‪Black Ops 3 Source Code Explorer  0.1
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_teams.gsc File Reference

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Functions

function __init__ ()
 
function change (team)
 
function count_players ()
 
function get_flag_carry_model (teamRef)
 
function get_flag_model (teamRef)
 
function GetEnemyPlayers ()
 
function getEnemyTeam (player_team)
 
function GetFriendlyPlayers ()
 
function getTeamIndex (team)
 
function HideToSameTeam ()
 
function init ()
 
function on_free_player_connect ()
 
function on_joined_spectators ()
 
function on_joined_team ()
 
function on_player_connect ()
 
function set_player_model (team, weapon)
 
function track_free_played_time ()
 
function track_played_time ()
 
function update_balance_dvar ()
 
function update_played_time ()
 
function update_player_times ()
 
function update_time ()
 
function WaitUntilTeamChange (player, callback, arg, end_condition1, end_condition2, end_condition3)
 
function WaitUntilTeamChangeSingleTon (player, singletonString, callback, arg, end_condition1, end_condition2, end_condition3)
 

Function Documentation

◆ __init__()

function __init__ ( )

Definition at line 22 of file _teams.gsc.

References getEnemyTeam(), init(), and on_start_gametype().

◆ change()

◆ count_players()

function count_players ( )

Definition at line 291 of file _teams.gsc.

Referenced by menuAutoAssign(), and PlayerKilled_Suicide().

◆ get_flag_carry_model()

function get_flag_carry_model ( teamRef  )

Definition at line 364 of file _teams.gsc.

Referenced by createFlag().

◆ get_flag_model()

function get_flag_model ( teamRef  )

Definition at line 357 of file _teams.gsc.

Referenced by createFlag().

◆ GetEnemyPlayers()

function GetEnemyPlayers ( )

Definition at line 412 of file _teams.gsc.

References ARRAY_ADD.

Referenced by EnemyCounterUAVActive(), EnemyEMPActive(), and EnemyEMPOwner().

◆ getEnemyTeam()

function getEnemyTeam ( player_team  )

Definition at line 396 of file _teams.gsc.

References getOtherTeam().

Referenced by __init__().

◆ GetFriendlyPlayers()

function GetFriendlyPlayers ( )

Definition at line 432 of file _teams.gsc.

References ARRAY_ADD.

◆ getTeamIndex()

function getTeamIndex ( team  )

Definition at line 371 of file _teams.gsc.

References TEAM_ALLIES, TEAM_AXIS, and TEAM_FREE.

Referenced by sendAfterActionReport().

◆ HideToSameTeam()

function HideToSameTeam ( )

◆ init()

◆ on_free_player_connect()

function on_free_player_connect ( )

Definition at line 78 of file _teams.gsc.

References track_free_played_time().

Referenced by init().

◆ on_joined_spectators()

function on_joined_spectators ( )

Definition at line 89 of file _teams.gsc.

Referenced by init().

◆ on_joined_team()

function on_joined_team ( )

Definition at line 83 of file _teams.gsc.

References update_time().

Referenced by init().

◆ on_player_connect()

function on_player_connect ( )

Definition at line 73 of file _teams.gsc.

References track_played_time().

Referenced by init().

◆ set_player_model()

function set_player_model ( team  ,
weapon   
)

Definition at line 349 of file _teams.gsc.

Referenced by giveLoadout(), and setup_blank_random_player().

◆ track_free_played_time()

function track_free_played_time ( )

Definition at line 314 of file _teams.gsc.

Referenced by on_free_player_connect().

◆ track_played_time()

function track_played_time ( )

Definition at line 94 of file _teams.gsc.

References WAIT_SERVER_FRAME.

Referenced by on_player_connect().

◆ update_balance_dvar()

function update_balance_dvar ( )

Definition at line 242 of file _teams.gsc.

Referenced by init().

◆ update_played_time()

function update_played_time ( )

Definition at line 181 of file _teams.gsc.

References increment_contract_times().

Referenced by update_player_times().

◆ update_player_times()

function update_player_times ( )

Definition at line 147 of file _teams.gsc.

References check_contract_expirations(), and update_played_time().

Referenced by init().

◆ update_time()

function update_time ( )

Definition at line 234 of file _teams.gsc.

Referenced by on_joined_team().

◆ WaitUntilTeamChange()

function WaitUntilTeamChange ( player  ,
callback  ,
arg  ,
end_condition1  ,
end_condition2  ,
end_condition3   
)

Definition at line 447 of file _teams.gsc.

References callback(), and waittill_any().

Referenced by ActivateRapsKillstreak().

◆ WaitUntilTeamChangeSingleTon()

function WaitUntilTeamChangeSingleTon ( player  ,
singletonString  ,
callback  ,
arg  ,
end_condition1  ,
end_condition2  ,
end_condition3   
)

Definition at line 465 of file _teams.gsc.

References callback(), and waittill_any().

Referenced by ConfigureTeamPost().