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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
2 #using scripts\shared\callbacks_shared;
3 #using scripts\shared\clientfield_shared;
4 #using scripts\shared\flagsys_shared;
5 #using scripts\shared\visionset_mgr_shared;
6 #using scripts\shared\abilities\_ability_gadgets;
7 #using scripts\shared\abilities\_ability_player;
8 #using scripts\shared\abilities\_ability_util;
10 #insert scripts\shared\shared.gsh;
11 #insert scripts\shared\version.gsh;
12 #insert scripts\shared\abilities\_ability_util.gsh;
14 #using scripts\shared\system_shared;
47 self notify(
"infrared_off" );
59 self notify(
"infrared_removed" );
78 self notify(
"infrared_off" );
function register_gadget_possession_callbacks(type, on_give, on_take)
function infrared_on_take(slot, weapon)
function set_to_player(str_field_name, n_value)
function clear(str_flag)
function register_gadget_is_inuse_callbacks(type, inuse_func)
function on_disconnect()
function get(kvp_value, kvp_key="targetname")
function infrared_on_disconnect()
function infrared_gadget_on(slot, weapon)
function on_spawned(func, obj)
function infrared_gadget_off(slot, weapon)
function register_gadget_activation_callbacks(type, turn_on, turn_off)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function infrared_is_inuse(slot)
#define GADGET_TYPE_INFRARED
function set(str_field_name, n_value)
function infrared_on_give(slot, weapon)
function infrared_on_spawn()
function infrared_on_connect()