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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | GESTURE_TYPE_BOAST 2 |
#define | GESTURE_TYPE_GOOD_GAME 0 |
#define | GESTURE_TYPE_MAX 7 |
#define | GESTURE_TYPE_THREATEN 1 |
#define | TAUNT_TYPE_FIRST_PLACE 0 |
Functions | |
function | allowedAssistWeapon (weapon) |
function | apply_damage_to_armor (eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, sHitLoc, friendlyFire, ignore_round_start_friendly_fire) |
function | ArrayToString (inputArray) |
function | Callback_PlayerConnect () |
function | Callback_PlayerDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal) |
function | Callback_PlayerDisconnect () |
function | Callback_PlayerKilled (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, enteredResurrect=false) |
function | Callback_PlayerLastStand (eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
function | Callback_PlayerMelee (eAttacker, iDamage, weapon, vOrigin, vDir, boneIndex, shieldHit, fromBehind) |
function | Callback_PlayerMigrated () |
function | chooseNextBestNemesis () |
function | createDeadBody (attacker, iDamage, sMeansOfDeath, weapon, sHitLoc, vDir, vAttackerOrigin, deathAnimDuration, eInflictor, body) |
function | custom_gamemodes_modified_damage (victim, eAttacker, iDamage, sMeansOfDeath, weapon, eInflictor, sHitLoc) |
function | damageShellshockAndRumble (eAttacker, eInflictor, weapon, sMeansOfDeath, iDamage) |
function | delayStartRagdoll (ent, sHitLoc, vDir, weapon, eInflictor, sMeansOfDeath) |
function | do_post_game_damage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal) |
function | do_post_game_death (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
function | does_player_completely_avoid_damage (iDFlags, sHitLoc, weapon, friendlyFire, attackerIsHittingSelf, sMeansOfDeath) |
function | doPerkFeedBack (player, weapon, sMeansOfDeath, eInflictor, armor_damaged) |
function | figure_out_attacker (eAttacker) |
function | figure_out_friendly_fire (victim) |
function | finishPlayerDamageWrapper (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal) |
function | freezePlayerForRoundEnd () |
function | giveAttackerAndInflictorOwnerAssist (eAttacker, eInflictor, iDamage, sMeansOfDeath, weapon) |
function | IgnoreTeamKills (weapon, sMeansOfDeath, eInflictor) |
function | is_explosive_ragdoll (weapon, inflictor) |
function | isAIKillstreakDamage (weapon, eInflictor) |
function | isPlayerImmuneToKillstreak (eAttacker, weapon) |
function | make_sure_damage_is_not_zero (iDamage) |
function | modify_player_damage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex) |
function | modify_player_damage_friendlyfire (iDamage) |
function | modify_player_damage_meansofdeath (eInflictor, eAttacker, sMeansOfDeath, weapon, sHitLoc) |
function | notifyConnecting () |
function | on_joined_team () |
function | player_damage_does_friendly_fire_damage_attacker (eAttacker, ignore_round_start_friendly_fire) |
function | player_damage_does_friendly_fire_damage_victim (ignore_round_start_friendly_fire) |
function | player_damage_figure_out_weapon (weapon, eInflictor) |
function | player_damage_is_friendly_fire_at_round_start () |
function | player_damage_log (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex) |
function | player_damage_riotshield_hit (eAttacker, iDamage, sMeansOfDeath, weapon, attackerIsHittingTeammate) |
function | player_damage_update_attacker (eInflictor, eAttacker, sMeansOfDeath) |
function | player_damage_update_explosive_info (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex) |
function | player_is_spawn_protected_from_explosive (eInflictor, weapon, sMeansOfDeath) |
function | player_monitor_doublejump () |
function | player_monitor_inactivity () |
function | player_monitor_slide () |
function | player_monitor_swimming () |
function | player_monitor_travel_dist () |
function | player_monitor_wall_run () |
function | PlayerKilled_AwardAssists (eInflictor, attacker, weapon, lpattackteam) |
function | PlayerKilled_Kill (eInflictor, attacker, sMeansOfDeath, weapon, sHitLoc) |
function | PlayerKilled_Killstreaks (attacker, weapon) |
function | PlayerKilled_Obituary (attacker, eInflictor, weapon, sMeansOfDeath) |
function | PlayerKilled_Suicide (eInflictor, attacker, sMeansOfDeath, weapon, sHitLoc) |
function | PlayerKilled_TeamKill (eInflictor, attacker, sMeansOfDeath, weapon, sHitLoc) |
function | PlayerKilled_UpdateMeansOfDeath (attacker, eInflictor, weapon, sMeansOfDeath, sHitLoc) |
function | playerkilled_watch_death (weapon, sMeansOfDeath, deathAnimDuration) |
function | PlayerKilled_WeaponStats (attacker, weapon, sMeansOfDeath, wasInLastStand, lastWeaponBeforeDroppingIntoLastStand, inflictor) |
function | playKillBattleChatter (attacker, weapon, victim, eInflictor) |
function | record_global_mp_stats_for_player_at_match_end () |
function | record_global_mp_stats_for_player_at_match_start () |
function | record_misc_player_stats () |
function | record_special_move_data_for_life (killer) |
function | recordEndGameComScoreEventForPlayer (player, result) |
function | reduceTeamKillsOverTime () |
function | resetAttackerList () |
function | resetAttackersThisSpawnList () |
function | should_allow_postgame_damage (sMeansOfDeath) |
function | should_allow_postgame_death (sMeansOfDeath) |
function | should_do_player_damage (eAttacker, weapon, sMeansOfDeath, iDFlags) |
function | should_drop_weapon_on_death (wasTeamKill, wasSuicide, current_weapon, sMeansOfDeath) |
function | ShouldTeamKillKick (teamKillDelay) |
function | spectate_player_watcher () |
function | start_death_from_above_ragdoll (dir) |
function | start_explosive_ragdoll (dir, weapon) |
function | SuicideKick () |
function | TeamKillDelay () |
function | TeamKillKick () |
function | trackAttackerDamage (eAttacker, iDamage, sMeansOfDeath, weapon) |
function | update_ffa_top_scorers () |
function | updateAttacker (attacker, weapon) |
function | updateGlobalBotKilledCounter () |
function | updateInflictor (eInflictor) |
function | updateWeapon (eInflictor, weapon) |
function | wait_and_suicide () |
function | WaitTillKillStreakDone () |
#define GESTURE_TYPE_BOAST 2 |
Definition at line 67 of file _globallogic_player.gsc.
#define GESTURE_TYPE_GOOD_GAME 0 |
Definition at line 65 of file _globallogic_player.gsc.
#define GESTURE_TYPE_MAX 7 |
Definition at line 68 of file _globallogic_player.gsc.
#define GESTURE_TYPE_THREATEN 1 |
Definition at line 66 of file _globallogic_player.gsc.
#define TAUNT_TYPE_FIRST_PLACE 0 |
Definition at line 63 of file _globallogic_player.gsc.
function allowedAssistWeapon | ( | weapon | ) |
Definition at line 2473 of file _globallogic_player.gsc.
References is_killstreak_weapon(), and is_killstreak_weapon_assist_allowed().
Referenced by Callback_PlayerKilled(), and giveAttackerAndInflictorOwnerAssist().
function apply_damage_to_armor | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
sHitLoc | , | ||
friendlyFire | , | ||
ignore_round_start_friendly_fire | |||
) |
Definition at line 1691 of file _globallogic_player.gsc.
References isHeadShot(), isMeleeMOD(), player_damage_does_friendly_fire_damage_victim(), setLightArmorHP(), and unsetLightArmor().
Referenced by Callback_PlayerDamage().
function ArrayToString | ( | inputArray | ) |
Definition at line 97 of file _globallogic_player.gsc.
Referenced by recordEndGameComScoreEventForPlayer().
function Callback_PlayerConnect | ( | ) |
Definition at line 577 of file _globallogic_player.gsc.
References adjust_recent_stats(), backupAndClearWinStreaks(), callback(), GAMEMODE_WAGER_MATCH, gameRepPlayerConnected(), GetCurrentGameMode(), getPersStat(), hostMigrationTimerThink(), IncrementMatchCompletionStat(), Initialize(), initPersStat(), IS_TRUE, isValidClass(), kickIfDontSpawn(), listenForGameEnd(), name, notifyConnecting(), onSpawnPlayer(), record_global_mp_stats_for_player_at_match_start(), reduceTeamKillsOverTime(), set(), set_after_action_report_stat(), set_music_on_player(), set_permissions(), showMainMenuForTeam(), spectate_player_watcher(), stat_get_with_gametype(), updateLossStats(), updateObjectiveText(), updateWeaponContractStart(), and upload_stats_soon().
Referenced by set_default_callbacks(), and SetDefaultCallbacks().
function Callback_PlayerDamage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
vSurfaceNormal | |||
) |
Definition at line 2186 of file _globallogic_player.gsc.
References apply_damage_to_armor(), callback(), damageShellshockAndRumble(), do_post_game_damage(), doDamageFeedback(), does_player_completely_avoid_damage(), doPerkFeedBack(), figure_out_attacker(), finishPlayerDamageWrapper(), GADGET_TYPE_HERO_WEAPON, getArmor(), giveAttackerAndInflictorOwnerAssist(), IDFLAGS_NO_KNOCKBACK, IDFLAGS_POWER_ARMOR, IS_TRUE, IsEnemyPlayer(), make_sure_damage_is_not_zero(), modify_player_damage(), modify_player_damage_friendlyfire(), modify_player_damage_meansofdeath(), pain_vox(), player_damage_does_friendly_fire_damage_attacker(), player_damage_does_friendly_fire_damage_victim(), player_damage_figure_out_weapon(), player_damage_log(), player_damage_riotshield_hit(), player_damage_update_attacker(), player_damage_update_explosive_info(), should_do_player_damage(), update(), and UpdatePlayerDamage().
Referenced by set_default_callbacks(), and SetDefaultCallbacks().
function Callback_PlayerDisconnect | ( | ) |
Definition at line 1360 of file _globallogic_player.gsc.
References bbPlayerMatchEnd(), chooseNextBestNemesis(), Finalize(), forceEnd(), gameRepPlayerDisconnected(), isRoundBased(), name, record_global_mp_stats_for_player_at_match_end(), record_misc_player_stats(), record_special_move_data_for_life(), recordEndGameComScoreEventForPlayer(), removeDisconnectedPlayerFromPlacement(), updateAllAliveTimes(), and updateTeamStatus().
Referenced by set_default_callbacks(), and SetDefaultCallbacks().
function Callback_PlayerKilled | ( | eInflictor | , |
attacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
deathAnimDuration | , | ||
enteredResurrect | = false |
||
) |
Definition at line 3020 of file _globallogic_player.gsc.
References allowedAssistWeapon(), bestweapon_kill(), callback(), cancel_on_use(), createDeadBody(), detach_carry_object_model(), do_post_game_death(), DoWeaponSpecificCorpseEffects(), DoWeaponSpecificKillEffects(), drop_for_death(), drop_scavenger_for_death(), flush_leader_dialog_key_on_player(), get_killcam_entity_info(), get_killstreak_for_weapon(), get_killstreak_for_weapon_for_stats(), getPersStat(), getWeaponClass(), giveKillStats(), giveTeamScore(), incPersStat(), is_killstreak_weapon(), IS_TRUE, is_using_any_gadget(), isMeleeMOD(), isValidClass(), killcam(), killed_by_sniper(), on_player_suicide_or_team_kill(), play_death_vox(), player_killed(), playerKilled(), PlayerKilled_AwardAssists(), PlayerKilled_Kill(), PlayerKilled_Killstreaks(), PlayerKilled_Obituary(), PlayerKilled_Suicide(), PlayerKilled_TeamKill(), PlayerKilled_UpdateMeansOfDeath(), playerkilled_watch_death(), PlayerKilled_WeaponStats(), processScoreEvent(), record_settings(), record_special_move_data_for_life(), should_drop_weapon_on_death(), spawnQueuedClient(), SuicideKick(), timeUntilRoundEnd(), TimeUntilSpawn(), update_ffa_top_scorers(), updateAliveTimes(), updateAttacker(), updateGlobalBotKilledCounter(), updateInflictor(), updateTeamStatus(), updateWeapon(), waitForTimeOrNotify(), waittillHostMigrationCountDown(), WaitTillKillStreakDone(), and within_fov().
Referenced by PlayerLastStand(), set_default_callbacks(), and SetDefaultCallbacks().
function Callback_PlayerLastStand | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
deathAnimDuration | |||
) |
Definition at line 3988 of file _globallogic_player.gsc.
References PlayerLastStand().
Referenced by set_default_callbacks(), and SetDefaultCallbacks().
function Callback_PlayerMelee | ( | eAttacker | , |
iDamage | , | ||
weapon | , | ||
vOrigin | , | ||
vDir | , | ||
boneIndex | , | ||
shieldHit | , | ||
fromBehind | |||
) |
Definition at line 1477 of file _globallogic_player.gsc.
Referenced by set_default_callbacks(), and SetDefaultCallbacks().
function Callback_PlayerMigrated | ( | ) |
Definition at line 1343 of file _globallogic_player.gsc.
References name, and updateObjectiveText().
Referenced by set_default_callbacks(), and SetDefaultCallbacks().
function chooseNextBestNemesis | ( | ) |
Definition at line 1492 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDisconnect().
function createDeadBody | ( | attacker | , |
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
sHitLoc | , | ||
vDir | , | ||
vAttackerOrigin | , | ||
deathAnimDuration | , | ||
eInflictor | , | ||
body | |||
) |
Definition at line 4004 of file _globallogic_player.gsc.
References add(), delayStartRagdoll(), is_explosive_ragdoll(), start_death_from_above_ragdoll(), start_explosive_ragdoll(), and vehicleCrush().
Referenced by Callback_PlayerKilled(), and do_post_game_death().
function custom_gamemodes_modified_damage | ( | victim | , |
eAttacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
eInflictor | , | ||
sHitLoc | |||
) |
Definition at line 1537 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDamage(), and modify_player_damage().
function damageShellshockAndRumble | ( | eAttacker | , |
eInflictor | , | ||
weapon | , | ||
sMeansOfDeath | , | ||
iDamage | |||
) |
Definition at line 3993 of file _globallogic_player.gsc.
References isUsingRemote(), and on_damage().
Referenced by Callback_PlayerDamage(), and finishPlayerDamageWrapper().
function delayStartRagdoll | ( | ent | , |
sHitLoc | , | ||
vDir | , | ||
weapon | , | ||
eInflictor | , | ||
sMeansOfDeath | |||
) |
Definition at line 4147 of file _globallogic_player.gsc.
Referenced by createDeadBody().
function do_post_game_damage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
vSurfaceNormal | |||
) |
Definition at line 2174 of file _globallogic_player.gsc.
References should_allow_postgame_damage().
Referenced by Callback_PlayerDamage().
function do_post_game_death | ( | eInflictor | , |
attacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
deathAnimDuration | |||
) |
Definition at line 2991 of file _globallogic_player.gsc.
References createDeadBody(), detach_carry_object_model(), isMeleeMOD(), and should_allow_postgame_death().
Referenced by Callback_PlayerKilled().
function does_player_completely_avoid_damage | ( | iDFlags | , |
sHitLoc | , | ||
weapon | , | ||
friendlyFire | , | ||
attackerIsHittingSelf | , | ||
sMeansOfDeath | |||
) |
Definition at line 2106 of file _globallogic_player.gsc.
References IDFLAGS_NO_PROTECTION, IDFLAGS_SHIELD_EXPLOSIVE_IMPACT, and IDFLAGS_SHIELD_EXPLOSIVE_SPLASH.
Referenced by Callback_PlayerDamage().
function doPerkFeedBack | ( | player | , |
weapon | , | ||
sMeansOfDeath | , | ||
eInflictor | , | ||
armor_damaged | |||
) |
Definition at line 2400 of file _globallogic_player.gsc.
References hasTacticalMask(), isAIKillstreakDamage(), isExplosiveDamage(), isFireDamage(), and isFlashOrStunDamage().
Referenced by Callback_PlayerDamage().
function figure_out_attacker | ( | eAttacker | ) |
Definition at line 1557 of file _globallogic_player.gsc.
Referenced by Callback_ActorDamage(), Callback_PlayerDamage(), and init().
function figure_out_friendly_fire | ( | victim | ) |
Definition at line 1614 of file _globallogic_player.gsc.
References is_ricochet_protected().
Referenced by init().
function finishPlayerDamageWrapper | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
vSurfaceNormal | |||
) |
Definition at line 2441 of file _globallogic_player.gsc.
References damageShellshockAndRumble(), IDFLAGS_PENETRATION, power_loss_event_took_damage(), and TakingBurnDamage().
Referenced by Callback_PlayerDamage().
function freezePlayerForRoundEnd | ( | ) |
Definition at line 81 of file _globallogic_player.gsc.
References clearLowerMessage(), freeze_player_controls(), and is_killstreak_weapon().
Referenced by endGame(), and spawnPlayer().
function giveAttackerAndInflictorOwnerAssist | ( | eAttacker | , |
eInflictor | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | |||
) |
Definition at line 4233 of file _globallogic_player.gsc.
References allowedAssistWeapon(), and trackAttackerDamage().
Referenced by Callback_ActorDamage(), Callback_PlayerDamage(), and Callback_VehicleDamage().
function IgnoreTeamKills | ( | weapon | , |
sMeansOfDeath | , | ||
eInflictor | |||
) |
Definition at line 3967 of file _globallogic_player.gsc.
References isMeleeMOD().
Referenced by Callback_PlayerKilled(), and PlayerKilled_TeamKill().
function is_explosive_ragdoll | ( | weapon | , |
inflictor | |||
) |
Definition at line 4059 of file _globallogic_player.gsc.
Referenced by createDeadBody().
function isAIKillstreakDamage | ( | weapon | , |
eInflictor | |||
) |
Definition at line 2428 of file _globallogic_player.gsc.
Referenced by doPerkFeedBack().
function isPlayerImmuneToKillstreak | ( | eAttacker | , |
weapon | |||
) |
Definition at line 1636 of file _globallogic_player.gsc.
Referenced by player_damage_update_explosive_info().
function make_sure_damage_is_not_zero | ( | iDamage | ) |
Definition at line 1739 of file _globallogic_player.gsc.
References gadget_power_armor_on().
Referenced by Callback_PlayerDamage().
function modify_player_damage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
boneIndex | |||
) |
Definition at line 1767 of file _globallogic_player.gsc.
References blank(), cac_modified_damage(), custom_gamemodes_modified_damage(), IDFLAGS_SHIELD_EXPLOSIVE_IMPACT, IDFLAGS_SHIELD_EXPLOSIVE_IMPACT_HUGE, and IDFLAGS_SHIELD_EXPLOSIVE_SPLASH.
Referenced by Callback_PlayerDamage().
function modify_player_damage_friendlyfire | ( | iDamage | ) |
Definition at line 1754 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDamage().
function modify_player_damage_meansofdeath | ( | eInflictor | , |
eAttacker | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
sHitLoc | |||
) |
Definition at line 1837 of file _globallogic_player.gsc.
References isHeadShot().
Referenced by Callback_PlayerDamage().
function notifyConnecting | ( | ) |
Definition at line 4134 of file _globallogic_player.gsc.
References callback().
Referenced by Callback_PlayerConnect().
function on_joined_team | ( | ) |
Definition at line 72 of file _globallogic_player.gsc.
References update_ffa_top_scorers().
function player_damage_does_friendly_fire_damage_attacker | ( | eAttacker | , |
ignore_round_start_friendly_fire | |||
) |
Definition at line 2015 of file _globallogic_player.gsc.
References player_damage_is_friendly_fire_at_round_start().
Referenced by Callback_PlayerDamage().
function player_damage_does_friendly_fire_damage_victim | ( | ignore_round_start_friendly_fire | ) |
Definition at line 2044 of file _globallogic_player.gsc.
References player_damage_is_friendly_fire_at_round_start().
Referenced by apply_damage_to_armor(), and Callback_PlayerDamage().
function player_damage_figure_out_weapon | ( | weapon | , |
eInflictor | |||
) |
Definition at line 1580 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDamage().
function player_damage_is_friendly_fire_at_round_start | ( | ) |
Definition at line 2004 of file _globallogic_player.gsc.
Referenced by player_damage_does_friendly_fire_damage_attacker(), and player_damage_does_friendly_fire_damage_victim().
function player_damage_log | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
boneIndex | |||
) |
Definition at line 2131 of file _globallogic_player.gsc.
References is_using_any_gadget().
Referenced by Callback_PlayerDamage().
function player_damage_riotshield_hit | ( | eAttacker | , |
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
attackerIsHittingTeammate | |||
) |
Definition at line 2067 of file _globallogic_player.gsc.
References is_killstreak_weapon(), and processScoreEvent().
Referenced by Callback_PlayerDamage().
function player_damage_update_attacker | ( | eInflictor | , |
eAttacker | , | ||
sMeansOfDeath | |||
) |
Definition at line 1855 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDamage().
function player_damage_update_explosive_info | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
boneIndex | |||
) |
Definition at line 1911 of file _globallogic_player.gsc.
References is_explosive_damage(), isExplosiveDamage(), isPlayerImmuneToKillstreak(), player_is_spawn_protected_from_explosive(), and setInflictorStat().
Referenced by Callback_PlayerDamage().
function player_is_spawn_protected_from_explosive | ( | eInflictor | , |
weapon | , | ||
sMeansOfDeath | |||
) |
Definition at line 1872 of file _globallogic_player.gsc.
References is_killstreak_weapon(), is_spawn_protected(), and SQR.
Referenced by player_damage_update_explosive_info().
function player_monitor_doublejump | ( | ) |
Definition at line 528 of file _globallogic_player.gsc.
References waittill_any_return().
Referenced by spawnPlayer().
function player_monitor_inactivity | ( | ) |
Definition at line 555 of file _globallogic_player.gsc.
References isUsingRemote().
Referenced by spawnPlayer().
function player_monitor_slide | ( | ) |
Definition at line 502 of file _globallogic_player.gsc.
References waittill_any_return().
Referenced by spawnPlayer().
function player_monitor_swimming | ( | ) |
Definition at line 474 of file _globallogic_player.gsc.
References waittill_any_return().
Referenced by spawnPlayer().
function player_monitor_travel_dist | ( | ) |
Definition at line 368 of file _globallogic_player.gsc.
References isUsingRemote().
Referenced by spawnPlayer().
function player_monitor_wall_run | ( | ) |
Definition at line 446 of file _globallogic_player.gsc.
References waittill_any_return().
Referenced by spawnPlayer().
function PlayerKilled_AwardAssists | ( | eInflictor | , |
attacker | , | ||
weapon | , | ||
lpattackteam | |||
) |
Definition at line 2809 of file _globallogic_player.gsc.
References processAssist(), processKillstreakAssists(), and processShieldAssist().
Referenced by Callback_PlayerKilled().
function PlayerKilled_Kill | ( | eInflictor | , |
attacker | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
sHitLoc | |||
) |
Definition at line 2845 of file _globallogic_player.gsc.
References _getPlayerScore(), _setPlayerScore(), add_to_killstreak_count(), get_killstreak_for_weapon(), give_for_streak(), giveKillStats(), giveTeamScore(), incKillstreakTracker(), incTotalKills(), IS_TRUE, isMeleeMOD(), isRegisteredEvent(), killstreak_30_noscorestreaks(), killstreakTen(), name, player_contract_event(), playKillBattleChatter(), processScoreEvent(), setLastKilledBy(), should_give_killstreak(), stat_set_with_gametype(), trackAttackeeDeath(), and trackAttackerKill().
Referenced by Callback_PlayerKilled().
function PlayerKilled_Killstreaks | ( | attacker | , |
weapon | |||
) |
Definition at line 2484 of file _globallogic_player.gsc.
References getPersStat(), incPersStat(), and is_killstreak_weapon().
Referenced by Callback_PlayerKilled().
function PlayerKilled_Obituary | ( | attacker | , |
eInflictor | , | ||
weapon | , | ||
sMeansOfDeath | |||
) |
Definition at line 2615 of file _globallogic_player.gsc.
References bookmark(), decrementLastObituaryPlayerCountAfterFade(), is_killstreak_weapon(), IsEnemyPlayer(), should_override_entity_camera_in_demo(), uninterruptedObitFeedKills(), and UpdatePlayerKilled().
Referenced by Callback_PlayerKilled().
function PlayerKilled_Suicide | ( | eInflictor | , |
attacker | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
sHitLoc | |||
) |
Definition at line 2673 of file _globallogic_player.gsc.
References _getPlayerScore(), _setPlayerScore(), count_players(), getPersStat(), giveRankXP(), incPersStat(), on_player_suicide_or_team_kill(), processScoreEvent(), and SuicideKick().
Referenced by Callback_PlayerKilled().
function PlayerKilled_TeamKill | ( | eInflictor | , |
attacker | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
sHitLoc | |||
) |
Definition at line 2743 of file _globallogic_player.gsc.
References _getPlayerScore(), _setPlayerScore(), getTimePassed(), IgnoreTeamKills(), incPersStat(), on_player_suicide_or_team_kill(), processScoreEvent(), reduceTeamKillsOverTime(), ShouldTeamKillKick(), TeamKillDelay(), TeamKillKick(), and wait_and_suicide().
Referenced by Callback_PlayerKilled().
function PlayerKilled_UpdateMeansOfDeath | ( | attacker | , |
eInflictor | , | ||
weapon | , | ||
sMeansOfDeath | , | ||
sHitLoc | |||
) |
Definition at line 4260 of file _globallogic_player.gsc.
References isHeadShot().
Referenced by Callback_PlayerKilled().
function playerkilled_watch_death | ( | weapon | , |
sMeansOfDeath | , | ||
deathAnimDuration | |||
) |
Definition at line 3803 of file _globallogic_player.gsc.
References waitForTimeOrNotify().
Referenced by Callback_PlayerKilled().
function PlayerKilled_WeaponStats | ( | attacker | , |
weapon | , | ||
sMeansOfDeath | , | ||
wasInLastStand | , | ||
lastWeaponBeforeDroppingIntoLastStand | , | ||
inflictor | |||
) |
Definition at line 2546 of file _globallogic_player.gsc.
References gadget_CheckHeroAbilityKill().
Referenced by Callback_PlayerKilled().
function playKillBattleChatter | ( | attacker | , |
weapon | , | ||
victim | , | ||
eInflictor | |||
) |
Definition at line 4368 of file _globallogic_player.gsc.
References is_killstreak_weapon(), and say_kill_battle_chatter().
Referenced by Callback_PlayerKilled(), and PlayerKilled_Kill().
function record_global_mp_stats_for_player_at_match_end | ( | ) |
Definition at line 1191 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDisconnect(), and UpdateAndFinalizeMatchRecord().
function record_global_mp_stats_for_player_at_match_start | ( | ) |
Definition at line 1146 of file _globallogic_player.gsc.
Referenced by Callback_PlayerConnect().
function record_misc_player_stats | ( | ) |
Definition at line 1228 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDisconnect(), and endGame().
function record_special_move_data_for_life | ( | killer | ) |
Definition at line 413 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDisconnect(), Callback_PlayerKilled(), and UpdateAndFinalizeMatchRecord().
function recordEndGameComScoreEventForPlayer | ( | player | , |
result | |||
) |
Definition at line 110 of file _globallogic_player.gsc.
References ArrayToString(), can_process_contracts(), canUpdateWeaponContractStats(), GESTURE_TYPE_BOAST, GESTURE_TYPE_GOOD_GAME, GESTURE_TYPE_THREATEN, get_contract_stat(), getRankXpStat(), getTotalTimePlayed(), is_bot(), is_contract_active(), MP_CONTRACT_DAILY_SLOT, MP_CONTRACT_WEEKLY_SLOT_A, MP_CONTRACT_WEEKLY_SLOT_B, result(), TAUNT_TYPE_FIRST_PLACE, and VAL.
Referenced by Callback_PlayerDisconnect(), and recordEndGameComScoreEvent().
function reduceTeamKillsOverTime | ( | ) |
Definition at line 3946 of file _globallogic_player.gsc.
Referenced by Callback_PlayerConnect(), Callback_PlayerKilled(), and PlayerKilled_TeamKill().
function resetAttackerList | ( | ) |
Definition at line 2387 of file _globallogic_player.gsc.
Referenced by player_health_regen(), and spawnPlayer().
function resetAttackersThisSpawnList | ( | ) |
Definition at line 2395 of file _globallogic_player.gsc.
Referenced by spawnPlayer().
function should_allow_postgame_damage | ( | sMeansOfDeath | ) |
Definition at line 2166 of file _globallogic_player.gsc.
Referenced by do_post_game_damage().
function should_allow_postgame_death | ( | sMeansOfDeath | ) |
Definition at line 2983 of file _globallogic_player.gsc.
Referenced by do_post_game_death().
function should_do_player_damage | ( | eAttacker | , |
weapon | , | ||
sMeansOfDeath | , | ||
iDFlags | |||
) |
Definition at line 1651 of file _globallogic_player.gsc.
References IDFLAGS_PENETRATION, is_spawn_protected(), and player_is_occupant_invulnerable().
Referenced by Callback_PlayerDamage().
function should_drop_weapon_on_death | ( | wasTeamKill | , |
wasSuicide | , | ||
current_weapon | , | ||
sMeansOfDeath | |||
) |
Definition at line 3825 of file _globallogic_player.gsc.
Referenced by Callback_PlayerKilled().
function ShouldTeamKillKick | ( | teamKillDelay | ) |
Definition at line 3926 of file _globallogic_player.gsc.
References getTimePassed().
Referenced by Callback_PlayerKilled(), and PlayerKilled_TeamKill().
function spectate_player_watcher | ( | ) |
Definition at line 1271 of file _globallogic_player.gsc.
References clearShoutcasterWaitingMessage(), IS_TRUE, setShoutcasterWaitingMessage(), and showPerks().
Referenced by Callback_PlayerConnect(), and menuSpectator().
function start_death_from_above_ragdoll | ( | dir | ) |
Definition at line 4122 of file _globallogic_player.gsc.
Referenced by createDeadBody().
function start_explosive_ragdoll | ( | dir | , |
weapon | |||
) |
Definition at line 4087 of file _globallogic_player.gsc.
References cointoss().
Referenced by createDeadBody().
function SuicideKick | ( | ) |
Definition at line 3870 of file _globallogic_player.gsc.
References gameHistoryPlayerKicked(), incPersStat(), and leader_dialog().
Referenced by Callback_PlayerKilled(), and PlayerKilled_Suicide().
function TeamKillDelay | ( | ) |
Definition at line 3915 of file _globallogic_player.gsc.
Referenced by Callback_PlayerKilled(), PlayerKilled_TeamKill(), TimeUntilSpawn(), and waitAndSpawnClient().
function TeamKillKick | ( | ) |
Definition at line 3883 of file _globallogic_player.gsc.
References gameHistoryPlayerKicked(), getTweakableValue(), incPersStat(), and leader_dialog().
Referenced by Callback_PlayerKilled(), and PlayerKilled_TeamKill().
function trackAttackerDamage | ( | eAttacker | , |
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | |||
) |
Definition at line 4187 of file _globallogic_player.gsc.
References is_primary_weapon().
Referenced by giveAttackerAndInflictorOwnerAssist().
function update_ffa_top_scorers | ( | ) |
Definition at line 3773 of file _globallogic_player.gsc.
Referenced by Callback_PlayerKilled(), and on_joined_team().
function updateAttacker | ( | attacker | , |
weapon | |||
) |
Definition at line 4284 of file _globallogic_player.gsc.
References DEFAULT.
Referenced by Callback_PlayerKilled().
function updateGlobalBotKilledCounter | ( | ) |
Definition at line 3845 of file _globallogic_player.gsc.
Referenced by Callback_PlayerKilled().
function updateInflictor | ( | eInflictor | ) |
Definition at line 4339 of file _globallogic_player.gsc.
Referenced by Callback_PlayerKilled().
function updateWeapon | ( | eInflictor | , |
weapon | |||
) |
Definition at line 4354 of file _globallogic_player.gsc.
Referenced by Callback_PlayerKilled().
function wait_and_suicide | ( | ) |
Definition at line 2799 of file _globallogic_player.gsc.
References freeze_player_controls(), and suicide().
Referenced by PlayerKilled_TeamKill().
function WaitTillKillStreakDone | ( | ) |
Definition at line 3854 of file _globallogic_player.gsc.
References reset_killstreak_delay_killcam().
Referenced by Callback_PlayerKilled().