![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
#define CLIENTFIELD_POWERUP_BON_FIRE "powerup_bon_fire" |
Definition at line 16 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_DOUBLE_POINTS "powerup_double_points" |
Definition at line 14 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_FIRE_SALE "powerup_fire_sale" |
Definition at line 15 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_FX_ANY_TEAM_ON 4 |
Definition at line 29 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_FX_NAME "powerup_fx" |
Definition at line 23 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_FX_OFF 0 |
Definition at line 25 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_FX_ON 1 |
Definition at line 26 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_FX_ONLY_AFFECTS_GRABBER_ON 2 |
Definition at line 27 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_FX_ZOMBIE_GRABBABLE_ON 3 |
Definition at line 28 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_INSTANT_KILL "powerup_instant_kill" |
Definition at line 13 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_INSTANT_KILL_UG "powerup_instant_kill_ug" |
Definition at line 19 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_MINI_GUN "powerup_mini_gun" |
Definition at line 17 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_STATE_FLASHING_OFF 3 |
Definition at line 5 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_STATE_FLASHING_ON 2 |
Definition at line 4 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_STATE_OFF 0 |
Definition at line 2 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_STATE_ON 1 |
Definition at line 3 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_TESLA "powerup_tesla" |
Definition at line 18 of file _zm_powerups.gsh.
#define CLIENTFIELD_POWERUP_ZOMBIE_BLOOD "powerup_zombie_blood" |
Definition at line 20 of file _zm_powerups.gsh.
#define N_POWERUP_DEFAULT_TIME 30 |
Definition at line 36 of file _zm_powerups.gsh.
#define POWERUP_ANY_TEAM true |
Definition at line 32 of file _zm_powerups.gsh.
#define POWERUP_FLASHING_STAGE_ONE_DELTA_TIME 0.2 |
Definition at line 9 of file _zm_powerups.gsh.
#define POWERUP_FLASHING_STAGE_ONE_TIME 10 |
Definition at line 7 of file _zm_powerups.gsh.
#define POWERUP_FLASHING_STAGE_TWO_DELTA_TIME 0.1 |
Definition at line 10 of file _zm_powerups.gsh.
#define POWERUP_FLASHING_STAGE_TWO_TIME 5 |
Definition at line 8 of file _zm_powerups.gsh.
#define POWERUP_FOR_SPECIFIC_PLAYER true |
Definition at line 34 of file _zm_powerups.gsh.
#define POWERUP_ONLY_AFFECTS_GRABBER true |
Definition at line 31 of file _zm_powerups.gsh.
#define POWERUP_ZOMBIE_GRABBABLE true |
Definition at line 33 of file _zm_powerups.gsh.