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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\shared\ai_shared;
2 #using scripts\shared\clientfield_shared;
3 #using scripts\shared\spawner_shared;
4 #using scripts\shared\ai\behavior_zombie_dog;
5 #using scripts\shared\ai\systems\ai_interface;
6 #using scripts\shared\util_shared;
7 #using scripts\shared\system_shared;
9 #insert scripts\shared\shared.gsh;
10 #insert scripts\shared\archetype_shared\archetype_shared.gsh;
11 #insert scripts\shared\version.gsh;
12 #insert scripts\shared\ai\archetype_direwolf.gsh;
14 #namespace ArchetypeDirewolf;
47 self SetTeam(
"team3" );
48 self AllowPitchAngle( 1 );
49 self setPitchOrient();
50 self setAvoidanceMask(
"avoid all" );
51 self PushActors(
true );
function RegisterMatchedInterface(archetype, attribute, defaultValue, possibleValues, callbackFunction)
function private direwolfSpawnSetup()
#define DIREWOLF_EYE_GLOW_FX_TYPE
#define ARCHETYPE_DIREWOLF
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function add_archetype_spawn_function(archetype, spawn_func)
function set(str_field_name, n_value)
function set_behavior_attribute(attribute, value)
function shouldRegisterClientFieldForArchetype(archetype)
#define DIREWOLF_EYE_GLOW_FX_CLIENTFIELD
#define DIREWOLF_EYE_GLOW_FX_BITS
function ArchetypeZombieDogBlackboardInit()