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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function private | ArchetypeCloneBlackboardInit () |
function private | ArchetypeCloneOnAnimscriptedCallback (entity) |
function | clonePlayerLook (clone, clonePlayer, targetPlayer) |
function private | cloneSpawnSetup () |
function autoexec | init () |
function private | InitThrasherBehaviorsAndASM () |
function private | perfectInfoThread () |
function private ArchetypeCloneBlackboardInit | ( | ) |
Definition at line 56 of file archetype_clone.gsc.
References ArchetypeCloneOnAnimscriptedCallback(), CreateBlackBoardForEntity(), CreateInterfaceForEntity(), ENABLE_BLACKBOARD_DEBUG_TRACKING, and RegisterUtilityBlackboardAttributes().
Referenced by ArchetypeCloneOnAnimscriptedCallback(), and init().
function private ArchetypeCloneOnAnimscriptedCallback | ( | entity | ) |
Definition at line 76 of file archetype_clone.gsc.
References ArchetypeCloneBlackboardInit().
Referenced by ArchetypeCloneBlackboardInit().
function clonePlayerLook | ( | clone | , |
clonePlayer | , | ||
targetPlayer | |||
) |
Definition at line 122 of file archetype_clone.gsc.
function private cloneSpawnSetup | ( | ) |
Definition at line 102 of file archetype_clone.gsc.
References CONTENTS_CLIPSHOT, and perfectInfoThread().
Referenced by init().
function autoexec init | ( | ) |
Definition at line 40 of file archetype_clone.gsc.
References add_archetype_spawn_function(), ARCHETYPE_HUMAN_CLONE, ArchetypeCloneBlackboardInit(), cloneSpawnSetup(), and InitThrasherBehaviorsAndASM().
function private InitThrasherBehaviorsAndASM | ( | ) |
Definition at line 52 of file archetype_clone.gsc.
Referenced by init().
function private perfectInfoThread | ( | ) |
Definition at line 85 of file archetype_clone.gsc.
References SERVER_FRAME.
Referenced by cloneSpawnSetup().