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    Black Ops 3 Source Code Explorer
    0.1
    
   An script explorer for Black Ops 3 by ZeRoY 
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Go to the documentation of this file.    1 #using scripts\codescripts\struct; 
    2 #using scripts\shared\ai\systems\blackboard; 
    3 #using scripts\shared\audio_shared; 
    4 #using scripts\shared\callbacks_shared; 
    5 #using scripts\shared\system_shared; 
    7 #insert scripts\shared\shared.gsh; 
    9 #using scripts\mp\gametypes\_globallogic; 
   10 #using scripts\mp\gametypes\_globallogic_actor; 
   11 #using scripts\mp\gametypes\_globallogic_player; 
   12 #using scripts\mp\gametypes\_globallogic_vehicle; 
   13 #using scripts\mp\gametypes\_hostmigration; 
   14 #using scripts\shared\bots\bot_traversals; 
   63     level._gametype_default = 
"tdm";
 
 
 
function Callback_ActorKilled(eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime)
 
function Callback_PlayerMigrated()
 
function Callback_VehicleRadiusDamage(eInflictor, eAttacker, iDamage, fInnerDamage, fOuterDamage, iDFlags, sMeansOfDeath, weapon, vPoint, fRadius, fConeAngleCos, vConeDir, psOffsetTime)
 
function Callback_VehicleDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, damageFromUnderneath, modelIndex, partName, vSurfaceNormal)
 
function Callback_VehicleSpawned(spawner)
 
function Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, enteredResurrect=false)
 
function Callback_VehicleKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime)
 
function Callback_StartGameType()
 
function Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal)
 
function Callback_PreHostMigrationSave()
 
function Callback_HostMigration()
 
function Callback_PlayerMelee(eAttacker, iDamage, weapon, vOrigin, vDir, boneIndex, shieldHit, fromBehind)
 
function Callback_HostMigrationSave()
 
function Callback_PlayerDisconnect()
 
function Callback_PlayerConnect()
 
function Callback_PlayerLastStand(eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
 
function Callback_ActorSpawned(spawner)
 
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
 
function Callback_ActorCloned(original)
 
function callback_weapon_damage(eAttacker, eInflictor, weapon, meansOfDeath, damage)
 
function set_default_callbacks()
 
function Callback_ActorDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, modelIndex, surfaceType, vSurfaceNormal)
 
function Callback_BotEnteredUserEdge(startNode, endNode)