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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | ASSAULT_ENDGAME_1 "pb_rifle_endgame_1stplace_idle" |
#define | ASSAULT_ENDGAME_2 "pb_rifle_endgame_2ndplace_idle" |
#define | ASSAULT_ENDGAME_3 "pb_rifle_endgame_3rdplace_idle" |
#define | ASSAULT_ENDGAME_ARRAY array( ASSAULT_ENDGAME_1, ASSAULT_ENDGAME_2, ASSAULT_ENDGAME_3 ) |
#define | ASSAULT_LOBBY "pb_cac_rifle_showcase" |
#define | BOXING_ENDGAME_1 "pb_boxing_gloves_endgame_1stplace_idle" |
#define | BOXING_ENDGAME_2 "pb_boxing_gloves_endgame_2ndplace_idle" |
#define | BOXING_ENDGAME_3 "pb_boxing_gloves_endgame_3rdplace_idle" |
#define | BOXING_ENDGAME_ARRAY array( BOXING_ENDGAME_1, BOXING_ENDGAME_2, BOXING_ENDGAME_3 ) |
#define | BRAWLER_ENDGAME_1 "pb_brawler_endgame_1stplace_idle" |
#define | BRAWLER_ENDGAME_2 "pb_brawler_endgame_2ndplace_idle" |
#define | BRAWLER_ENDGAME_3 "pb_brawler_endgame_3rdplace_idle" |
#define | BRAWLER_ENDGAME_ARRAY array( BRAWLER_ENDGAME_1, BRAWLER_ENDGAME_2, BRAWLER_ENDGAME_3 ) |
#define | BRAWLER_LOBBY "pb_cac_brawler_showcase" |
#define | CHAINSAW_ENDGAME_1 "pb_chainsaw_endgame_1stplace_idle" |
#define | CHAINSAW_ENDGAME_2 "pb_chainsaw_endgame_1stplace_idle" |
#define | CHAINSAW_ENDGAME_3 "pb_chainsaw_endgame_1stplace_idle" |
#define | CHAINSAW_ENDGAME_ARRAY array( CHAINSAW_ENDGAME_1, CHAINSAW_ENDGAME_2, CHAINSAW_ENDGAME_3 ) |
#define | CHAINSAW_LOBBY "pb_cac_chainsaw_showcase" |
#define | CQB_ENDGAME_1 "pb_shotgun_endgame_1stplace_idle" |
#define | CQB_ENDGAME_2 "pb_shotgun_endgame_2ndplace_idle" |
#define | CQB_ENDGAME_3 "pb_shotgun_endgame_3rdplace_idle" |
#define | CQB_ENDGAME_ARRAY array( CQB_ENDGAME_1, CQB_ENDGAME_2, CQB_ENDGAME_3 ) |
#define | CQB_LOBBY "pb_cac_rifle_showcase" |
#define | IMPROVISE_LOBBY "pb_cac_improvise_showcase" |
#define | INSPECTION_POSE_CP "pb_cac_rifle_showcase_cp" |
#define | INSPECTION_POSE_ZM "pb_cac_rifle_showcase_cp" |
#define | KNIFE_BALLISTIC_ENDGAME_1 "pb_b_knife_endgame_1stplace_idle" |
#define | KNIFE_BALLISTIC_ENDGAME_2 "pb_b_knife_endgame_2ndplace_idle" |
#define | KNIFE_BALLISTIC_ENDGAME_3 "pb_b_knife_endgame_3rdplace_idle" |
#define | KNIFE_BALLISTIC_ENDGAME_ARRAY array( KNIFE_BALLISTIC_ENDGAME_1, KNIFE_BALLISTIC_ENDGAME_2, KNIFE_BALLISTIC_ENDGAME_3 ) |
#define | KNIFE_BALLISTIC_LOBBY "pb_cac_b_knife_showcase" |
#define | KNIFE_ENDGAME_1 "pb_knife_endgame_1stplace_idle" |
#define | KNIFE_ENDGAME_2 "pb_knife_endgame_2ndplace_idle" |
#define | KNIFE_ENDGAME_3 "pb_knife_endgame_3rdplace_idle" |
#define | KNIFE_ENDGAME_ARRAY array( KNIFE_ENDGAME_1, KNIFE_ENDGAME_2, KNIFE_ENDGAME_3 ) |
#define | KNIFE_LOBBY "pb_cac_knife_showcase" |
#define | KNUCKLES_ENDGAME_1 "pb_brass_knuckles_endgame_1stplace_idle" |
#define | KNUCKLES_ENDGAME_2 "pb_brass_knuckles_endgame_2ndplace_idle" |
#define | KNUCKLES_ENDGAME_3 "pb_brass_knuckles_endgame_3rdplace_idle" |
#define | KNUCKLES_ENDGAME_ARRAY array( KNUCKLES_ENDGAME_1, KNUCKLES_ENDGAME_2, KNUCKLES_ENDGAME_3 ) |
#define | KNUCKLES_LOBBY "pb_cac_brass_knuckles_showcase" |
#define | LAUNCHER_ALT_ENDGAME_1 "pb_launcher_alt_endgame_1stplace_idle" |
#define | LAUNCHER_ALT_ENDGAME_2 "pb_launcher_alt_endgame_2ndplace_idle" |
#define | LAUNCHER_ALT_ENDGAME_3 "pb_launcher_alt_endgame_3rdplace_idle" |
#define | LAUNCHER_ALT_ENDGAME_ARRAY array( LAUNCHER_ALT_ENDGAME_1, LAUNCHER_ALT_ENDGAME_2, LAUNCHER_ALT_ENDGAME_3 ) |
#define | LAUNCHER_ALT_LOBBY "pb_cac_launcher_alt_showcase" |
#define | LAUNCHER_ENDGAME_1 "pb_launcher_endgame_1stplace_idle" |
#define | LAUNCHER_ENDGAME_2 "pb_launcher_endgame_2ndplace_idle" |
#define | LAUNCHER_ENDGAME_3 "pb_launcher_endgame_3rdplace_idle" |
#define | LAUNCHER_ENDGAME_ARRAY array( LAUNCHER_ENDGAME_1, LAUNCHER_ENDGAME_2, LAUNCHER_ENDGAME_3 ) |
#define | LAUNCHER_LOBBY "pb_cac_launcher_showcase" |
#define | LMG_ENDGAME_1 "pb_lmg_endgame_1stplace_idle" |
#define | LMG_ENDGAME_2 "pb_lmg_endgame_2ndplace_idle" |
#define | LMG_ENDGAME_3 "pb_lmg_endgame_3rdplace_idle" |
#define | LMG_ENDGAME_ARRAY array( LMG_ENDGAME_1, LMG_ENDGAME_2, LMG_ENDGAME_3 ) |
#define | LMG_LOBBY "pb_cac_rifle_showcase" |
#define | MACE_ENDGAME_1 "pb_mace_endgame_1stplace_idle" |
#define | MACE_ENDGAME_2 "pb_mace_endgame_2ndplace_idle" |
#define | MACE_ENDGAME_3 "pb_mace_endgame_3rdplace_idle" |
#define | MACE_ENDGAME_ARRAY array( MACE_ENDGAME_1, MACE_ENDGAME_2, MACE_ENDGAME_3 ) |
#define | NUNCHUCKS_ENDGAME_1 "pb_nunchucks_endgame_1stplace_idle" |
#define | NUNCHUCKS_ENDGAME_2 "pb_nunchucks_endgame_2ndplace_idle" |
#define | NUNCHUCKS_ENDGAME_3 "pb_nunchucks_endgame_3rdplace_idle" |
#define | NUNCHUCKS_ENDGAME_ARRAY array( NUNCHUCKS_ENDGAME_1, NUNCHUCKS_ENDGAME_2, NUNCHUCKS_ENDGAME_3 ) |
#define | NUNCHUCKS_LOBBY "pb_cac_nunchucks_showcase" |
#define | PISTOL_DW_ENDGAME_1 "pb_pistol_dw_endgame_1stplace_idle" |
#define | PISTOL_DW_ENDGAME_2 "pb_pistol_dw_endgame_2ndplace_idle" |
#define | PISTOL_DW_ENDGAME_3 "pb_pistol_dw_endgame_3rdplace_idle" |
#define | PISTOL_DW_ENDGAME_ARRAY array( PISTOL_DW_ENDGAME_1, PISTOL_DW_ENDGAME_2, PISTOL_DW_ENDGAME_3 ) |
#define | PISTOL_DW_LOBBY "pb_cac_pistol_dw_showcase" |
#define | PISTOL_ENDGAME_1 "pb_pistol_endgame_1stplace_idle" |
#define | PISTOL_ENDGAME_2 "pb_pistol_endgame_2ndplace_idle" |
#define | PISTOL_ENDGAME_3 "pb_pistol_endgame_3rdplace_idle" |
#define | PISTOL_ENDGAME_ARRAY array( PISTOL_ENDGAME_1, PISTOL_ENDGAME_2, PISTOL_ENDGAME_3 ) |
#define | PISTOL_LOBBY "pb_cac_pistol_showcase" |
#define | PROSTHETIC_ENDGAME_1 "pb_prosthetic_arm_endgame_1stplace_idle" |
#define | PROSTHETIC_ENDGAME_2 "pb_prosthetic_arm_endgame_2ndplace_idle" |
#define | PROSTHETIC_ENDGAME_3 "pb_prosthetic_arm_endgame_3rdplace_idle" |
#define | PROSTHETIC_ENDGAME_ARRAY array( PROSTHETIC_ENDGAME_1, PROSTHETIC_ENDGAME_2, PROSTHETIC_ENDGAME_3 ) |
#define | PROSTHETIC_LOBBY "pb_cac_prosthetic_arm_showcase" |
#define | SHOTGUN_OLYMPIA_LOBBY "pb_cac_shotgun_olympia_showcase" |
#define | SMG_ENDGAME_1 "pb_smg_endgame_1stplace_idle" |
#define | SMG_ENDGAME_2 "pb_smg_endgame_2ndplace_idle" |
#define | SMG_ENDGAME_3 "pb_smg_endgame_3rdplace_idle" |
#define | SMG_ENDGAME_ARRAY array( SMG_ENDGAME_1, SMG_ENDGAME_2, SMG_ENDGAME_3 ) |
#define | SMG_LOBBY "pb_cac_smg_showcase" |
#define | SMG_PPSH_ENDGAME_1 "pb_smg_ppsh_endgame_1stplace_idle" |
#define | SMG_PPSH_ENDGAME_2 "pb_smg_ppsh_endgame_1stplace_idle" |
#define | SMG_PPSH_ENDGAME_3 "pb_smg_ppsh_endgame_1stplace_idle" |
#define | SMG_PPSH_ENDGAME_ARRAY array( SMG_PPSH_ENDGAME_1, SMG_PPSH_ENDGAME_2, SMG_PPSH_ENDGAME_3 ) |
#define | SMG_PPSH_LOBBY "pb_cac_smg_ppsh_showcase" |
#define | SNIPER_ENDGAME_1 "pb_sniper_endgame_1stplace_idle" |
#define | SNIPER_ENDGAME_2 "pb_sniper_endgame_2ndplace_idle" |
#define | SNIPER_ENDGAME_3 "pb_sniper_endgame_3rdplace_idle" |
#define | SNIPER_ENDGAME_ARRAY array( SNIPER_ENDGAME_1, SNIPER_ENDGAME_2, SNIPER_ENDGAME_3 ) |
#define | SNIPER_LOBBY "pb_cac_sniper_showcase" |
#define | SWORD_ENDGAME_1 "pb_sword_endgame_1stplace_idle" |
#define | SWORD_ENDGAME_2 "pb_sword_endgame_2ndplace_idle" |
#define | SWORD_ENDGAME_3 "pb_sword_endgame_3rdplace_idle" |
#define | SWORD_ENDGAME_ARRAY array( SWORD_ENDGAME_1, SWORD_ENDGAME_2, SWORD_ENDGAME_3 ) |
#define | SWORD_LOBBY "pb_cac_sword_showcase" |
#define | WEAPON_GROUP_FRONTEND_ANIMS |
#define | WEAPON_GROUP_TOP_3_ANIMS |
#define | WRENCH_ENDGAME_1 "pb_wrench_endgame_1stplace_idle" |
#define | WRENCH_ENDGAME_2 "pb_wrench_endgame_2ndplace_idle" |
#define | WRENCH_ENDGAME_3 "pb_wrench_endgame_3rdplace_idle" |
#define | WRENCH_ENDGAME_ARRAY array( WRENCH_ENDGAME_1, WRENCH_ENDGAME_2, WRENCH_ENDGAME_3 ) |
#define | WRENCH_LOBBY "pb_cac_wrench_showcase" |
#define ASSAULT_ENDGAME_1 "pb_rifle_endgame_1stplace_idle" |
Definition at line 134 of file weapon_group_anims.gsh.
#define ASSAULT_ENDGAME_2 "pb_rifle_endgame_2ndplace_idle" |
Definition at line 135 of file weapon_group_anims.gsh.
#define ASSAULT_ENDGAME_3 "pb_rifle_endgame_3rdplace_idle" |
Definition at line 136 of file weapon_group_anims.gsh.
#define ASSAULT_ENDGAME_ARRAY array( ASSAULT_ENDGAME_1, ASSAULT_ENDGAME_2, ASSAULT_ENDGAME_3 ) |
Definition at line 138 of file weapon_group_anims.gsh.
#define ASSAULT_LOBBY "pb_cac_rifle_showcase" |
Definition at line 133 of file weapon_group_anims.gsh.
#define BOXING_ENDGAME_1 "pb_boxing_gloves_endgame_1stplace_idle" |
Definition at line 8 of file weapon_group_anims.gsh.
#define BOXING_ENDGAME_2 "pb_boxing_gloves_endgame_2ndplace_idle" |
Definition at line 9 of file weapon_group_anims.gsh.
#define BOXING_ENDGAME_3 "pb_boxing_gloves_endgame_3rdplace_idle" |
Definition at line 10 of file weapon_group_anims.gsh.
#define BOXING_ENDGAME_ARRAY array( BOXING_ENDGAME_1, BOXING_ENDGAME_2, BOXING_ENDGAME_3 ) |
Definition at line 12 of file weapon_group_anims.gsh.
#define BRAWLER_ENDGAME_1 "pb_brawler_endgame_1stplace_idle" |
Definition at line 46 of file weapon_group_anims.gsh.
#define BRAWLER_ENDGAME_2 "pb_brawler_endgame_2ndplace_idle" |
Definition at line 47 of file weapon_group_anims.gsh.
#define BRAWLER_ENDGAME_3 "pb_brawler_endgame_3rdplace_idle" |
Definition at line 48 of file weapon_group_anims.gsh.
#define BRAWLER_ENDGAME_ARRAY array( BRAWLER_ENDGAME_1, BRAWLER_ENDGAME_2, BRAWLER_ENDGAME_3 ) |
Definition at line 50 of file weapon_group_anims.gsh.
#define BRAWLER_LOBBY "pb_cac_brawler_showcase" |
Definition at line 45 of file weapon_group_anims.gsh.
#define CHAINSAW_ENDGAME_1 "pb_chainsaw_endgame_1stplace_idle" |
Definition at line 62 of file weapon_group_anims.gsh.
#define CHAINSAW_ENDGAME_2 "pb_chainsaw_endgame_1stplace_idle" |
Definition at line 63 of file weapon_group_anims.gsh.
#define CHAINSAW_ENDGAME_3 "pb_chainsaw_endgame_1stplace_idle" |
Definition at line 64 of file weapon_group_anims.gsh.
#define CHAINSAW_ENDGAME_ARRAY array( CHAINSAW_ENDGAME_1, CHAINSAW_ENDGAME_2, CHAINSAW_ENDGAME_3 ) |
Definition at line 66 of file weapon_group_anims.gsh.
#define CHAINSAW_LOBBY "pb_cac_chainsaw_showcase" |
Definition at line 61 of file weapon_group_anims.gsh.
#define CQB_ENDGAME_1 "pb_shotgun_endgame_1stplace_idle" |
Definition at line 142 of file weapon_group_anims.gsh.
#define CQB_ENDGAME_2 "pb_shotgun_endgame_2ndplace_idle" |
Definition at line 143 of file weapon_group_anims.gsh.
#define CQB_ENDGAME_3 "pb_shotgun_endgame_3rdplace_idle" |
Definition at line 144 of file weapon_group_anims.gsh.
#define CQB_ENDGAME_ARRAY array( CQB_ENDGAME_1, CQB_ENDGAME_2, CQB_ENDGAME_3 ) |
Definition at line 146 of file weapon_group_anims.gsh.
#define CQB_LOBBY "pb_cac_rifle_showcase" |
Definition at line 141 of file weapon_group_anims.gsh.
#define IMPROVISE_LOBBY "pb_cac_improvise_showcase" |
Definition at line 21 of file weapon_group_anims.gsh.
#define INSPECTION_POSE_CP "pb_cac_rifle_showcase_cp" |
Definition at line 164 of file weapon_group_anims.gsh.
#define INSPECTION_POSE_ZM "pb_cac_rifle_showcase_cp" |
Definition at line 165 of file weapon_group_anims.gsh.
#define KNIFE_BALLISTIC_ENDGAME_1 "pb_b_knife_endgame_1stplace_idle" |
Definition at line 78 of file weapon_group_anims.gsh.
#define KNIFE_BALLISTIC_ENDGAME_2 "pb_b_knife_endgame_2ndplace_idle" |
Definition at line 79 of file weapon_group_anims.gsh.
#define KNIFE_BALLISTIC_ENDGAME_3 "pb_b_knife_endgame_3rdplace_idle" |
Definition at line 80 of file weapon_group_anims.gsh.
#define KNIFE_BALLISTIC_ENDGAME_ARRAY array( KNIFE_BALLISTIC_ENDGAME_1, KNIFE_BALLISTIC_ENDGAME_2, KNIFE_BALLISTIC_ENDGAME_3 ) |
Definition at line 82 of file weapon_group_anims.gsh.
#define KNIFE_BALLISTIC_LOBBY "pb_cac_b_knife_showcase" |
Definition at line 77 of file weapon_group_anims.gsh.
#define KNIFE_ENDGAME_1 "pb_knife_endgame_1stplace_idle" |
Definition at line 86 of file weapon_group_anims.gsh.
#define KNIFE_ENDGAME_2 "pb_knife_endgame_2ndplace_idle" |
Definition at line 87 of file weapon_group_anims.gsh.
#define KNIFE_ENDGAME_3 "pb_knife_endgame_3rdplace_idle" |
Definition at line 88 of file weapon_group_anims.gsh.
#define KNIFE_ENDGAME_ARRAY array( KNIFE_ENDGAME_1, KNIFE_ENDGAME_2, KNIFE_ENDGAME_3 ) |
Definition at line 90 of file weapon_group_anims.gsh.
#define KNIFE_LOBBY "pb_cac_knife_showcase" |
Definition at line 85 of file weapon_group_anims.gsh.
#define KNUCKLES_ENDGAME_1 "pb_brass_knuckles_endgame_1stplace_idle" |
Definition at line 2 of file weapon_group_anims.gsh.
#define KNUCKLES_ENDGAME_2 "pb_brass_knuckles_endgame_2ndplace_idle" |
Definition at line 3 of file weapon_group_anims.gsh.
#define KNUCKLES_ENDGAME_3 "pb_brass_knuckles_endgame_3rdplace_idle" |
Definition at line 4 of file weapon_group_anims.gsh.
#define KNUCKLES_ENDGAME_ARRAY array( KNUCKLES_ENDGAME_1, KNUCKLES_ENDGAME_2, KNUCKLES_ENDGAME_3 ) |
Definition at line 6 of file weapon_group_anims.gsh.
#define KNUCKLES_LOBBY "pb_cac_brass_knuckles_showcase" |
Definition at line 1 of file weapon_group_anims.gsh.
#define LAUNCHER_ALT_ENDGAME_1 "pb_launcher_alt_endgame_1stplace_idle" |
Definition at line 102 of file weapon_group_anims.gsh.
#define LAUNCHER_ALT_ENDGAME_2 "pb_launcher_alt_endgame_2ndplace_idle" |
Definition at line 103 of file weapon_group_anims.gsh.
#define LAUNCHER_ALT_ENDGAME_3 "pb_launcher_alt_endgame_3rdplace_idle" |
Definition at line 104 of file weapon_group_anims.gsh.
#define LAUNCHER_ALT_ENDGAME_ARRAY array( LAUNCHER_ALT_ENDGAME_1, LAUNCHER_ALT_ENDGAME_2, LAUNCHER_ALT_ENDGAME_3 ) |
Definition at line 106 of file weapon_group_anims.gsh.
#define LAUNCHER_ALT_LOBBY "pb_cac_launcher_alt_showcase" |
Definition at line 101 of file weapon_group_anims.gsh.
#define LAUNCHER_ENDGAME_1 "pb_launcher_endgame_1stplace_idle" |
Definition at line 94 of file weapon_group_anims.gsh.
#define LAUNCHER_ENDGAME_2 "pb_launcher_endgame_2ndplace_idle" |
Definition at line 95 of file weapon_group_anims.gsh.
#define LAUNCHER_ENDGAME_3 "pb_launcher_endgame_3rdplace_idle" |
Definition at line 96 of file weapon_group_anims.gsh.
#define LAUNCHER_ENDGAME_ARRAY array( LAUNCHER_ENDGAME_1, LAUNCHER_ENDGAME_2, LAUNCHER_ENDGAME_3 ) |
Definition at line 98 of file weapon_group_anims.gsh.
#define LAUNCHER_LOBBY "pb_cac_launcher_showcase" |
Definition at line 93 of file weapon_group_anims.gsh.
#define LMG_ENDGAME_1 "pb_lmg_endgame_1stplace_idle" |
Definition at line 110 of file weapon_group_anims.gsh.
#define LMG_ENDGAME_2 "pb_lmg_endgame_2ndplace_idle" |
Definition at line 111 of file weapon_group_anims.gsh.
#define LMG_ENDGAME_3 "pb_lmg_endgame_3rdplace_idle" |
Definition at line 112 of file weapon_group_anims.gsh.
#define LMG_ENDGAME_ARRAY array( LMG_ENDGAME_1, LMG_ENDGAME_2, LMG_ENDGAME_3 ) |
Definition at line 114 of file weapon_group_anims.gsh.
#define LMG_LOBBY "pb_cac_rifle_showcase" |
Definition at line 109 of file weapon_group_anims.gsh.
#define MACE_ENDGAME_1 "pb_mace_endgame_1stplace_idle" |
Definition at line 39 of file weapon_group_anims.gsh.
#define MACE_ENDGAME_2 "pb_mace_endgame_2ndplace_idle" |
Definition at line 40 of file weapon_group_anims.gsh.
#define MACE_ENDGAME_3 "pb_mace_endgame_3rdplace_idle" |
Definition at line 41 of file weapon_group_anims.gsh.
#define MACE_ENDGAME_ARRAY array( MACE_ENDGAME_1, MACE_ENDGAME_2, MACE_ENDGAME_3 ) |
Definition at line 43 of file weapon_group_anims.gsh.
#define NUNCHUCKS_ENDGAME_1 "pb_nunchucks_endgame_1stplace_idle" |
Definition at line 33 of file weapon_group_anims.gsh.
#define NUNCHUCKS_ENDGAME_2 "pb_nunchucks_endgame_2ndplace_idle" |
Definition at line 34 of file weapon_group_anims.gsh.
#define NUNCHUCKS_ENDGAME_3 "pb_nunchucks_endgame_3rdplace_idle" |
Definition at line 35 of file weapon_group_anims.gsh.
#define NUNCHUCKS_ENDGAME_ARRAY array( NUNCHUCKS_ENDGAME_1, NUNCHUCKS_ENDGAME_2, NUNCHUCKS_ENDGAME_3 ) |
Definition at line 37 of file weapon_group_anims.gsh.
#define NUNCHUCKS_LOBBY "pb_cac_nunchucks_showcase" |
Definition at line 32 of file weapon_group_anims.gsh.
#define PISTOL_DW_ENDGAME_1 "pb_pistol_dw_endgame_1stplace_idle" |
Definition at line 126 of file weapon_group_anims.gsh.
#define PISTOL_DW_ENDGAME_2 "pb_pistol_dw_endgame_2ndplace_idle" |
Definition at line 127 of file weapon_group_anims.gsh.
#define PISTOL_DW_ENDGAME_3 "pb_pistol_dw_endgame_3rdplace_idle" |
Definition at line 128 of file weapon_group_anims.gsh.
#define PISTOL_DW_ENDGAME_ARRAY array( PISTOL_DW_ENDGAME_1, PISTOL_DW_ENDGAME_2, PISTOL_DW_ENDGAME_3 ) |
Definition at line 130 of file weapon_group_anims.gsh.
#define PISTOL_DW_LOBBY "pb_cac_pistol_dw_showcase" |
Definition at line 125 of file weapon_group_anims.gsh.
#define PISTOL_ENDGAME_1 "pb_pistol_endgame_1stplace_idle" |
Definition at line 118 of file weapon_group_anims.gsh.
#define PISTOL_ENDGAME_2 "pb_pistol_endgame_2ndplace_idle" |
Definition at line 119 of file weapon_group_anims.gsh.
#define PISTOL_ENDGAME_3 "pb_pistol_endgame_3rdplace_idle" |
Definition at line 120 of file weapon_group_anims.gsh.
#define PISTOL_ENDGAME_ARRAY array( PISTOL_ENDGAME_1, PISTOL_ENDGAME_2, PISTOL_ENDGAME_3 ) |
Definition at line 122 of file weapon_group_anims.gsh.
#define PISTOL_LOBBY "pb_cac_pistol_showcase" |
Definition at line 117 of file weapon_group_anims.gsh.
#define PROSTHETIC_ENDGAME_1 "pb_prosthetic_arm_endgame_1stplace_idle" |
Definition at line 54 of file weapon_group_anims.gsh.
#define PROSTHETIC_ENDGAME_2 "pb_prosthetic_arm_endgame_2ndplace_idle" |
Definition at line 55 of file weapon_group_anims.gsh.
#define PROSTHETIC_ENDGAME_3 "pb_prosthetic_arm_endgame_3rdplace_idle" |
Definition at line 56 of file weapon_group_anims.gsh.
#define PROSTHETIC_ENDGAME_ARRAY array( PROSTHETIC_ENDGAME_1, PROSTHETIC_ENDGAME_2, PROSTHETIC_ENDGAME_3 ) |
Definition at line 58 of file weapon_group_anims.gsh.
#define PROSTHETIC_LOBBY "pb_cac_prosthetic_arm_showcase" |
Definition at line 53 of file weapon_group_anims.gsh.
#define SHOTGUN_OLYMPIA_LOBBY "pb_cac_shotgun_olympia_showcase" |
Definition at line 23 of file weapon_group_anims.gsh.
#define SMG_ENDGAME_1 "pb_smg_endgame_1stplace_idle" |
Definition at line 150 of file weapon_group_anims.gsh.
#define SMG_ENDGAME_2 "pb_smg_endgame_2ndplace_idle" |
Definition at line 151 of file weapon_group_anims.gsh.
#define SMG_ENDGAME_3 "pb_smg_endgame_3rdplace_idle" |
Definition at line 152 of file weapon_group_anims.gsh.
#define SMG_ENDGAME_ARRAY array( SMG_ENDGAME_1, SMG_ENDGAME_2, SMG_ENDGAME_3 ) |
Definition at line 154 of file weapon_group_anims.gsh.
#define SMG_LOBBY "pb_cac_smg_showcase" |
Definition at line 149 of file weapon_group_anims.gsh.
#define SMG_PPSH_ENDGAME_1 "pb_smg_ppsh_endgame_1stplace_idle" |
Definition at line 70 of file weapon_group_anims.gsh.
#define SMG_PPSH_ENDGAME_2 "pb_smg_ppsh_endgame_1stplace_idle" |
Definition at line 71 of file weapon_group_anims.gsh.
#define SMG_PPSH_ENDGAME_3 "pb_smg_ppsh_endgame_1stplace_idle" |
Definition at line 72 of file weapon_group_anims.gsh.
#define SMG_PPSH_ENDGAME_ARRAY array( SMG_PPSH_ENDGAME_1, SMG_PPSH_ENDGAME_2, SMG_PPSH_ENDGAME_3 ) |
Definition at line 74 of file weapon_group_anims.gsh.
#define SMG_PPSH_LOBBY "pb_cac_smg_ppsh_showcase" |
Definition at line 69 of file weapon_group_anims.gsh.
#define SNIPER_ENDGAME_1 "pb_sniper_endgame_1stplace_idle" |
Definition at line 158 of file weapon_group_anims.gsh.
#define SNIPER_ENDGAME_2 "pb_sniper_endgame_2ndplace_idle" |
Definition at line 159 of file weapon_group_anims.gsh.
#define SNIPER_ENDGAME_3 "pb_sniper_endgame_3rdplace_idle" |
Definition at line 160 of file weapon_group_anims.gsh.
#define SNIPER_ENDGAME_ARRAY array( SNIPER_ENDGAME_1, SNIPER_ENDGAME_2, SNIPER_ENDGAME_3 ) |
Definition at line 162 of file weapon_group_anims.gsh.
#define SNIPER_LOBBY "pb_cac_sniper_showcase" |
Definition at line 157 of file weapon_group_anims.gsh.
#define SWORD_ENDGAME_1 "pb_sword_endgame_1stplace_idle" |
Definition at line 26 of file weapon_group_anims.gsh.
#define SWORD_ENDGAME_2 "pb_sword_endgame_2ndplace_idle" |
Definition at line 27 of file weapon_group_anims.gsh.
#define SWORD_ENDGAME_3 "pb_sword_endgame_3rdplace_idle" |
Definition at line 28 of file weapon_group_anims.gsh.
#define SWORD_ENDGAME_ARRAY array( SWORD_ENDGAME_1, SWORD_ENDGAME_2, SWORD_ENDGAME_3 ) |
Definition at line 30 of file weapon_group_anims.gsh.
#define SWORD_LOBBY "pb_cac_sword_showcase" |
Definition at line 25 of file weapon_group_anims.gsh.
#define WEAPON_GROUP_FRONTEND_ANIMS |
Definition at line 191 of file weapon_group_anims.gsh.
#define WEAPON_GROUP_TOP_3_ANIMS |
Definition at line 167 of file weapon_group_anims.gsh.
#define WRENCH_ENDGAME_1 "pb_wrench_endgame_1stplace_idle" |
Definition at line 15 of file weapon_group_anims.gsh.
#define WRENCH_ENDGAME_2 "pb_wrench_endgame_2ndplace_idle" |
Definition at line 16 of file weapon_group_anims.gsh.
#define WRENCH_ENDGAME_3 "pb_wrench_endgame_3rdplace_idle" |
Definition at line 17 of file weapon_group_anims.gsh.
#define WRENCH_ENDGAME_ARRAY array( WRENCH_ENDGAME_1, WRENCH_ENDGAME_2, WRENCH_ENDGAME_3 ) |
Definition at line 19 of file weapon_group_anims.gsh.
#define WRENCH_LOBBY "pb_cac_wrench_showcase" |
Definition at line 14 of file weapon_group_anims.gsh.