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_globallogic_player.gsc File Reference

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Macros

#define GESTURE_TYPE_BOAST   2
 
#define GESTURE_TYPE_GOOD_GAME   0
 
#define GESTURE_TYPE_MAX   7
 
#define GESTURE_TYPE_THREATEN   1
 
#define TAUNT_TYPE_FIRST_PLACE   0
 

Functions

function allowedAssistWeapon (weapon)
 
function apply_damage_to_armor (eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, sHitLoc, friendlyFire, ignore_round_start_friendly_fire)
 
function ArrayToString (inputArray)
 
function Callback_PlayerConnect ()
 
function Callback_PlayerDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal)
 
function Callback_PlayerDisconnect ()
 
function Callback_PlayerKilled (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, enteredResurrect=false)
 
function Callback_PlayerLastStand (eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
 
function Callback_PlayerMelee (eAttacker, iDamage, weapon, vOrigin, vDir, boneIndex, shieldHit, fromBehind)
 
function Callback_PlayerMigrated ()
 
function chooseNextBestNemesis ()
 
function createDeadBody (attacker, iDamage, sMeansOfDeath, weapon, sHitLoc, vDir, vAttackerOrigin, deathAnimDuration, eInflictor, body)
 
function custom_gamemodes_modified_damage (victim, eAttacker, iDamage, sMeansOfDeath, weapon, eInflictor, sHitLoc)
 
function damageShellshockAndRumble (eAttacker, eInflictor, weapon, sMeansOfDeath, iDamage)
 
function delayStartRagdoll (ent, sHitLoc, vDir, weapon, eInflictor, sMeansOfDeath)
 
function do_post_game_damage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal)
 
function do_post_game_death (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
 
function does_player_completely_avoid_damage (iDFlags, sHitLoc, weapon, friendlyFire, attackerIsHittingSelf, sMeansOfDeath)
 
function doPerkFeedBack (player, weapon, sMeansOfDeath, eInflictor, armor_damaged)
 
function figure_out_attacker (eAttacker)
 
function figure_out_friendly_fire (victim)
 
function finishPlayerDamageWrapper (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal)
 
function freezePlayerForRoundEnd ()
 
function giveAttackerAndInflictorOwnerAssist (eAttacker, eInflictor, iDamage, sMeansOfDeath, weapon)
 
function IgnoreTeamKills (weapon, sMeansOfDeath, eInflictor)
 
function is_explosive_ragdoll (weapon, inflictor)
 
function isAIKillstreakDamage (weapon, eInflictor)
 
function isPlayerImmuneToKillstreak (eAttacker, weapon)
 
function make_sure_damage_is_not_zero (iDamage)
 
function modify_player_damage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex)
 
function modify_player_damage_friendlyfire (iDamage)
 
function modify_player_damage_meansofdeath (eInflictor, eAttacker, sMeansOfDeath, weapon, sHitLoc)
 
function notifyConnecting ()
 
function on_joined_team ()
 
function player_damage_does_friendly_fire_damage_attacker (eAttacker, ignore_round_start_friendly_fire)
 
function player_damage_does_friendly_fire_damage_victim (ignore_round_start_friendly_fire)
 
function player_damage_figure_out_weapon (weapon, eInflictor)
 
function player_damage_is_friendly_fire_at_round_start ()
 
function player_damage_log (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex)
 
function player_damage_riotshield_hit (eAttacker, iDamage, sMeansOfDeath, weapon, attackerIsHittingTeammate)
 
function player_damage_update_attacker (eInflictor, eAttacker, sMeansOfDeath)
 
function player_damage_update_explosive_info (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex)
 
function player_is_spawn_protected_from_explosive (eInflictor, weapon, sMeansOfDeath)
 
function player_monitor_doublejump ()
 
function player_monitor_inactivity ()
 
function player_monitor_slide ()
 
function player_monitor_swimming ()
 
function player_monitor_travel_dist ()
 
function player_monitor_wall_run ()
 
function PlayerKilled_AwardAssists (eInflictor, attacker, weapon, lpattackteam)
 
function PlayerKilled_Kill (eInflictor, attacker, sMeansOfDeath, weapon, sHitLoc)
 
function PlayerKilled_Killstreaks (attacker, weapon)
 
function PlayerKilled_Obituary (attacker, eInflictor, weapon, sMeansOfDeath)
 
function PlayerKilled_Suicide (eInflictor, attacker, sMeansOfDeath, weapon, sHitLoc)
 
function PlayerKilled_TeamKill (eInflictor, attacker, sMeansOfDeath, weapon, sHitLoc)
 
function PlayerKilled_UpdateMeansOfDeath (attacker, eInflictor, weapon, sMeansOfDeath, sHitLoc)
 
function playerkilled_watch_death (weapon, sMeansOfDeath, deathAnimDuration)
 
function PlayerKilled_WeaponStats (attacker, weapon, sMeansOfDeath, wasInLastStand, lastWeaponBeforeDroppingIntoLastStand, inflictor)
 
function playKillBattleChatter (attacker, weapon, victim, eInflictor)
 
function record_global_mp_stats_for_player_at_match_end ()
 
function record_global_mp_stats_for_player_at_match_start ()
 
function record_misc_player_stats ()
 
function record_special_move_data_for_life (killer)
 
function recordEndGameComScoreEventForPlayer (player, result)
 
function reduceTeamKillsOverTime ()
 
function resetAttackerList ()
 
function resetAttackersThisSpawnList ()
 
function should_allow_postgame_damage (sMeansOfDeath)
 
function should_allow_postgame_death (sMeansOfDeath)
 
function should_do_player_damage (eAttacker, weapon, sMeansOfDeath, iDFlags)
 
function should_drop_weapon_on_death (wasTeamKill, wasSuicide, current_weapon, sMeansOfDeath)
 
function ShouldTeamKillKick (teamKillDelay)
 
function spectate_player_watcher ()
 
function start_death_from_above_ragdoll (dir)
 
function start_explosive_ragdoll (dir, weapon)
 
function SuicideKick ()
 
function TeamKillDelay ()
 
function TeamKillKick ()
 
function trackAttackerDamage (eAttacker, iDamage, sMeansOfDeath, weapon)
 
function update_ffa_top_scorers ()
 
function updateAttacker (attacker, weapon)
 
function updateGlobalBotKilledCounter ()
 
function updateInflictor (eInflictor)
 
function updateWeapon (eInflictor, weapon)
 
function wait_and_suicide ()
 
function WaitTillKillStreakDone ()
 

Macro Definition Documentation

◆ GESTURE_TYPE_BOAST

#define GESTURE_TYPE_BOAST   2

Definition at line 67 of file _globallogic_player.gsc.

◆ GESTURE_TYPE_GOOD_GAME

#define GESTURE_TYPE_GOOD_GAME   0

Definition at line 65 of file _globallogic_player.gsc.

◆ GESTURE_TYPE_MAX

#define GESTURE_TYPE_MAX   7

Definition at line 68 of file _globallogic_player.gsc.

◆ GESTURE_TYPE_THREATEN

#define GESTURE_TYPE_THREATEN   1

Definition at line 66 of file _globallogic_player.gsc.

◆ TAUNT_TYPE_FIRST_PLACE

#define TAUNT_TYPE_FIRST_PLACE   0

Definition at line 63 of file _globallogic_player.gsc.

Function Documentation

◆ allowedAssistWeapon()

function allowedAssistWeapon ( weapon  )

◆ apply_damage_to_armor()

function apply_damage_to_armor ( eInflictor  ,
eAttacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon  ,
sHitLoc  ,
friendlyFire  ,
ignore_round_start_friendly_fire   
)

◆ ArrayToString()

function ArrayToString ( inputArray  )

Definition at line 97 of file _globallogic_player.gsc.

Referenced by recordEndGameComScoreEventForPlayer().

◆ Callback_PlayerConnect()

◆ Callback_PlayerDamage()

◆ Callback_PlayerDisconnect()

◆ Callback_PlayerKilled()

function Callback_PlayerKilled ( eInflictor  ,
attacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon  ,
vDir  ,
sHitLoc  ,
psOffsetTime  ,
deathAnimDuration  ,
enteredResurrect  = false 
)

◆ Callback_PlayerLastStand()

function Callback_PlayerLastStand ( eInflictor  ,
eAttacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon  ,
vDir  ,
sHitLoc  ,
psOffsetTime  ,
deathAnimDuration   
)

Definition at line 3988 of file _globallogic_player.gsc.

References PlayerLastStand().

Referenced by set_default_callbacks(), and SetDefaultCallbacks().

◆ Callback_PlayerMelee()

function Callback_PlayerMelee ( eAttacker  ,
iDamage  ,
weapon  ,
vOrigin  ,
vDir  ,
boneIndex  ,
shieldHit  ,
fromBehind   
)

Definition at line 1477 of file _globallogic_player.gsc.

Referenced by set_default_callbacks(), and SetDefaultCallbacks().

◆ Callback_PlayerMigrated()

function Callback_PlayerMigrated ( )

Definition at line 1343 of file _globallogic_player.gsc.

References name, and updateObjectiveText().

Referenced by set_default_callbacks(), and SetDefaultCallbacks().

◆ chooseNextBestNemesis()

function chooseNextBestNemesis ( )

Definition at line 1492 of file _globallogic_player.gsc.

Referenced by Callback_PlayerDisconnect().

◆ createDeadBody()

function createDeadBody ( attacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon  ,
sHitLoc  ,
vDir  ,
vAttackerOrigin  ,
deathAnimDuration  ,
eInflictor  ,
body   
)

◆ custom_gamemodes_modified_damage()

function custom_gamemodes_modified_damage ( victim  ,
eAttacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon  ,
eInflictor  ,
sHitLoc   
)

Definition at line 1537 of file _globallogic_player.gsc.

Referenced by Callback_PlayerDamage(), and modify_player_damage().

◆ damageShellshockAndRumble()

function damageShellshockAndRumble ( eAttacker  ,
eInflictor  ,
weapon  ,
sMeansOfDeath  ,
iDamage   
)

Definition at line 3993 of file _globallogic_player.gsc.

References isUsingRemote(), and on_damage().

Referenced by Callback_PlayerDamage(), and finishPlayerDamageWrapper().

◆ delayStartRagdoll()

function delayStartRagdoll ( ent  ,
sHitLoc  ,
vDir  ,
weapon  ,
eInflictor  ,
sMeansOfDeath   
)

Definition at line 4147 of file _globallogic_player.gsc.

Referenced by createDeadBody().

◆ do_post_game_damage()

function do_post_game_damage ( eInflictor  ,
eAttacker  ,
iDamage  ,
iDFlags  ,
sMeansOfDeath  ,
weapon  ,
vPoint  ,
vDir  ,
sHitLoc  ,
vDamageOrigin  ,
psOffsetTime  ,
boneIndex  ,
vSurfaceNormal   
)

Definition at line 2174 of file _globallogic_player.gsc.

References should_allow_postgame_damage().

Referenced by Callback_PlayerDamage().

◆ do_post_game_death()

function do_post_game_death ( eInflictor  ,
attacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon  ,
vDir  ,
sHitLoc  ,
psOffsetTime  ,
deathAnimDuration   
)

◆ does_player_completely_avoid_damage()

function does_player_completely_avoid_damage ( iDFlags  ,
sHitLoc  ,
weapon  ,
friendlyFire  ,
attackerIsHittingSelf  ,
sMeansOfDeath   
)

◆ doPerkFeedBack()

function doPerkFeedBack ( player  ,
weapon  ,
sMeansOfDeath  ,
eInflictor  ,
armor_damaged   
)

◆ figure_out_attacker()

function figure_out_attacker ( eAttacker  )

Definition at line 1557 of file _globallogic_player.gsc.

Referenced by Callback_ActorDamage(), Callback_PlayerDamage(), and init().

◆ figure_out_friendly_fire()

function figure_out_friendly_fire ( victim  )

Definition at line 1614 of file _globallogic_player.gsc.

References is_ricochet_protected().

Referenced by init().

◆ finishPlayerDamageWrapper()

function finishPlayerDamageWrapper ( eInflictor  ,
eAttacker  ,
iDamage  ,
iDFlags  ,
sMeansOfDeath  ,
weapon  ,
vPoint  ,
vDir  ,
sHitLoc  ,
vDamageOrigin  ,
psOffsetTime  ,
boneIndex  ,
vSurfaceNormal   
)

◆ freezePlayerForRoundEnd()

function freezePlayerForRoundEnd ( )

◆ giveAttackerAndInflictorOwnerAssist()

function giveAttackerAndInflictorOwnerAssist ( eAttacker  ,
eInflictor  ,
iDamage  ,
sMeansOfDeath  ,
weapon   
)

◆ IgnoreTeamKills()

function IgnoreTeamKills ( weapon  ,
sMeansOfDeath  ,
eInflictor   
)

Definition at line 3967 of file _globallogic_player.gsc.

References isMeleeMOD().

Referenced by Callback_PlayerKilled(), and PlayerKilled_TeamKill().

◆ is_explosive_ragdoll()

function is_explosive_ragdoll ( weapon  ,
inflictor   
)

Definition at line 4059 of file _globallogic_player.gsc.

Referenced by createDeadBody().

◆ isAIKillstreakDamage()

function isAIKillstreakDamage ( weapon  ,
eInflictor   
)

Definition at line 2428 of file _globallogic_player.gsc.

Referenced by doPerkFeedBack().

◆ isPlayerImmuneToKillstreak()

function isPlayerImmuneToKillstreak ( eAttacker  ,
weapon   
)

Definition at line 1636 of file _globallogic_player.gsc.

Referenced by player_damage_update_explosive_info().

◆ make_sure_damage_is_not_zero()

function make_sure_damage_is_not_zero ( iDamage  )

Definition at line 1739 of file _globallogic_player.gsc.

References gadget_power_armor_on().

Referenced by Callback_PlayerDamage().

◆ modify_player_damage()

function modify_player_damage ( eInflictor  ,
eAttacker  ,
iDamage  ,
iDFlags  ,
sMeansOfDeath  ,
weapon  ,
vPoint  ,
vDir  ,
sHitLoc  ,
psOffsetTime  ,
boneIndex   
)

◆ modify_player_damage_friendlyfire()

function modify_player_damage_friendlyfire ( iDamage  )

Definition at line 1754 of file _globallogic_player.gsc.

Referenced by Callback_PlayerDamage().

◆ modify_player_damage_meansofdeath()

function modify_player_damage_meansofdeath ( eInflictor  ,
eAttacker  ,
sMeansOfDeath  ,
weapon  ,
sHitLoc   
)

Definition at line 1837 of file _globallogic_player.gsc.

References isHeadShot().

Referenced by Callback_PlayerDamage().

◆ notifyConnecting()

function notifyConnecting ( )

Definition at line 4134 of file _globallogic_player.gsc.

References callback().

Referenced by Callback_PlayerConnect().

◆ on_joined_team()

function on_joined_team ( )

Definition at line 72 of file _globallogic_player.gsc.

References update_ffa_top_scorers().

◆ player_damage_does_friendly_fire_damage_attacker()

function player_damage_does_friendly_fire_damage_attacker ( eAttacker  ,
ignore_round_start_friendly_fire   
)

◆ player_damage_does_friendly_fire_damage_victim()

function player_damage_does_friendly_fire_damage_victim ( ignore_round_start_friendly_fire  )

◆ player_damage_figure_out_weapon()

function player_damage_figure_out_weapon ( weapon  ,
eInflictor   
)

Definition at line 1580 of file _globallogic_player.gsc.

Referenced by Callback_PlayerDamage().

◆ player_damage_is_friendly_fire_at_round_start()

function player_damage_is_friendly_fire_at_round_start ( )

◆ player_damage_log()

function player_damage_log ( eInflictor  ,
eAttacker  ,
iDamage  ,
iDFlags  ,
sMeansOfDeath  ,
weapon  ,
vPoint  ,
vDir  ,
sHitLoc  ,
psOffsetTime  ,
boneIndex   
)

Definition at line 2131 of file _globallogic_player.gsc.

References is_using_any_gadget().

Referenced by Callback_PlayerDamage().

◆ player_damage_riotshield_hit()

function player_damage_riotshield_hit ( eAttacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon  ,
attackerIsHittingTeammate   
)

Definition at line 2067 of file _globallogic_player.gsc.

References is_killstreak_weapon(), and processScoreEvent().

Referenced by Callback_PlayerDamage().

◆ player_damage_update_attacker()

function player_damage_update_attacker ( eInflictor  ,
eAttacker  ,
sMeansOfDeath   
)

Definition at line 1855 of file _globallogic_player.gsc.

Referenced by Callback_PlayerDamage().

◆ player_damage_update_explosive_info()

function player_damage_update_explosive_info ( eInflictor  ,
eAttacker  ,
iDamage  ,
iDFlags  ,
sMeansOfDeath  ,
weapon  ,
vPoint  ,
vDir  ,
sHitLoc  ,
psOffsetTime  ,
boneIndex   
)

◆ player_is_spawn_protected_from_explosive()

function player_is_spawn_protected_from_explosive ( eInflictor  ,
weapon  ,
sMeansOfDeath   
)

◆ player_monitor_doublejump()

function player_monitor_doublejump ( )

Definition at line 528 of file _globallogic_player.gsc.

References waittill_any_return().

Referenced by spawnPlayer().

◆ player_monitor_inactivity()

function player_monitor_inactivity ( )

Definition at line 555 of file _globallogic_player.gsc.

References isUsingRemote().

Referenced by spawnPlayer().

◆ player_monitor_slide()

function player_monitor_slide ( )

Definition at line 502 of file _globallogic_player.gsc.

References waittill_any_return().

Referenced by spawnPlayer().

◆ player_monitor_swimming()

function player_monitor_swimming ( )

Definition at line 474 of file _globallogic_player.gsc.

References waittill_any_return().

Referenced by spawnPlayer().

◆ player_monitor_travel_dist()

function player_monitor_travel_dist ( )

Definition at line 368 of file _globallogic_player.gsc.

References isUsingRemote().

Referenced by spawnPlayer().

◆ player_monitor_wall_run()

function player_monitor_wall_run ( )

Definition at line 446 of file _globallogic_player.gsc.

References waittill_any_return().

Referenced by spawnPlayer().

◆ PlayerKilled_AwardAssists()

function PlayerKilled_AwardAssists ( eInflictor  ,
attacker  ,
weapon  ,
lpattackteam   
)

◆ PlayerKilled_Kill()

◆ PlayerKilled_Killstreaks()

function PlayerKilled_Killstreaks ( attacker  ,
weapon   
)

Definition at line 2484 of file _globallogic_player.gsc.

References getPersStat(), incPersStat(), and is_killstreak_weapon().

Referenced by Callback_PlayerKilled().

◆ PlayerKilled_Obituary()

function PlayerKilled_Obituary ( attacker  ,
eInflictor  ,
weapon  ,
sMeansOfDeath   
)

◆ PlayerKilled_Suicide()

function PlayerKilled_Suicide ( eInflictor  ,
attacker  ,
sMeansOfDeath  ,
weapon  ,
sHitLoc   
)

◆ PlayerKilled_TeamKill()

function PlayerKilled_TeamKill ( eInflictor  ,
attacker  ,
sMeansOfDeath  ,
weapon  ,
sHitLoc   
)

◆ PlayerKilled_UpdateMeansOfDeath()

function PlayerKilled_UpdateMeansOfDeath ( attacker  ,
eInflictor  ,
weapon  ,
sMeansOfDeath  ,
sHitLoc   
)

Definition at line 4260 of file _globallogic_player.gsc.

References isHeadShot().

Referenced by Callback_PlayerKilled().

◆ playerkilled_watch_death()

function playerkilled_watch_death ( weapon  ,
sMeansOfDeath  ,
deathAnimDuration   
)

Definition at line 3803 of file _globallogic_player.gsc.

References waitForTimeOrNotify().

Referenced by Callback_PlayerKilled().

◆ PlayerKilled_WeaponStats()

function PlayerKilled_WeaponStats ( attacker  ,
weapon  ,
sMeansOfDeath  ,
wasInLastStand  ,
lastWeaponBeforeDroppingIntoLastStand  ,
inflictor   
)

Definition at line 2546 of file _globallogic_player.gsc.

References gadget_CheckHeroAbilityKill().

Referenced by Callback_PlayerKilled().

◆ playKillBattleChatter()

function playKillBattleChatter ( attacker  ,
weapon  ,
victim  ,
eInflictor   
)

◆ record_global_mp_stats_for_player_at_match_end()

function record_global_mp_stats_for_player_at_match_end ( )

◆ record_global_mp_stats_for_player_at_match_start()

function record_global_mp_stats_for_player_at_match_start ( )

Definition at line 1146 of file _globallogic_player.gsc.

Referenced by Callback_PlayerConnect().

◆ record_misc_player_stats()

function record_misc_player_stats ( )

Definition at line 1228 of file _globallogic_player.gsc.

Referenced by Callback_PlayerDisconnect(), and endGame().

◆ record_special_move_data_for_life()

function record_special_move_data_for_life ( killer  )

◆ recordEndGameComScoreEventForPlayer()

◆ reduceTeamKillsOverTime()

function reduceTeamKillsOverTime ( )

◆ resetAttackerList()

function resetAttackerList ( )

Definition at line 2387 of file _globallogic_player.gsc.

Referenced by player_health_regen(), and spawnPlayer().

◆ resetAttackersThisSpawnList()

function resetAttackersThisSpawnList ( )

Definition at line 2395 of file _globallogic_player.gsc.

Referenced by spawnPlayer().

◆ should_allow_postgame_damage()

function should_allow_postgame_damage ( sMeansOfDeath  )

Definition at line 2166 of file _globallogic_player.gsc.

Referenced by do_post_game_damage().

◆ should_allow_postgame_death()

function should_allow_postgame_death ( sMeansOfDeath  )

Definition at line 2983 of file _globallogic_player.gsc.

Referenced by do_post_game_death().

◆ should_do_player_damage()

function should_do_player_damage ( eAttacker  ,
weapon  ,
sMeansOfDeath  ,
iDFlags   
)

◆ should_drop_weapon_on_death()

function should_drop_weapon_on_death ( wasTeamKill  ,
wasSuicide  ,
current_weapon  ,
sMeansOfDeath   
)

Definition at line 3825 of file _globallogic_player.gsc.

Referenced by Callback_PlayerKilled().

◆ ShouldTeamKillKick()

function ShouldTeamKillKick ( teamKillDelay  )

Definition at line 3926 of file _globallogic_player.gsc.

References getTimePassed().

Referenced by Callback_PlayerKilled(), and PlayerKilled_TeamKill().

◆ spectate_player_watcher()

function spectate_player_watcher ( )

◆ start_death_from_above_ragdoll()

function start_death_from_above_ragdoll ( dir  )

Definition at line 4122 of file _globallogic_player.gsc.

Referenced by createDeadBody().

◆ start_explosive_ragdoll()

function start_explosive_ragdoll ( dir  ,
weapon   
)

Definition at line 4087 of file _globallogic_player.gsc.

References cointoss().

Referenced by createDeadBody().

◆ SuicideKick()

function SuicideKick ( )

◆ TeamKillDelay()

function TeamKillDelay ( )

◆ TeamKillKick()

function TeamKillKick ( )

◆ trackAttackerDamage()

function trackAttackerDamage ( eAttacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon   
)

Definition at line 4187 of file _globallogic_player.gsc.

References is_primary_weapon().

Referenced by giveAttackerAndInflictorOwnerAssist().

◆ update_ffa_top_scorers()

function update_ffa_top_scorers ( )

Definition at line 3773 of file _globallogic_player.gsc.

Referenced by Callback_PlayerKilled(), and on_joined_team().

◆ updateAttacker()

function updateAttacker ( attacker  ,
weapon   
)

Definition at line 4284 of file _globallogic_player.gsc.

References DEFAULT.

Referenced by Callback_PlayerKilled().

◆ updateGlobalBotKilledCounter()

function updateGlobalBotKilledCounter ( )

Definition at line 3845 of file _globallogic_player.gsc.

Referenced by Callback_PlayerKilled().

◆ updateInflictor()

function updateInflictor ( eInflictor  )

Definition at line 4339 of file _globallogic_player.gsc.

Referenced by Callback_PlayerKilled().

◆ updateWeapon()

function updateWeapon ( eInflictor  ,
weapon   
)

Definition at line 4354 of file _globallogic_player.gsc.

Referenced by Callback_PlayerKilled().

◆ wait_and_suicide()

function wait_and_suicide ( )

Definition at line 2799 of file _globallogic_player.gsc.

References freeze_player_controls(), and suicide().

Referenced by PlayerKilled_TeamKill().

◆ WaitTillKillStreakDone()

function WaitTillKillStreakDone ( )

Definition at line 3854 of file _globallogic_player.gsc.

References reset_killstreak_delay_killcam().

Referenced by Callback_PlayerKilled().