‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
blackboard.gsh File Reference

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Macros

#define AIM_DOWN   "aim_down"
 
#define AIM_LEFT   "aim_left"
 
#define AIM_LIMIT_TABLE_ENTRY_COVER   "cover"
 
#define AIM_LIMIT_TABLE_ENTRY_COVER_CONCEALED_OVER   "cover_concealed_over"
 
#define AIM_LIMIT_TABLE_ENTRY_COVER_LEFT_LEAN   "cover_left_lean"
 
#define AIM_LIMIT_TABLE_ENTRY_COVER_OVER   "cover_over"
 
#define AIM_LIMIT_TABLE_ENTRY_COVER_RIGHT_LEAN   "cover_right_lean"
 
#define AIM_LIMIT_TABLE_ENTRY_COVER_VANTAGE   "cover_vantage"
 
#define AIM_LIMIT_TABLE_ENTRY_DEFAULT   "default"
 
#define AIM_LIMIT_TABLE_ENTRY_LOCOMOTION   "locomotion"
 
#define AIM_LIMIT_TABLE_ENTRY_PILLAR_LEFT_LEAN   "pillar_left_lean"
 
#define AIM_LIMIT_TABLE_ENTRY_PILLAR_RIGHT_LEAN   "pillar_right_lean"
 
#define AIM_RIGHT   "aim_right"
 
#define AIM_UP   "aim_up"
 
#define ARMS_DOWN   "arms_down"
 
#define ARMS_POSITION   "_arms_position"
 
#define ARMS_UP   "arms_up"
 
#define ARRIVAL_STANCE   "_arrival_stance"
 
#define ARRIVAL_TYPE   "_arrival_type"
 
#define ARRIVE_AT_GOAL   "arrive_at_goal"
 
#define AST_AWARENESS   "_awareness"
 
#define AST_AWARENESS_PREVIOUS   "_awareness_prev"
 
#define BB_REGISTER_ATTRIBUTE(name, defaultValue, getter)
 
#define BLACKHOLEBOMB_PULL_FAST   "bhb_pull_fast"
 
#define BLACKHOLEBOMB_PULL_SLOW   "bhb_pull_slow"
 
#define BLACKHOLEBOMB_PULL_STATE   "_zombie_blackholebomb_pull_state"
 
#define BOARD_ATTACK_SPOT   "_board_attack_spot"
 
#define CONTEXT   "_context"
 
#define CONTEXT_2   "_context2"
 
#define CORNER_PREDICTION_DISTANCE   100
 
#define CORNER_PREDICTOR_STATUS_ARRIVING_COVER   5
 
#define CORNER_PREDICTOR_STATUS_ARRIVING_EXPOSED   6
 
#define CORNER_PREDICTOR_STATUS_EXITING_COVER   3
 
#define CORNER_PREDICTOR_STATUS_EXITING_EXPOSED   4
 
#define CORNER_PREDICTOR_STATUS_NO_PATH   1
 
#define CORNER_PREDICTOR_STATUS_STRAIGHT_LINE_TO_GOAL   2
 
#define CORNER_PREDICTOR_STATUS_SUCCESS   0
 
#define COVER_ALERT_MODE   "cover_alert"
 
#define COVER_BACK_DIRECTION   "cover_back_direction"
 
#define COVER_BLIND_MODE   "cover_blind"
 
#define COVER_CONCEALED   "_cover_concealed"
 
#define COVER_CROUCH   "cover_crouch"
 
#define COVER_DIRECTION   "_cover_direction"
 
#define COVER_EXPOSED   "cover_exposed"
 
#define COVER_FRONT_DIRECTION   "cover_front_direction"
 
#define COVER_GUARD   "Guard"
 
#define COVER_LEAN_MODE   "cover_lean"
 
#define COVER_LEFT   "cover_left"
 
#define COVER_LEFT_DIRECTION   "cover_left_direction"
 
#define COVER_MODE   "_cover_mode"
 
#define COVER_MODE_NONE   "cover_mode_none"
 
#define COVER_NONE   "cover_none"
 
#define COVER_OVER_MODE   "cover_over"
 
#define COVER_PATH   "Path"
 
#define COVER_PILLAR   "cover_pillar"
 
#define COVER_RIGHT   "cover_right"
 
#define COVER_RIGHT_DIRECTION   "cover_right_direction"
 
#define COVER_SCAN_MODE   "cover_scan"
 
#define COVER_STAND   "cover_stand"
 
#define COVER_TYPE   "_cover_type"
 
#define COVER_TYPE_CONCEALED   "concealed"
 
#define COVER_TYPE_UNCONCEALED   "unconcealed"
 
#define COVER_VANTAGE_MODE   "cover_vantage"
 
#define CURRENT_LOCATION_COVER_TYPE   "_current_location_cover_type"
 
#define DAMAGE_DIRECTION   "_damage_direction"
 
#define DAMAGE_DIRECTION_BACK   "back"
 
#define DAMAGE_DIRECTION_FRONT   "front"
 
#define DAMAGE_DIRECTION_LEFT   "left"
 
#define DAMAGE_DIRECTION_RIGHT   "right"
 
#define DAMAGE_HEAVY   "heavy"
 
#define DAMAGE_LIGHT   "light"
 
#define DAMAGE_LOCATION   "_damage_location"
 
#define DAMAGE_MOD   "_damage_mod"
 
#define DAMAGE_TAKEN   "_damage_taken"
 
#define DAMAGE_WEAPON   "_damage_weapon"
 
#define DAMAGE_WEAPON_CLASS   "_damage_weapon_class"
 
#define DEFAULT_ARRIVAL_YAW   0
 
#define DEFAULT_DESIRED_ARRIVAL_DISTANCE   0
 
#define DEFAULT_MOVEMENT_STANCE   "stand"
 
#define DEFAULT_STANCE   "stand"
 
#define DEFAULT_WEAPON   "rifle"
 
#define DESIRED_STANCE   "_desired_stance"
 
#define DONT_ARRIVE_AT_GOAL   "dont_arrive_at_goal"
 
#define ENABLE_BLACKBOARD_DEBUG_TRACKING(self)
 
#define ENEMY   "_enemy"
 
#define ENEMY_YAW   "_enemy_yaw"
 
#define EXPOSED_NO   "exposed_no"
 
#define EXPOSED_TYPE   "_exposed_type"
 
#define EXPOSED_YES   "exposed_yes"
 
#define FATAL_DAMAGE_LOCATION   "_fatal_damage_location"
 
#define FIRE_MODE   "_fire_mode"
 
#define GETUP_BACK   "getup_back"
 
#define GETUP_BELLY   "getup_belly"
 
#define GETUP_DIRECTION   "_getup_direction"
 
#define GIB_LOCATION   "_gib_location"
 
#define GIBBED_LIMBS   "_gibbed_limbs"
 
#define GRAPPLE_DIRECTION   "_grapple_direction"
 
#define HAS_ENEMY   "has_enemy"
 
#define HAS_LEGS_NO   "has_legs_no"
 
#define HAS_LEGS_TYPE   "_has_legs"
 
#define HAS_LEGS_YES   "has_legs_yes"
 
#define HEAVY_CONSECUTIVE_ATTACK_INTERVAL   1 * 1000
 
#define HEAVY_DAMAGE_RATIO   0.7
 
#define HIT_LOCATION   "_hit_location"
 
#define HITLOC_CHEST   "chest"
 
#define HITLOC_GROIN   "groin"
 
#define HITLOC_GUN   "gun"
 
#define HITLOC_HEAD   "head"
 
#define HITLOC_HELMET   "helmet"
 
#define HITLOC_HIPS   "hips"
 
#define HITLOC_L_ARM_LWR   "left_arm_lower"
 
#define HITLOC_L_ARM_UPR   "left_arm_upper"
 
#define HITLOC_L_FOOT   "left_foot"
 
#define HITLOC_L_HAND   "left_hand"
 
#define HITLOC_L_LEG_LWR   "left_leg_lower"
 
#define HITLOC_L_LEG_UPR   "left_leg_upper"
 
#define HITLOC_LEFT_ARM   "left_arm"
 
#define HITLOC_LEGS   "legs"
 
#define HITLOC_NECK   "neck"
 
#define HITLOC_R_ARM_LWR   "right_arm_lower"
 
#define HITLOC_R_ARM_UPR   "right_arm_upper"
 
#define HITLOC_R_FOOT   "right_foot"
 
#define HITLOC_R_HAND   "right_hand"
 
#define HITLOC_R_LEG_LWR   "right_leg_lower"
 
#define HITLOC_R_LEG_UPR   "right_leg_upper"
 
#define HITLOC_RIGHT_ARM   "right_arm"
 
#define HITLOC_SHIELD   "riotshield"
 
#define HITLOC_TORSO_LWR   "torso_lower"
 
#define HITLOC_TORSO_MID   "torso_mid"
 
#define HITLOC_TORSO_UPR   "torso_upper"
 
#define HUMAN_COVER_FLANKABILITY   "_human_cover_flankability"
 
#define HUMAN_COVER_FLANKABLE   "flankable"
 
#define HUMAN_COVER_UNFLANKABLE   "unflankable"
 
#define HUMAN_LOCOMOTION_MOVEMENT_DEFAULT   "human_locomotion_movement_default"
 
#define HUMAN_LOCOMOTION_MOVEMENT_PATROL   "human_locomotion_movement_patrol"
 
#define HUMAN_LOCOMOTION_MOVEMENT_SPRINT   "human_locomotion_movement_sprint"
 
#define HUMAN_LOCOMOTION_MOVEMENT_TYPE   "_human_locomotion_movement_type"
 
#define HUMAN_LOCOMOTION_VARIATION   "_human_locomotion_variation"
 
#define IDGUN_DAMAGE_DIRECTION   "_idgun_damage_direction"
 
#define INVALID_EXIT_YAW   -1
 
#define IS_HITLOC_CHEST(__sHitLoc)   ( IsInArray( array( HITLOC_TORSO_UPR, HITLOC_TORSO_MID ), __sHitLoc ) )
 
#define IS_HITLOC_HEAD(__sHitLoc)   ( IsInArray( array( HITLOC_HELMET, HITLOC_HEAD, HITLOC_NECK ), __sHitLoc ) )
 
#define IS_HITLOC_HIPS(__sHitLoc)   ( IsInArray( array( HITLOC_TORSO_LWR ), __sHitLoc ) )
 
#define IS_HITLOC_LEFT_ARM(__sHitLoc)   ( IsInArray( array( HITLOC_L_ARM_UPR, HITLOC_L_ARM_LWR, HITLOC_L_HAND ), __sHitLoc ) )
 
#define IS_HITLOC_LEFT_LEG(__sHitLoc)   ( IsInArray( array( HITLOC_L_LEG_UPR, HITLOC_L_LEG_LWR, HITLOC_L_FOOT ), __sHitLoc ) )
 
#define IS_HITLOC_LEGS(__sHitLoc)   ( IsInArray( array( HITLOC_R_LEG_UPR, HITLOC_L_LEG_UPR, HITLOC_R_LEG_LWR, HITLOC_L_LEG_LWR, HITLOC_R_FOOT, HITLOC_L_FOOT ), __sHitLoc ) )
 
#define IS_HITLOC_RIGHT_ARM(__sHitLoc)   ( IsInArray( array( HITLOC_R_ARM_UPR, HITLOC_R_ARM_LWR, HITLOC_R_HAND, HITLOC_GUN ), __sHitLoc ) )
 
#define IS_HITLOC_RIGHT_LEG(__sHitLoc)   ( IsInArray( array( HITLOC_R_LEG_UPR, HITLOC_R_LEG_LWR, HITLOC_R_FOOT ), __sHitLoc ) )
 
#define IS_HITLOC_SHIELD(__sHitLoc)   ( IsInArray( array( HITLOC_SHIELD ), __sHitLoc ) )
 
#define JUKE_DIRECTION   "_juke_direction"
 
#define JUKE_DISTANCE   "_juke_distance"
 
#define KNOCKDOWN_DIRECTION   "_knockdown_direction"
 
#define KNOCKDOWN_SHOVED   "knockdown_shoved"
 
#define KNOCKDOWN_STUN   "knockdown_stun"
 
#define KNOCKDOWN_TYPE   "_knockdown_type"
 
#define LOCOMOTION_ARRIVAL_DISTANCE   "_locomotion_arrival_distance"
 
#define LOCOMOTION_ARRIVAL_YAW   "_locomotion_arrival_yaw"
 
#define LOCOMOTION_EXIT_YAW   "_locomotion_exit_yaw"
 
#define LOCOMOTION_FACE_ENEMY_BACK   "locomotion_face_enemy_back"
 
#define LOCOMOTION_FACE_ENEMY_FRONT   "locomotion_face_enemy_front"
 
#define LOCOMOTION_FACE_ENEMY_LEFT   "locomotion_face_enemy_left"
 
#define LOCOMOTION_FACE_ENEMY_NONE   "locomotion_face_enemy_none"
 
#define LOCOMOTION_FACE_ENEMY_QUADRANT   "_locomotion_face_enemy_quadrant"
 
#define LOCOMOTION_FACE_ENEMY_QUADRANT_PREVIOUS   "_locomotion_face_enemy_quadrant_previous"
 
#define LOCOMOTION_FACE_ENEMY_RIGHT   "locomotion_face_enemy_right"
 
#define LOCOMOTION_INPLACE_PAIN   "locomotion_inplace_pain"
 
#define LOCOMOTION_MOTION_ANGLE   "_locomotion_motion_angle"
 
#define LOCOMOTION_MOVING_PAIN_DIST_LONG   300
 
#define LOCOMOTION_MOVING_PAIN_DIST_MED   200
 
#define LOCOMOTION_MOVING_PAIN_DIST_SHORT   150
 
#define LOCOMOTION_MOVING_PAIN_LONG   "locomotion_moving_pain_long"
 
#define LOCOMOTION_MOVING_PAIN_MED   "locomotion_moving_pain_med"
 
#define LOCOMOTION_MOVING_PAIN_SHORT   "locomotion_moving_pain_short"
 
#define LOCOMOTION_PAIN_TYPE   "_locomotion_pain_type"
 
#define LOCOMOTION_SHOULD_TURN   "_locomotion_should_turn"
 
#define LOCOMOTION_SPEED_1   "speed_1"
 
#define LOCOMOTION_SPEED_2   "speed_2"
 
#define LOCOMOTION_SPEED_3   "speed_3"
 
#define LOCOMOTION_SPEED_BURNED   "locomotion_speed_burned"
 
#define LOCOMOTION_SPEED_JUMP_PAD_SUPER_SPRINT   "locomotion_speed_jump_pad_super_sprint"
 
#define LOCOMOTION_SPEED_RUN   "locomotion_speed_run"
 
#define LOCOMOTION_SPEED_SLIDE   "locomotion_speed_slide"
 
#define LOCOMOTION_SPEED_SPRINT   "locomotion_speed_sprint"
 
#define LOCOMOTION_SPEED_SUPER_SPRINT   "locomotion_speed_super_sprint"
 
#define LOCOMOTION_SPEED_TYPE   "_locomotion_speed"
 
#define LOCOMOTION_SPEED_WALK   "locomotion_speed_walk"
 
#define LOCOMOTION_TURN_YAW   "_locomotion_turn_yaw"
 
#define LOOKAHEAD_ANGLE   "_lookahead_angle"
 
#define LOW_GRAVITY   "_low_gravity"
 
#define LOW_GRAVITY_VARIANT   "_low_gravity_variant"
 
#define MARGWA_HEAD   "_margwa_head"
 
#define MARGWA_HEAD_LEFT   "left"
 
#define MARGWA_HEAD_MIDDLE   "middle"
 
#define MARGWA_HEAD_RIGHT   "right"
 
#define MARGWA_TELEPORT   "_margwa_teleport"
 
#define MARGWA_TELEPORT_IN   "in"
 
#define MARGWA_TELEPORT_OUT   "out"
 
#define MECHZ_PART   "_mechz_part"
 
#define MECHZ_PART_FACEPLATE   "mechz_faceplate"
 
#define MECHZ_PART_GUN   "mechz_gun"
 
#define MECHZ_PART_POWERCORE   "mechz_powercore"
 
#define MELEE_DISTANCE   "_melee_distance"
 
#define MELEE_ENEMY_TYPE   "_melee_enemy_type"
 
#define MELEE_ENEMY_TYPE_FIREFLY   "fireflyswarm"
 
#define MIN_EXITYAW_DISTANCE_SQ   64 * 64
 
#define MIN_PATH_DIST_FOR_ARRIVAL_PREDICTION_SQ   50 * 50
 
#define MIND_CONTROL   "_mind_control"
 
#define MOVE_MODE   "_move_mode"
 
#define NO_ENEMY   "no_enemy"
 
#define PANIC   "_panic"
 
#define PANIC_NO   "calm"
 
#define PANIC_YES   "panic"
 
#define PARASITE_FIRING_RATE   "_parasite_firing_rate"
 
#define PATROL   "_patrol"
 
#define PATROL_DISABLED   "patrol_disabled"
 
#define PATROL_ENABLED   "patrol_enabled"
 
#define PERFECT_ENEMY_YAW   "_perfect_enemy_yaw"
 
#define PREVIOUS_COVER_DIRECTION   "_previous_cover_direction"
 
#define PREVIOUS_COVER_MODE   "_previous_cover_mode"
 
#define PREVIOUS_COVER_TYPE   "_previous_cover_type"
 
#define PUSH_DIRECTION   "_push_direction"
 
#define QUAD_PHASE_DIRECTION   "_quad_phase_direction"
 
#define QUAD_PHASE_DISTANCE   "_quad_phase_distance"
 
#define QUAD_PHASE_FORWARD   "quad_phase_forward"
 
#define QUAD_PHASE_LEFT   "quad_phase_left"
 
#define QUAD_PHASE_LONG   "quad_phase_long"
 
#define QUAD_PHASE_RIGHT   "quad_phase_right"
 
#define QUAD_PHASE_SHORT   "quad_phase_short"
 
#define QUAD_WALL_CRAWL   "_quad_wall_crawl"
 
#define QUAD_WALL_CRAWL_START   "quad_wall_crawl_start"
 
#define QUAD_WALL_CRAWL_THEATER   "quad_wall_crawl_theater"
 
#define REACT_YAW   "_react_yaw"
 
#define RELATIVE_DIR_BACK   4
 
#define RELATIVE_DIR_FRONT   1
 
#define RELATIVE_DIR_LEFT   2
 
#define RELATIVE_DIR_NONE   0
 
#define RELATIVE_DIR_RIGHT   3
 
#define ROBOT_JUMP_DIRECTION   "_robot_jump_direction"
 
#define ROBOT_LOCOMOTION_TYPE   "_robot_locomotion_type"
 
#define ROBOT_MODE   "_robot_mode"
 
#define ROBOT_STEP_IN   "_robot_step_in"
 
#define ROBOT_TRAVERSAL_TYPE   "_robot_traversal_type"
 
#define ROBOT_WALLRUN_DIRECTION   "_robot_wallrun_direction"
 
#define RUN_N_GUN_FORWARD   "variation_forward"
 
#define RUN_N_GUN_STRAFE_1   "variation_strafe_1"
 
#define RUN_N_GUN_STRAFE_2   "variation_strafe_2"
 
#define RUN_N_GUN_VARIATION   "_run_n_gun_variation"
 
#define SHOULD_HOWL   "_should_howl"
 
#define SHOULD_HOWL_NO   "dont_howl"
 
#define SHOULD_HOWL_YES   "howl"
 
#define SHOULD_NOT_TURN   "should_not_turn"
 
#define SHOULD_RUN   "_should_run"
 
#define SHOULD_RUN_NO   "walk"
 
#define SHOULD_RUN_YES   "run"
 
#define SHOULD_TURN   "should_turn"
 
#define SPECIAL_DEATH   "_special_death"
 
#define SPECIAL_DEATH_BALCONY   "balcony"
 
#define SPECIAL_DEATH_BALCONY_NORAIL   "balcony_norail"
 
#define SPECIAL_DEATH_NONE   "none"
 
#define SPEED   "_speed"
 
#define STAIR_SKIP_3   "staircase_skip_3"
 
#define STAIR_SKIP_4   "staircase_skip_4"
 
#define STAIR_SKIP_6   "staircase_skip_6"
 
#define STAIR_SKIP_8   "staircase_skip_8"
 
#define STAIRCASE_DIRECTION   "_staircase_direction"
 
#define STAIRCASE_DOWN   "staircase_down"
 
#define STAIRCASE_DOWN_EXIT_L_2_STAIRS   "staircase_down_exit_l_2_stairs"
 
#define STAIRCASE_DOWN_EXIT_R_2_STAIRS   "staircase_down_exit_r_2_stairs"
 
#define STAIRCASE_END   "staircase_end"
 
#define STAIRCASE_END_THRESHOLD_DISTSQ   16*16
 
#define STAIRCASE_EXIT_TYPE   "_staircase_exit_type"
 
#define STAIRCASE_LOOP   "staircase_loop"
 
#define STAIRCASE_NUM_STEPS   "_staircase_num_steps"
 
#define STAIRCASE_NUM_TOTAL_STEPS   "_staircase_num_total_steps"
 
#define STAIRCASE_START   "staircase_start"
 
#define STAIRCASE_STATE   "_staircase_state"
 
#define STAIRCASE_STEP_SKIP_NUM   "_staircase_skip_num"
 
#define STAIRCASE_TYPE   "_staircase_type"
 
#define STAIRCASE_UP   "staircase_up"
 
#define STAIRCASE_UP_EXIT_L_3_STAIRS   "staircase_up_exit_l_3_stairs"
 
#define STAIRCASE_UP_EXIT_L_4_STAIRS   "staircase_up_exit_l_4_stairs"
 
#define STAIRCASE_UP_EXIT_R_3_STAIRS   "staircase_up_exit_r_3_stairs"
 
#define STAIRCASE_UP_EXIT_R_4_STAIRS   "staircase_up_exit_r_4_stairs"
 
#define STANCE   "_stance"
 
#define STANCE_CROUCH   "crouch"
 
#define STANCE_PRONE   "prone"
 
#define STANCE_PRONE_ON_BACK   "prone_back"
 
#define STANCE_PRONE_ON_FRONT   "prone_front"
 
#define STANCE_STAND   "stand"
 
#define STANCE_SWIM   "swim"
 
#define TACTICAL_ARRIVAL_FACING_YAW   "_tactical_arrival_facing_yaw"
 
#define THROW_DISTANCE   "_throw_distance"
 
#define TRACKING_TURN_YAW   "_tracking_turn_yaw"
 
#define TRAVERSAL_TYPE   "_traversal_type"
 
#define VARIANT_TYPE   "_variant_type"
 
#define WEAPON_CLASS   "_weapon_class"
 
#define WEAPON_TYPE   "_weapon_type"
 
#define WHICH_BOARD_PULL_TYPE   "_which_board_pull"
 
#define WHIRLWIND_FAST   "whirlwind_fast"
 
#define WHIRLWIND_NORMAL   "whirlwind_normal"
 
#define WHIRLWIND_SPEED   "_whirlwind_speed"
 
#define YAW_TO_COVER   "_yaw_to_cover"
 
#define ZOMBIE_DAMAGEWEAPON_PACKED   "packed"
 
#define ZOMBIE_DAMAGEWEAPON_REGULAR   "regular"
 
#define ZOMBIE_DAMAGEWEAPON_TYPE   "_zombie_damageweapon_type"
 

Macro Definition Documentation

◆ AIM_DOWN

#define AIM_DOWN   "aim_down"

Definition at line 259 of file blackboard.gsh.

◆ AIM_LEFT

#define AIM_LEFT   "aim_left"

Definition at line 257 of file blackboard.gsh.

◆ AIM_LIMIT_TABLE_ENTRY_COVER

#define AIM_LIMIT_TABLE_ENTRY_COVER   "cover"

Definition at line 262 of file blackboard.gsh.

◆ AIM_LIMIT_TABLE_ENTRY_COVER_CONCEALED_OVER

#define AIM_LIMIT_TABLE_ENTRY_COVER_CONCEALED_OVER   "cover_concealed_over"

Definition at line 267 of file blackboard.gsh.

◆ AIM_LIMIT_TABLE_ENTRY_COVER_LEFT_LEAN

#define AIM_LIMIT_TABLE_ENTRY_COVER_LEFT_LEAN   "cover_left_lean"

Definition at line 264 of file blackboard.gsh.

◆ AIM_LIMIT_TABLE_ENTRY_COVER_OVER

#define AIM_LIMIT_TABLE_ENTRY_COVER_OVER   "cover_over"

Definition at line 266 of file blackboard.gsh.

◆ AIM_LIMIT_TABLE_ENTRY_COVER_RIGHT_LEAN

#define AIM_LIMIT_TABLE_ENTRY_COVER_RIGHT_LEAN   "cover_right_lean"

Definition at line 265 of file blackboard.gsh.

◆ AIM_LIMIT_TABLE_ENTRY_COVER_VANTAGE

#define AIM_LIMIT_TABLE_ENTRY_COVER_VANTAGE   "cover_vantage"

Definition at line 268 of file blackboard.gsh.

◆ AIM_LIMIT_TABLE_ENTRY_DEFAULT

#define AIM_LIMIT_TABLE_ENTRY_DEFAULT   "default"

Definition at line 261 of file blackboard.gsh.

◆ AIM_LIMIT_TABLE_ENTRY_LOCOMOTION

#define AIM_LIMIT_TABLE_ENTRY_LOCOMOTION   "locomotion"

Definition at line 263 of file blackboard.gsh.

◆ AIM_LIMIT_TABLE_ENTRY_PILLAR_LEFT_LEAN

#define AIM_LIMIT_TABLE_ENTRY_PILLAR_LEFT_LEAN   "pillar_left_lean"

Definition at line 269 of file blackboard.gsh.

◆ AIM_LIMIT_TABLE_ENTRY_PILLAR_RIGHT_LEAN

#define AIM_LIMIT_TABLE_ENTRY_PILLAR_RIGHT_LEAN   "pillar_right_lean"

Definition at line 270 of file blackboard.gsh.

◆ AIM_RIGHT

#define AIM_RIGHT   "aim_right"

Definition at line 256 of file blackboard.gsh.

◆ AIM_UP

#define AIM_UP   "aim_up"

Definition at line 258 of file blackboard.gsh.

◆ ARMS_DOWN

#define ARMS_DOWN   "arms_down"

Definition at line 187 of file blackboard.gsh.

◆ ARMS_POSITION

#define ARMS_POSITION   "_arms_position"

Definition at line 185 of file blackboard.gsh.

◆ ARMS_UP

#define ARMS_UP   "arms_up"

Definition at line 186 of file blackboard.gsh.

◆ ARRIVAL_STANCE

#define ARRIVAL_STANCE   "_arrival_stance"

Definition at line 25 of file blackboard.gsh.

◆ ARRIVAL_TYPE

#define ARRIVAL_TYPE   "_arrival_type"

Definition at line 20 of file blackboard.gsh.

◆ ARRIVE_AT_GOAL

#define ARRIVE_AT_GOAL   "arrive_at_goal"

Definition at line 21 of file blackboard.gsh.

◆ AST_AWARENESS

#define AST_AWARENESS   "_awareness"

Definition at line 343 of file blackboard.gsh.

◆ AST_AWARENESS_PREVIOUS

#define AST_AWARENESS_PREVIOUS   "_awareness_prev"

Definition at line 344 of file blackboard.gsh.

◆ BB_REGISTER_ATTRIBUTE

#define BB_REGISTER_ATTRIBUTE (   name,
  defaultValue,
  getter 
)
Value:
if( IsActor(self) ) \
{ \
}

Definition at line 1 of file blackboard.gsh.

◆ BLACKHOLEBOMB_PULL_FAST

#define BLACKHOLEBOMB_PULL_FAST   "bhb_pull_fast"

Definition at line 251 of file blackboard.gsh.

◆ BLACKHOLEBOMB_PULL_SLOW

#define BLACKHOLEBOMB_PULL_SLOW   "bhb_pull_slow"

Definition at line 250 of file blackboard.gsh.

◆ BLACKHOLEBOMB_PULL_STATE

#define BLACKHOLEBOMB_PULL_STATE   "_zombie_blackholebomb_pull_state"

Definition at line 249 of file blackboard.gsh.

◆ BOARD_ATTACK_SPOT

#define BOARD_ATTACK_SPOT   "_board_attack_spot"

Definition at line 171 of file blackboard.gsh.

◆ CONTEXT

#define CONTEXT   "_context"

Definition at line 16 of file blackboard.gsh.

◆ CONTEXT_2

#define CONTEXT_2   "_context2"

Definition at line 17 of file blackboard.gsh.

◆ CORNER_PREDICTION_DISTANCE

#define CORNER_PREDICTION_DISTANCE   100

Definition at line 309 of file blackboard.gsh.

◆ CORNER_PREDICTOR_STATUS_ARRIVING_COVER

#define CORNER_PREDICTOR_STATUS_ARRIVING_COVER   5

Definition at line 306 of file blackboard.gsh.

◆ CORNER_PREDICTOR_STATUS_ARRIVING_EXPOSED

#define CORNER_PREDICTOR_STATUS_ARRIVING_EXPOSED   6

Definition at line 307 of file blackboard.gsh.

◆ CORNER_PREDICTOR_STATUS_EXITING_COVER

#define CORNER_PREDICTOR_STATUS_EXITING_COVER   3

Definition at line 304 of file blackboard.gsh.

◆ CORNER_PREDICTOR_STATUS_EXITING_EXPOSED

#define CORNER_PREDICTOR_STATUS_EXITING_EXPOSED   4

Definition at line 305 of file blackboard.gsh.

◆ CORNER_PREDICTOR_STATUS_NO_PATH

#define CORNER_PREDICTOR_STATUS_NO_PATH   1

Definition at line 302 of file blackboard.gsh.

◆ CORNER_PREDICTOR_STATUS_STRAIGHT_LINE_TO_GOAL

#define CORNER_PREDICTOR_STATUS_STRAIGHT_LINE_TO_GOAL   2

Definition at line 303 of file blackboard.gsh.

◆ CORNER_PREDICTOR_STATUS_SUCCESS

#define CORNER_PREDICTOR_STATUS_SUCCESS   0

Definition at line 301 of file blackboard.gsh.

◆ COVER_ALERT_MODE

#define COVER_ALERT_MODE   "cover_alert"

Definition at line 113 of file blackboard.gsh.

◆ COVER_BACK_DIRECTION

#define COVER_BACK_DIRECTION   "cover_back_direction"

Definition at line 49 of file blackboard.gsh.

◆ COVER_BLIND_MODE

#define COVER_BLIND_MODE   "cover_blind"

Definition at line 110 of file blackboard.gsh.

◆ COVER_CONCEALED

#define COVER_CONCEALED   "_cover_concealed"

Definition at line 101 of file blackboard.gsh.

◆ COVER_CROUCH

#define COVER_CROUCH   "cover_crouch"

Definition at line 92 of file blackboard.gsh.

◆ COVER_DIRECTION

#define COVER_DIRECTION   "_cover_direction"

Definition at line 46 of file blackboard.gsh.

◆ COVER_EXPOSED

#define COVER_EXPOSED   "cover_exposed"

Definition at line 96 of file blackboard.gsh.

◆ COVER_FRONT_DIRECTION

#define COVER_FRONT_DIRECTION   "cover_front_direction"

Definition at line 50 of file blackboard.gsh.

◆ COVER_GUARD

#define COVER_GUARD   "Guard"

Definition at line 98 of file blackboard.gsh.

◆ COVER_LEAN_MODE

#define COVER_LEAN_MODE   "cover_lean"

Definition at line 109 of file blackboard.gsh.

◆ COVER_LEFT

#define COVER_LEFT   "cover_left"

Definition at line 94 of file blackboard.gsh.

◆ COVER_LEFT_DIRECTION

#define COVER_LEFT_DIRECTION   "cover_left_direction"

Definition at line 51 of file blackboard.gsh.

◆ COVER_MODE

#define COVER_MODE   "_cover_mode"

Definition at line 41 of file blackboard.gsh.

◆ COVER_MODE_NONE

#define COVER_MODE_NONE   "cover_mode_none"

Definition at line 108 of file blackboard.gsh.

◆ COVER_NONE

#define COVER_NONE   "cover_none"

Definition at line 91 of file blackboard.gsh.

◆ COVER_OVER_MODE

#define COVER_OVER_MODE   "cover_over"

Definition at line 111 of file blackboard.gsh.

◆ COVER_PATH

#define COVER_PATH   "Path"

Definition at line 99 of file blackboard.gsh.

◆ COVER_PILLAR

#define COVER_PILLAR   "cover_pillar"

Definition at line 97 of file blackboard.gsh.

◆ COVER_RIGHT

#define COVER_RIGHT   "cover_right"

Definition at line 93 of file blackboard.gsh.

◆ COVER_RIGHT_DIRECTION

#define COVER_RIGHT_DIRECTION   "cover_right_direction"

Definition at line 52 of file blackboard.gsh.

◆ COVER_SCAN_MODE

#define COVER_SCAN_MODE   "cover_scan"

Definition at line 114 of file blackboard.gsh.

◆ COVER_STAND

#define COVER_STAND   "cover_stand"

Definition at line 95 of file blackboard.gsh.

◆ COVER_TYPE

#define COVER_TYPE   "_cover_type"

Definition at line 54 of file blackboard.gsh.

◆ COVER_TYPE_CONCEALED

#define COVER_TYPE_CONCEALED   "concealed"

Definition at line 102 of file blackboard.gsh.

◆ COVER_TYPE_UNCONCEALED

#define COVER_TYPE_UNCONCEALED   "unconcealed"

Definition at line 103 of file blackboard.gsh.

◆ COVER_VANTAGE_MODE

#define COVER_VANTAGE_MODE   "cover_vantage"

Definition at line 112 of file blackboard.gsh.

◆ CURRENT_LOCATION_COVER_TYPE

#define CURRENT_LOCATION_COVER_TYPE   "_current_location_cover_type"

Definition at line 55 of file blackboard.gsh.

◆ DAMAGE_DIRECTION

#define DAMAGE_DIRECTION   "_damage_direction"

Definition at line 29 of file blackboard.gsh.

◆ DAMAGE_DIRECTION_BACK

#define DAMAGE_DIRECTION_BACK   "back"

Definition at line 332 of file blackboard.gsh.

◆ DAMAGE_DIRECTION_FRONT

#define DAMAGE_DIRECTION_FRONT   "front"

Definition at line 330 of file blackboard.gsh.

◆ DAMAGE_DIRECTION_LEFT

#define DAMAGE_DIRECTION_LEFT   "left"

Definition at line 331 of file blackboard.gsh.

◆ DAMAGE_DIRECTION_RIGHT

#define DAMAGE_DIRECTION_RIGHT   "right"

Definition at line 333 of file blackboard.gsh.

◆ DAMAGE_HEAVY

#define DAMAGE_HEAVY   "heavy"

Definition at line 290 of file blackboard.gsh.

◆ DAMAGE_LIGHT

#define DAMAGE_LIGHT   "light"

Definition at line 291 of file blackboard.gsh.

◆ DAMAGE_LOCATION

#define DAMAGE_LOCATION   "_damage_location"

Definition at line 28 of file blackboard.gsh.

◆ DAMAGE_MOD

#define DAMAGE_MOD   "_damage_mod"

Definition at line 31 of file blackboard.gsh.

◆ DAMAGE_TAKEN

#define DAMAGE_TAKEN   "_damage_taken"

Definition at line 33 of file blackboard.gsh.

◆ DAMAGE_WEAPON

#define DAMAGE_WEAPON   "_damage_weapon"

Definition at line 32 of file blackboard.gsh.

◆ DAMAGE_WEAPON_CLASS

#define DAMAGE_WEAPON_CLASS   "_damage_weapon_class"

Definition at line 30 of file blackboard.gsh.

◆ DEFAULT_ARRIVAL_YAW

#define DEFAULT_ARRIVAL_YAW   0

Definition at line 316 of file blackboard.gsh.

◆ DEFAULT_DESIRED_ARRIVAL_DISTANCE

#define DEFAULT_DESIRED_ARRIVAL_DISTANCE   0

Definition at line 315 of file blackboard.gsh.

◆ DEFAULT_MOVEMENT_STANCE

#define DEFAULT_MOVEMENT_STANCE   "stand"

Definition at line 281 of file blackboard.gsh.

◆ DEFAULT_STANCE

#define DEFAULT_STANCE   "stand"

Definition at line 280 of file blackboard.gsh.

◆ DEFAULT_WEAPON

#define DEFAULT_WEAPON   "rifle"

Definition at line 284 of file blackboard.gsh.

◆ DESIRED_STANCE

#define DESIRED_STANCE   "_desired_stance"

Definition at line 18 of file blackboard.gsh.

◆ DONT_ARRIVE_AT_GOAL

#define DONT_ARRIVE_AT_GOAL   "dont_arrive_at_goal"

Definition at line 22 of file blackboard.gsh.

◆ ENABLE_BLACKBOARD_DEBUG_TRACKING

#define ENABLE_BLACKBOARD_DEBUG_TRACKING (   self)

Definition at line 7 of file blackboard.gsh.

◆ ENEMY

#define ENEMY   "_enemy"

Definition at line 83 of file blackboard.gsh.

◆ ENEMY_YAW

#define ENEMY_YAW   "_enemy_yaw"

Definition at line 87 of file blackboard.gsh.

◆ EXPOSED_NO

#define EXPOSED_NO   "exposed_no"

Definition at line 106 of file blackboard.gsh.

◆ EXPOSED_TYPE

#define EXPOSED_TYPE   "_exposed_type"

Definition at line 58 of file blackboard.gsh.

◆ EXPOSED_YES

#define EXPOSED_YES   "exposed_yes"

Definition at line 105 of file blackboard.gsh.

◆ FATAL_DAMAGE_LOCATION

#define FATAL_DAMAGE_LOCATION   "_fatal_damage_location"

Definition at line 27 of file blackboard.gsh.

◆ FIRE_MODE

#define FIRE_MODE   "_fire_mode"

Definition at line 40 of file blackboard.gsh.

◆ GETUP_BACK

#define GETUP_BACK   "getup_back"

Definition at line 205 of file blackboard.gsh.

◆ GETUP_BELLY

#define GETUP_BELLY   "getup_belly"

Definition at line 206 of file blackboard.gsh.

◆ GETUP_DIRECTION

#define GETUP_DIRECTION   "_getup_direction"

Definition at line 204 of file blackboard.gsh.

◆ GIB_LOCATION

#define GIB_LOCATION   "_gib_location"

Definition at line 141 of file blackboard.gsh.

◆ GIBBED_LIMBS

#define GIBBED_LIMBS   "_gibbed_limbs"

Definition at line 146 of file blackboard.gsh.

◆ GRAPPLE_DIRECTION

#define GRAPPLE_DIRECTION   "_grapple_direction"

Definition at line 136 of file blackboard.gsh.

◆ HAS_ENEMY

#define HAS_ENEMY   "has_enemy"

Definition at line 84 of file blackboard.gsh.

◆ HAS_LEGS_NO

#define HAS_LEGS_NO   "has_legs_no"

Definition at line 166 of file blackboard.gsh.

◆ HAS_LEGS_TYPE

#define HAS_LEGS_TYPE   "_has_legs"

Definition at line 164 of file blackboard.gsh.

◆ HAS_LEGS_YES

#define HAS_LEGS_YES   "has_legs_yes"

Definition at line 165 of file blackboard.gsh.

◆ HEAVY_CONSECUTIVE_ATTACK_INTERVAL

#define HEAVY_CONSECUTIVE_ATTACK_INTERVAL   1 * 1000

Definition at line 288 of file blackboard.gsh.

◆ HEAVY_DAMAGE_RATIO

#define HEAVY_DAMAGE_RATIO   0.7

Definition at line 287 of file blackboard.gsh.

◆ HIT_LOCATION

#define HIT_LOCATION   "_hit_location"

Definition at line 26 of file blackboard.gsh.

◆ HITLOC_CHEST

#define HITLOC_CHEST   "chest"

Definition at line 403 of file blackboard.gsh.

◆ HITLOC_GROIN

#define HITLOC_GROIN   "groin"

Definition at line 406 of file blackboard.gsh.

◆ HITLOC_GUN

#define HITLOC_GUN   "gun"

Definition at line 398 of file blackboard.gsh.

◆ HITLOC_HEAD

#define HITLOC_HEAD   "head"

Definition at line 381 of file blackboard.gsh.

◆ HITLOC_HELMET

#define HITLOC_HELMET   "helmet"

Definition at line 380 of file blackboard.gsh.

◆ HITLOC_HIPS

#define HITLOC_HIPS   "hips"

Definition at line 404 of file blackboard.gsh.

◆ HITLOC_L_ARM_LWR

#define HITLOC_L_ARM_LWR   "left_arm_lower"

Definition at line 389 of file blackboard.gsh.

◆ HITLOC_L_ARM_UPR

#define HITLOC_L_ARM_UPR   "left_arm_upper"

Definition at line 387 of file blackboard.gsh.

◆ HITLOC_L_FOOT

#define HITLOC_L_FOOT   "left_foot"

Definition at line 397 of file blackboard.gsh.

◆ HITLOC_L_HAND

#define HITLOC_L_HAND   "left_hand"

Definition at line 391 of file blackboard.gsh.

◆ HITLOC_L_LEG_LWR

#define HITLOC_L_LEG_LWR   "left_leg_lower"

Definition at line 395 of file blackboard.gsh.

◆ HITLOC_L_LEG_UPR

#define HITLOC_L_LEG_UPR   "left_leg_upper"

Definition at line 393 of file blackboard.gsh.

◆ HITLOC_LEFT_ARM

#define HITLOC_LEFT_ARM   "left_arm"

Definition at line 402 of file blackboard.gsh.

◆ HITLOC_LEGS

#define HITLOC_LEGS   "legs"

Definition at line 405 of file blackboard.gsh.

◆ HITLOC_NECK

#define HITLOC_NECK   "neck"

Definition at line 382 of file blackboard.gsh.

◆ HITLOC_R_ARM_LWR

#define HITLOC_R_ARM_LWR   "right_arm_lower"

Definition at line 388 of file blackboard.gsh.

◆ HITLOC_R_ARM_UPR

#define HITLOC_R_ARM_UPR   "right_arm_upper"

Definition at line 386 of file blackboard.gsh.

◆ HITLOC_R_FOOT

#define HITLOC_R_FOOT   "right_foot"

Definition at line 396 of file blackboard.gsh.

◆ HITLOC_R_HAND

#define HITLOC_R_HAND   "right_hand"

Definition at line 390 of file blackboard.gsh.

◆ HITLOC_R_LEG_LWR

#define HITLOC_R_LEG_LWR   "right_leg_lower"

Definition at line 394 of file blackboard.gsh.

◆ HITLOC_R_LEG_UPR

#define HITLOC_R_LEG_UPR   "right_leg_upper"

Definition at line 392 of file blackboard.gsh.

◆ HITLOC_RIGHT_ARM

#define HITLOC_RIGHT_ARM   "right_arm"

Definition at line 401 of file blackboard.gsh.

◆ HITLOC_SHIELD

#define HITLOC_SHIELD   "riotshield"

Definition at line 399 of file blackboard.gsh.

◆ HITLOC_TORSO_LWR

#define HITLOC_TORSO_LWR   "torso_lower"

Definition at line 385 of file blackboard.gsh.

◆ HITLOC_TORSO_MID

#define HITLOC_TORSO_MID   "torso_mid"

Definition at line 384 of file blackboard.gsh.

◆ HITLOC_TORSO_UPR

#define HITLOC_TORSO_UPR   "torso_upper"

Definition at line 383 of file blackboard.gsh.

◆ HUMAN_COVER_FLANKABILITY

#define HUMAN_COVER_FLANKABILITY   "_human_cover_flankability"

Definition at line 218 of file blackboard.gsh.

◆ HUMAN_COVER_FLANKABLE

#define HUMAN_COVER_FLANKABLE   "flankable"

Definition at line 219 of file blackboard.gsh.

◆ HUMAN_COVER_UNFLANKABLE

#define HUMAN_COVER_UNFLANKABLE   "unflankable"

Definition at line 220 of file blackboard.gsh.

◆ HUMAN_LOCOMOTION_MOVEMENT_DEFAULT

#define HUMAN_LOCOMOTION_MOVEMENT_DEFAULT   "human_locomotion_movement_default"

Definition at line 127 of file blackboard.gsh.

◆ HUMAN_LOCOMOTION_MOVEMENT_PATROL

#define HUMAN_LOCOMOTION_MOVEMENT_PATROL   "human_locomotion_movement_patrol"

Definition at line 125 of file blackboard.gsh.

◆ HUMAN_LOCOMOTION_MOVEMENT_SPRINT

#define HUMAN_LOCOMOTION_MOVEMENT_SPRINT   "human_locomotion_movement_sprint"

Definition at line 126 of file blackboard.gsh.

◆ HUMAN_LOCOMOTION_MOVEMENT_TYPE

#define HUMAN_LOCOMOTION_MOVEMENT_TYPE   "_human_locomotion_movement_type"

Definition at line 124 of file blackboard.gsh.

◆ HUMAN_LOCOMOTION_VARIATION

#define HUMAN_LOCOMOTION_VARIATION   "_human_locomotion_variation"

Definition at line 129 of file blackboard.gsh.

◆ IDGUN_DAMAGE_DIRECTION

#define IDGUN_DAMAGE_DIRECTION   "_idgun_damage_direction"

Definition at line 168 of file blackboard.gsh.

◆ INVALID_EXIT_YAW

#define INVALID_EXIT_YAW   -1

Definition at line 311 of file blackboard.gsh.

◆ IS_HITLOC_CHEST

#define IS_HITLOC_CHEST (   __sHitLoc)    ( IsInArray( array( HITLOC_TORSO_UPR, HITLOC_TORSO_MID ), __sHitLoc ) )

Definition at line 414 of file blackboard.gsh.

◆ IS_HITLOC_HEAD

#define IS_HITLOC_HEAD (   __sHitLoc)    ( IsInArray( array( HITLOC_HELMET, HITLOC_HEAD, HITLOC_NECK ), __sHitLoc ) )

Definition at line 413 of file blackboard.gsh.

◆ IS_HITLOC_HIPS

#define IS_HITLOC_HIPS (   __sHitLoc)    ( IsInArray( array( HITLOC_TORSO_LWR ), __sHitLoc ) )

Definition at line 415 of file blackboard.gsh.

◆ IS_HITLOC_LEFT_ARM

#define IS_HITLOC_LEFT_ARM (   __sHitLoc)    ( IsInArray( array( HITLOC_L_ARM_UPR, HITLOC_L_ARM_LWR, HITLOC_L_HAND ), __sHitLoc ) )

Definition at line 417 of file blackboard.gsh.

◆ IS_HITLOC_LEFT_LEG

#define IS_HITLOC_LEFT_LEG (   __sHitLoc)    ( IsInArray( array( HITLOC_L_LEG_UPR, HITLOC_L_LEG_LWR, HITLOC_L_FOOT ), __sHitLoc ) )

Definition at line 421 of file blackboard.gsh.

◆ IS_HITLOC_LEGS

#define IS_HITLOC_LEGS (   __sHitLoc)    ( IsInArray( array( HITLOC_R_LEG_UPR, HITLOC_L_LEG_UPR, HITLOC_R_LEG_LWR, HITLOC_L_LEG_LWR, HITLOC_R_FOOT, HITLOC_L_FOOT ), __sHitLoc ) )

Definition at line 418 of file blackboard.gsh.

◆ IS_HITLOC_RIGHT_ARM

#define IS_HITLOC_RIGHT_ARM (   __sHitLoc)    ( IsInArray( array( HITLOC_R_ARM_UPR, HITLOC_R_ARM_LWR, HITLOC_R_HAND, HITLOC_GUN ), __sHitLoc ) )

Definition at line 416 of file blackboard.gsh.

◆ IS_HITLOC_RIGHT_LEG

#define IS_HITLOC_RIGHT_LEG (   __sHitLoc)    ( IsInArray( array( HITLOC_R_LEG_UPR, HITLOC_R_LEG_LWR, HITLOC_R_FOOT ), __sHitLoc ) )

Definition at line 422 of file blackboard.gsh.

◆ IS_HITLOC_SHIELD

#define IS_HITLOC_SHIELD (   __sHitLoc)    ( IsInArray( array( HITLOC_SHIELD ), __sHitLoc ) )

Definition at line 419 of file blackboard.gsh.

◆ JUKE_DIRECTION

#define JUKE_DIRECTION   "_juke_direction"

Definition at line 133 of file blackboard.gsh.

◆ JUKE_DISTANCE

#define JUKE_DISTANCE   "_juke_distance"

Definition at line 134 of file blackboard.gsh.

◆ KNOCKDOWN_DIRECTION

#define KNOCKDOWN_DIRECTION   "_knockdown_direction"

Definition at line 208 of file blackboard.gsh.

◆ KNOCKDOWN_SHOVED

#define KNOCKDOWN_SHOVED   "knockdown_shoved"

Definition at line 212 of file blackboard.gsh.

◆ KNOCKDOWN_STUN

#define KNOCKDOWN_STUN   "knockdown_stun"

Definition at line 211 of file blackboard.gsh.

◆ KNOCKDOWN_TYPE

#define KNOCKDOWN_TYPE   "_knockdown_type"

Definition at line 210 of file blackboard.gsh.

◆ LOCOMOTION_ARRIVAL_DISTANCE

#define LOCOMOTION_ARRIVAL_DISTANCE   "_locomotion_arrival_distance"

Definition at line 66 of file blackboard.gsh.

◆ LOCOMOTION_ARRIVAL_YAW

#define LOCOMOTION_ARRIVAL_YAW   "_locomotion_arrival_yaw"

Definition at line 64 of file blackboard.gsh.

◆ LOCOMOTION_EXIT_YAW

#define LOCOMOTION_EXIT_YAW   "_locomotion_exit_yaw"

Definition at line 63 of file blackboard.gsh.

◆ LOCOMOTION_FACE_ENEMY_BACK

#define LOCOMOTION_FACE_ENEMY_BACK   "locomotion_face_enemy_back"

Definition at line 75 of file blackboard.gsh.

◆ LOCOMOTION_FACE_ENEMY_FRONT

#define LOCOMOTION_FACE_ENEMY_FRONT   "locomotion_face_enemy_front"

Definition at line 72 of file blackboard.gsh.

◆ LOCOMOTION_FACE_ENEMY_LEFT

#define LOCOMOTION_FACE_ENEMY_LEFT   "locomotion_face_enemy_left"

Definition at line 73 of file blackboard.gsh.

◆ LOCOMOTION_FACE_ENEMY_NONE

#define LOCOMOTION_FACE_ENEMY_NONE   "locomotion_face_enemy_none"

Definition at line 71 of file blackboard.gsh.

◆ LOCOMOTION_FACE_ENEMY_QUADRANT

#define LOCOMOTION_FACE_ENEMY_QUADRANT   "_locomotion_face_enemy_quadrant"

Definition at line 68 of file blackboard.gsh.

◆ LOCOMOTION_FACE_ENEMY_QUADRANT_PREVIOUS

#define LOCOMOTION_FACE_ENEMY_QUADRANT_PREVIOUS   "_locomotion_face_enemy_quadrant_previous"

Definition at line 69 of file blackboard.gsh.

◆ LOCOMOTION_FACE_ENEMY_RIGHT

#define LOCOMOTION_FACE_ENEMY_RIGHT   "locomotion_face_enemy_right"

Definition at line 74 of file blackboard.gsh.

◆ LOCOMOTION_INPLACE_PAIN

#define LOCOMOTION_INPLACE_PAIN   "locomotion_inplace_pain"

Definition at line 327 of file blackboard.gsh.

◆ LOCOMOTION_MOTION_ANGLE

#define LOCOMOTION_MOTION_ANGLE   "_locomotion_motion_angle"

Definition at line 60 of file blackboard.gsh.

◆ LOCOMOTION_MOVING_PAIN_DIST_LONG

#define LOCOMOTION_MOVING_PAIN_DIST_LONG   300

Definition at line 321 of file blackboard.gsh.

◆ LOCOMOTION_MOVING_PAIN_DIST_MED

#define LOCOMOTION_MOVING_PAIN_DIST_MED   200

Definition at line 320 of file blackboard.gsh.

◆ LOCOMOTION_MOVING_PAIN_DIST_SHORT

#define LOCOMOTION_MOVING_PAIN_DIST_SHORT   150

Definition at line 319 of file blackboard.gsh.

◆ LOCOMOTION_MOVING_PAIN_LONG

#define LOCOMOTION_MOVING_PAIN_LONG   "locomotion_moving_pain_long"

Definition at line 325 of file blackboard.gsh.

◆ LOCOMOTION_MOVING_PAIN_MED

#define LOCOMOTION_MOVING_PAIN_MED   "locomotion_moving_pain_med"

Definition at line 324 of file blackboard.gsh.

◆ LOCOMOTION_MOVING_PAIN_SHORT

#define LOCOMOTION_MOVING_PAIN_SHORT   "locomotion_moving_pain_short"

Definition at line 323 of file blackboard.gsh.

◆ LOCOMOTION_PAIN_TYPE

#define LOCOMOTION_PAIN_TYPE   "_locomotion_pain_type"

Definition at line 122 of file blackboard.gsh.

◆ LOCOMOTION_SHOULD_TURN

#define LOCOMOTION_SHOULD_TURN   "_locomotion_should_turn"

Definition at line 137 of file blackboard.gsh.

◆ LOCOMOTION_SPEED_1

#define LOCOMOTION_SPEED_1   "speed_1"

Definition at line 181 of file blackboard.gsh.

◆ LOCOMOTION_SPEED_2

#define LOCOMOTION_SPEED_2   "speed_2"

Definition at line 182 of file blackboard.gsh.

◆ LOCOMOTION_SPEED_3

#define LOCOMOTION_SPEED_3   "speed_3"

Definition at line 183 of file blackboard.gsh.

◆ LOCOMOTION_SPEED_BURNED

#define LOCOMOTION_SPEED_BURNED   "locomotion_speed_burned"

Definition at line 161 of file blackboard.gsh.

◆ LOCOMOTION_SPEED_JUMP_PAD_SUPER_SPRINT

#define LOCOMOTION_SPEED_JUMP_PAD_SUPER_SPRINT   "locomotion_speed_jump_pad_super_sprint"

Definition at line 160 of file blackboard.gsh.

◆ LOCOMOTION_SPEED_RUN

#define LOCOMOTION_SPEED_RUN   "locomotion_speed_run"

Definition at line 157 of file blackboard.gsh.

◆ LOCOMOTION_SPEED_SLIDE

#define LOCOMOTION_SPEED_SLIDE   "locomotion_speed_slide"

Definition at line 162 of file blackboard.gsh.

◆ LOCOMOTION_SPEED_SPRINT

#define LOCOMOTION_SPEED_SPRINT   "locomotion_speed_sprint"

Definition at line 158 of file blackboard.gsh.

◆ LOCOMOTION_SPEED_SUPER_SPRINT

#define LOCOMOTION_SPEED_SUPER_SPRINT   "locomotion_speed_super_sprint"

Definition at line 159 of file blackboard.gsh.

◆ LOCOMOTION_SPEED_TYPE

#define LOCOMOTION_SPEED_TYPE   "_locomotion_speed"

Definition at line 155 of file blackboard.gsh.

◆ LOCOMOTION_SPEED_WALK

#define LOCOMOTION_SPEED_WALK   "locomotion_speed_walk"

Definition at line 156 of file blackboard.gsh.

◆ LOCOMOTION_TURN_YAW

#define LOCOMOTION_TURN_YAW   "_locomotion_turn_yaw"

Definition at line 61 of file blackboard.gsh.

◆ LOOKAHEAD_ANGLE

#define LOOKAHEAD_ANGLE   "_lookahead_angle"

Definition at line 77 of file blackboard.gsh.

◆ LOW_GRAVITY

#define LOW_GRAVITY   "_low_gravity"

Definition at line 120 of file blackboard.gsh.

◆ LOW_GRAVITY_VARIANT

#define LOW_GRAVITY_VARIANT   "_low_gravity_variant"

Definition at line 119 of file blackboard.gsh.

◆ MARGWA_HEAD

#define MARGWA_HEAD   "_margwa_head"

Definition at line 195 of file blackboard.gsh.

◆ MARGWA_HEAD_LEFT

#define MARGWA_HEAD_LEFT   "left"

Definition at line 196 of file blackboard.gsh.

◆ MARGWA_HEAD_MIDDLE

#define MARGWA_HEAD_MIDDLE   "middle"

Definition at line 197 of file blackboard.gsh.

◆ MARGWA_HEAD_RIGHT

#define MARGWA_HEAD_RIGHT   "right"

Definition at line 198 of file blackboard.gsh.

◆ MARGWA_TELEPORT

#define MARGWA_TELEPORT   "_margwa_teleport"

Definition at line 200 of file blackboard.gsh.

◆ MARGWA_TELEPORT_IN

#define MARGWA_TELEPORT_IN   "in"

Definition at line 201 of file blackboard.gsh.

◆ MARGWA_TELEPORT_OUT

#define MARGWA_TELEPORT_OUT   "out"

Definition at line 202 of file blackboard.gsh.

◆ MECHZ_PART

#define MECHZ_PART   "_mechz_part"

Definition at line 227 of file blackboard.gsh.

◆ MECHZ_PART_FACEPLATE

#define MECHZ_PART_FACEPLATE   "mechz_faceplate"

Definition at line 228 of file blackboard.gsh.

◆ MECHZ_PART_GUN

#define MECHZ_PART_GUN   "mechz_gun"

Definition at line 230 of file blackboard.gsh.

◆ MECHZ_PART_POWERCORE

#define MECHZ_PART_POWERCORE   "mechz_powercore"

Definition at line 229 of file blackboard.gsh.

◆ MELEE_DISTANCE

#define MELEE_DISTANCE   "_melee_distance"

Definition at line 35 of file blackboard.gsh.

◆ MELEE_ENEMY_TYPE

#define MELEE_ENEMY_TYPE   "_melee_enemy_type"

Definition at line 409 of file blackboard.gsh.

◆ MELEE_ENEMY_TYPE_FIREFLY

#define MELEE_ENEMY_TYPE_FIREFLY   "fireflyswarm"

Definition at line 410 of file blackboard.gsh.

◆ MIN_EXITYAW_DISTANCE_SQ

#define MIN_EXITYAW_DISTANCE_SQ   64 * 64

Definition at line 310 of file blackboard.gsh.

◆ MIN_PATH_DIST_FOR_ARRIVAL_PREDICTION_SQ

#define MIN_PATH_DIST_FOR_ARRIVAL_PREDICTION_SQ   50 * 50

Definition at line 314 of file blackboard.gsh.

◆ MIND_CONTROL

#define MIND_CONTROL   "_mind_control"

Definition at line 144 of file blackboard.gsh.

◆ MOVE_MODE

#define MOVE_MODE   "_move_mode"

Definition at line 145 of file blackboard.gsh.

◆ NO_ENEMY

#define NO_ENEMY   "no_enemy"

Definition at line 85 of file blackboard.gsh.

◆ PANIC

#define PANIC   "_panic"

Definition at line 214 of file blackboard.gsh.

◆ PANIC_NO

#define PANIC_NO   "calm"

Definition at line 216 of file blackboard.gsh.

◆ PANIC_YES

#define PANIC_YES   "panic"

Definition at line 215 of file blackboard.gsh.

◆ PARASITE_FIRING_RATE

#define PARASITE_FIRING_RATE   "_parasite_firing_rate"

Definition at line 193 of file blackboard.gsh.

◆ PATROL

#define PATROL   "_patrol"

Definition at line 79 of file blackboard.gsh.

◆ PATROL_DISABLED

#define PATROL_DISABLED   "patrol_disabled"

Definition at line 81 of file blackboard.gsh.

◆ PATROL_ENABLED

#define PATROL_ENABLED   "patrol_enabled"

Definition at line 80 of file blackboard.gsh.

◆ PERFECT_ENEMY_YAW

#define PERFECT_ENEMY_YAW   "_perfect_enemy_yaw"

Definition at line 88 of file blackboard.gsh.

◆ PREVIOUS_COVER_DIRECTION

#define PREVIOUS_COVER_DIRECTION   "_previous_cover_direction"

Definition at line 47 of file blackboard.gsh.

◆ PREVIOUS_COVER_MODE

#define PREVIOUS_COVER_MODE   "_previous_cover_mode"

Definition at line 42 of file blackboard.gsh.

◆ PREVIOUS_COVER_TYPE

#define PREVIOUS_COVER_TYPE   "_previous_cover_type"

Definition at line 56 of file blackboard.gsh.

◆ PUSH_DIRECTION

#define PUSH_DIRECTION   "_push_direction"

Definition at line 209 of file blackboard.gsh.

◆ QUAD_PHASE_DIRECTION

#define QUAD_PHASE_DIRECTION   "_quad_phase_direction"

Definition at line 240 of file blackboard.gsh.

◆ QUAD_PHASE_DISTANCE

#define QUAD_PHASE_DISTANCE   "_quad_phase_distance"

Definition at line 245 of file blackboard.gsh.

◆ QUAD_PHASE_FORWARD

#define QUAD_PHASE_FORWARD   "quad_phase_forward"

Definition at line 243 of file blackboard.gsh.

◆ QUAD_PHASE_LEFT

#define QUAD_PHASE_LEFT   "quad_phase_left"

Definition at line 241 of file blackboard.gsh.

◆ QUAD_PHASE_LONG

#define QUAD_PHASE_LONG   "quad_phase_long"

Definition at line 247 of file blackboard.gsh.

◆ QUAD_PHASE_RIGHT

#define QUAD_PHASE_RIGHT   "quad_phase_right"

Definition at line 242 of file blackboard.gsh.

◆ QUAD_PHASE_SHORT

#define QUAD_PHASE_SHORT   "quad_phase_short"

Definition at line 246 of file blackboard.gsh.

◆ QUAD_WALL_CRAWL

#define QUAD_WALL_CRAWL   "_quad_wall_crawl"

Definition at line 236 of file blackboard.gsh.

◆ QUAD_WALL_CRAWL_START

#define QUAD_WALL_CRAWL_START   "quad_wall_crawl_start"

Definition at line 237 of file blackboard.gsh.

◆ QUAD_WALL_CRAWL_THEATER

#define QUAD_WALL_CRAWL_THEATER   "quad_wall_crawl_theater"

Definition at line 238 of file blackboard.gsh.

◆ REACT_YAW

#define REACT_YAW   "_react_yaw"

Definition at line 89 of file blackboard.gsh.

◆ RELATIVE_DIR_BACK

#define RELATIVE_DIR_BACK   4

Definition at line 298 of file blackboard.gsh.

◆ RELATIVE_DIR_FRONT

#define RELATIVE_DIR_FRONT   1

Definition at line 295 of file blackboard.gsh.

◆ RELATIVE_DIR_LEFT

#define RELATIVE_DIR_LEFT   2

Definition at line 296 of file blackboard.gsh.

◆ RELATIVE_DIR_NONE

#define RELATIVE_DIR_NONE   0

Definition at line 294 of file blackboard.gsh.

◆ RELATIVE_DIR_RIGHT

#define RELATIVE_DIR_RIGHT   3

Definition at line 297 of file blackboard.gsh.

◆ ROBOT_JUMP_DIRECTION

#define ROBOT_JUMP_DIRECTION   "_robot_jump_direction"

Definition at line 148 of file blackboard.gsh.

◆ ROBOT_LOCOMOTION_TYPE

#define ROBOT_LOCOMOTION_TYPE   "_robot_locomotion_type"

Definition at line 149 of file blackboard.gsh.

◆ ROBOT_MODE

#define ROBOT_MODE   "_robot_mode"

Definition at line 152 of file blackboard.gsh.

◆ ROBOT_STEP_IN

#define ROBOT_STEP_IN   "_robot_step_in"

Definition at line 147 of file blackboard.gsh.

◆ ROBOT_TRAVERSAL_TYPE

#define ROBOT_TRAVERSAL_TYPE   "_robot_traversal_type"

Definition at line 151 of file blackboard.gsh.

◆ ROBOT_WALLRUN_DIRECTION

#define ROBOT_WALLRUN_DIRECTION   "_robot_wallrun_direction"

Definition at line 150 of file blackboard.gsh.

◆ RUN_N_GUN_FORWARD

#define RUN_N_GUN_FORWARD   "variation_forward"

Definition at line 223 of file blackboard.gsh.

◆ RUN_N_GUN_STRAFE_1

#define RUN_N_GUN_STRAFE_1   "variation_strafe_1"

Definition at line 224 of file blackboard.gsh.

◆ RUN_N_GUN_STRAFE_2

#define RUN_N_GUN_STRAFE_2   "variation_strafe_2"

Definition at line 225 of file blackboard.gsh.

◆ RUN_N_GUN_VARIATION

#define RUN_N_GUN_VARIATION   "_run_n_gun_variation"

Definition at line 222 of file blackboard.gsh.

◆ SHOULD_HOWL

#define SHOULD_HOWL   "_should_howl"

Definition at line 177 of file blackboard.gsh.

◆ SHOULD_HOWL_NO

#define SHOULD_HOWL_NO   "dont_howl"

Definition at line 179 of file blackboard.gsh.

◆ SHOULD_HOWL_YES

#define SHOULD_HOWL_YES   "howl"

Definition at line 178 of file blackboard.gsh.

◆ SHOULD_NOT_TURN

#define SHOULD_NOT_TURN   "should_not_turn"

Definition at line 139 of file blackboard.gsh.

◆ SHOULD_RUN

#define SHOULD_RUN   "_should_run"

Definition at line 173 of file blackboard.gsh.

◆ SHOULD_RUN_NO

#define SHOULD_RUN_NO   "walk"

Definition at line 175 of file blackboard.gsh.

◆ SHOULD_RUN_YES

#define SHOULD_RUN_YES   "run"

Definition at line 174 of file blackboard.gsh.

◆ SHOULD_TURN

#define SHOULD_TURN   "should_turn"

Definition at line 138 of file blackboard.gsh.

◆ SPECIAL_DEATH

#define SPECIAL_DEATH   "_special_death"

Definition at line 337 of file blackboard.gsh.

◆ SPECIAL_DEATH_BALCONY

#define SPECIAL_DEATH_BALCONY   "balcony"

Definition at line 338 of file blackboard.gsh.

◆ SPECIAL_DEATH_BALCONY_NORAIL

#define SPECIAL_DEATH_BALCONY_NORAIL   "balcony_norail"

Definition at line 339 of file blackboard.gsh.

◆ SPECIAL_DEATH_NONE

#define SPECIAL_DEATH_NONE   "none"

Definition at line 340 of file blackboard.gsh.

◆ SPEED

#define SPEED   "_speed"

Definition at line 131 of file blackboard.gsh.

◆ STAIR_SKIP_3

#define STAIR_SKIP_3   "staircase_skip_3"

Definition at line 361 of file blackboard.gsh.

◆ STAIR_SKIP_4

#define STAIR_SKIP_4   "staircase_skip_4"

Definition at line 366 of file blackboard.gsh.

◆ STAIR_SKIP_6

#define STAIR_SKIP_6   "staircase_skip_6"

Definition at line 362 of file blackboard.gsh.

◆ STAIR_SKIP_8

#define STAIR_SKIP_8   "staircase_skip_8"

Definition at line 363 of file blackboard.gsh.

◆ STAIRCASE_DIRECTION

#define STAIRCASE_DIRECTION   "_staircase_direction"

Definition at line 369 of file blackboard.gsh.

◆ STAIRCASE_DOWN

#define STAIRCASE_DOWN   "staircase_down"

Definition at line 371 of file blackboard.gsh.

◆ STAIRCASE_DOWN_EXIT_L_2_STAIRS

#define STAIRCASE_DOWN_EXIT_L_2_STAIRS   "staircase_down_exit_l_2_stairs"

Definition at line 357 of file blackboard.gsh.

◆ STAIRCASE_DOWN_EXIT_R_2_STAIRS

#define STAIRCASE_DOWN_EXIT_R_2_STAIRS   "staircase_down_exit_r_2_stairs"

Definition at line 358 of file blackboard.gsh.

◆ STAIRCASE_END

#define STAIRCASE_END   "staircase_end"

Definition at line 351 of file blackboard.gsh.

◆ STAIRCASE_END_THRESHOLD_DISTSQ

#define STAIRCASE_END_THRESHOLD_DISTSQ   16*16

Definition at line 376 of file blackboard.gsh.

◆ STAIRCASE_EXIT_TYPE

#define STAIRCASE_EXIT_TYPE   "_staircase_exit_type"

Definition at line 352 of file blackboard.gsh.

◆ STAIRCASE_LOOP

#define STAIRCASE_LOOP   "staircase_loop"

Definition at line 350 of file blackboard.gsh.

◆ STAIRCASE_NUM_STEPS

#define STAIRCASE_NUM_STEPS   "_staircase_num_steps"

Definition at line 374 of file blackboard.gsh.

◆ STAIRCASE_NUM_TOTAL_STEPS

#define STAIRCASE_NUM_TOTAL_STEPS   "_staircase_num_total_steps"

Definition at line 373 of file blackboard.gsh.

◆ STAIRCASE_START

#define STAIRCASE_START   "staircase_start"

Definition at line 349 of file blackboard.gsh.

◆ STAIRCASE_STATE

#define STAIRCASE_STATE   "_staircase_state"

Definition at line 348 of file blackboard.gsh.

◆ STAIRCASE_STEP_SKIP_NUM

#define STAIRCASE_STEP_SKIP_NUM   "_staircase_skip_num"

Definition at line 359 of file blackboard.gsh.

◆ STAIRCASE_TYPE

#define STAIRCASE_TYPE   "_staircase_type"

Definition at line 347 of file blackboard.gsh.

◆ STAIRCASE_UP

#define STAIRCASE_UP   "staircase_up"

Definition at line 370 of file blackboard.gsh.

◆ STAIRCASE_UP_EXIT_L_3_STAIRS

#define STAIRCASE_UP_EXIT_L_3_STAIRS   "staircase_up_exit_l_3_stairs"

Definition at line 353 of file blackboard.gsh.

◆ STAIRCASE_UP_EXIT_L_4_STAIRS

#define STAIRCASE_UP_EXIT_L_4_STAIRS   "staircase_up_exit_l_4_stairs"

Definition at line 354 of file blackboard.gsh.

◆ STAIRCASE_UP_EXIT_R_3_STAIRS

#define STAIRCASE_UP_EXIT_R_3_STAIRS   "staircase_up_exit_r_3_stairs"

Definition at line 355 of file blackboard.gsh.

◆ STAIRCASE_UP_EXIT_R_4_STAIRS

#define STAIRCASE_UP_EXIT_R_4_STAIRS   "staircase_up_exit_r_4_stairs"

Definition at line 356 of file blackboard.gsh.

◆ STANCE

#define STANCE   "_stance"

Definition at line 36 of file blackboard.gsh.

◆ STANCE_CROUCH

#define STANCE_CROUCH   "crouch"

Definition at line 274 of file blackboard.gsh.

◆ STANCE_PRONE

#define STANCE_PRONE   "prone"

Definition at line 275 of file blackboard.gsh.

◆ STANCE_PRONE_ON_BACK

#define STANCE_PRONE_ON_BACK   "prone_back"

Definition at line 276 of file blackboard.gsh.

◆ STANCE_PRONE_ON_FRONT

#define STANCE_PRONE_ON_FRONT   "prone_front"

Definition at line 277 of file blackboard.gsh.

◆ STANCE_STAND

#define STANCE_STAND   "stand"

Definition at line 273 of file blackboard.gsh.

◆ STANCE_SWIM

#define STANCE_SWIM   "swim"

Definition at line 278 of file blackboard.gsh.

◆ TACTICAL_ARRIVAL_FACING_YAW

#define TACTICAL_ARRIVAL_FACING_YAW   "_tactical_arrival_facing_yaw"

Definition at line 65 of file blackboard.gsh.

◆ THROW_DISTANCE

#define THROW_DISTANCE   "_throw_distance"

Definition at line 37 of file blackboard.gsh.

◆ TRACKING_TURN_YAW

#define TRACKING_TURN_YAW   "_tracking_turn_yaw"

Definition at line 34 of file blackboard.gsh.

◆ TRAVERSAL_TYPE

#define TRAVERSAL_TYPE   "_traversal_type"

Definition at line 116 of file blackboard.gsh.

◆ VARIANT_TYPE

#define VARIANT_TYPE   "_variant_type"

Definition at line 118 of file blackboard.gsh.

◆ WEAPON_CLASS

#define WEAPON_CLASS   "_weapon_class"

Definition at line 38 of file blackboard.gsh.

◆ WEAPON_TYPE

#define WEAPON_TYPE   "_weapon_type"

Definition at line 39 of file blackboard.gsh.

◆ WHICH_BOARD_PULL_TYPE

#define WHICH_BOARD_PULL_TYPE   "_which_board_pull"

Definition at line 170 of file blackboard.gsh.

◆ WHIRLWIND_FAST

#define WHIRLWIND_FAST   "whirlwind_fast"

Definition at line 234 of file blackboard.gsh.

◆ WHIRLWIND_NORMAL

#define WHIRLWIND_NORMAL   "whirlwind_normal"

Definition at line 233 of file blackboard.gsh.

◆ WHIRLWIND_SPEED

#define WHIRLWIND_SPEED   "_whirlwind_speed"

Definition at line 232 of file blackboard.gsh.

◆ YAW_TO_COVER

#define YAW_TO_COVER   "_yaw_to_cover"

Definition at line 44 of file blackboard.gsh.

◆ ZOMBIE_DAMAGEWEAPON_PACKED

#define ZOMBIE_DAMAGEWEAPON_PACKED   "packed"

Definition at line 191 of file blackboard.gsh.

◆ ZOMBIE_DAMAGEWEAPON_REGULAR

#define ZOMBIE_DAMAGEWEAPON_REGULAR   "regular"

Definition at line 190 of file blackboard.gsh.

◆ ZOMBIE_DAMAGEWEAPON_TYPE

#define ZOMBIE_DAMAGEWEAPON_TYPE   "_zombie_damageweapon_type"

Definition at line 189 of file blackboard.gsh.

‪RegisterBlackBoardAttribute
‪function RegisterBlackBoardAttribute(entity, attributeName, defaultAttributeValue, getterFunction)
Definition: blackboard.gsc:7
‪name
‪class GroundFx name