Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
weapon_group_anims.gsh
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#define KNUCKLES_LOBBY "pb_cac_brass_knuckles_showcase"
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#define KNUCKLES_ENDGAME_1 "pb_brass_knuckles_endgame_1stplace_idle"
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#define KNUCKLES_ENDGAME_2 "pb_brass_knuckles_endgame_2ndplace_idle"
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#define KNUCKLES_ENDGAME_3 "pb_brass_knuckles_endgame_3rdplace_idle"
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#define KNUCKLES_ENDGAME_ARRAY array( KNUCKLES_ENDGAME_1, KNUCKLES_ENDGAME_2, KNUCKLES_ENDGAME_3 )
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#define BOXING_ENDGAME_1 "pb_boxing_gloves_endgame_1stplace_idle"
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#define BOXING_ENDGAME_2 "pb_boxing_gloves_endgame_2ndplace_idle"
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#define BOXING_ENDGAME_3 "pb_boxing_gloves_endgame_3rdplace_idle"
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#define BOXING_ENDGAME_ARRAY array( BOXING_ENDGAME_1, BOXING_ENDGAME_2, BOXING_ENDGAME_3 )
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#define WRENCH_LOBBY "pb_cac_wrench_showcase"
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#define WRENCH_ENDGAME_1 "pb_wrench_endgame_1stplace_idle"
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#define WRENCH_ENDGAME_2 "pb_wrench_endgame_2ndplace_idle"
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#define WRENCH_ENDGAME_3 "pb_wrench_endgame_3rdplace_idle"
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#define WRENCH_ENDGAME_ARRAY array( WRENCH_ENDGAME_1, WRENCH_ENDGAME_2, WRENCH_ENDGAME_3 )
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#define IMPROVISE_LOBBY "pb_cac_improvise_showcase"
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#define SHOTGUN_OLYMPIA_LOBBY "pb_cac_shotgun_olympia_showcase"
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#define SWORD_LOBBY "pb_cac_sword_showcase"
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#define SWORD_ENDGAME_1 "pb_sword_endgame_1stplace_idle"
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#define SWORD_ENDGAME_2 "pb_sword_endgame_2ndplace_idle"
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#define SWORD_ENDGAME_3 "pb_sword_endgame_3rdplace_idle"
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#define SWORD_ENDGAME_ARRAY array( SWORD_ENDGAME_1, SWORD_ENDGAME_2, SWORD_ENDGAME_3 )
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#define NUNCHUCKS_LOBBY "pb_cac_nunchucks_showcase"
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#define NUNCHUCKS_ENDGAME_1 "pb_nunchucks_endgame_1stplace_idle"
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#define NUNCHUCKS_ENDGAME_2 "pb_nunchucks_endgame_2ndplace_idle"
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#define NUNCHUCKS_ENDGAME_3 "pb_nunchucks_endgame_3rdplace_idle"
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#define NUNCHUCKS_ENDGAME_ARRAY array( NUNCHUCKS_ENDGAME_1, NUNCHUCKS_ENDGAME_2, NUNCHUCKS_ENDGAME_3 )
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#define MACE_ENDGAME_1 "pb_mace_endgame_1stplace_idle"
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#define MACE_ENDGAME_2 "pb_mace_endgame_2ndplace_idle"
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#define MACE_ENDGAME_3 "pb_mace_endgame_3rdplace_idle"
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#define MACE_ENDGAME_ARRAY array( MACE_ENDGAME_1, MACE_ENDGAME_2, MACE_ENDGAME_3 )
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#define BRAWLER_LOBBY "pb_cac_brawler_showcase"
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#define BRAWLER_ENDGAME_1 "pb_brawler_endgame_1stplace_idle"
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#define BRAWLER_ENDGAME_2 "pb_brawler_endgame_2ndplace_idle"
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#define BRAWLER_ENDGAME_3 "pb_brawler_endgame_3rdplace_idle"
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#define BRAWLER_ENDGAME_ARRAY array( BRAWLER_ENDGAME_1, BRAWLER_ENDGAME_2, BRAWLER_ENDGAME_3 )
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#define PROSTHETIC_LOBBY "pb_cac_prosthetic_arm_showcase"
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#define PROSTHETIC_ENDGAME_1 "pb_prosthetic_arm_endgame_1stplace_idle"
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#define PROSTHETIC_ENDGAME_2 "pb_prosthetic_arm_endgame_2ndplace_idle"
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#define PROSTHETIC_ENDGAME_3 "pb_prosthetic_arm_endgame_3rdplace_idle"
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#define PROSTHETIC_ENDGAME_ARRAY array( PROSTHETIC_ENDGAME_1, PROSTHETIC_ENDGAME_2, PROSTHETIC_ENDGAME_3 )
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#define CHAINSAW_LOBBY "pb_cac_chainsaw_showcase"
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#define CHAINSAW_ENDGAME_1 "pb_chainsaw_endgame_1stplace_idle"
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#define CHAINSAW_ENDGAME_2 "pb_chainsaw_endgame_1stplace_idle"
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#define CHAINSAW_ENDGAME_3 "pb_chainsaw_endgame_1stplace_idle"
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#define CHAINSAW_ENDGAME_ARRAY array( CHAINSAW_ENDGAME_1, CHAINSAW_ENDGAME_2, CHAINSAW_ENDGAME_3 )
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#define SMG_PPSH_LOBBY "pb_cac_smg_ppsh_showcase"
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#define SMG_PPSH_ENDGAME_1 "pb_smg_ppsh_endgame_1stplace_idle"
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#define SMG_PPSH_ENDGAME_2 "pb_smg_ppsh_endgame_1stplace_idle"
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#define SMG_PPSH_ENDGAME_3 "pb_smg_ppsh_endgame_1stplace_idle"
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#define SMG_PPSH_ENDGAME_ARRAY array( SMG_PPSH_ENDGAME_1, SMG_PPSH_ENDGAME_2, SMG_PPSH_ENDGAME_3 )
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#define KNIFE_BALLISTIC_LOBBY "pb_cac_b_knife_showcase"
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#define KNIFE_BALLISTIC_ENDGAME_1 "pb_b_knife_endgame_1stplace_idle"
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#define KNIFE_BALLISTIC_ENDGAME_2 "pb_b_knife_endgame_2ndplace_idle"
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#define KNIFE_BALLISTIC_ENDGAME_3 "pb_b_knife_endgame_3rdplace_idle"
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#define KNIFE_BALLISTIC_ENDGAME_ARRAY array( KNIFE_BALLISTIC_ENDGAME_1, KNIFE_BALLISTIC_ENDGAME_2, KNIFE_BALLISTIC_ENDGAME_3 )
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#define KNIFE_LOBBY "pb_cac_knife_showcase"
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#define KNIFE_ENDGAME_1 "pb_knife_endgame_1stplace_idle"
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#define KNIFE_ENDGAME_2 "pb_knife_endgame_2ndplace_idle"
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#define KNIFE_ENDGAME_3 "pb_knife_endgame_3rdplace_idle"
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#define KNIFE_ENDGAME_ARRAY array( KNIFE_ENDGAME_1, KNIFE_ENDGAME_2, KNIFE_ENDGAME_3 )
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#define LAUNCHER_LOBBY "pb_cac_launcher_showcase"
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#define LAUNCHER_ENDGAME_1 "pb_launcher_endgame_1stplace_idle"
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#define LAUNCHER_ENDGAME_2 "pb_launcher_endgame_2ndplace_idle"
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#define LAUNCHER_ENDGAME_3 "pb_launcher_endgame_3rdplace_idle"
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#define LAUNCHER_ENDGAME_ARRAY array( LAUNCHER_ENDGAME_1, LAUNCHER_ENDGAME_2, LAUNCHER_ENDGAME_3 )
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#define LAUNCHER_ALT_LOBBY "pb_cac_launcher_alt_showcase"
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#define LAUNCHER_ALT_ENDGAME_1 "pb_launcher_alt_endgame_1stplace_idle"
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#define LAUNCHER_ALT_ENDGAME_2 "pb_launcher_alt_endgame_2ndplace_idle"
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#define LAUNCHER_ALT_ENDGAME_3 "pb_launcher_alt_endgame_3rdplace_idle"
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#define LAUNCHER_ALT_ENDGAME_ARRAY array( LAUNCHER_ALT_ENDGAME_1, LAUNCHER_ALT_ENDGAME_2, LAUNCHER_ALT_ENDGAME_3 )
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#define LMG_LOBBY "pb_cac_rifle_showcase"
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#define LMG_ENDGAME_1 "pb_lmg_endgame_1stplace_idle"
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#define LMG_ENDGAME_2 "pb_lmg_endgame_2ndplace_idle"
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#define LMG_ENDGAME_3 "pb_lmg_endgame_3rdplace_idle"
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#define LMG_ENDGAME_ARRAY array( LMG_ENDGAME_1, LMG_ENDGAME_2, LMG_ENDGAME_3 )
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#define PISTOL_LOBBY "pb_cac_pistol_showcase"
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#define PISTOL_ENDGAME_1 "pb_pistol_endgame_1stplace_idle"
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#define PISTOL_ENDGAME_2 "pb_pistol_endgame_2ndplace_idle"
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#define PISTOL_ENDGAME_3 "pb_pistol_endgame_3rdplace_idle"
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#define PISTOL_ENDGAME_ARRAY array( PISTOL_ENDGAME_1, PISTOL_ENDGAME_2, PISTOL_ENDGAME_3 )
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#define PISTOL_DW_LOBBY "pb_cac_pistol_dw_showcase"
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#define PISTOL_DW_ENDGAME_1 "pb_pistol_dw_endgame_1stplace_idle"
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#define PISTOL_DW_ENDGAME_2 "pb_pistol_dw_endgame_2ndplace_idle"
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#define PISTOL_DW_ENDGAME_3 "pb_pistol_dw_endgame_3rdplace_idle"
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#define PISTOL_DW_ENDGAME_ARRAY array( PISTOL_DW_ENDGAME_1, PISTOL_DW_ENDGAME_2, PISTOL_DW_ENDGAME_3 )
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#define ASSAULT_LOBBY "pb_cac_rifle_showcase"
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#define ASSAULT_ENDGAME_1 "pb_rifle_endgame_1stplace_idle"
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#define ASSAULT_ENDGAME_2 "pb_rifle_endgame_2ndplace_idle"
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#define ASSAULT_ENDGAME_3 "pb_rifle_endgame_3rdplace_idle"
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#define ASSAULT_ENDGAME_ARRAY array( ASSAULT_ENDGAME_1, ASSAULT_ENDGAME_2, ASSAULT_ENDGAME_3 )
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#define CQB_LOBBY "pb_cac_rifle_showcase"
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#define CQB_ENDGAME_1 "pb_shotgun_endgame_1stplace_idle"
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#define CQB_ENDGAME_2 "pb_shotgun_endgame_2ndplace_idle"
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#define CQB_ENDGAME_3 "pb_shotgun_endgame_3rdplace_idle"
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#define CQB_ENDGAME_ARRAY array( CQB_ENDGAME_1, CQB_ENDGAME_2, CQB_ENDGAME_3 )
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#define SMG_LOBBY "pb_cac_smg_showcase"
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#define SMG_ENDGAME_1 "pb_smg_endgame_1stplace_idle"
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#define SMG_ENDGAME_2 "pb_smg_endgame_2ndplace_idle"
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#define SMG_ENDGAME_3 "pb_smg_endgame_3rdplace_idle"
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#define SMG_ENDGAME_ARRAY array( SMG_ENDGAME_1, SMG_ENDGAME_2, SMG_ENDGAME_3 )
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#define SNIPER_LOBBY "pb_cac_sniper_showcase"
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#define SNIPER_ENDGAME_1 "pb_sniper_endgame_1stplace_idle"
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#define SNIPER_ENDGAME_2 "pb_sniper_endgame_2ndplace_idle"
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#define SNIPER_ENDGAME_3 "pb_sniper_endgame_3rdplace_idle"
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#define SNIPER_ENDGAME_ARRAY array( SNIPER_ENDGAME_1, SNIPER_ENDGAME_2, SNIPER_ENDGAME_3 )
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#define INSPECTION_POSE_CP "pb_cac_rifle_showcase_cp"
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#define INSPECTION_POSE_ZM "pb_cac_rifle_showcase_cp"
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#define WEAPON_GROUP_TOP_3_ANIMS associativeArray( \
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"weapon_smg", SMG_ENDGAME_ARRAY, \
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"weapon_assault", ASSAULT_ENDGAME_ARRAY, \
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"weapon_cqb", CQB_ENDGAME_ARRAY, \
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"weapon_lmg", LMG_ENDGAME_ARRAY, \
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"weapon_sniper", SNIPER_ENDGAME_ARRAY, \
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"weapon_pistol", PISTOL_ENDGAME_ARRAY, \
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"weapon_pistol_dw", PISTOL_DW_ENDGAME_ARRAY, \
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"weapon_launcher", LAUNCHER_ENDGAME_ARRAY, \
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"weapon_launcher_alt", LAUNCHER_ALT_ENDGAME_ARRAY, \
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"weapon_knife", KNIFE_ENDGAME_ARRAY, \
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"weapon_knuckles", KNUCKLES_ENDGAME_ARRAY, \
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"weapon_boxing", BOXING_ENDGAME_ARRAY, \
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"weapon_wrench", WRENCH_ENDGAME_ARRAY, \
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"weapon_sword", SWORD_ENDGAME_ARRAY, \
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"weapon_nunchucks", NUNCHUCKS_ENDGAME_ARRAY, \
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"weapon_mace", MACE_ENDGAME_ARRAY, \
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"brawler", BRAWLER_ENDGAME_ARRAY, \
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"weapon_prosthetic", PROSTHETIC_ENDGAME_ARRAY, \
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"weapon_chainsaw", CHAINSAW_ENDGAME_ARRAY, \
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"weapon_smg_ppsh", SMG_PPSH_ENDGAME_ARRAY, \
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"weapon_knife_ballistic", KNIFE_BALLISTIC_ENDGAME_ARRAY )
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#define WEAPON_GROUP_FRONTEND_ANIMS associativeArray( \
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"weapon_smg", SMG_LOBBY, \
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"weapon_assault", ASSAULT_LOBBY, \
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"weapon_cqb", CQB_LOBBY, \
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"weapon_lmg", LMG_LOBBY, \
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"weapon_sniper", SNIPER_LOBBY, \
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"weapon_pistol", PISTOL_LOBBY, \
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"weapon_pistol_dw", PISTOL_DW_LOBBY, \
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"weapon_launcher", LAUNCHER_LOBBY, \
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"weapon_launcher_alt", LAUNCHER_ALT_LOBBY, \
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"weapon_knife", KNIFE_LOBBY, \
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"weapon_knuckles", KNUCKLES_LOBBY, \
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"weapon_wrench", WRENCH_LOBBY, \
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"weapon_improvise", IMPROVISE_LOBBY, \
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"weapon_sword", SWORD_LOBBY, \
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"weapon_nunchucks", NUNCHUCKS_LOBBY, \
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"weapon_mace", SWORD_LOBBY, \
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"brawler", BRAWLER_LOBBY, \
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"weapon_prosthetic", PROSTHETIC_LOBBY, \
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"weapon_chainsaw", CHAINSAW_LOBBY, \
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"weapon_smg_ppsh", SMG_PPSH_LOBBY, \
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"weapon_knife_ballistic", KNIFE_BALLISTIC_LOBBY, \
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"weapon_shotgun_olympia", SHOTGUN_OLYMPIA_LOBBY )
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scripts
shared
weapons
weapon_group_anims.gsh
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