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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
foreach (key, val in array) | |
function | remove_index (array, index, b_keep_keys) |
function | remove_undefined (array, b_keep_keys) |
Variables | |
return | a_new |
function filter | array |
foreach | ( | key | , |
val in | array | ||
) |
Definition at line 19 of file array_shared.csc.
References a_new, IS_TRUE, and single_func().
function remove_index | ( | array | , |
index | , | ||
b_keep_keys | |||
) |
Description:
"Function Name: array::remove_index( <array>, <index>, [b_keep_keys] )"
"Summary: Removes a specified index from an array, returns a new array with the specified index removed." "Module: Array"
"Mandatory Argument(s): <array> : The array we will remove an index from."
"Mandatory Argument(s): <index> : The index we will remove from the array."
"Optional Argument(s): [b_keep_keys] : If true, retain existing keys. If false or undefined, existing keys of original array will be replaced by ints."
"Example:a_new = array::remove_index( array, 3 );"
"Single Player / Multi Player: both"
Definition at line 86 of file array_shared.csc.
References a_new, array, and IS_TRUE.
Referenced by get_item_from_string_weapon().
function remove_undefined | ( | array | , |
b_keep_keys | |||
) |
Description:
Definition at line 56 of file array_shared.csc.
References array.
Referenced by aigroup_think(), blast_furnace_explosion(), cleanWeaponObjectArray(), deactivate_zombie_point_of_interest(), mechzGrenadeService(), remove_colorForced_ai_when_dead(), removeClone(), removeOldestClone(), removeWeaponObject(), sentinel_RemoveFromLevelArray(), and set_flag_permissions().
return a_new |
Definition at line 50 of file array_shared.csc.
Referenced by foreach(), and remove_index().
function get_touching array |
Description:
Definition at line 16 of file array_shared.csc.
Referenced by __init__(), _burnBody(), _burnCorpse(), _DampenExplosiveDamage(), _smolderCorpse(), _tryGibbingHead(), _tryGibbingLegs(), _tryGibbingLimb(), add_callback(), add_entity_callback(), add_global_notetrack_handler(), apothiconFireDamageEffect(), archetypeCivilianInit(), ArchetypeHumanInit(), array_2d_add(), array_average(), array_check_for_dupes_using_compare(), array_limiter(), array_std_deviation(), BB_ActorGetDamageLocation(), BB_ActorGetFatalDamageLocation(), BB_GetDamageWeaponClass(), bombs(), BuildAndValidateFacialAnimationList(), calculate_free_for_all_payouts(), calculate_places_based_on_score(), chooseArchetypeVariant(), client_menus(), colorNode_spawn_reinforcement(), crawl_through_targets_to_init_flags(), create_character_data_struct(), destructible_cover_geo_think(), destructible_cover_think(), determine_top_earners(), cTeamGather::display_hud_player_leader(), evaluateBlockedAnimations(), evaluateHumanExposedArrivalAnimations(), evaluateHumanTurnAnimations(), forceRobotSoldierMindControlLevel2(), get_array_of_closest(), get_array_sorted_dot_prod(), get_closest_index(), get_closest_index_to_entity(), get_closest_unitriggers(), get_colorcodes_and_activate_trigger(), get_colorcodes_from_trigger(), get_destroyed_chunks(), get_destroyed_repair_grates(), get_least_used_from_array(), get_node_funcs_based_on_target(), get_non_destroyed_chunks(), get_non_destroyed_chunks_grate(), get_non_destroyed_variant1(), get_non_destroyed_variant2(), get_non_destroyed_variant4(), get_non_destroyed_variant5(), get_random(), GetColorNumberArray(), getIdleInAnimName(), getIdleOutAnimName(), getRandomCharacter(), getRandomNotRichtofen(), global_ai_array(), go_to_node(), heliGuardSupport_arrayContains(), heliGuardSupport_getLinkedStructs(), humanGibKilledOverride(), LoadEffects(), main(), musicState_Create(), place_navcard(), plant_gravity_trap(), play_driving_fx(), random_weight(), randomize_array(), RegisterAnimationMocomp(), RegisterApothiconFuryInterfaceAttributes(), RegisterBehaviorScriptFunctions(), RegisterBehaviorTreeActionInternal(), RegisterHumanInterfaceAttributes(), RegisterHumanRiotshieldInterfaceAttributes(), RegisterHumanRpgInterfaceAttributes(), RegisterMannequinInterfaceAttributes(), RegisterRobotInterfaceAttributes(), RegisterSharedInterfaceAttributes(), RegisterThrasherInterfaceAttributes(), RegisterWarlordInterfaceAttributes(), RegisterZombieDogInterfaceAttributes(), RegisterZombieInterfaceAttributes(), remove_global_spawn_function(), remove_index(), remove_spawn_function(), remove_undefined(), robotDamageOverride(), robotDestructRandomPieces(), robotGibDamageOverride(), robotGibDeathOverride(), rogueControlForceGoalAttributeCallback(), set_light_state(), shouldTakeOverCondition(), simple_spawn(), sndAnnouncerVoxAdd(), sndConversation_AddLine(), sndConversation_Init(), sndFiresaleMusic_Start(), sndFiresaleMusic_Stop(), sndLocationShouldPlay(), sndMusicSystem_CreateState(), sndPASetup(), startUnitriggers(), thrasherConsumePlayerScene(), trigger_issues_orders(), TryGibbingHead(), TryGibbingLegs(), TryGibbingLimb(), updateEntityHeadTeamIcon(), wait_for_either(), waittill_any(), and ZombieGibKilledAnhilateOverride().