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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\array_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\flag_shared;
6 #using scripts\shared\flagsys_shared;
7 #using scripts\shared\laststand_shared;
8 #using scripts\shared\system_shared;
9 #using scripts\shared\util_shared;
11 #insert scripts\shared\shared.gsh;
12 #insert scripts\shared\version.gsh;
14 #using scripts\shared\ai\zombie_death;
16 #using scripts\zm\_zm_blockers;
17 #using scripts\zm\_zm_devgui;
18 #using scripts\zm\_zm_melee_weapon;
19 #using scripts\zm\_zm_pers_upgrades;
20 #using scripts\zm\_zm_pers_upgrades_functions;
21 #using scripts\zm\_zm_powerups;
22 #using scripts\zm\_zm_score;
23 #using scripts\zm\_zm_spawner;
24 #using scripts\zm\_zm_utility;
25 #using scripts\zm\_zm_weapons;
27 #insert scripts\zm\_zm_perks.gsh;
28 #insert scripts\zm\_zm_powerups.gsh;
29 #insert scripts\zm\_zm_utility.gsh;
31 #precache( "string", "ZOMBIE_POWERUP_BONUS_POINTS" );
33 #namespace zm_powerup_ww_grenade;
43 if( ToLower( GetDvarString(
"g_gametype" ) ) !=
"zcleansed" )
56 #define WW_GRENADES_PER_POWERUP 1
67 oldammo = player getWeaponAmmoClip( player.current_lethal_grenade );
68 maxammo = player.current_lethal_grenade.startAmmo;
69 newammo = int( min(maxammo, max(0, oldammo +
change ) ) );
70 player setWeaponAmmoClip( player.current_lethal_grenade, newammo );
function grab_ww_grenade(player)
function func_should_never_drop()
function register_powerup(str_powerup, func_grab_powerup, func_setup)
#define WW_GRENADES_PER_POWERUP
function ww_grenade_powerup(item, player)
#define POWERUP_FOR_SPECIFIC_PLAYER
#define POWERUP_ONLY_AFFECTS_GRABBER
#define POWERUP_ZOMBIE_GRABBABLE
function powerup_set_player_specific(powerup_name, b_player_specific=POWERUP_FOR_SPECIFIC_PLAYER)
function powerup_vo(type)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
#define PERK_WIDOWS_WINE
function player_is_in_laststand()
function add_zombie_powerup(powerup_name, client_field_name, clientfield_version=VERSION_SHIP)
#define POWERUP_ANY_TEAM