‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_iff_override.gsc
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1 #using scripts\codescripts\struct;
2 
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\flagsys_shared;
6 #using scripts\shared\spawner_shared;
7 #using scripts\shared\util_shared;
8 
9 #using scripts\shared\abilities\_ability_player;
10 #using scripts\shared\abilities\_ability_util;
11 
12 #insert scripts\shared\shared.gsh;
13 #insert scripts\shared\version.gsh;
14 #insert scripts\shared\abilities\_ability_util.gsh;
15 
16 #using scripts\shared\system_shared;
17 
18 ‪REGISTER_SYSTEM( "gadget_iff_override", &‪__init__, undefined )
19 
20 function ‪__init__()
21 {
28 
30 }
31 
33 {
34  return self ‪flagsys::get( "gadget_iff_override_on" );
35 }
36 
38 {
39  if(isDefined(level.cybercom) && isDefined(level.cybercom.iff_override))
40  {
41  return self [[level.cybercom.iff_override._is_flickering]](slot);
42  }
43  return false;
44 }
45 
46 function ‪gadget_iff_override_on_flicker( slot, weapon )
47 {
48  // excuted when the gadget flickers
49  if(isDefined(level.cybercom) && isDefined(level.cybercom.iff_override))
50  {
51  self [[level.cybercom.iff_override._on_flicker]](slot, weapon);
52  }
53 }
54 
55 function ‪gadget_iff_override_on_give( slot, weapon )
56 {
57  if(isDefined(level.cybercom) && isDefined(level.cybercom.iff_override))
58  {
59  self [[level.cybercom.iff_override._on_give]](slot, weapon);
60  }
61 }
62 
63 function ‪gadget_iff_override_on_take( slot, weapon )
64 {
65  if(isDefined(level.cybercom) && isDefined(level.cybercom.iff_override))
66  {
67  self [[level.cybercom.iff_override._on_take]](slot, weapon);
68  }
69 }
70 
71 //self is the player
73 {
74  if(isDefined(level.cybercom) && isDefined(level.cybercom.iff_override))
75  {
76  self [[level.cybercom.iff_override._on_connect]]();
77  }
78 }
79 
80 function ‪gadget_iff_override_on( slot, weapon )
81 {
82  // excecutes when the gadget is turned on
83  self ‪flagsys::set( "gadget_iff_override_on" );
84  if(isDefined(level.cybercom) && isDefined(level.cybercom.iff_override))
85  {
86  self [[level.cybercom.iff_override._on]](slot, weapon);
87  }
88 }
89 
90 function ‪gadget_iff_override_off( slot, weapon )
91 {
92  // excecutes when the gadget is turned off`
93  self ‪flagsys::clear( "gadget_iff_override_on" );
94  if(isDefined(level.cybercom) && isDefined(level.cybercom.iff_override))
95  {
96  self [[level.cybercom.iff_override._off]](slot, weapon);
97  }
98 }
99 
100 function ‪gadget_iff_override_is_primed( slot, weapon )
101 {
102  // excecutes when the gadget is turned off`
103  if(isDefined(level.cybercom) && isDefined(level.cybercom.iff_override))
104  {
105  self [[level.cybercom.iff_override._is_primed]](slot, weapon);
106  }
107 }
‪gadget_iff_override_is_inuse
‪function gadget_iff_override_is_inuse(slot)
Definition: _gadget_iff_override.gsc:32
‪register_gadget_is_flickering_callbacks
‪function register_gadget_is_flickering_callbacks(type, flickering_func)
Definition: _ability_player.gsc:299
‪gadget_iff_override_on_flicker
‪function gadget_iff_override_on_flicker(slot, weapon)
Definition: _gadget_iff_override.gsc:46
‪register_gadget_possession_callbacks
‪function register_gadget_possession_callbacks(type, on_give, on_take)
Definition: _ability_player.gsc:221
‪gadget_iff_override_on_connect
‪function gadget_iff_override_on_connect()
Definition: _gadget_iff_override.gsc:72
‪gadget_iff_override_on
‪function gadget_iff_override_on(slot, weapon)
Definition: _gadget_iff_override.gsc:80
‪clear
‪function clear(str_flag)
Definition: flag_shared.csc:130
‪register_gadget_is_inuse_callbacks
‪function register_gadget_is_inuse_callbacks(type, inuse_func)
Definition: _ability_player.gsc:289
‪gadget_iff_override_on_take
‪function gadget_iff_override_on_take(slot, weapon)
Definition: _gadget_iff_override.gsc:63
‪gadget_iff_override_is_flickering
‪function gadget_iff_override_is_flickering(slot)
Definition: _gadget_iff_override.gsc:37
‪get
‪function get(kvp_value, kvp_key="targetname")
Definition: struct.csc:13
‪register_gadget_flicker_callbacks
‪function register_gadget_flicker_callbacks(type, on_flicker)
Definition: _ability_player.gsc:253
‪gadget_iff_override_on_give
‪function gadget_iff_override_on_give(slot, weapon)
Definition: _gadget_iff_override.gsc:55
‪register_gadget_activation_callbacks
‪function register_gadget_activation_callbacks(type, turn_on, turn_off)
Definition: _ability_player.gsc:237
‪__init__
‪function __init__()
Definition: _gadget_iff_override.gsc:20
‪GADGET_TYPE_IFF_OVERRIDE
‪#define GADGET_TYPE_IFF_OVERRIDE
Definition: _ability_util.gsh:29
‪gadget_iff_override_is_primed
‪function gadget_iff_override_is_primed(slot, weapon)
Definition: _gadget_iff_override.gsc:100
‪REGISTER_SYSTEM
‪#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition: shared.gsh:204
‪set
‪function set(str_field_name, n_value)
Definition: clientfield_shared.gsc:34
‪register_gadget_primed_callbacks
‪function register_gadget_primed_callbacks(type, primed_func)
Definition: _ability_player.gsc:277
‪on_connect
‪function on_connect()
Definition: _arena.gsc:20
‪gadget_iff_override_off
‪function gadget_iff_override_off(slot, weapon)
Definition: _gadget_iff_override.gsc:90