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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | AllowFriendlyFireDamage (eInflictor, eAttacker, sMeansOfDeath, weapon) |
| function | Callback_VehicleDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, damageFromUnderneath, modelIndex, partName, vSurfaceNormal) |
| function | Callback_VehicleKilled (eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime) |
| function | Callback_VehicleRadiusDamage (eInflictor, eAttacker, iDamage, fInnerDamage, fOuterDamage, iDFlags, sMeansOfDeath, weapon, vPoint, fRadius, fConeAngleCos, vConeDir, psOffsetTime) |
| function | Callback_VehicleSpawned (spawner) |
| function | GetVehicleUnderneathSplashScalar (weapon) |
| function | vehicleCrush () |
| function AllowFriendlyFireDamage | ( | eInflictor | , |
| eAttacker | , | ||
| sMeansOfDeath | , | ||
| weapon | |||
| ) |
Definition at line 400 of file _globallogic_vehicle.gsc.
Referenced by Callback_VehicleDamage(), and Callback_VehicleRadiusDamage().
| function Callback_VehicleDamage | ( | eInflictor | , |
| eAttacker | , | ||
| iDamage | , | ||
| iDFlags | , | ||
| sMeansOfDeath | , | ||
| weapon | , | ||
| vPoint | , | ||
| vDir | , | ||
| sHitLoc | , | ||
| vDamageOrigin | , | ||
| psOffsetTime | , | ||
| damageFromUnderneath | , | ||
| modelIndex | , | ||
| partName | , | ||
| vSurfaceNormal | |||
| ) |
Definition at line 45 of file _globallogic_vehicle.gsc.
References AllowFriendlyFireDamage(), cac_modified_vehicle_damage(), doDamageFeedback(), GetVehicleUnderneathSplashScalar(), giveAttackerAndInflictorOwnerAssist(), IDFLAGS_NO_KNOCKBACK, IDFLAGS_NO_PROTECTION, IDFLAGS_RADIUS, IS_TRUE, should_suppress_damage(), and update().
Referenced by set_default_callbacks(), SetDefaultCallbacks(), and vehicle_damage_override().
| function Callback_VehicleKilled | ( | eInflictor | , |
| eAttacker | , | ||
| iDamage | , | ||
| sMeansOfDeath | , | ||
| weapon | , | ||
| vDir | , | ||
| sHitLoc | , | ||
| psOffsetTime | |||
| ) |
Definition at line 341 of file _globallogic_vehicle.gsc.
Referenced by init_function_overrides(), and set_default_callbacks().
| function Callback_VehicleRadiusDamage | ( | eInflictor | , |
| eAttacker | , | ||
| iDamage | , | ||
| fInnerDamage | , | ||
| fOuterDamage | , | ||
| iDFlags | , | ||
| sMeansOfDeath | , | ||
| weapon | , | ||
| vPoint | , | ||
| fRadius | , | ||
| fConeAngleCos | , | ||
| vConeDir | , | ||
| psOffsetTime | |||
| ) |
Definition at line 266 of file _globallogic_vehicle.gsc.
References AllowFriendlyFireDamage(), cac_modified_vehicle_damage(), DEFAULT, IDFLAGS_NO_PROTECTION, OnDamagePerWeapon(), and VAL.
Referenced by init_function_overrides(), set_default_callbacks(), and SetDefaultCallbacks().
| function Callback_VehicleSpawned | ( | spawner | ) |
Definition at line 19 of file _globallogic_vehicle.gsc.
References init(), and spawn_think().
Referenced by set_default_callbacks(), and SetDefaultCallbacks().
| function GetVehicleUnderneathSplashScalar | ( | weapon | ) |
Definition at line 379 of file _globallogic_vehicle.gsc.
Referenced by Callback_VehicleDamage().
| function vehicleCrush | ( | ) |
Definition at line 365 of file _globallogic_vehicle.gsc.
Referenced by createDeadBody().