‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
archetype_direwolf.gsh File Reference

Go to the source code of this file.

Macros

#define DIREWOLF_EYE_GLOW_FX   "fx_bio_direwolf_eyes"
 
#define DIREWOLF_EYE_GLOW_FX_BITS   1
 
#define DIREWOLF_EYE_GLOW_FX_CLIENTFIELD   "direwolf_eye_glow_fx"
 
#define DIREWOLF_EYE_GLOW_FX_FILE   "animals/fx_bio_direwolf_eyes"
 
#define DIREWOLF_EYE_GLOW_FX_TAG   "tag_eye"
 
#define DIREWOLF_EYE_GLOW_FX_TYPE   "int"
 

Macro Definition Documentation

◆ DIREWOLF_EYE_GLOW_FX

#define DIREWOLF_EYE_GLOW_FX   "fx_bio_direwolf_eyes"

Definition at line 17 of file archetype_direwolf.gsh.

◆ DIREWOLF_EYE_GLOW_FX_BITS

#define DIREWOLF_EYE_GLOW_FX_BITS   1

Definition at line 8 of file archetype_direwolf.gsh.

◆ DIREWOLF_EYE_GLOW_FX_CLIENTFIELD

#define DIREWOLF_EYE_GLOW_FX_CLIENTFIELD   "direwolf_eye_glow_fx"

Definition at line 7 of file archetype_direwolf.gsh.

◆ DIREWOLF_EYE_GLOW_FX_FILE

#define DIREWOLF_EYE_GLOW_FX_FILE   "animals/fx_bio_direwolf_eyes"

Definition at line 18 of file archetype_direwolf.gsh.

◆ DIREWOLF_EYE_GLOW_FX_TAG

#define DIREWOLF_EYE_GLOW_FX_TAG   "tag_eye"

Definition at line 19 of file archetype_direwolf.gsh.

◆ DIREWOLF_EYE_GLOW_FX_TYPE

#define DIREWOLF_EYE_GLOW_FX_TYPE   "int"

Definition at line 9 of file archetype_direwolf.gsh.