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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | N_DECORATION_COUNT 12 |
Functions | |
function | abort_level () |
function | add_callback (event, func, obj) |
function | add_weapon_damage (weapontype, callback) |
function | add_weapon_watcher (callback) |
function | callback (event, params) |
function | callback_void () |
function | callback_weapon_damage (eAttacker, eInflictor, weapon, meansOfDeath, damage) |
function | callback_weapon_watcher () |
function | CodeCallback_ActorCloned (original) |
function | CodeCallback_ActorDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, timeOffset, boneIndex, modelIndex, surfaceType, surfaceNormal) |
function | CodeCallback_ActorKilled (eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, timeOffset) |
function | CodeCallback_ActorSpawned (spawner) |
function | CodeCallback_BotEnteredUserEdge (startNode, endNode) |
function | CodeCallback_CallServerScript (pSelf, label, param) |
function | CodeCallback_CallServerScriptOnLevel (label, param) |
function | CodeCallback_Decoration (name) |
function | CodeCallback_FaceEventNotify (notify_msg, ent) |
function | CodeCallback_FadeBlackscreen (duration, blendTime) |
function | CodeCallback_FinalizeInitialization () |
function | CodeCallback_GlassSmash (pos, dir) |
function | CodeCallback_HostMigration () |
function | CodeCallback_HostMigrationSave () |
function | CodeCallback_LaunchSideMission (str_mapname, str_gametype, int_list_index, int_lighting) |
function | CodeCallback_MenuResponse (action, arg) |
function | CodeCallback_Migration_SetupGameType () |
function | CodeCallback_PlayCustomTraversal (entity, beginParent, endParent, origin, angles, animHandle, animMode, playbackSpeed, goalTime, lerpTime) |
function | CodeCallback_PlayerConnect () |
function | CodeCallback_PlayerDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, timeOffset, boneIndex, vSurfaceNormal) |
function | CodeCallback_PlayerDisconnect () |
function | CodeCallback_PlayerKilled (eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, timeOffset, deathAnimDuration) |
function | CodeCallback_PlayerLastStand (eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, timeOffset, delayOverride) |
function | CodeCallback_PlayerMelee (eAttacker, iDamage, weapon, vOrigin, vDir, boneIndex, shieldHit, fromBehind) |
function | CodeCallback_PlayerMigrated () |
function | CodeCallback_PreHostMigrationSave () |
function | CodeCallback_PreInitialization () |
function | CodeCallback_SetActiveCybercomAbility (new_ability) |
function | CodeCallback_StartGameType () |
function | CodeCallback_VehicleDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, timeOffset, damageFromUnderneath, modelIndex, partName, vSurfaceNormal) |
function | codecallback_vehiclekilled (eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime) |
function | CodeCallback_VehicleRadiusDamage (eInflictor, eAttacker, iDamage, fInnerDamage, fOuterDamage, iDFlags, sMeansOfDeath, weapon, vPoint, fRadius, fConeAngleCos, vConeDir, timeOffset) |
function | CodeCallback_VehicleSpawned (spawner) |
function | finishCustomTraversalListener () |
function | killedCustomTraversalListener () |
function | menu_response_queue_pump () |
function | on_actor_damage (func, obj) |
function | on_actor_killed (func, obj) |
function | on_ai_damage (func, obj) |
function | on_ai_killed (func, obj) |
function | on_ai_spawned (func, obj) |
function | on_challenge_complete (func, obj) |
function | on_connect (func, obj) |
function | on_connecting (func, obj) |
function | on_disconnect (func, obj) |
function | on_finalize_initialization (func, obj) |
function | on_joined_spectate (func, obj) |
function | on_joined_team (func, obj) |
function | on_laststand (func, obj) |
function | on_loadout (func, obj) |
function | on_player_damage (func, obj) |
function | on_player_killed (func, obj) |
function | on_spawned (func, obj) |
function | on_start_gametype (func, obj) |
function | on_vehicle_damage (func, obj) |
function | on_vehicle_killed (func, obj) |
function | on_vehicle_spawned (func, obj) |
function | remove_callback (event, func, obj) |
function | remove_callback_on_death (event, func) |
function | remove_on_actor_damage (func, obj) |
function | remove_on_actor_killed (func, obj) |
function | remove_on_ai_damage (func, obj) |
function | remove_on_ai_killed (func, obj) |
function | remove_on_ai_spawned (func, obj) |
function | remove_on_connect (func, obj) |
function | remove_on_connecting (func, obj) |
function | remove_on_disconnect (func, obj) |
function | remove_on_loadout (func, obj) |
function | remove_on_player_damage (func, obj) |
function | remove_on_player_killed (func, obj) |
function | remove_on_spawned (func, obj) |
function | remove_on_vehicle_damage (func, obj) |
function | remove_on_vehicle_killed (func, obj) |
function | remove_on_vehicle_spawned (func, obj) |
#define N_DECORATION_COUNT 12 |
Definition at line 1062 of file callbacks_shared.gsc.
function abort_level | ( | ) |
Definition at line 1018 of file callbacks_shared.gsc.
References callback_void().
Referenced by addSpawnPointsInternal(), domFlags(), flagSetup(), onSpawnPlayer(), onStartGameType(), placeSpawnPoints(), setCategoryTypeWeight(), and SetupZones().
function add_callback | ( | event | , |
func | , | ||
obj | |||
) |
Definition at line 56 of file callbacks_shared.gsc.
References add(), array, callback(), and remove_callback_on_death().
Referenced by on_actor_damage(), on_actor_killed(), on_ai_damage(), on_ai_killed(), on_ai_spawned(), on_challenge_complete(), on_connect(), on_connecting(), on_disconnect(), on_finalize_initialization(), on_joined_spectate(), on_joined_team(), on_laststand(), on_loadout(), on_player_damage(), on_player_killed(), on_spawned(), on_start_gametype(), on_vehicle_damage(), on_vehicle_killed(), and on_vehicle_spawned().
function add_weapon_damage | ( | weapontype | , |
callback | |||
) |
Definition at line 580 of file callbacks_shared.gsc.
References callback().
Referenced by init(), and init_shared().
function add_weapon_watcher | ( | callback | ) |
Definition at line 609 of file callbacks_shared.gsc.
References add(), and callback().
Referenced by __init__(), and init_shared().
function callback | ( | event | , |
params | |||
) |
Definition at line 16 of file callbacks_shared.gsc.
Referenced by add_callback(), add_weapon_damage(), add_weapon_watcher(), CodeCallback_FinalizeInitialization(), CodeCallback_PlayerDisconnect(), and CodeCallback_PreInitialization().
function callback_void | ( | ) |
Definition at line 1090 of file callbacks_shared.gsc.
Referenced by abort_level().
function callback_weapon_damage | ( | eAttacker | , |
eInflictor | , | ||
weapon | , | ||
meansOfDeath | , | ||
damage | |||
) |
Definition at line 590 of file callbacks_shared.gsc.
References damage().
Referenced by set_default_callbacks().
function callback_weapon_watcher | ( | ) |
Definition at line 619 of file callbacks_shared.gsc.
Referenced by on_player_spawned().
function CodeCallback_ActorCloned | ( | original | ) |
Definition at line 805 of file callbacks_shared.gsc.
function CodeCallback_ActorDamage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
timeOffset | , | ||
boneIndex | , | ||
modelIndex | , | ||
surfaceType | , | ||
surfaceNormal | |||
) |
Definition at line 787 of file callbacks_shared.gsc.
function CodeCallback_ActorKilled | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
timeOffset | |||
) |
Definition at line 796 of file callbacks_shared.gsc.
function CodeCallback_ActorSpawned | ( | spawner | ) |
Definition at line 777 of file callbacks_shared.gsc.
function CodeCallback_BotEnteredUserEdge | ( | startNode | , |
endNode | |||
) |
Definition at line 1052 of file callbacks_shared.gsc.
function CodeCallback_CallServerScript | ( | pSelf | , |
label | , | ||
param | |||
) |
Definition at line 961 of file callbacks_shared.gsc.
function CodeCallback_CallServerScriptOnLevel | ( | label | , |
param | |||
) |
Definition at line 972 of file callbacks_shared.gsc.
function CodeCallback_Decoration | ( | name | ) |
Definition at line 1063 of file callbacks_shared.gsc.
References N_DECORATION_COUNT.
function CodeCallback_FaceEventNotify | ( | notify_msg | , |
ent | |||
) |
Definition at line 909 of file callbacks_shared.gsc.
function CodeCallback_FadeBlackscreen | ( | duration | , |
blendTime | |||
) |
Definition at line 999 of file callbacks_shared.gsc.
References fade_to_black_for_x_sec().
function CodeCallback_FinalizeInitialization | ( | ) |
Definition at line 574 of file callbacks_shared.gsc.
References callback(), and run_post_systems().
function CodeCallback_GlassSmash | ( | pos | , |
dir | |||
) |
Definition at line 1044 of file callbacks_shared.gsc.
function CodeCallback_HostMigration | ( | ) |
Definition at line 699 of file callbacks_shared.gsc.
function CodeCallback_HostMigrationSave | ( | ) |
Definition at line 709 of file callbacks_shared.gsc.
function CodeCallback_LaunchSideMission | ( | str_mapname | , |
str_gametype | , | ||
int_list_index | , | ||
int_lighting | |||
) |
Definition at line 986 of file callbacks_shared.gsc.
function CodeCallback_MenuResponse | ( | action | , |
arg | |||
) |
Definition at line 923 of file callbacks_shared.gsc.
References menu_response_queue_pump().
function CodeCallback_Migration_SetupGameType | ( | ) |
Definition at line 690 of file callbacks_shared.gsc.
References Migration_SetupGameType().
function CodeCallback_PlayCustomTraversal | ( | entity | , |
beginParent | , | ||
endParent | , | ||
origin | , | ||
angles | , | ||
animHandle | , | ||
animMode | , | ||
playbackSpeed | , | ||
goalTime | , | ||
lerpTime | |||
) |
Definition at line 885 of file callbacks_shared.gsc.
References AI_ANIM_USE_BOTH_DELTAS_NOCLIP, finishCustomTraversalListener(), and killedCustomTraversalListener().
function CodeCallback_PlayerConnect | ( | ) |
Definition at line 662 of file callbacks_shared.gsc.
function CodeCallback_PlayerDamage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
timeOffset | , | ||
boneIndex | , | ||
vSurfaceNormal | |||
) |
Definition at line 736 of file callbacks_shared.gsc.
function CodeCallback_PlayerDisconnect | ( | ) |
Definition at line 674 of file callbacks_shared.gsc.
References callback().
function CodeCallback_PlayerKilled | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
timeOffset | , | ||
deathAnimDuration | |||
) |
Definition at line 746 of file callbacks_shared.gsc.
function CodeCallback_PlayerLastStand | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
timeOffset | , | ||
delayOverride | |||
) |
Definition at line 756 of file callbacks_shared.gsc.
function CodeCallback_PlayerMelee | ( | eAttacker | , |
iDamage | , | ||
weapon | , | ||
vOrigin | , | ||
vDir | , | ||
boneIndex | , | ||
shieldHit | , | ||
fromBehind | |||
) |
Definition at line 766 of file callbacks_shared.gsc.
function CodeCallback_PlayerMigrated | ( | ) |
Definition at line 725 of file callbacks_shared.gsc.
function CodeCallback_PreHostMigrationSave | ( | ) |
Definition at line 715 of file callbacks_shared.gsc.
function CodeCallback_PreInitialization | ( | ) |
Definition at line 565 of file callbacks_shared.gsc.
References callback(), and run_pre_systems().
function CodeCallback_SetActiveCybercomAbility | ( | new_ability | ) |
Definition at line 1010 of file callbacks_shared.gsc.
function CodeCallback_StartGameType | ( | ) |
Definition at line 637 of file callbacks_shared.gsc.
function CodeCallback_VehicleDamage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
timeOffset | , | ||
damageFromUnderneath | , | ||
modelIndex | , | ||
partName | , | ||
vSurfaceNormal | |||
) |
Definition at line 835 of file callbacks_shared.gsc.
function codecallback_vehiclekilled | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | |||
) |
Definition at line 825 of file callbacks_shared.gsc.
function CodeCallback_VehicleRadiusDamage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
fInnerDamage | , | ||
fOuterDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
fRadius | , | ||
fConeAngleCos | , | ||
vConeDir | , | ||
timeOffset | |||
) |
Definition at line 845 of file callbacks_shared.gsc.
function CodeCallback_VehicleSpawned | ( | spawner | ) |
Definition at line 814 of file callbacks_shared.gsc.
function finishCustomTraversalListener | ( | ) |
Definition at line 850 of file callbacks_shared.gsc.
Referenced by CodeCallback_PlayCustomTraversal().
function killedCustomTraversalListener | ( | ) |
Definition at line 867 of file callbacks_shared.gsc.
Referenced by CodeCallback_PlayCustomTraversal().
function menu_response_queue_pump | ( | ) |
Definition at line 940 of file callbacks_shared.gsc.
References WAIT_SERVER_FRAME.
Referenced by CodeCallback_MenuResponse().
function on_actor_damage | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_actor_damage(<func>)" "Module: Callbacks"
"Summary: Set a callback for when an actor takes damage"
"Mandatory Argument(s): <func> the function you want to call when an actor takes damage."
"Example:callback::on_actor_damage(&on_actor_damage);"
Definition at line 488 of file callbacks_shared.gsc.
References add_callback().
Referenced by main().
function on_actor_killed | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_actor_killed(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a actor dies"
"Mandatory Argument(s): <func> the function you want to call when a actor dies."
"Example:callback::on_actor_killed(&on_actor_killed);"
Definition at line 357 of file callbacks_shared.gsc.
References add_callback().
Referenced by __init__(), and main().
function on_ai_damage | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_ai_damage(<func>)" "Module: Callbacks"
"Summary: Set a callback for when an ai takes damage"
"Mandatory Argument(s): <func> the function you want to call when an ai takes damage."
"Example:callback::on_ai_damage(&on_ai_damage);"
Definition at line 435 of file callbacks_shared.gsc.
References add_callback().
function on_ai_killed | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_ai_killed(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a ai dies"
"Mandatory Argument(s): <func> the function you want to call when a ai dies."
"Example:callback::on_ai_killed(&on_ai_killed);"
Definition at line 331 of file callbacks_shared.gsc.
References add_callback().
function on_ai_spawned | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_ai_spawned(<func>)" "Module: Callbacks"
"Summary: Set a callback for when an ai spawns"
"Mandatory Argument(s): <func> the function you want to call when an ai spawns."
"Example:callback::on_ai_spawned(&on_ai_spawned);"
Definition at line 461 of file callbacks_shared.gsc.
References add_callback().
function on_challenge_complete | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_challenge_complete(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a challenge is completed"
"Mandatory Argument(s): <func> the function you want to call when a player completes a challenge."
"Example:callback::on_challenge_complete(&on_challenge_complete);"
"Single Player / Multi Player: singleplayer"
Definition at line 557 of file callbacks_shared.gsc.
References add_callback().
function on_connect | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_connect(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a player connects"
"Mandatory Argument(s): <func> the function you want to call on the new player."
"Example:callback::on_connect(&on_player_connect);"
"Single Player / Multi Player: singleplayer"
Definition at line 122 of file callbacks_shared.gsc.
References add_callback().
function on_connecting | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_connecting(<func>)"
"Summary: Set a callback for when a player is connecting"
"Mandatory Argument(s): <func> the function you want to call on the new player."
"Example:callback::on_connecting(&on_player_connect);"
Definition at line 146 of file callbacks_shared.gsc.
References add_callback().
Referenced by __init__(), init(), and main().
function on_disconnect | ( | func | , |
obj | |||
) |
Definition at line 164 of file callbacks_shared.gsc.
References add_callback().
function on_finalize_initialization | ( | func | , |
obj | |||
) |
Definition at line 108 of file callbacks_shared.gsc.
References add_callback().
function on_joined_spectate | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_joined_spectate(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a player joins spectate"
"Mandatory Argument(s): <func> the function you want to call on the player joining a team."
"Example:callback::on_joined_spectate( &init );"
Definition at line 290 of file callbacks_shared.gsc.
References add_callback().
Referenced by __init__(), init(), and on_player_connect().
function on_joined_team | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_joined_team(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a player joins a team"
"Mandatory Argument(s): <func> the function you want to call on the player joining a team."
"Example:callback::on_joined_team( &init );"
Definition at line 277 of file callbacks_shared.gsc.
References add_callback().
function on_laststand | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_laststand(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a player goes into last stand"
"Mandatory Argument(s): <func> the function you want to call when a player goes into last stand."
"Example:callback::on_laststand(&on_last_stand);"
"Single Player / Multi Player: singleplayer"
Definition at line 543 of file callbacks_shared.gsc.
References add_callback().
Referenced by __init__(), and init_player_threat_all().
function on_loadout | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_loadout( <func> )"
"Summary: Set a callback for when a player gets their loadout set"
"Mandatory Argument(s): <func> the function you want to call when a player gets their loadout set."
"Example:callback::on_loadout( &on_loadout );"
Definition at line 213 of file callbacks_shared.gsc.
References add_callback().
Referenced by _play_camera_anims(), and cSceneObject::_play_shared_player_anim().
function on_player_damage | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_player_damage(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a player get damaged"
"Mandatory Argument(s): <func> the function you want to call on the damaged player."
"Example:callback::on_player_damage(&on_player_damage);"
Definition at line 238 of file callbacks_shared.gsc.
References add_callback().
function on_player_killed | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_player_killed(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a player dies"
"Mandatory Argument(s): <func> the function you want to call when a player dies."
"Example:callback::on_player_killed(&on_player_killed);"
"Single Player / Multi Player: singleplayer"
Definition at line 304 of file callbacks_shared.gsc.
References add_callback().
function on_spawned | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_spawned( <func> )"
"Summary: Set a callback for when a player spawns"
"Mandatory Argument(s): <func> the function you want to call on the new player."
"Example:callback::on_connect( &on_player_spawned );"
Definition at line 189 of file callbacks_shared.gsc.
References add_callback().
function on_start_gametype | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_start_gametype(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a player starts a gametype"
"Mandatory Argument(s): <func> the function you want to call on the player."
"Example:callback::on_start_gametype( &init );"
Definition at line 264 of file callbacks_shared.gsc.
References add_callback().
function on_vehicle_damage | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_vehicle_damage(<func>)" "Module: Callbacks"
"Summary: Set a callback for when an vehicle takes damage"
"Mandatory Argument(s): <func> the function you want to call when an vehicle takes damage."
"Example:callback::on_vehicle_damage(&on_vehicle_damage);"
"Single Player / Multi Player: singleplayer"
Definition at line 516 of file callbacks_shared.gsc.
References add_callback().
Referenced by main().
function on_vehicle_killed | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_vehicle_killed(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a vehicle dies"
"Mandatory Argument(s): <func> the function you want to call when a vehicle dies."
"Example:callback::on_vehicle_killed(&on_vehicle_killed);"
Definition at line 409 of file callbacks_shared.gsc.
References add_callback().
Referenced by main().
function on_vehicle_spawned | ( | func | , |
obj | |||
) |
Description:
"Function Name: on_vehicle_spawned(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a vehicle spawns"
"Mandatory Argument(s): <func> the function you want to call when a vehicle dies."
"Example:callback::on_vehicle_spawned(&on_vehicle_spawned);"
Definition at line 383 of file callbacks_shared.gsc.
References add_callback().
function remove_callback | ( | event | , |
func | , | ||
obj | |||
) |
Definition at line 90 of file callbacks_shared.gsc.
References IS_EQUAL.
Referenced by remove_callback_on_death(), remove_on_actor_damage(), remove_on_actor_killed(), remove_on_ai_damage(), remove_on_ai_killed(), remove_on_ai_spawned(), remove_on_connect(), remove_on_connecting(), remove_on_disconnect(), remove_on_loadout(), remove_on_player_damage(), remove_on_player_killed(), remove_on_spawned(), remove_on_vehicle_damage(), remove_on_vehicle_killed(), and remove_on_vehicle_spawned().
function remove_callback_on_death | ( | event | , |
func | |||
) |
Definition at line 84 of file callbacks_shared.gsc.
References remove_callback().
Referenced by add_callback().
function remove_on_actor_damage | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_actor_damage(<func>)" "Module: Callbacks"
"Summary: Remove a callback for when a actor gets damaged"
"Mandatory Argument(s): <func> the function you want to remove when a actor recieves damage."
"Example:callback::remove_on_actor_damage(&on_actor_killed);"
Definition at line 501 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_actor_killed | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_actor_killed(<func>)" "Module: Callbacks"
"Summary: Remove a callback for when a actor dies"
"Mandatory Argument(s): <func> the function you want to remove when a actor dies."
"Example:callback::remove_on_actor_killed(&on_actor_killed);"
Definition at line 370 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_ai_damage | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_ai_damage(<func>)" "Module: Callbacks"
"Summary: Remove a callback for when a ai gets damaged"
"Mandatory Argument(s): <func> the function you want to remove when a ai recieves damage."
"Example:callback::remove_on_ai_damage(&on_ai_killed);"
Definition at line 448 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_ai_killed | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_ai_killed(<func>)" "Module: Callbacks"
"Summary: Remove a callback for when a ai dies"
"Mandatory Argument(s): <func> the function you want to remove when a ai dies."
"Example:callback::remove_on_ai_killed(&on_ai_killed);"
Definition at line 344 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_ai_spawned | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_ai_spawned(<func>)" "Module: Callbacks"
"Summary: Remove a callback for when a ai spawns"
"Mandatory Argument(s): <func> the function you want to remove when a ai spawns."
"Example:callback::remove_on_ai_spawned(&on_ai_spawned);"
Definition at line 474 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_connect | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_connect(<func>)"
"Summary: Remove a callback for when a player connects"
"Mandatory Argument(s): <func> the function you want to Remove on the new player."
"Example:callback::remove_on_connect(&on_player_connect);"
Definition at line 134 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_connecting | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_connecting(<func>)" "Module: Callbacks"
"Summary: Set a callback for when a player is connecting"
"Mandatory Argument(s): <func> the function you want to Remove on the new player."
"Example:callback::remove_on_connecting(&on_player_connect);"
Definition at line 159 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_disconnect | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_disconnect(<func>)" "Module: Callbacks"
"Summary: Remove a callback for when a player connects"
"Mandatory Argument(s): <func> the function you want to remove when a player disconnects."
"Example:callback::remove_on_disconnect(&on_player_disconnect);"
Definition at line 177 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_loadout | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_loadout( <func> )"
"Summary: Remove a callback for when a player gets their loadout set"
"Mandatory Argument(s): <func> the function you want to remove."
"Example:callback::remove_on_loadout( &on_loadout );"
Definition at line 225 of file callbacks_shared.gsc.
References remove_callback().
Referenced by cSceneObject::_play_shared_player_anim(), and _stop_camera_anim_on_player().
function remove_on_player_damage | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_player_damage(<func>)" "Module: Callbacks"
"Summary: Remove a callback for when a player get damaged"
"Mandatory Argument(s): <func> the function you want to Remove on the damaged player."
"Example:callback::remove_on_player_damage(&on_player_damage);"
Definition at line 251 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_player_killed | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_player_killed(<func>)" "Module: Callbacks"
"Summary: Remove a callback for when a player dies"
"Mandatory Argument(s): <func> the function you want to remove when a player dies."
"Example:callback::remove_on_player_killed(&on_player_killed);"
"Single Player / Multi Player: singleplayer"
Definition at line 318 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_spawned | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_spawned(<func>)"
"Summary: Remove a callback for when a player spawns"
"Mandatory Argument(s): <func> the function you want to remove on the new player."
"Example:callback::remove_on_spawned( &on_player_spawned );"
Definition at line 201 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_vehicle_damage | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_vehicle_damage(<func>)" "Module: Callbacks"
"Summary: Remove a callback for when a vehicle gets damaged"
"Mandatory Argument(s): <func> the function you want to remove when a vehicle recieves damage."
"Example:callback::remove_on_vehicle_damage(&on_vehicle_killed);"
Definition at line 529 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_vehicle_killed | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_vehicle_killed(<func>)" "Module: Callbacks"
"Summary: Remove a callback for when a vehicle dies"
"Mandatory Argument(s): <func> the function you want to remove when a vehicle dies."
"Example:callback::remove_on_vehicle_killed(&on_vehicle_killed);"
Definition at line 422 of file callbacks_shared.gsc.
References remove_callback().
function remove_on_vehicle_spawned | ( | func | , |
obj | |||
) |
Description:
"Function Name: remove_on_vehicle_spawned(<func>)" "Module: Callbacks"
"Summary: Remove a callback for when a vehicle spawns"
"Mandatory Argument(s): <func> the function you want to remove when a vehicle dies."
"Example:callback::remove_on_vehicle_spawned(&on_vehicle_spawned);"
Definition at line 396 of file callbacks_shared.gsc.
References remove_callback().