‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
system_shared.csc File Reference

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Functions

function exec_post_system (req)
 
function exec_pre_system (req)
 
function ignore (str_system)
 
function is_system_running (str_system)
 
function register (str_system, func_preinit, func_postinit, reqs=[])
 
function run_post_systems ()
 
function run_pre_systems ()
 
function wait_till (required_systems)
 

Function Documentation

◆ exec_post_system()

function exec_post_system ( req  )

Definition at line 63 of file system_shared.csc.

◆ exec_pre_system()

function exec_pre_system ( req  )

Definition at line 109 of file system_shared.csc.

◆ ignore()

function ignore ( str_system  )

Description:
"Function Name: ignore( str_system )"
"Summary: Call in the gametype main function to turn off systems even if they are included in _load or anywhere else."
"Mandatory Argument(s): <str_system> name of the system to turn off (defined in REGISTER_SYSTEM call)."
"Example:level system::ignore( "scene" );"

Definition at line 165 of file system_shared.csc.

Referenced by damage_trace(), damage_trace_passed(), get_zombie_point_of_interest(), getRandomCharacter(), ignore_systems(), init(), weaponDamageTrace(), and weaponDamageTracePassed().

◆ is_system_running()

function is_system_running ( str_system  )

Definition at line 177 of file system_shared.csc.

◆ register()

function register ( str_system  ,
func_preinit  ,
func_postinit  ,
reqs  = [] 
)

Definition at line 44 of file system_shared.csc.

◆ run_post_systems()

function run_post_systems ( )

Definition at line 82 of file system_shared.csc.

Referenced by CodeCallback_FinalizeInitialization().

◆ run_pre_systems()

function run_pre_systems ( )

Definition at line 128 of file system_shared.csc.

Referenced by CodeCallback_PreInitialization().

◆ wait_till()

function wait_till ( required_systems  )

Definition at line 149 of file system_shared.csc.