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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
2 #using scripts\shared\ai\systems\blackboard;
3 #using scripts\shared\system_shared;
5 #insert scripts\shared\shared.gsh;
7 #using scripts\zm\gametypes\_globallogic;
8 #using scripts\zm\gametypes\_globallogic_actor;
9 #using scripts\zm\gametypes\_globallogic_player;
10 #using scripts\zm\gametypes\_globallogic_vehicle;
11 #using scripts\zm\gametypes\_hostmigration;
12 #using scripts\shared\bots\bot_traversals;
39 level.iDFLAGS_NOFLAG = 0;
40 level.iDFLAGS_RADIUS = 1;
41 level.iDFLAGS_NO_ARMOR = 2;
42 level.iDFLAGS_NO_KNOCKBACK = 4;
43 level.iDFLAGS_PENETRATION = 8;
44 level.iDFLAGS_DESTRUCTIBLE_ENTITY = 16;
45 level.iDFLAGS_SHIELD_EXPLOSIVE_IMPACT = 32;
46 level.iDFLAGS_SHIELD_EXPLOSIVE_IMPACT_HUGE = 64;
47 level.iDFLAGS_SHIELD_EXPLOSIVE_SPLASH = 128;
48 level.iDFLAGS_HURT_TRIGGER_ALLOW_LASTSTAND = 256;
49 level.iDFLAGS_DISABLE_RAGDOLL_SKIP = 512;
52 level.iDFLAGS_NO_TEAM_PROTECTION = 1024;
53 level.iDFLAGS_NO_PROTECTION = 2048;
54 level.iDFLAGS_PASSTHRU = 4096;
83 level._gametype_default =
"zclassic";
function Callback_ActorKilled(eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime)
function Callback_PlayerMigrated()
function SetDefaultCallbacks()
function Callback_VehicleRadiusDamage(eInflictor, eAttacker, iDamage, fInnerDamage, fOuterDamage, iDFlags, sMeansOfDeath, weapon, vPoint, fRadius, fConeAngleCos, vConeDir, psOffsetTime)
function Callback_VehicleDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, damageFromUnderneath, modelIndex, partName, vSurfaceNormal)
function Callback_VehicleSpawned(spawner)
function Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, enteredResurrect=false)
function Callback_StartGameType()
function Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal)
function Callback_PreHostMigrationSave()
function Callback_HostMigration()
function Callback_PlayerMelee(eAttacker, iDamage, weapon, vOrigin, vDir, boneIndex, shieldHit, fromBehind)
function Callback_HostMigrationSave()
function Callback_PlayerDisconnect()
function Callback_PlayerConnect()
function Callback_PlayerLastStand(eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
function Callback_ActorSpawned(spawner)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function Callback_ActorCloned(original)
function setup_callbacks()
function Callback_ActorDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, modelIndex, surfaceType, vSurfaceNormal)
function Callback_BotEnteredUserEdge(startNode, endNode)