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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | add_ai_spawn_function (spawn_func) |
function | add_archetype_spawn_function (archetype, spawn_func) |
function autoexec | main () |
function | shouldRegisterClientFieldForArchetype (archetype) |
function | spawned_callback (localClientNum) |
function add_ai_spawn_function | ( | spawn_func | ) |
Definition at line 10 of file ai_shared.csc.
Referenced by main().
function add_archetype_spawn_function | ( | archetype | , |
spawn_func | |||
) |
Definition at line 23 of file ai_shared.csc.
References ARRAY_ADD.
Referenced by __init__(), init(), main(), and RegisterBehaviorScriptFunctions().
function autoexec main | ( | ) |
Definition at line 3 of file ai_shared.csc.
References spawned_callback().
function shouldRegisterClientFieldForArchetype | ( | archetype | ) |
Description:
"Function Name: shouldRegisterClientFieldForArchetype([archetype])"
"Summary: returns true if clientfields should be registered for a given archetype. Need level.clientFieldAICheck set in level for this function to work." "Module: AI" "Mandatory Arg: archetype"
"Example:shouldRegisterClientFieldForArchetype(ARCHETYPE_WARLORD);"
"Single Player / Multi Player: both"
Definition at line 72 of file ai_shared.csc.
References IS_TRUE.
Referenced by __init__(), init(), and main().
function spawned_callback | ( | localClientNum | ) |
Definition at line 41 of file ai_shared.csc.
Referenced by main().