap_activate_fire(), trap_audio(), and VERSION_DLC5.
function damage | ( | trap | ) |
Definition at line 137 of file _zm_trap_fire.gsc.
References flame_death_fx(), and zombie_flame_watch().
Referenced by __init__().
function play_fire_sound | ( | trap | ) |
Definition at line 93 of file _zm_trap_fire.gsc.
Referenced by trap_audio().
function player_damage | ( | ) |
Definition at line 103 of file _zm_trap_fire.gsc.
References activate(), IS_TRUE, PERK_JUGGERNOG, player_is_in_laststand(), and ZM_TRAP_BURN_MAX.
Referenced by __init__().
function trap_activate_fire | ( | ) |
Definition at line 40 of file _zm_trap_fire.gsc.
References get_array(), set(), trap_audio(), trap_damage(), wait_network_frame(), and waittill_notify_or_timeout().
Referenced by __init__().
function trap_audio | ( | trap | ) |
Definition at line 73 of file _zm_trap_fire.gsc.
References play_fire_sound(), Spawn(), and waittill_any_timeout().
Referenced by __init__(), and trap_activate_fire().