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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
2 #using scripts\shared\ai\systems\blackboard;
3 #using scripts\shared\audio_shared;
4 #using scripts\shared\callbacks_shared;
5 #using scripts\shared\system_shared;
7 #insert scripts\shared\shared.gsh;
9 #using scripts\mp\gametypes\_globallogic;
10 #using scripts\mp\gametypes\_globallogic_actor;
11 #using scripts\mp\gametypes\_globallogic_player;
12 #using scripts\mp\gametypes\_globallogic_vehicle;
13 #using scripts\mp\gametypes\_hostmigration;
14 #using scripts\shared\bots\bot_traversals;
63 level._gametype_default =
"tdm";
function Callback_ActorKilled(eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime)
function Callback_PlayerMigrated()
function Callback_VehicleRadiusDamage(eInflictor, eAttacker, iDamage, fInnerDamage, fOuterDamage, iDFlags, sMeansOfDeath, weapon, vPoint, fRadius, fConeAngleCos, vConeDir, psOffsetTime)
function Callback_VehicleDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, damageFromUnderneath, modelIndex, partName, vSurfaceNormal)
function Callback_VehicleSpawned(spawner)
function Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, enteredResurrect=false)
function Callback_VehicleKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime)
function Callback_StartGameType()
function Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal)
function Callback_PreHostMigrationSave()
function Callback_HostMigration()
function Callback_PlayerMelee(eAttacker, iDamage, weapon, vOrigin, vDir, boneIndex, shieldHit, fromBehind)
function Callback_HostMigrationSave()
function Callback_PlayerDisconnect()
function Callback_PlayerConnect()
function Callback_PlayerLastStand(eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
function Callback_ActorSpawned(spawner)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function Callback_ActorCloned(original)
function callback_weapon_damage(eAttacker, eInflictor, weapon, meansOfDeath, damage)
function set_default_callbacks()
function Callback_ActorDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, modelIndex, surfaceType, vSurfaceNormal)
function Callback_BotEnteredUserEdge(startNode, endNode)