‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_trap_fire.gsc File Reference

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Functions

function __init__ ()
 
function damage (trap)
 
function play_fire_sound (trap)
 
function player_damage ()
 
function trap_activate_fire ()
 
function trap_audio (trap)
 

Function Documentation

◆ __init__()

◆ damage()

function damage ( trap  )

Definition at line 137 of file _zm_trap_fire.gsc.

References flame_death_fx(), and zombie_flame_watch().

Referenced by __init__().

◆ play_fire_sound()

function play_fire_sound ( trap  )

Definition at line 93 of file _zm_trap_fire.gsc.

Referenced by trap_audio().

◆ player_damage()

function player_damage ( )

Definition at line 103 of file _zm_trap_fire.gsc.

References activate(), IS_TRUE, PERK_JUGGERNOG, player_is_in_laststand(), and ZM_TRAP_BURN_MAX.

Referenced by __init__().

◆ trap_activate_fire()

function trap_activate_fire ( )

◆ trap_audio()

function trap_audio ( trap  )

Definition at line 73 of file _zm_trap_fire.gsc.

References play_fire_sound(), Spawn(), and waittill_any_timeout().

Referenced by __init__(), and trap_activate_fire().