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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #insert scripts\shared\archetype_shared\archetype_shared.gsh;
2 #insert scripts\shared\shared.gsh;
3 #insert scripts\shared\version.gsh;
4 #insert scripts\shared\ai\utility.gsh;
5 #insert scripts\shared\ai\systems\gib.gsh;
7 #using scripts\shared\ai_shared;
8 #using scripts\shared\clientfield_shared;
9 #using scripts\shared\math_shared;
10 #using scripts\shared\ai\archetype_utility;
11 #using scripts\shared\ai\systems\ai_interface;
12 #using scripts\shared\ai\systems\debug;
13 #using scripts\shared\ai\systems\gib;
14 #using scripts\shared\ai\systems\shared;
15 #using scripts\shared\ai\archetype_utility;
16 #using scripts\shared\callbacks_shared;
51 switch(
self.archetype)
87 if (isDefined(
self.damageMod))
89 if(
self.damageMod ==
"MOD_BURNED")
92 if(isDefined(
self.damageWeapon) && isDefined(
self.damageWeapon.specialpain) &&
self.damageWeapon.specialpain ==
false)
function OnVehicleKilledCallback(params)
function OnActorKilled()
function OnActorDamageCallback(params)
function on_actor_damage(func, obj)
function OnVehicleDamageCallback(params)
function on_vehicle_killed(func, obj)
function OnActorDamage(params)
function on_vehicle_damage(func, obj)
function autoexec main()
function on_actor_killed(func, obj)
function OnActorKilledCallback(params)
function OnHumanKilled()
function set(str_field_name, n_value)
function OnRobotKilled()
function OnVehicleKilled(params)
function OnVehicleDamage(params)