‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
weapon_group_anims.gsh File Reference

Go to the source code of this file.

Macros

#define ASSAULT_ENDGAME_1   "pb_rifle_endgame_1stplace_idle"
 
#define ASSAULT_ENDGAME_2   "pb_rifle_endgame_2ndplace_idle"
 
#define ASSAULT_ENDGAME_3   "pb_rifle_endgame_3rdplace_idle"
 
#define ASSAULT_ENDGAME_ARRAY   array( ASSAULT_ENDGAME_1, ASSAULT_ENDGAME_2, ASSAULT_ENDGAME_3 )
 
#define ASSAULT_LOBBY   "pb_cac_rifle_showcase"
 
#define BOXING_ENDGAME_1   "pb_boxing_gloves_endgame_1stplace_idle"
 
#define BOXING_ENDGAME_2   "pb_boxing_gloves_endgame_2ndplace_idle"
 
#define BOXING_ENDGAME_3   "pb_boxing_gloves_endgame_3rdplace_idle"
 
#define BOXING_ENDGAME_ARRAY   array( BOXING_ENDGAME_1, BOXING_ENDGAME_2, BOXING_ENDGAME_3 )
 
#define BRAWLER_ENDGAME_1   "pb_brawler_endgame_1stplace_idle"
 
#define BRAWLER_ENDGAME_2   "pb_brawler_endgame_2ndplace_idle"
 
#define BRAWLER_ENDGAME_3   "pb_brawler_endgame_3rdplace_idle"
 
#define BRAWLER_ENDGAME_ARRAY   array( BRAWLER_ENDGAME_1, BRAWLER_ENDGAME_2, BRAWLER_ENDGAME_3 )
 
#define BRAWLER_LOBBY   "pb_cac_brawler_showcase"
 
#define CHAINSAW_ENDGAME_1   "pb_chainsaw_endgame_1stplace_idle"
 
#define CHAINSAW_ENDGAME_2   "pb_chainsaw_endgame_1stplace_idle"
 
#define CHAINSAW_ENDGAME_3   "pb_chainsaw_endgame_1stplace_idle"
 
#define CHAINSAW_ENDGAME_ARRAY   array( CHAINSAW_ENDGAME_1, CHAINSAW_ENDGAME_2, CHAINSAW_ENDGAME_3 )
 
#define CHAINSAW_LOBBY   "pb_cac_chainsaw_showcase"
 
#define CQB_ENDGAME_1   "pb_shotgun_endgame_1stplace_idle"
 
#define CQB_ENDGAME_2   "pb_shotgun_endgame_2ndplace_idle"
 
#define CQB_ENDGAME_3   "pb_shotgun_endgame_3rdplace_idle"
 
#define CQB_ENDGAME_ARRAY   array( CQB_ENDGAME_1, CQB_ENDGAME_2, CQB_ENDGAME_3 )
 
#define CQB_LOBBY   "pb_cac_rifle_showcase"
 
#define IMPROVISE_LOBBY   "pb_cac_improvise_showcase"
 
#define INSPECTION_POSE_CP   "pb_cac_rifle_showcase_cp"
 
#define INSPECTION_POSE_ZM   "pb_cac_rifle_showcase_cp"
 
#define KNIFE_BALLISTIC_ENDGAME_1   "pb_b_knife_endgame_1stplace_idle"
 
#define KNIFE_BALLISTIC_ENDGAME_2   "pb_b_knife_endgame_2ndplace_idle"
 
#define KNIFE_BALLISTIC_ENDGAME_3   "pb_b_knife_endgame_3rdplace_idle"
 
#define KNIFE_BALLISTIC_ENDGAME_ARRAY   array( KNIFE_BALLISTIC_ENDGAME_1, KNIFE_BALLISTIC_ENDGAME_2, KNIFE_BALLISTIC_ENDGAME_3 )
 
#define KNIFE_BALLISTIC_LOBBY   "pb_cac_b_knife_showcase"
 
#define KNIFE_ENDGAME_1   "pb_knife_endgame_1stplace_idle"
 
#define KNIFE_ENDGAME_2   "pb_knife_endgame_2ndplace_idle"
 
#define KNIFE_ENDGAME_3   "pb_knife_endgame_3rdplace_idle"
 
#define KNIFE_ENDGAME_ARRAY   array( KNIFE_ENDGAME_1, KNIFE_ENDGAME_2, KNIFE_ENDGAME_3 )
 
#define KNIFE_LOBBY   "pb_cac_knife_showcase"
 
#define KNUCKLES_ENDGAME_1   "pb_brass_knuckles_endgame_1stplace_idle"
 
#define KNUCKLES_ENDGAME_2   "pb_brass_knuckles_endgame_2ndplace_idle"
 
#define KNUCKLES_ENDGAME_3   "pb_brass_knuckles_endgame_3rdplace_idle"
 
#define KNUCKLES_ENDGAME_ARRAY   array( KNUCKLES_ENDGAME_1, KNUCKLES_ENDGAME_2, KNUCKLES_ENDGAME_3 )
 
#define KNUCKLES_LOBBY   "pb_cac_brass_knuckles_showcase"
 
#define LAUNCHER_ALT_ENDGAME_1   "pb_launcher_alt_endgame_1stplace_idle"
 
#define LAUNCHER_ALT_ENDGAME_2   "pb_launcher_alt_endgame_2ndplace_idle"
 
#define LAUNCHER_ALT_ENDGAME_3   "pb_launcher_alt_endgame_3rdplace_idle"
 
#define LAUNCHER_ALT_ENDGAME_ARRAY   array( LAUNCHER_ALT_ENDGAME_1, LAUNCHER_ALT_ENDGAME_2, LAUNCHER_ALT_ENDGAME_3 )
 
#define LAUNCHER_ALT_LOBBY   "pb_cac_launcher_alt_showcase"
 
#define LAUNCHER_ENDGAME_1   "pb_launcher_endgame_1stplace_idle"
 
#define LAUNCHER_ENDGAME_2   "pb_launcher_endgame_2ndplace_idle"
 
#define LAUNCHER_ENDGAME_3   "pb_launcher_endgame_3rdplace_idle"
 
#define LAUNCHER_ENDGAME_ARRAY   array( LAUNCHER_ENDGAME_1, LAUNCHER_ENDGAME_2, LAUNCHER_ENDGAME_3 )
 
#define LAUNCHER_LOBBY   "pb_cac_launcher_showcase"
 
#define LMG_ENDGAME_1   "pb_lmg_endgame_1stplace_idle"
 
#define LMG_ENDGAME_2   "pb_lmg_endgame_2ndplace_idle"
 
#define LMG_ENDGAME_3   "pb_lmg_endgame_3rdplace_idle"
 
#define LMG_ENDGAME_ARRAY   array( LMG_ENDGAME_1, LMG_ENDGAME_2, LMG_ENDGAME_3 )
 
#define LMG_LOBBY   "pb_cac_rifle_showcase"
 
#define MACE_ENDGAME_1   "pb_mace_endgame_1stplace_idle"
 
#define MACE_ENDGAME_2   "pb_mace_endgame_2ndplace_idle"
 
#define MACE_ENDGAME_3   "pb_mace_endgame_3rdplace_idle"
 
#define MACE_ENDGAME_ARRAY   array( MACE_ENDGAME_1, MACE_ENDGAME_2, MACE_ENDGAME_3 )
 
#define NUNCHUCKS_ENDGAME_1   "pb_nunchucks_endgame_1stplace_idle"
 
#define NUNCHUCKS_ENDGAME_2   "pb_nunchucks_endgame_2ndplace_idle"
 
#define NUNCHUCKS_ENDGAME_3   "pb_nunchucks_endgame_3rdplace_idle"
 
#define NUNCHUCKS_ENDGAME_ARRAY   array( NUNCHUCKS_ENDGAME_1, NUNCHUCKS_ENDGAME_2, NUNCHUCKS_ENDGAME_3 )
 
#define NUNCHUCKS_LOBBY   "pb_cac_nunchucks_showcase"
 
#define PISTOL_DW_ENDGAME_1   "pb_pistol_dw_endgame_1stplace_idle"
 
#define PISTOL_DW_ENDGAME_2   "pb_pistol_dw_endgame_2ndplace_idle"
 
#define PISTOL_DW_ENDGAME_3   "pb_pistol_dw_endgame_3rdplace_idle"
 
#define PISTOL_DW_ENDGAME_ARRAY   array( PISTOL_DW_ENDGAME_1, PISTOL_DW_ENDGAME_2, PISTOL_DW_ENDGAME_3 )
 
#define PISTOL_DW_LOBBY   "pb_cac_pistol_dw_showcase"
 
#define PISTOL_ENDGAME_1   "pb_pistol_endgame_1stplace_idle"
 
#define PISTOL_ENDGAME_2   "pb_pistol_endgame_2ndplace_idle"
 
#define PISTOL_ENDGAME_3   "pb_pistol_endgame_3rdplace_idle"
 
#define PISTOL_ENDGAME_ARRAY   array( PISTOL_ENDGAME_1, PISTOL_ENDGAME_2, PISTOL_ENDGAME_3 )
 
#define PISTOL_LOBBY   "pb_cac_pistol_showcase"
 
#define PROSTHETIC_ENDGAME_1   "pb_prosthetic_arm_endgame_1stplace_idle"
 
#define PROSTHETIC_ENDGAME_2   "pb_prosthetic_arm_endgame_2ndplace_idle"
 
#define PROSTHETIC_ENDGAME_3   "pb_prosthetic_arm_endgame_3rdplace_idle"
 
#define PROSTHETIC_ENDGAME_ARRAY   array( PROSTHETIC_ENDGAME_1, PROSTHETIC_ENDGAME_2, PROSTHETIC_ENDGAME_3 )
 
#define PROSTHETIC_LOBBY   "pb_cac_prosthetic_arm_showcase"
 
#define SHOTGUN_OLYMPIA_LOBBY   "pb_cac_shotgun_olympia_showcase"
 
#define SMG_ENDGAME_1   "pb_smg_endgame_1stplace_idle"
 
#define SMG_ENDGAME_2   "pb_smg_endgame_2ndplace_idle"
 
#define SMG_ENDGAME_3   "pb_smg_endgame_3rdplace_idle"
 
#define SMG_ENDGAME_ARRAY   array( SMG_ENDGAME_1, SMG_ENDGAME_2, SMG_ENDGAME_3 )
 
#define SMG_LOBBY   "pb_cac_smg_showcase"
 
#define SMG_PPSH_ENDGAME_1   "pb_smg_ppsh_endgame_1stplace_idle"
 
#define SMG_PPSH_ENDGAME_2   "pb_smg_ppsh_endgame_1stplace_idle"
 
#define SMG_PPSH_ENDGAME_3   "pb_smg_ppsh_endgame_1stplace_idle"
 
#define SMG_PPSH_ENDGAME_ARRAY   array( SMG_PPSH_ENDGAME_1, SMG_PPSH_ENDGAME_2, SMG_PPSH_ENDGAME_3 )
 
#define SMG_PPSH_LOBBY   "pb_cac_smg_ppsh_showcase"
 
#define SNIPER_ENDGAME_1   "pb_sniper_endgame_1stplace_idle"
 
#define SNIPER_ENDGAME_2   "pb_sniper_endgame_2ndplace_idle"
 
#define SNIPER_ENDGAME_3   "pb_sniper_endgame_3rdplace_idle"
 
#define SNIPER_ENDGAME_ARRAY   array( SNIPER_ENDGAME_1, SNIPER_ENDGAME_2, SNIPER_ENDGAME_3 )
 
#define SNIPER_LOBBY   "pb_cac_sniper_showcase"
 
#define SWORD_ENDGAME_1   "pb_sword_endgame_1stplace_idle"
 
#define SWORD_ENDGAME_2   "pb_sword_endgame_2ndplace_idle"
 
#define SWORD_ENDGAME_3   "pb_sword_endgame_3rdplace_idle"
 
#define SWORD_ENDGAME_ARRAY   array( SWORD_ENDGAME_1, SWORD_ENDGAME_2, SWORD_ENDGAME_3 )
 
#define SWORD_LOBBY   "pb_cac_sword_showcase"
 
#define WEAPON_GROUP_FRONTEND_ANIMS
 
#define WEAPON_GROUP_TOP_3_ANIMS
 
#define WRENCH_ENDGAME_1   "pb_wrench_endgame_1stplace_idle"
 
#define WRENCH_ENDGAME_2   "pb_wrench_endgame_2ndplace_idle"
 
#define WRENCH_ENDGAME_3   "pb_wrench_endgame_3rdplace_idle"
 
#define WRENCH_ENDGAME_ARRAY   array( WRENCH_ENDGAME_1, WRENCH_ENDGAME_2, WRENCH_ENDGAME_3 )
 
#define WRENCH_LOBBY   "pb_cac_wrench_showcase"
 

Macro Definition Documentation

◆ ASSAULT_ENDGAME_1

#define ASSAULT_ENDGAME_1   "pb_rifle_endgame_1stplace_idle"

Definition at line 134 of file weapon_group_anims.gsh.

◆ ASSAULT_ENDGAME_2

#define ASSAULT_ENDGAME_2   "pb_rifle_endgame_2ndplace_idle"

Definition at line 135 of file weapon_group_anims.gsh.

◆ ASSAULT_ENDGAME_3

#define ASSAULT_ENDGAME_3   "pb_rifle_endgame_3rdplace_idle"

Definition at line 136 of file weapon_group_anims.gsh.

◆ ASSAULT_ENDGAME_ARRAY

#define ASSAULT_ENDGAME_ARRAY   array( ASSAULT_ENDGAME_1, ASSAULT_ENDGAME_2, ASSAULT_ENDGAME_3 )

Definition at line 138 of file weapon_group_anims.gsh.

◆ ASSAULT_LOBBY

#define ASSAULT_LOBBY   "pb_cac_rifle_showcase"

Definition at line 133 of file weapon_group_anims.gsh.

◆ BOXING_ENDGAME_1

#define BOXING_ENDGAME_1   "pb_boxing_gloves_endgame_1stplace_idle"

Definition at line 8 of file weapon_group_anims.gsh.

◆ BOXING_ENDGAME_2

#define BOXING_ENDGAME_2   "pb_boxing_gloves_endgame_2ndplace_idle"

Definition at line 9 of file weapon_group_anims.gsh.

◆ BOXING_ENDGAME_3

#define BOXING_ENDGAME_3   "pb_boxing_gloves_endgame_3rdplace_idle"

Definition at line 10 of file weapon_group_anims.gsh.

◆ BOXING_ENDGAME_ARRAY

#define BOXING_ENDGAME_ARRAY   array( BOXING_ENDGAME_1, BOXING_ENDGAME_2, BOXING_ENDGAME_3 )

Definition at line 12 of file weapon_group_anims.gsh.

◆ BRAWLER_ENDGAME_1

#define BRAWLER_ENDGAME_1   "pb_brawler_endgame_1stplace_idle"

Definition at line 46 of file weapon_group_anims.gsh.

◆ BRAWLER_ENDGAME_2

#define BRAWLER_ENDGAME_2   "pb_brawler_endgame_2ndplace_idle"

Definition at line 47 of file weapon_group_anims.gsh.

◆ BRAWLER_ENDGAME_3

#define BRAWLER_ENDGAME_3   "pb_brawler_endgame_3rdplace_idle"

Definition at line 48 of file weapon_group_anims.gsh.

◆ BRAWLER_ENDGAME_ARRAY

#define BRAWLER_ENDGAME_ARRAY   array( BRAWLER_ENDGAME_1, BRAWLER_ENDGAME_2, BRAWLER_ENDGAME_3 )

Definition at line 50 of file weapon_group_anims.gsh.

◆ BRAWLER_LOBBY

#define BRAWLER_LOBBY   "pb_cac_brawler_showcase"

Definition at line 45 of file weapon_group_anims.gsh.

◆ CHAINSAW_ENDGAME_1

#define CHAINSAW_ENDGAME_1   "pb_chainsaw_endgame_1stplace_idle"

Definition at line 62 of file weapon_group_anims.gsh.

◆ CHAINSAW_ENDGAME_2

#define CHAINSAW_ENDGAME_2   "pb_chainsaw_endgame_1stplace_idle"

Definition at line 63 of file weapon_group_anims.gsh.

◆ CHAINSAW_ENDGAME_3

#define CHAINSAW_ENDGAME_3   "pb_chainsaw_endgame_1stplace_idle"

Definition at line 64 of file weapon_group_anims.gsh.

◆ CHAINSAW_ENDGAME_ARRAY

#define CHAINSAW_ENDGAME_ARRAY   array( CHAINSAW_ENDGAME_1, CHAINSAW_ENDGAME_2, CHAINSAW_ENDGAME_3 )

Definition at line 66 of file weapon_group_anims.gsh.

◆ CHAINSAW_LOBBY

#define CHAINSAW_LOBBY   "pb_cac_chainsaw_showcase"

Definition at line 61 of file weapon_group_anims.gsh.

◆ CQB_ENDGAME_1

#define CQB_ENDGAME_1   "pb_shotgun_endgame_1stplace_idle"

Definition at line 142 of file weapon_group_anims.gsh.

◆ CQB_ENDGAME_2

#define CQB_ENDGAME_2   "pb_shotgun_endgame_2ndplace_idle"

Definition at line 143 of file weapon_group_anims.gsh.

◆ CQB_ENDGAME_3

#define CQB_ENDGAME_3   "pb_shotgun_endgame_3rdplace_idle"

Definition at line 144 of file weapon_group_anims.gsh.

◆ CQB_ENDGAME_ARRAY

#define CQB_ENDGAME_ARRAY   array( CQB_ENDGAME_1, CQB_ENDGAME_2, CQB_ENDGAME_3 )

Definition at line 146 of file weapon_group_anims.gsh.

◆ CQB_LOBBY

#define CQB_LOBBY   "pb_cac_rifle_showcase"

Definition at line 141 of file weapon_group_anims.gsh.

◆ IMPROVISE_LOBBY

#define IMPROVISE_LOBBY   "pb_cac_improvise_showcase"

Definition at line 21 of file weapon_group_anims.gsh.

◆ INSPECTION_POSE_CP

#define INSPECTION_POSE_CP   "pb_cac_rifle_showcase_cp"

Definition at line 164 of file weapon_group_anims.gsh.

◆ INSPECTION_POSE_ZM

#define INSPECTION_POSE_ZM   "pb_cac_rifle_showcase_cp"

Definition at line 165 of file weapon_group_anims.gsh.

◆ KNIFE_BALLISTIC_ENDGAME_1

#define KNIFE_BALLISTIC_ENDGAME_1   "pb_b_knife_endgame_1stplace_idle"

Definition at line 78 of file weapon_group_anims.gsh.

◆ KNIFE_BALLISTIC_ENDGAME_2

#define KNIFE_BALLISTIC_ENDGAME_2   "pb_b_knife_endgame_2ndplace_idle"

Definition at line 79 of file weapon_group_anims.gsh.

◆ KNIFE_BALLISTIC_ENDGAME_3

#define KNIFE_BALLISTIC_ENDGAME_3   "pb_b_knife_endgame_3rdplace_idle"

Definition at line 80 of file weapon_group_anims.gsh.

◆ KNIFE_BALLISTIC_ENDGAME_ARRAY

Definition at line 82 of file weapon_group_anims.gsh.

◆ KNIFE_BALLISTIC_LOBBY

#define KNIFE_BALLISTIC_LOBBY   "pb_cac_b_knife_showcase"

Definition at line 77 of file weapon_group_anims.gsh.

◆ KNIFE_ENDGAME_1

#define KNIFE_ENDGAME_1   "pb_knife_endgame_1stplace_idle"

Definition at line 86 of file weapon_group_anims.gsh.

◆ KNIFE_ENDGAME_2

#define KNIFE_ENDGAME_2   "pb_knife_endgame_2ndplace_idle"

Definition at line 87 of file weapon_group_anims.gsh.

◆ KNIFE_ENDGAME_3

#define KNIFE_ENDGAME_3   "pb_knife_endgame_3rdplace_idle"

Definition at line 88 of file weapon_group_anims.gsh.

◆ KNIFE_ENDGAME_ARRAY

#define KNIFE_ENDGAME_ARRAY   array( KNIFE_ENDGAME_1, KNIFE_ENDGAME_2, KNIFE_ENDGAME_3 )

Definition at line 90 of file weapon_group_anims.gsh.

◆ KNIFE_LOBBY

#define KNIFE_LOBBY   "pb_cac_knife_showcase"

Definition at line 85 of file weapon_group_anims.gsh.

◆ KNUCKLES_ENDGAME_1

#define KNUCKLES_ENDGAME_1   "pb_brass_knuckles_endgame_1stplace_idle"

Definition at line 2 of file weapon_group_anims.gsh.

◆ KNUCKLES_ENDGAME_2

#define KNUCKLES_ENDGAME_2   "pb_brass_knuckles_endgame_2ndplace_idle"

Definition at line 3 of file weapon_group_anims.gsh.

◆ KNUCKLES_ENDGAME_3

#define KNUCKLES_ENDGAME_3   "pb_brass_knuckles_endgame_3rdplace_idle"

Definition at line 4 of file weapon_group_anims.gsh.

◆ KNUCKLES_ENDGAME_ARRAY

#define KNUCKLES_ENDGAME_ARRAY   array( KNUCKLES_ENDGAME_1, KNUCKLES_ENDGAME_2, KNUCKLES_ENDGAME_3 )

Definition at line 6 of file weapon_group_anims.gsh.

◆ KNUCKLES_LOBBY

#define KNUCKLES_LOBBY   "pb_cac_brass_knuckles_showcase"

Definition at line 1 of file weapon_group_anims.gsh.

◆ LAUNCHER_ALT_ENDGAME_1

#define LAUNCHER_ALT_ENDGAME_1   "pb_launcher_alt_endgame_1stplace_idle"

Definition at line 102 of file weapon_group_anims.gsh.

◆ LAUNCHER_ALT_ENDGAME_2

#define LAUNCHER_ALT_ENDGAME_2   "pb_launcher_alt_endgame_2ndplace_idle"

Definition at line 103 of file weapon_group_anims.gsh.

◆ LAUNCHER_ALT_ENDGAME_3

#define LAUNCHER_ALT_ENDGAME_3   "pb_launcher_alt_endgame_3rdplace_idle"

Definition at line 104 of file weapon_group_anims.gsh.

◆ LAUNCHER_ALT_ENDGAME_ARRAY

#define LAUNCHER_ALT_ENDGAME_ARRAY   array( LAUNCHER_ALT_ENDGAME_1, LAUNCHER_ALT_ENDGAME_2, LAUNCHER_ALT_ENDGAME_3 )

Definition at line 106 of file weapon_group_anims.gsh.

◆ LAUNCHER_ALT_LOBBY

#define LAUNCHER_ALT_LOBBY   "pb_cac_launcher_alt_showcase"

Definition at line 101 of file weapon_group_anims.gsh.

◆ LAUNCHER_ENDGAME_1

#define LAUNCHER_ENDGAME_1   "pb_launcher_endgame_1stplace_idle"

Definition at line 94 of file weapon_group_anims.gsh.

◆ LAUNCHER_ENDGAME_2

#define LAUNCHER_ENDGAME_2   "pb_launcher_endgame_2ndplace_idle"

Definition at line 95 of file weapon_group_anims.gsh.

◆ LAUNCHER_ENDGAME_3

#define LAUNCHER_ENDGAME_3   "pb_launcher_endgame_3rdplace_idle"

Definition at line 96 of file weapon_group_anims.gsh.

◆ LAUNCHER_ENDGAME_ARRAY

#define LAUNCHER_ENDGAME_ARRAY   array( LAUNCHER_ENDGAME_1, LAUNCHER_ENDGAME_2, LAUNCHER_ENDGAME_3 )

Definition at line 98 of file weapon_group_anims.gsh.

◆ LAUNCHER_LOBBY

#define LAUNCHER_LOBBY   "pb_cac_launcher_showcase"

Definition at line 93 of file weapon_group_anims.gsh.

◆ LMG_ENDGAME_1

#define LMG_ENDGAME_1   "pb_lmg_endgame_1stplace_idle"

Definition at line 110 of file weapon_group_anims.gsh.

◆ LMG_ENDGAME_2

#define LMG_ENDGAME_2   "pb_lmg_endgame_2ndplace_idle"

Definition at line 111 of file weapon_group_anims.gsh.

◆ LMG_ENDGAME_3

#define LMG_ENDGAME_3   "pb_lmg_endgame_3rdplace_idle"

Definition at line 112 of file weapon_group_anims.gsh.

◆ LMG_ENDGAME_ARRAY

#define LMG_ENDGAME_ARRAY   array( LMG_ENDGAME_1, LMG_ENDGAME_2, LMG_ENDGAME_3 )

Definition at line 114 of file weapon_group_anims.gsh.

◆ LMG_LOBBY

#define LMG_LOBBY   "pb_cac_rifle_showcase"

Definition at line 109 of file weapon_group_anims.gsh.

◆ MACE_ENDGAME_1

#define MACE_ENDGAME_1   "pb_mace_endgame_1stplace_idle"

Definition at line 39 of file weapon_group_anims.gsh.

◆ MACE_ENDGAME_2

#define MACE_ENDGAME_2   "pb_mace_endgame_2ndplace_idle"

Definition at line 40 of file weapon_group_anims.gsh.

◆ MACE_ENDGAME_3

#define MACE_ENDGAME_3   "pb_mace_endgame_3rdplace_idle"

Definition at line 41 of file weapon_group_anims.gsh.

◆ MACE_ENDGAME_ARRAY

#define MACE_ENDGAME_ARRAY   array( MACE_ENDGAME_1, MACE_ENDGAME_2, MACE_ENDGAME_3 )

Definition at line 43 of file weapon_group_anims.gsh.

◆ NUNCHUCKS_ENDGAME_1

#define NUNCHUCKS_ENDGAME_1   "pb_nunchucks_endgame_1stplace_idle"

Definition at line 33 of file weapon_group_anims.gsh.

◆ NUNCHUCKS_ENDGAME_2

#define NUNCHUCKS_ENDGAME_2   "pb_nunchucks_endgame_2ndplace_idle"

Definition at line 34 of file weapon_group_anims.gsh.

◆ NUNCHUCKS_ENDGAME_3

#define NUNCHUCKS_ENDGAME_3   "pb_nunchucks_endgame_3rdplace_idle"

Definition at line 35 of file weapon_group_anims.gsh.

◆ NUNCHUCKS_ENDGAME_ARRAY

#define NUNCHUCKS_ENDGAME_ARRAY   array( NUNCHUCKS_ENDGAME_1, NUNCHUCKS_ENDGAME_2, NUNCHUCKS_ENDGAME_3 )

Definition at line 37 of file weapon_group_anims.gsh.

◆ NUNCHUCKS_LOBBY

#define NUNCHUCKS_LOBBY   "pb_cac_nunchucks_showcase"

Definition at line 32 of file weapon_group_anims.gsh.

◆ PISTOL_DW_ENDGAME_1

#define PISTOL_DW_ENDGAME_1   "pb_pistol_dw_endgame_1stplace_idle"

Definition at line 126 of file weapon_group_anims.gsh.

◆ PISTOL_DW_ENDGAME_2

#define PISTOL_DW_ENDGAME_2   "pb_pistol_dw_endgame_2ndplace_idle"

Definition at line 127 of file weapon_group_anims.gsh.

◆ PISTOL_DW_ENDGAME_3

#define PISTOL_DW_ENDGAME_3   "pb_pistol_dw_endgame_3rdplace_idle"

Definition at line 128 of file weapon_group_anims.gsh.

◆ PISTOL_DW_ENDGAME_ARRAY

#define PISTOL_DW_ENDGAME_ARRAY   array( PISTOL_DW_ENDGAME_1, PISTOL_DW_ENDGAME_2, PISTOL_DW_ENDGAME_3 )

Definition at line 130 of file weapon_group_anims.gsh.

◆ PISTOL_DW_LOBBY

#define PISTOL_DW_LOBBY   "pb_cac_pistol_dw_showcase"

Definition at line 125 of file weapon_group_anims.gsh.

◆ PISTOL_ENDGAME_1

#define PISTOL_ENDGAME_1   "pb_pistol_endgame_1stplace_idle"

Definition at line 118 of file weapon_group_anims.gsh.

◆ PISTOL_ENDGAME_2

#define PISTOL_ENDGAME_2   "pb_pistol_endgame_2ndplace_idle"

Definition at line 119 of file weapon_group_anims.gsh.

◆ PISTOL_ENDGAME_3

#define PISTOL_ENDGAME_3   "pb_pistol_endgame_3rdplace_idle"

Definition at line 120 of file weapon_group_anims.gsh.

◆ PISTOL_ENDGAME_ARRAY

#define PISTOL_ENDGAME_ARRAY   array( PISTOL_ENDGAME_1, PISTOL_ENDGAME_2, PISTOL_ENDGAME_3 )

Definition at line 122 of file weapon_group_anims.gsh.

◆ PISTOL_LOBBY

#define PISTOL_LOBBY   "pb_cac_pistol_showcase"

Definition at line 117 of file weapon_group_anims.gsh.

◆ PROSTHETIC_ENDGAME_1

#define PROSTHETIC_ENDGAME_1   "pb_prosthetic_arm_endgame_1stplace_idle"

Definition at line 54 of file weapon_group_anims.gsh.

◆ PROSTHETIC_ENDGAME_2

#define PROSTHETIC_ENDGAME_2   "pb_prosthetic_arm_endgame_2ndplace_idle"

Definition at line 55 of file weapon_group_anims.gsh.

◆ PROSTHETIC_ENDGAME_3

#define PROSTHETIC_ENDGAME_3   "pb_prosthetic_arm_endgame_3rdplace_idle"

Definition at line 56 of file weapon_group_anims.gsh.

◆ PROSTHETIC_ENDGAME_ARRAY

#define PROSTHETIC_ENDGAME_ARRAY   array( PROSTHETIC_ENDGAME_1, PROSTHETIC_ENDGAME_2, PROSTHETIC_ENDGAME_3 )

Definition at line 58 of file weapon_group_anims.gsh.

◆ PROSTHETIC_LOBBY

#define PROSTHETIC_LOBBY   "pb_cac_prosthetic_arm_showcase"

Definition at line 53 of file weapon_group_anims.gsh.

◆ SHOTGUN_OLYMPIA_LOBBY

#define SHOTGUN_OLYMPIA_LOBBY   "pb_cac_shotgun_olympia_showcase"

Definition at line 23 of file weapon_group_anims.gsh.

◆ SMG_ENDGAME_1

#define SMG_ENDGAME_1   "pb_smg_endgame_1stplace_idle"

Definition at line 150 of file weapon_group_anims.gsh.

◆ SMG_ENDGAME_2

#define SMG_ENDGAME_2   "pb_smg_endgame_2ndplace_idle"

Definition at line 151 of file weapon_group_anims.gsh.

◆ SMG_ENDGAME_3

#define SMG_ENDGAME_3   "pb_smg_endgame_3rdplace_idle"

Definition at line 152 of file weapon_group_anims.gsh.

◆ SMG_ENDGAME_ARRAY

#define SMG_ENDGAME_ARRAY   array( SMG_ENDGAME_1, SMG_ENDGAME_2, SMG_ENDGAME_3 )

Definition at line 154 of file weapon_group_anims.gsh.

◆ SMG_LOBBY

#define SMG_LOBBY   "pb_cac_smg_showcase"

Definition at line 149 of file weapon_group_anims.gsh.

◆ SMG_PPSH_ENDGAME_1

#define SMG_PPSH_ENDGAME_1   "pb_smg_ppsh_endgame_1stplace_idle"

Definition at line 70 of file weapon_group_anims.gsh.

◆ SMG_PPSH_ENDGAME_2

#define SMG_PPSH_ENDGAME_2   "pb_smg_ppsh_endgame_1stplace_idle"

Definition at line 71 of file weapon_group_anims.gsh.

◆ SMG_PPSH_ENDGAME_3

#define SMG_PPSH_ENDGAME_3   "pb_smg_ppsh_endgame_1stplace_idle"

Definition at line 72 of file weapon_group_anims.gsh.

◆ SMG_PPSH_ENDGAME_ARRAY

#define SMG_PPSH_ENDGAME_ARRAY   array( SMG_PPSH_ENDGAME_1, SMG_PPSH_ENDGAME_2, SMG_PPSH_ENDGAME_3 )

Definition at line 74 of file weapon_group_anims.gsh.

◆ SMG_PPSH_LOBBY

#define SMG_PPSH_LOBBY   "pb_cac_smg_ppsh_showcase"

Definition at line 69 of file weapon_group_anims.gsh.

◆ SNIPER_ENDGAME_1

#define SNIPER_ENDGAME_1   "pb_sniper_endgame_1stplace_idle"

Definition at line 158 of file weapon_group_anims.gsh.

◆ SNIPER_ENDGAME_2

#define SNIPER_ENDGAME_2   "pb_sniper_endgame_2ndplace_idle"

Definition at line 159 of file weapon_group_anims.gsh.

◆ SNIPER_ENDGAME_3

#define SNIPER_ENDGAME_3   "pb_sniper_endgame_3rdplace_idle"

Definition at line 160 of file weapon_group_anims.gsh.

◆ SNIPER_ENDGAME_ARRAY

#define SNIPER_ENDGAME_ARRAY   array( SNIPER_ENDGAME_1, SNIPER_ENDGAME_2, SNIPER_ENDGAME_3 )

Definition at line 162 of file weapon_group_anims.gsh.

◆ SNIPER_LOBBY

#define SNIPER_LOBBY   "pb_cac_sniper_showcase"

Definition at line 157 of file weapon_group_anims.gsh.

◆ SWORD_ENDGAME_1

#define SWORD_ENDGAME_1   "pb_sword_endgame_1stplace_idle"

Definition at line 26 of file weapon_group_anims.gsh.

◆ SWORD_ENDGAME_2

#define SWORD_ENDGAME_2   "pb_sword_endgame_2ndplace_idle"

Definition at line 27 of file weapon_group_anims.gsh.

◆ SWORD_ENDGAME_3

#define SWORD_ENDGAME_3   "pb_sword_endgame_3rdplace_idle"

Definition at line 28 of file weapon_group_anims.gsh.

◆ SWORD_ENDGAME_ARRAY

#define SWORD_ENDGAME_ARRAY   array( SWORD_ENDGAME_1, SWORD_ENDGAME_2, SWORD_ENDGAME_3 )

Definition at line 30 of file weapon_group_anims.gsh.

◆ SWORD_LOBBY

#define SWORD_LOBBY   "pb_cac_sword_showcase"

Definition at line 25 of file weapon_group_anims.gsh.

◆ WEAPON_GROUP_FRONTEND_ANIMS

#define WEAPON_GROUP_FRONTEND_ANIMS
Value:
associativeArray( \
"weapon_smg", ‪SMG_LOBBY, \
"weapon_assault", ‪ASSAULT_LOBBY, \
"weapon_cqb", ‪CQB_LOBBY, \
"weapon_lmg", ‪LMG_LOBBY, \
"weapon_sniper", ‪SNIPER_LOBBY, \
"weapon_pistol", ‪PISTOL_LOBBY, \
"weapon_pistol_dw", ‪PISTOL_DW_LOBBY, \
"weapon_launcher", ‪LAUNCHER_LOBBY, \
"weapon_launcher_alt", ‪LAUNCHER_ALT_LOBBY, \
"weapon_knife", ‪KNIFE_LOBBY, \
"weapon_knuckles", ‪KNUCKLES_LOBBY, \
"weapon_wrench", ‪WRENCH_LOBBY, \
"weapon_improvise", ‪IMPROVISE_LOBBY, \
"weapon_sword", ‪SWORD_LOBBY, \
"weapon_nunchucks", ‪NUNCHUCKS_LOBBY, \
"weapon_mace", ‪SWORD_LOBBY, \
"brawler", ‪BRAWLER_LOBBY, \
"weapon_prosthetic", ‪PROSTHETIC_LOBBY, \
"weapon_chainsaw", ‪CHAINSAW_LOBBY, \
"weapon_smg_ppsh", ‪SMG_PPSH_LOBBY, \
"weapon_knife_ballistic", ‪KNIFE_BALLISTIC_LOBBY, \
"weapon_shotgun_olympia", ‪SHOTGUN_OLYMPIA_LOBBY )

Definition at line 191 of file weapon_group_anims.gsh.

◆ WEAPON_GROUP_TOP_3_ANIMS

#define WEAPON_GROUP_TOP_3_ANIMS
Value:
associativeArray( \
"weapon_smg", ‪SMG_ENDGAME_ARRAY, \
"weapon_assault", ‪ASSAULT_ENDGAME_ARRAY, \
"weapon_cqb", ‪CQB_ENDGAME_ARRAY, \
"weapon_lmg", ‪LMG_ENDGAME_ARRAY, \
"weapon_sniper", ‪SNIPER_ENDGAME_ARRAY, \
"weapon_pistol", ‪PISTOL_ENDGAME_ARRAY, \
"weapon_pistol_dw", ‪PISTOL_DW_ENDGAME_ARRAY, \
"weapon_launcher", ‪LAUNCHER_ENDGAME_ARRAY, \
"weapon_launcher_alt", ‪LAUNCHER_ALT_ENDGAME_ARRAY, \
"weapon_knife", ‪KNIFE_ENDGAME_ARRAY, \
"weapon_knuckles", ‪KNUCKLES_ENDGAME_ARRAY, \
"weapon_boxing", ‪BOXING_ENDGAME_ARRAY, \
"weapon_wrench", ‪WRENCH_ENDGAME_ARRAY, \
"weapon_sword", ‪SWORD_ENDGAME_ARRAY, \
"weapon_nunchucks", ‪NUNCHUCKS_ENDGAME_ARRAY, \
"weapon_mace", ‪MACE_ENDGAME_ARRAY, \
"weapon_prosthetic", ‪PROSTHETIC_ENDGAME_ARRAY, \
"weapon_chainsaw", ‪CHAINSAW_ENDGAME_ARRAY, \
"weapon_smg_ppsh", ‪SMG_PPSH_ENDGAME_ARRAY, \
"weapon_knife_ballistic", ‪KNIFE_BALLISTIC_ENDGAME_ARRAY )

Definition at line 167 of file weapon_group_anims.gsh.

◆ WRENCH_ENDGAME_1

#define WRENCH_ENDGAME_1   "pb_wrench_endgame_1stplace_idle"

Definition at line 15 of file weapon_group_anims.gsh.

◆ WRENCH_ENDGAME_2

#define WRENCH_ENDGAME_2   "pb_wrench_endgame_2ndplace_idle"

Definition at line 16 of file weapon_group_anims.gsh.

◆ WRENCH_ENDGAME_3

#define WRENCH_ENDGAME_3   "pb_wrench_endgame_3rdplace_idle"

Definition at line 17 of file weapon_group_anims.gsh.

◆ WRENCH_ENDGAME_ARRAY

#define WRENCH_ENDGAME_ARRAY   array( WRENCH_ENDGAME_1, WRENCH_ENDGAME_2, WRENCH_ENDGAME_3 )

Definition at line 19 of file weapon_group_anims.gsh.

◆ WRENCH_LOBBY

#define WRENCH_LOBBY   "pb_cac_wrench_showcase"

Definition at line 14 of file weapon_group_anims.gsh.

‪CHAINSAW_LOBBY
‪#define CHAINSAW_LOBBY
Definition: weapon_group_anims.gsh:61
‪PISTOL_LOBBY
‪#define PISTOL_LOBBY
Definition: weapon_group_anims.gsh:117
‪BRAWLER_LOBBY
‪#define BRAWLER_LOBBY
Definition: weapon_group_anims.gsh:45
‪LMG_LOBBY
‪#define LMG_LOBBY
Definition: weapon_group_anims.gsh:109
‪SWORD_LOBBY
‪#define SWORD_LOBBY
Definition: weapon_group_anims.gsh:25
‪SNIPER_LOBBY
‪#define SNIPER_LOBBY
Definition: weapon_group_anims.gsh:157
‪PROSTHETIC_ENDGAME_ARRAY
‪#define PROSTHETIC_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:58
‪LAUNCHER_ALT_ENDGAME_ARRAY
‪#define LAUNCHER_ALT_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:106
‪LAUNCHER_ENDGAME_ARRAY
‪#define LAUNCHER_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:98
‪PISTOL_DW_LOBBY
‪#define PISTOL_DW_LOBBY
Definition: weapon_group_anims.gsh:125
‪PROSTHETIC_LOBBY
‪#define PROSTHETIC_LOBBY
Definition: weapon_group_anims.gsh:53
‪MACE_ENDGAME_ARRAY
‪#define MACE_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:43
‪CQB_LOBBY
‪#define CQB_LOBBY
Definition: weapon_group_anims.gsh:141
‪KNUCKLES_ENDGAME_ARRAY
‪#define KNUCKLES_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:6
‪NUNCHUCKS_ENDGAME_ARRAY
‪#define NUNCHUCKS_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:37
‪IMPROVISE_LOBBY
‪#define IMPROVISE_LOBBY
Definition: weapon_group_anims.gsh:21
‪NUNCHUCKS_LOBBY
‪#define NUNCHUCKS_LOBBY
Definition: weapon_group_anims.gsh:32
‪BOXING_ENDGAME_ARRAY
‪#define BOXING_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:12
‪LAUNCHER_ALT_LOBBY
‪#define LAUNCHER_ALT_LOBBY
Definition: weapon_group_anims.gsh:101
‪KNIFE_ENDGAME_ARRAY
‪#define KNIFE_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:90
‪KNUCKLES_LOBBY
‪#define KNUCKLES_LOBBY
Definition: weapon_group_anims.gsh:1
‪ASSAULT_LOBBY
‪#define ASSAULT_LOBBY
Definition: weapon_group_anims.gsh:133
‪CHAINSAW_ENDGAME_ARRAY
‪#define CHAINSAW_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:66
‪WRENCH_LOBBY
‪#define WRENCH_LOBBY
Definition: weapon_group_anims.gsh:14
‪SMG_LOBBY
‪#define SMG_LOBBY
Definition: weapon_group_anims.gsh:149
‪SMG_PPSH_LOBBY
‪#define SMG_PPSH_LOBBY
Definition: weapon_group_anims.gsh:69
‪KNIFE_BALLISTIC_ENDGAME_ARRAY
‪#define KNIFE_BALLISTIC_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:82
‪PISTOL_ENDGAME_ARRAY
‪#define PISTOL_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:122
‪KNIFE_BALLISTIC_LOBBY
‪#define KNIFE_BALLISTIC_LOBBY
Definition: weapon_group_anims.gsh:77
‪SNIPER_ENDGAME_ARRAY
‪#define SNIPER_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:162
‪SHOTGUN_OLYMPIA_LOBBY
‪#define SHOTGUN_OLYMPIA_LOBBY
Definition: weapon_group_anims.gsh:23
‪SMG_ENDGAME_ARRAY
‪#define SMG_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:154
‪KNIFE_LOBBY
‪#define KNIFE_LOBBY
Definition: weapon_group_anims.gsh:85
‪WRENCH_ENDGAME_ARRAY
‪#define WRENCH_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:19
‪BRAWLER_ENDGAME_ARRAY
‪#define BRAWLER_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:50
‪CQB_ENDGAME_ARRAY
‪#define CQB_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:146
‪SMG_PPSH_ENDGAME_ARRAY
‪#define SMG_PPSH_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:74
‪LAUNCHER_LOBBY
‪#define LAUNCHER_LOBBY
Definition: weapon_group_anims.gsh:93
‪ASSAULT_ENDGAME_ARRAY
‪#define ASSAULT_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:138
‪LMG_ENDGAME_ARRAY
‪#define LMG_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:114
‪PISTOL_DW_ENDGAME_ARRAY
‪#define PISTOL_DW_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:130
‪SWORD_ENDGAME_ARRAY
‪#define SWORD_ENDGAME_ARRAY
Definition: weapon_group_anims.gsh:30