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_zm_powerups.gsh File Reference

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Macros

#define CLIENTFIELD_POWERUP_BON_FIRE   "powerup_bon_fire"
 
#define CLIENTFIELD_POWERUP_DOUBLE_POINTS   "powerup_double_points"
 
#define CLIENTFIELD_POWERUP_FIRE_SALE   "powerup_fire_sale"
 
#define CLIENTFIELD_POWERUP_FX_ANY_TEAM_ON   4
 
#define CLIENTFIELD_POWERUP_FX_NAME   "powerup_fx"
 
#define CLIENTFIELD_POWERUP_FX_OFF   0
 
#define CLIENTFIELD_POWERUP_FX_ON   1
 
#define CLIENTFIELD_POWERUP_FX_ONLY_AFFECTS_GRABBER_ON   2
 
#define CLIENTFIELD_POWERUP_FX_ZOMBIE_GRABBABLE_ON   3
 
#define CLIENTFIELD_POWERUP_INSTANT_KILL   "powerup_instant_kill"
 
#define CLIENTFIELD_POWERUP_INSTANT_KILL_UG   "powerup_instant_kill_ug"
 
#define CLIENTFIELD_POWERUP_MINI_GUN   "powerup_mini_gun"
 
#define CLIENTFIELD_POWERUP_STATE_FLASHING_OFF   3
 
#define CLIENTFIELD_POWERUP_STATE_FLASHING_ON   2
 
#define CLIENTFIELD_POWERUP_STATE_OFF   0
 
#define CLIENTFIELD_POWERUP_STATE_ON   1
 
#define CLIENTFIELD_POWERUP_TESLA   "powerup_tesla"
 
#define CLIENTFIELD_POWERUP_ZOMBIE_BLOOD   "powerup_zombie_blood"
 
#define N_POWERUP_DEFAULT_TIME   30
 
#define POWERUP_ANY_TEAM   true
 
#define POWERUP_FLASHING_STAGE_ONE_DELTA_TIME   0.2
 
#define POWERUP_FLASHING_STAGE_ONE_TIME   10
 
#define POWERUP_FLASHING_STAGE_TWO_DELTA_TIME   0.1
 
#define POWERUP_FLASHING_STAGE_TWO_TIME   5
 
#define POWERUP_FOR_SPECIFIC_PLAYER   true
 
#define POWERUP_ONLY_AFFECTS_GRABBER   true
 
#define POWERUP_ZOMBIE_GRABBABLE   true
 

Macro Definition Documentation

◆ CLIENTFIELD_POWERUP_BON_FIRE

#define CLIENTFIELD_POWERUP_BON_FIRE   "powerup_bon_fire"

Definition at line 16 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_DOUBLE_POINTS

#define CLIENTFIELD_POWERUP_DOUBLE_POINTS   "powerup_double_points"

Definition at line 14 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_FIRE_SALE

#define CLIENTFIELD_POWERUP_FIRE_SALE   "powerup_fire_sale"

Definition at line 15 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_FX_ANY_TEAM_ON

#define CLIENTFIELD_POWERUP_FX_ANY_TEAM_ON   4

Definition at line 29 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_FX_NAME

#define CLIENTFIELD_POWERUP_FX_NAME   "powerup_fx"

Definition at line 23 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_FX_OFF

#define CLIENTFIELD_POWERUP_FX_OFF   0

Definition at line 25 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_FX_ON

#define CLIENTFIELD_POWERUP_FX_ON   1

Definition at line 26 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_FX_ONLY_AFFECTS_GRABBER_ON

#define CLIENTFIELD_POWERUP_FX_ONLY_AFFECTS_GRABBER_ON   2

Definition at line 27 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_FX_ZOMBIE_GRABBABLE_ON

#define CLIENTFIELD_POWERUP_FX_ZOMBIE_GRABBABLE_ON   3

Definition at line 28 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_INSTANT_KILL

#define CLIENTFIELD_POWERUP_INSTANT_KILL   "powerup_instant_kill"

Definition at line 13 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_INSTANT_KILL_UG

#define CLIENTFIELD_POWERUP_INSTANT_KILL_UG   "powerup_instant_kill_ug"

Definition at line 19 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_MINI_GUN

#define CLIENTFIELD_POWERUP_MINI_GUN   "powerup_mini_gun"

Definition at line 17 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_STATE_FLASHING_OFF

#define CLIENTFIELD_POWERUP_STATE_FLASHING_OFF   3

Definition at line 5 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_STATE_FLASHING_ON

#define CLIENTFIELD_POWERUP_STATE_FLASHING_ON   2

Definition at line 4 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_STATE_OFF

#define CLIENTFIELD_POWERUP_STATE_OFF   0

Definition at line 2 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_STATE_ON

#define CLIENTFIELD_POWERUP_STATE_ON   1

Definition at line 3 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_TESLA

#define CLIENTFIELD_POWERUP_TESLA   "powerup_tesla"

Definition at line 18 of file _zm_powerups.gsh.

◆ CLIENTFIELD_POWERUP_ZOMBIE_BLOOD

#define CLIENTFIELD_POWERUP_ZOMBIE_BLOOD   "powerup_zombie_blood"

Definition at line 20 of file _zm_powerups.gsh.

◆ N_POWERUP_DEFAULT_TIME

#define N_POWERUP_DEFAULT_TIME   30

Definition at line 36 of file _zm_powerups.gsh.

◆ POWERUP_ANY_TEAM

#define POWERUP_ANY_TEAM   true

Definition at line 32 of file _zm_powerups.gsh.

◆ POWERUP_FLASHING_STAGE_ONE_DELTA_TIME

#define POWERUP_FLASHING_STAGE_ONE_DELTA_TIME   0.2

Definition at line 9 of file _zm_powerups.gsh.

◆ POWERUP_FLASHING_STAGE_ONE_TIME

#define POWERUP_FLASHING_STAGE_ONE_TIME   10

Definition at line 7 of file _zm_powerups.gsh.

◆ POWERUP_FLASHING_STAGE_TWO_DELTA_TIME

#define POWERUP_FLASHING_STAGE_TWO_DELTA_TIME   0.1

Definition at line 10 of file _zm_powerups.gsh.

◆ POWERUP_FLASHING_STAGE_TWO_TIME

#define POWERUP_FLASHING_STAGE_TWO_TIME   5

Definition at line 8 of file _zm_powerups.gsh.

◆ POWERUP_FOR_SPECIFIC_PLAYER

#define POWERUP_FOR_SPECIFIC_PLAYER   true

Definition at line 34 of file _zm_powerups.gsh.

◆ POWERUP_ONLY_AFFECTS_GRABBER

#define POWERUP_ONLY_AFFECTS_GRABBER   true

Definition at line 31 of file _zm_powerups.gsh.

◆ POWERUP_ZOMBIE_GRABBABLE

#define POWERUP_ZOMBIE_GRABBABLE   true

Definition at line 33 of file _zm_powerups.gsh.