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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | AIM_DOWN "aim_down" |
#define | AIM_LEFT "aim_left" |
#define | AIM_LIMIT_TABLE_ENTRY_COVER "cover" |
#define | AIM_LIMIT_TABLE_ENTRY_COVER_CONCEALED_OVER "cover_concealed_over" |
#define | AIM_LIMIT_TABLE_ENTRY_COVER_LEFT_LEAN "cover_left_lean" |
#define | AIM_LIMIT_TABLE_ENTRY_COVER_OVER "cover_over" |
#define | AIM_LIMIT_TABLE_ENTRY_COVER_RIGHT_LEAN "cover_right_lean" |
#define | AIM_LIMIT_TABLE_ENTRY_COVER_VANTAGE "cover_vantage" |
#define | AIM_LIMIT_TABLE_ENTRY_DEFAULT "default" |
#define | AIM_LIMIT_TABLE_ENTRY_LOCOMOTION "locomotion" |
#define | AIM_LIMIT_TABLE_ENTRY_PILLAR_LEFT_LEAN "pillar_left_lean" |
#define | AIM_LIMIT_TABLE_ENTRY_PILLAR_RIGHT_LEAN "pillar_right_lean" |
#define | AIM_RIGHT "aim_right" |
#define | AIM_UP "aim_up" |
#define | ARMS_DOWN "arms_down" |
#define | ARMS_POSITION "_arms_position" |
#define | ARMS_UP "arms_up" |
#define | ARRIVAL_STANCE "_arrival_stance" |
#define | ARRIVAL_TYPE "_arrival_type" |
#define | ARRIVE_AT_GOAL "arrive_at_goal" |
#define | AST_AWARENESS "_awareness" |
#define | AST_AWARENESS_PREVIOUS "_awareness_prev" |
#define | BB_REGISTER_ATTRIBUTE(name, defaultValue, getter) |
#define | BLACKHOLEBOMB_PULL_FAST "bhb_pull_fast" |
#define | BLACKHOLEBOMB_PULL_SLOW "bhb_pull_slow" |
#define | BLACKHOLEBOMB_PULL_STATE "_zombie_blackholebomb_pull_state" |
#define | BOARD_ATTACK_SPOT "_board_attack_spot" |
#define | CONTEXT "_context" |
#define | CONTEXT_2 "_context2" |
#define | CORNER_PREDICTION_DISTANCE 100 |
#define | CORNER_PREDICTOR_STATUS_ARRIVING_COVER 5 |
#define | CORNER_PREDICTOR_STATUS_ARRIVING_EXPOSED 6 |
#define | CORNER_PREDICTOR_STATUS_EXITING_COVER 3 |
#define | CORNER_PREDICTOR_STATUS_EXITING_EXPOSED 4 |
#define | CORNER_PREDICTOR_STATUS_NO_PATH 1 |
#define | CORNER_PREDICTOR_STATUS_STRAIGHT_LINE_TO_GOAL 2 |
#define | CORNER_PREDICTOR_STATUS_SUCCESS 0 |
#define | COVER_ALERT_MODE "cover_alert" |
#define | COVER_BACK_DIRECTION "cover_back_direction" |
#define | COVER_BLIND_MODE "cover_blind" |
#define | COVER_CONCEALED "_cover_concealed" |
#define | COVER_CROUCH "cover_crouch" |
#define | COVER_DIRECTION "_cover_direction" |
#define | COVER_EXPOSED "cover_exposed" |
#define | COVER_FRONT_DIRECTION "cover_front_direction" |
#define | COVER_GUARD "Guard" |
#define | COVER_LEAN_MODE "cover_lean" |
#define | COVER_LEFT "cover_left" |
#define | COVER_LEFT_DIRECTION "cover_left_direction" |
#define | COVER_MODE "_cover_mode" |
#define | COVER_MODE_NONE "cover_mode_none" |
#define | COVER_NONE "cover_none" |
#define | COVER_OVER_MODE "cover_over" |
#define | COVER_PATH "Path" |
#define | COVER_PILLAR "cover_pillar" |
#define | COVER_RIGHT "cover_right" |
#define | COVER_RIGHT_DIRECTION "cover_right_direction" |
#define | COVER_SCAN_MODE "cover_scan" |
#define | COVER_STAND "cover_stand" |
#define | COVER_TYPE "_cover_type" |
#define | COVER_TYPE_CONCEALED "concealed" |
#define | COVER_TYPE_UNCONCEALED "unconcealed" |
#define | COVER_VANTAGE_MODE "cover_vantage" |
#define | CURRENT_LOCATION_COVER_TYPE "_current_location_cover_type" |
#define | DAMAGE_DIRECTION "_damage_direction" |
#define | DAMAGE_DIRECTION_BACK "back" |
#define | DAMAGE_DIRECTION_FRONT "front" |
#define | DAMAGE_DIRECTION_LEFT "left" |
#define | DAMAGE_DIRECTION_RIGHT "right" |
#define | DAMAGE_HEAVY "heavy" |
#define | DAMAGE_LIGHT "light" |
#define | DAMAGE_LOCATION "_damage_location" |
#define | DAMAGE_MOD "_damage_mod" |
#define | DAMAGE_TAKEN "_damage_taken" |
#define | DAMAGE_WEAPON "_damage_weapon" |
#define | DAMAGE_WEAPON_CLASS "_damage_weapon_class" |
#define | DEFAULT_ARRIVAL_YAW 0 |
#define | DEFAULT_DESIRED_ARRIVAL_DISTANCE 0 |
#define | DEFAULT_MOVEMENT_STANCE "stand" |
#define | DEFAULT_STANCE "stand" |
#define | DEFAULT_WEAPON "rifle" |
#define | DESIRED_STANCE "_desired_stance" |
#define | DONT_ARRIVE_AT_GOAL "dont_arrive_at_goal" |
#define | ENABLE_BLACKBOARD_DEBUG_TRACKING(self) |
#define | ENEMY "_enemy" |
#define | ENEMY_YAW "_enemy_yaw" |
#define | EXPOSED_NO "exposed_no" |
#define | EXPOSED_TYPE "_exposed_type" |
#define | EXPOSED_YES "exposed_yes" |
#define | FATAL_DAMAGE_LOCATION "_fatal_damage_location" |
#define | FIRE_MODE "_fire_mode" |
#define | GETUP_BACK "getup_back" |
#define | GETUP_BELLY "getup_belly" |
#define | GETUP_DIRECTION "_getup_direction" |
#define | GIB_LOCATION "_gib_location" |
#define | GIBBED_LIMBS "_gibbed_limbs" |
#define | GRAPPLE_DIRECTION "_grapple_direction" |
#define | HAS_ENEMY "has_enemy" |
#define | HAS_LEGS_NO "has_legs_no" |
#define | HAS_LEGS_TYPE "_has_legs" |
#define | HAS_LEGS_YES "has_legs_yes" |
#define | HEAVY_CONSECUTIVE_ATTACK_INTERVAL 1 * 1000 |
#define | HEAVY_DAMAGE_RATIO 0.7 |
#define | HIT_LOCATION "_hit_location" |
#define | HITLOC_CHEST "chest" |
#define | HITLOC_GROIN "groin" |
#define | HITLOC_GUN "gun" |
#define | HITLOC_HEAD "head" |
#define | HITLOC_HELMET "helmet" |
#define | HITLOC_HIPS "hips" |
#define | HITLOC_L_ARM_LWR "left_arm_lower" |
#define | HITLOC_L_ARM_UPR "left_arm_upper" |
#define | HITLOC_L_FOOT "left_foot" |
#define | HITLOC_L_HAND "left_hand" |
#define | HITLOC_L_LEG_LWR "left_leg_lower" |
#define | HITLOC_L_LEG_UPR "left_leg_upper" |
#define | HITLOC_LEFT_ARM "left_arm" |
#define | HITLOC_LEGS "legs" |
#define | HITLOC_NECK "neck" |
#define | HITLOC_R_ARM_LWR "right_arm_lower" |
#define | HITLOC_R_ARM_UPR "right_arm_upper" |
#define | HITLOC_R_FOOT "right_foot" |
#define | HITLOC_R_HAND "right_hand" |
#define | HITLOC_R_LEG_LWR "right_leg_lower" |
#define | HITLOC_R_LEG_UPR "right_leg_upper" |
#define | HITLOC_RIGHT_ARM "right_arm" |
#define | HITLOC_SHIELD "riotshield" |
#define | HITLOC_TORSO_LWR "torso_lower" |
#define | HITLOC_TORSO_MID "torso_mid" |
#define | HITLOC_TORSO_UPR "torso_upper" |
#define | HUMAN_COVER_FLANKABILITY "_human_cover_flankability" |
#define | HUMAN_COVER_FLANKABLE "flankable" |
#define | HUMAN_COVER_UNFLANKABLE "unflankable" |
#define | HUMAN_LOCOMOTION_MOVEMENT_DEFAULT "human_locomotion_movement_default" |
#define | HUMAN_LOCOMOTION_MOVEMENT_PATROL "human_locomotion_movement_patrol" |
#define | HUMAN_LOCOMOTION_MOVEMENT_SPRINT "human_locomotion_movement_sprint" |
#define | HUMAN_LOCOMOTION_MOVEMENT_TYPE "_human_locomotion_movement_type" |
#define | HUMAN_LOCOMOTION_VARIATION "_human_locomotion_variation" |
#define | IDGUN_DAMAGE_DIRECTION "_idgun_damage_direction" |
#define | INVALID_EXIT_YAW -1 |
#define | IS_HITLOC_CHEST(__sHitLoc) ( IsInArray( array( HITLOC_TORSO_UPR, HITLOC_TORSO_MID ), __sHitLoc ) ) |
#define | IS_HITLOC_HEAD(__sHitLoc) ( IsInArray( array( HITLOC_HELMET, HITLOC_HEAD, HITLOC_NECK ), __sHitLoc ) ) |
#define | IS_HITLOC_HIPS(__sHitLoc) ( IsInArray( array( HITLOC_TORSO_LWR ), __sHitLoc ) ) |
#define | IS_HITLOC_LEFT_ARM(__sHitLoc) ( IsInArray( array( HITLOC_L_ARM_UPR, HITLOC_L_ARM_LWR, HITLOC_L_HAND ), __sHitLoc ) ) |
#define | IS_HITLOC_LEFT_LEG(__sHitLoc) ( IsInArray( array( HITLOC_L_LEG_UPR, HITLOC_L_LEG_LWR, HITLOC_L_FOOT ), __sHitLoc ) ) |
#define | IS_HITLOC_LEGS(__sHitLoc) ( IsInArray( array( HITLOC_R_LEG_UPR, HITLOC_L_LEG_UPR, HITLOC_R_LEG_LWR, HITLOC_L_LEG_LWR, HITLOC_R_FOOT, HITLOC_L_FOOT ), __sHitLoc ) ) |
#define | IS_HITLOC_RIGHT_ARM(__sHitLoc) ( IsInArray( array( HITLOC_R_ARM_UPR, HITLOC_R_ARM_LWR, HITLOC_R_HAND, HITLOC_GUN ), __sHitLoc ) ) |
#define | IS_HITLOC_RIGHT_LEG(__sHitLoc) ( IsInArray( array( HITLOC_R_LEG_UPR, HITLOC_R_LEG_LWR, HITLOC_R_FOOT ), __sHitLoc ) ) |
#define | IS_HITLOC_SHIELD(__sHitLoc) ( IsInArray( array( HITLOC_SHIELD ), __sHitLoc ) ) |
#define | JUKE_DIRECTION "_juke_direction" |
#define | JUKE_DISTANCE "_juke_distance" |
#define | KNOCKDOWN_DIRECTION "_knockdown_direction" |
#define | KNOCKDOWN_SHOVED "knockdown_shoved" |
#define | KNOCKDOWN_STUN "knockdown_stun" |
#define | KNOCKDOWN_TYPE "_knockdown_type" |
#define | LOCOMOTION_ARRIVAL_DISTANCE "_locomotion_arrival_distance" |
#define | LOCOMOTION_ARRIVAL_YAW "_locomotion_arrival_yaw" |
#define | LOCOMOTION_EXIT_YAW "_locomotion_exit_yaw" |
#define | LOCOMOTION_FACE_ENEMY_BACK "locomotion_face_enemy_back" |
#define | LOCOMOTION_FACE_ENEMY_FRONT "locomotion_face_enemy_front" |
#define | LOCOMOTION_FACE_ENEMY_LEFT "locomotion_face_enemy_left" |
#define | LOCOMOTION_FACE_ENEMY_NONE "locomotion_face_enemy_none" |
#define | LOCOMOTION_FACE_ENEMY_QUADRANT "_locomotion_face_enemy_quadrant" |
#define | LOCOMOTION_FACE_ENEMY_QUADRANT_PREVIOUS "_locomotion_face_enemy_quadrant_previous" |
#define | LOCOMOTION_FACE_ENEMY_RIGHT "locomotion_face_enemy_right" |
#define | LOCOMOTION_INPLACE_PAIN "locomotion_inplace_pain" |
#define | LOCOMOTION_MOTION_ANGLE "_locomotion_motion_angle" |
#define | LOCOMOTION_MOVING_PAIN_DIST_LONG 300 |
#define | LOCOMOTION_MOVING_PAIN_DIST_MED 200 |
#define | LOCOMOTION_MOVING_PAIN_DIST_SHORT 150 |
#define | LOCOMOTION_MOVING_PAIN_LONG "locomotion_moving_pain_long" |
#define | LOCOMOTION_MOVING_PAIN_MED "locomotion_moving_pain_med" |
#define | LOCOMOTION_MOVING_PAIN_SHORT "locomotion_moving_pain_short" |
#define | LOCOMOTION_PAIN_TYPE "_locomotion_pain_type" |
#define | LOCOMOTION_SHOULD_TURN "_locomotion_should_turn" |
#define | LOCOMOTION_SPEED_1 "speed_1" |
#define | LOCOMOTION_SPEED_2 "speed_2" |
#define | LOCOMOTION_SPEED_3 "speed_3" |
#define | LOCOMOTION_SPEED_BURNED "locomotion_speed_burned" |
#define | LOCOMOTION_SPEED_JUMP_PAD_SUPER_SPRINT "locomotion_speed_jump_pad_super_sprint" |
#define | LOCOMOTION_SPEED_RUN "locomotion_speed_run" |
#define | LOCOMOTION_SPEED_SLIDE "locomotion_speed_slide" |
#define | LOCOMOTION_SPEED_SPRINT "locomotion_speed_sprint" |
#define | LOCOMOTION_SPEED_SUPER_SPRINT "locomotion_speed_super_sprint" |
#define | LOCOMOTION_SPEED_TYPE "_locomotion_speed" |
#define | LOCOMOTION_SPEED_WALK "locomotion_speed_walk" |
#define | LOCOMOTION_TURN_YAW "_locomotion_turn_yaw" |
#define | LOOKAHEAD_ANGLE "_lookahead_angle" |
#define | LOW_GRAVITY "_low_gravity" |
#define | LOW_GRAVITY_VARIANT "_low_gravity_variant" |
#define | MARGWA_HEAD "_margwa_head" |
#define | MARGWA_HEAD_LEFT "left" |
#define | MARGWA_HEAD_MIDDLE "middle" |
#define | MARGWA_HEAD_RIGHT "right" |
#define | MARGWA_TELEPORT "_margwa_teleport" |
#define | MARGWA_TELEPORT_IN "in" |
#define | MARGWA_TELEPORT_OUT "out" |
#define | MECHZ_PART "_mechz_part" |
#define | MECHZ_PART_FACEPLATE "mechz_faceplate" |
#define | MECHZ_PART_GUN "mechz_gun" |
#define | MECHZ_PART_POWERCORE "mechz_powercore" |
#define | MELEE_DISTANCE "_melee_distance" |
#define | MELEE_ENEMY_TYPE "_melee_enemy_type" |
#define | MELEE_ENEMY_TYPE_FIREFLY "fireflyswarm" |
#define | MIN_EXITYAW_DISTANCE_SQ 64 * 64 |
#define | MIN_PATH_DIST_FOR_ARRIVAL_PREDICTION_SQ 50 * 50 |
#define | MIND_CONTROL "_mind_control" |
#define | MOVE_MODE "_move_mode" |
#define | NO_ENEMY "no_enemy" |
#define | PANIC "_panic" |
#define | PANIC_NO "calm" |
#define | PANIC_YES "panic" |
#define | PARASITE_FIRING_RATE "_parasite_firing_rate" |
#define | PATROL "_patrol" |
#define | PATROL_DISABLED "patrol_disabled" |
#define | PATROL_ENABLED "patrol_enabled" |
#define | PERFECT_ENEMY_YAW "_perfect_enemy_yaw" |
#define | PREVIOUS_COVER_DIRECTION "_previous_cover_direction" |
#define | PREVIOUS_COVER_MODE "_previous_cover_mode" |
#define | PREVIOUS_COVER_TYPE "_previous_cover_type" |
#define | PUSH_DIRECTION "_push_direction" |
#define | QUAD_PHASE_DIRECTION "_quad_phase_direction" |
#define | QUAD_PHASE_DISTANCE "_quad_phase_distance" |
#define | QUAD_PHASE_FORWARD "quad_phase_forward" |
#define | QUAD_PHASE_LEFT "quad_phase_left" |
#define | QUAD_PHASE_LONG "quad_phase_long" |
#define | QUAD_PHASE_RIGHT "quad_phase_right" |
#define | QUAD_PHASE_SHORT "quad_phase_short" |
#define | QUAD_WALL_CRAWL "_quad_wall_crawl" |
#define | QUAD_WALL_CRAWL_START "quad_wall_crawl_start" |
#define | QUAD_WALL_CRAWL_THEATER "quad_wall_crawl_theater" |
#define | REACT_YAW "_react_yaw" |
#define | RELATIVE_DIR_BACK 4 |
#define | RELATIVE_DIR_FRONT 1 |
#define | RELATIVE_DIR_LEFT 2 |
#define | RELATIVE_DIR_NONE 0 |
#define | RELATIVE_DIR_RIGHT 3 |
#define | ROBOT_JUMP_DIRECTION "_robot_jump_direction" |
#define | ROBOT_LOCOMOTION_TYPE "_robot_locomotion_type" |
#define | ROBOT_MODE "_robot_mode" |
#define | ROBOT_STEP_IN "_robot_step_in" |
#define | ROBOT_TRAVERSAL_TYPE "_robot_traversal_type" |
#define | ROBOT_WALLRUN_DIRECTION "_robot_wallrun_direction" |
#define | RUN_N_GUN_FORWARD "variation_forward" |
#define | RUN_N_GUN_STRAFE_1 "variation_strafe_1" |
#define | RUN_N_GUN_STRAFE_2 "variation_strafe_2" |
#define | RUN_N_GUN_VARIATION "_run_n_gun_variation" |
#define | SHOULD_HOWL "_should_howl" |
#define | SHOULD_HOWL_NO "dont_howl" |
#define | SHOULD_HOWL_YES "howl" |
#define | SHOULD_NOT_TURN "should_not_turn" |
#define | SHOULD_RUN "_should_run" |
#define | SHOULD_RUN_NO "walk" |
#define | SHOULD_RUN_YES "run" |
#define | SHOULD_TURN "should_turn" |
#define | SPECIAL_DEATH "_special_death" |
#define | SPECIAL_DEATH_BALCONY "balcony" |
#define | SPECIAL_DEATH_BALCONY_NORAIL "balcony_norail" |
#define | SPECIAL_DEATH_NONE "none" |
#define | SPEED "_speed" |
#define | STAIR_SKIP_3 "staircase_skip_3" |
#define | STAIR_SKIP_4 "staircase_skip_4" |
#define | STAIR_SKIP_6 "staircase_skip_6" |
#define | STAIR_SKIP_8 "staircase_skip_8" |
#define | STAIRCASE_DIRECTION "_staircase_direction" |
#define | STAIRCASE_DOWN "staircase_down" |
#define | STAIRCASE_DOWN_EXIT_L_2_STAIRS "staircase_down_exit_l_2_stairs" |
#define | STAIRCASE_DOWN_EXIT_R_2_STAIRS "staircase_down_exit_r_2_stairs" |
#define | STAIRCASE_END "staircase_end" |
#define | STAIRCASE_END_THRESHOLD_DISTSQ 16*16 |
#define | STAIRCASE_EXIT_TYPE "_staircase_exit_type" |
#define | STAIRCASE_LOOP "staircase_loop" |
#define | STAIRCASE_NUM_STEPS "_staircase_num_steps" |
#define | STAIRCASE_NUM_TOTAL_STEPS "_staircase_num_total_steps" |
#define | STAIRCASE_START "staircase_start" |
#define | STAIRCASE_STATE "_staircase_state" |
#define | STAIRCASE_STEP_SKIP_NUM "_staircase_skip_num" |
#define | STAIRCASE_TYPE "_staircase_type" |
#define | STAIRCASE_UP "staircase_up" |
#define | STAIRCASE_UP_EXIT_L_3_STAIRS "staircase_up_exit_l_3_stairs" |
#define | STAIRCASE_UP_EXIT_L_4_STAIRS "staircase_up_exit_l_4_stairs" |
#define | STAIRCASE_UP_EXIT_R_3_STAIRS "staircase_up_exit_r_3_stairs" |
#define | STAIRCASE_UP_EXIT_R_4_STAIRS "staircase_up_exit_r_4_stairs" |
#define | STANCE "_stance" |
#define | STANCE_CROUCH "crouch" |
#define | STANCE_PRONE "prone" |
#define | STANCE_PRONE_ON_BACK "prone_back" |
#define | STANCE_PRONE_ON_FRONT "prone_front" |
#define | STANCE_STAND "stand" |
#define | STANCE_SWIM "swim" |
#define | TACTICAL_ARRIVAL_FACING_YAW "_tactical_arrival_facing_yaw" |
#define | THROW_DISTANCE "_throw_distance" |
#define | TRACKING_TURN_YAW "_tracking_turn_yaw" |
#define | TRAVERSAL_TYPE "_traversal_type" |
#define | VARIANT_TYPE "_variant_type" |
#define | WEAPON_CLASS "_weapon_class" |
#define | WEAPON_TYPE "_weapon_type" |
#define | WHICH_BOARD_PULL_TYPE "_which_board_pull" |
#define | WHIRLWIND_FAST "whirlwind_fast" |
#define | WHIRLWIND_NORMAL "whirlwind_normal" |
#define | WHIRLWIND_SPEED "_whirlwind_speed" |
#define | YAW_TO_COVER "_yaw_to_cover" |
#define | ZOMBIE_DAMAGEWEAPON_PACKED "packed" |
#define | ZOMBIE_DAMAGEWEAPON_REGULAR "regular" |
#define | ZOMBIE_DAMAGEWEAPON_TYPE "_zombie_damageweapon_type" |
#define AIM_DOWN "aim_down" |
Definition at line 259 of file blackboard.gsh.
#define AIM_LEFT "aim_left" |
Definition at line 257 of file blackboard.gsh.
#define AIM_LIMIT_TABLE_ENTRY_COVER "cover" |
Definition at line 262 of file blackboard.gsh.
#define AIM_LIMIT_TABLE_ENTRY_COVER_CONCEALED_OVER "cover_concealed_over" |
Definition at line 267 of file blackboard.gsh.
#define AIM_LIMIT_TABLE_ENTRY_COVER_LEFT_LEAN "cover_left_lean" |
Definition at line 264 of file blackboard.gsh.
#define AIM_LIMIT_TABLE_ENTRY_COVER_OVER "cover_over" |
Definition at line 266 of file blackboard.gsh.
#define AIM_LIMIT_TABLE_ENTRY_COVER_RIGHT_LEAN "cover_right_lean" |
Definition at line 265 of file blackboard.gsh.
#define AIM_LIMIT_TABLE_ENTRY_COVER_VANTAGE "cover_vantage" |
Definition at line 268 of file blackboard.gsh.
#define AIM_LIMIT_TABLE_ENTRY_DEFAULT "default" |
Definition at line 261 of file blackboard.gsh.
#define AIM_LIMIT_TABLE_ENTRY_LOCOMOTION "locomotion" |
Definition at line 263 of file blackboard.gsh.
#define AIM_LIMIT_TABLE_ENTRY_PILLAR_LEFT_LEAN "pillar_left_lean" |
Definition at line 269 of file blackboard.gsh.
#define AIM_LIMIT_TABLE_ENTRY_PILLAR_RIGHT_LEAN "pillar_right_lean" |
Definition at line 270 of file blackboard.gsh.
#define AIM_RIGHT "aim_right" |
Definition at line 256 of file blackboard.gsh.
#define AIM_UP "aim_up" |
Definition at line 258 of file blackboard.gsh.
#define ARMS_DOWN "arms_down" |
Definition at line 187 of file blackboard.gsh.
#define ARMS_POSITION "_arms_position" |
Definition at line 185 of file blackboard.gsh.
#define ARMS_UP "arms_up" |
Definition at line 186 of file blackboard.gsh.
#define ARRIVAL_STANCE "_arrival_stance" |
Definition at line 25 of file blackboard.gsh.
#define ARRIVAL_TYPE "_arrival_type" |
Definition at line 20 of file blackboard.gsh.
#define ARRIVE_AT_GOAL "arrive_at_goal" |
Definition at line 21 of file blackboard.gsh.
#define AST_AWARENESS "_awareness" |
Definition at line 343 of file blackboard.gsh.
#define AST_AWARENESS_PREVIOUS "_awareness_prev" |
Definition at line 344 of file blackboard.gsh.
#define BB_REGISTER_ATTRIBUTE | ( | name, | |
defaultValue, | |||
getter | |||
) |
Definition at line 1 of file blackboard.gsh.
#define BLACKHOLEBOMB_PULL_FAST "bhb_pull_fast" |
Definition at line 251 of file blackboard.gsh.
#define BLACKHOLEBOMB_PULL_SLOW "bhb_pull_slow" |
Definition at line 250 of file blackboard.gsh.
#define BLACKHOLEBOMB_PULL_STATE "_zombie_blackholebomb_pull_state" |
Definition at line 249 of file blackboard.gsh.
#define BOARD_ATTACK_SPOT "_board_attack_spot" |
Definition at line 171 of file blackboard.gsh.
#define CONTEXT "_context" |
Definition at line 16 of file blackboard.gsh.
#define CONTEXT_2 "_context2" |
Definition at line 17 of file blackboard.gsh.
#define CORNER_PREDICTION_DISTANCE 100 |
Definition at line 309 of file blackboard.gsh.
#define CORNER_PREDICTOR_STATUS_ARRIVING_COVER 5 |
Definition at line 306 of file blackboard.gsh.
#define CORNER_PREDICTOR_STATUS_ARRIVING_EXPOSED 6 |
Definition at line 307 of file blackboard.gsh.
#define CORNER_PREDICTOR_STATUS_EXITING_COVER 3 |
Definition at line 304 of file blackboard.gsh.
#define CORNER_PREDICTOR_STATUS_EXITING_EXPOSED 4 |
Definition at line 305 of file blackboard.gsh.
#define CORNER_PREDICTOR_STATUS_NO_PATH 1 |
Definition at line 302 of file blackboard.gsh.
#define CORNER_PREDICTOR_STATUS_STRAIGHT_LINE_TO_GOAL 2 |
Definition at line 303 of file blackboard.gsh.
#define CORNER_PREDICTOR_STATUS_SUCCESS 0 |
Definition at line 301 of file blackboard.gsh.
#define COVER_ALERT_MODE "cover_alert" |
Definition at line 113 of file blackboard.gsh.
#define COVER_BACK_DIRECTION "cover_back_direction" |
Definition at line 49 of file blackboard.gsh.
#define COVER_BLIND_MODE "cover_blind" |
Definition at line 110 of file blackboard.gsh.
#define COVER_CONCEALED "_cover_concealed" |
Definition at line 101 of file blackboard.gsh.
#define COVER_CROUCH "cover_crouch" |
Definition at line 92 of file blackboard.gsh.
#define COVER_DIRECTION "_cover_direction" |
Definition at line 46 of file blackboard.gsh.
#define COVER_EXPOSED "cover_exposed" |
Definition at line 96 of file blackboard.gsh.
#define COVER_FRONT_DIRECTION "cover_front_direction" |
Definition at line 50 of file blackboard.gsh.
#define COVER_GUARD "Guard" |
Definition at line 98 of file blackboard.gsh.
#define COVER_LEAN_MODE "cover_lean" |
Definition at line 109 of file blackboard.gsh.
#define COVER_LEFT "cover_left" |
Definition at line 94 of file blackboard.gsh.
#define COVER_LEFT_DIRECTION "cover_left_direction" |
Definition at line 51 of file blackboard.gsh.
#define COVER_MODE "_cover_mode" |
Definition at line 41 of file blackboard.gsh.
#define COVER_MODE_NONE "cover_mode_none" |
Definition at line 108 of file blackboard.gsh.
#define COVER_NONE "cover_none" |
Definition at line 91 of file blackboard.gsh.
#define COVER_OVER_MODE "cover_over" |
Definition at line 111 of file blackboard.gsh.
#define COVER_PATH "Path" |
Definition at line 99 of file blackboard.gsh.
#define COVER_PILLAR "cover_pillar" |
Definition at line 97 of file blackboard.gsh.
#define COVER_RIGHT "cover_right" |
Definition at line 93 of file blackboard.gsh.
#define COVER_RIGHT_DIRECTION "cover_right_direction" |
Definition at line 52 of file blackboard.gsh.
#define COVER_SCAN_MODE "cover_scan" |
Definition at line 114 of file blackboard.gsh.
#define COVER_STAND "cover_stand" |
Definition at line 95 of file blackboard.gsh.
#define COVER_TYPE "_cover_type" |
Definition at line 54 of file blackboard.gsh.
#define COVER_TYPE_CONCEALED "concealed" |
Definition at line 102 of file blackboard.gsh.
#define COVER_TYPE_UNCONCEALED "unconcealed" |
Definition at line 103 of file blackboard.gsh.
#define COVER_VANTAGE_MODE "cover_vantage" |
Definition at line 112 of file blackboard.gsh.
#define CURRENT_LOCATION_COVER_TYPE "_current_location_cover_type" |
Definition at line 55 of file blackboard.gsh.
#define DAMAGE_DIRECTION "_damage_direction" |
Definition at line 29 of file blackboard.gsh.
#define DAMAGE_DIRECTION_BACK "back" |
Definition at line 332 of file blackboard.gsh.
#define DAMAGE_DIRECTION_FRONT "front" |
Definition at line 330 of file blackboard.gsh.
#define DAMAGE_DIRECTION_LEFT "left" |
Definition at line 331 of file blackboard.gsh.
#define DAMAGE_DIRECTION_RIGHT "right" |
Definition at line 333 of file blackboard.gsh.
#define DAMAGE_HEAVY "heavy" |
Definition at line 290 of file blackboard.gsh.
#define DAMAGE_LIGHT "light" |
Definition at line 291 of file blackboard.gsh.
#define DAMAGE_LOCATION "_damage_location" |
Definition at line 28 of file blackboard.gsh.
#define DAMAGE_MOD "_damage_mod" |
Definition at line 31 of file blackboard.gsh.
#define DAMAGE_TAKEN "_damage_taken" |
Definition at line 33 of file blackboard.gsh.
#define DAMAGE_WEAPON "_damage_weapon" |
Definition at line 32 of file blackboard.gsh.
#define DAMAGE_WEAPON_CLASS "_damage_weapon_class" |
Definition at line 30 of file blackboard.gsh.
#define DEFAULT_ARRIVAL_YAW 0 |
Definition at line 316 of file blackboard.gsh.
#define DEFAULT_DESIRED_ARRIVAL_DISTANCE 0 |
Definition at line 315 of file blackboard.gsh.
#define DEFAULT_MOVEMENT_STANCE "stand" |
Definition at line 281 of file blackboard.gsh.
#define DEFAULT_STANCE "stand" |
Definition at line 280 of file blackboard.gsh.
#define DEFAULT_WEAPON "rifle" |
Definition at line 284 of file blackboard.gsh.
#define DESIRED_STANCE "_desired_stance" |
Definition at line 18 of file blackboard.gsh.
#define DONT_ARRIVE_AT_GOAL "dont_arrive_at_goal" |
Definition at line 22 of file blackboard.gsh.
#define ENABLE_BLACKBOARD_DEBUG_TRACKING | ( | self | ) |
Definition at line 7 of file blackboard.gsh.
#define ENEMY "_enemy" |
Definition at line 83 of file blackboard.gsh.
#define ENEMY_YAW "_enemy_yaw" |
Definition at line 87 of file blackboard.gsh.
#define EXPOSED_NO "exposed_no" |
Definition at line 106 of file blackboard.gsh.
#define EXPOSED_TYPE "_exposed_type" |
Definition at line 58 of file blackboard.gsh.
#define EXPOSED_YES "exposed_yes" |
Definition at line 105 of file blackboard.gsh.
#define FATAL_DAMAGE_LOCATION "_fatal_damage_location" |
Definition at line 27 of file blackboard.gsh.
#define FIRE_MODE "_fire_mode" |
Definition at line 40 of file blackboard.gsh.
#define GETUP_BACK "getup_back" |
Definition at line 205 of file blackboard.gsh.
#define GETUP_BELLY "getup_belly" |
Definition at line 206 of file blackboard.gsh.
#define GETUP_DIRECTION "_getup_direction" |
Definition at line 204 of file blackboard.gsh.
#define GIB_LOCATION "_gib_location" |
Definition at line 141 of file blackboard.gsh.
#define GIBBED_LIMBS "_gibbed_limbs" |
Definition at line 146 of file blackboard.gsh.
#define GRAPPLE_DIRECTION "_grapple_direction" |
Definition at line 136 of file blackboard.gsh.
#define HAS_ENEMY "has_enemy" |
Definition at line 84 of file blackboard.gsh.
#define HAS_LEGS_NO "has_legs_no" |
Definition at line 166 of file blackboard.gsh.
#define HAS_LEGS_TYPE "_has_legs" |
Definition at line 164 of file blackboard.gsh.
#define HAS_LEGS_YES "has_legs_yes" |
Definition at line 165 of file blackboard.gsh.
#define HEAVY_CONSECUTIVE_ATTACK_INTERVAL 1 * 1000 |
Definition at line 288 of file blackboard.gsh.
#define HEAVY_DAMAGE_RATIO 0.7 |
Definition at line 287 of file blackboard.gsh.
#define HIT_LOCATION "_hit_location" |
Definition at line 26 of file blackboard.gsh.
#define HITLOC_CHEST "chest" |
Definition at line 403 of file blackboard.gsh.
#define HITLOC_GROIN "groin" |
Definition at line 406 of file blackboard.gsh.
#define HITLOC_GUN "gun" |
Definition at line 398 of file blackboard.gsh.
#define HITLOC_HEAD "head" |
Definition at line 381 of file blackboard.gsh.
#define HITLOC_HELMET "helmet" |
Definition at line 380 of file blackboard.gsh.
#define HITLOC_HIPS "hips" |
Definition at line 404 of file blackboard.gsh.
#define HITLOC_L_ARM_LWR "left_arm_lower" |
Definition at line 389 of file blackboard.gsh.
#define HITLOC_L_ARM_UPR "left_arm_upper" |
Definition at line 387 of file blackboard.gsh.
#define HITLOC_L_FOOT "left_foot" |
Definition at line 397 of file blackboard.gsh.
#define HITLOC_L_HAND "left_hand" |
Definition at line 391 of file blackboard.gsh.
#define HITLOC_L_LEG_LWR "left_leg_lower" |
Definition at line 395 of file blackboard.gsh.
#define HITLOC_L_LEG_UPR "left_leg_upper" |
Definition at line 393 of file blackboard.gsh.
#define HITLOC_LEFT_ARM "left_arm" |
Definition at line 402 of file blackboard.gsh.
#define HITLOC_LEGS "legs" |
Definition at line 405 of file blackboard.gsh.
#define HITLOC_NECK "neck" |
Definition at line 382 of file blackboard.gsh.
#define HITLOC_R_ARM_LWR "right_arm_lower" |
Definition at line 388 of file blackboard.gsh.
#define HITLOC_R_ARM_UPR "right_arm_upper" |
Definition at line 386 of file blackboard.gsh.
#define HITLOC_R_FOOT "right_foot" |
Definition at line 396 of file blackboard.gsh.
#define HITLOC_R_HAND "right_hand" |
Definition at line 390 of file blackboard.gsh.
#define HITLOC_R_LEG_LWR "right_leg_lower" |
Definition at line 394 of file blackboard.gsh.
#define HITLOC_R_LEG_UPR "right_leg_upper" |
Definition at line 392 of file blackboard.gsh.
#define HITLOC_RIGHT_ARM "right_arm" |
Definition at line 401 of file blackboard.gsh.
#define HITLOC_SHIELD "riotshield" |
Definition at line 399 of file blackboard.gsh.
#define HITLOC_TORSO_LWR "torso_lower" |
Definition at line 385 of file blackboard.gsh.
#define HITLOC_TORSO_MID "torso_mid" |
Definition at line 384 of file blackboard.gsh.
#define HITLOC_TORSO_UPR "torso_upper" |
Definition at line 383 of file blackboard.gsh.
#define HUMAN_COVER_FLANKABILITY "_human_cover_flankability" |
Definition at line 218 of file blackboard.gsh.
#define HUMAN_COVER_FLANKABLE "flankable" |
Definition at line 219 of file blackboard.gsh.
#define HUMAN_COVER_UNFLANKABLE "unflankable" |
Definition at line 220 of file blackboard.gsh.
#define HUMAN_LOCOMOTION_MOVEMENT_DEFAULT "human_locomotion_movement_default" |
Definition at line 127 of file blackboard.gsh.
#define HUMAN_LOCOMOTION_MOVEMENT_PATROL "human_locomotion_movement_patrol" |
Definition at line 125 of file blackboard.gsh.
#define HUMAN_LOCOMOTION_MOVEMENT_SPRINT "human_locomotion_movement_sprint" |
Definition at line 126 of file blackboard.gsh.
#define HUMAN_LOCOMOTION_MOVEMENT_TYPE "_human_locomotion_movement_type" |
Definition at line 124 of file blackboard.gsh.
#define HUMAN_LOCOMOTION_VARIATION "_human_locomotion_variation" |
Definition at line 129 of file blackboard.gsh.
#define IDGUN_DAMAGE_DIRECTION "_idgun_damage_direction" |
Definition at line 168 of file blackboard.gsh.
#define INVALID_EXIT_YAW -1 |
Definition at line 311 of file blackboard.gsh.
#define IS_HITLOC_CHEST | ( | __sHitLoc | ) | ( IsInArray( array( HITLOC_TORSO_UPR, HITLOC_TORSO_MID ), __sHitLoc ) ) |
Definition at line 414 of file blackboard.gsh.
#define IS_HITLOC_HEAD | ( | __sHitLoc | ) | ( IsInArray( array( HITLOC_HELMET, HITLOC_HEAD, HITLOC_NECK ), __sHitLoc ) ) |
Definition at line 413 of file blackboard.gsh.
#define IS_HITLOC_HIPS | ( | __sHitLoc | ) | ( IsInArray( array( HITLOC_TORSO_LWR ), __sHitLoc ) ) |
Definition at line 415 of file blackboard.gsh.
#define IS_HITLOC_LEFT_ARM | ( | __sHitLoc | ) | ( IsInArray( array( HITLOC_L_ARM_UPR, HITLOC_L_ARM_LWR, HITLOC_L_HAND ), __sHitLoc ) ) |
Definition at line 417 of file blackboard.gsh.
#define IS_HITLOC_LEFT_LEG | ( | __sHitLoc | ) | ( IsInArray( array( HITLOC_L_LEG_UPR, HITLOC_L_LEG_LWR, HITLOC_L_FOOT ), __sHitLoc ) ) |
Definition at line 421 of file blackboard.gsh.
#define IS_HITLOC_LEGS | ( | __sHitLoc | ) | ( IsInArray( array( HITLOC_R_LEG_UPR, HITLOC_L_LEG_UPR, HITLOC_R_LEG_LWR, HITLOC_L_LEG_LWR, HITLOC_R_FOOT, HITLOC_L_FOOT ), __sHitLoc ) ) |
Definition at line 418 of file blackboard.gsh.
#define IS_HITLOC_RIGHT_ARM | ( | __sHitLoc | ) | ( IsInArray( array( HITLOC_R_ARM_UPR, HITLOC_R_ARM_LWR, HITLOC_R_HAND, HITLOC_GUN ), __sHitLoc ) ) |
Definition at line 416 of file blackboard.gsh.
#define IS_HITLOC_RIGHT_LEG | ( | __sHitLoc | ) | ( IsInArray( array( HITLOC_R_LEG_UPR, HITLOC_R_LEG_LWR, HITLOC_R_FOOT ), __sHitLoc ) ) |
Definition at line 422 of file blackboard.gsh.
#define IS_HITLOC_SHIELD | ( | __sHitLoc | ) | ( IsInArray( array( HITLOC_SHIELD ), __sHitLoc ) ) |
Definition at line 419 of file blackboard.gsh.
#define JUKE_DIRECTION "_juke_direction" |
Definition at line 133 of file blackboard.gsh.
#define JUKE_DISTANCE "_juke_distance" |
Definition at line 134 of file blackboard.gsh.
#define KNOCKDOWN_DIRECTION "_knockdown_direction" |
Definition at line 208 of file blackboard.gsh.
#define KNOCKDOWN_SHOVED "knockdown_shoved" |
Definition at line 212 of file blackboard.gsh.
#define KNOCKDOWN_STUN "knockdown_stun" |
Definition at line 211 of file blackboard.gsh.
#define KNOCKDOWN_TYPE "_knockdown_type" |
Definition at line 210 of file blackboard.gsh.
#define LOCOMOTION_ARRIVAL_DISTANCE "_locomotion_arrival_distance" |
Definition at line 66 of file blackboard.gsh.
#define LOCOMOTION_ARRIVAL_YAW "_locomotion_arrival_yaw" |
Definition at line 64 of file blackboard.gsh.
#define LOCOMOTION_EXIT_YAW "_locomotion_exit_yaw" |
Definition at line 63 of file blackboard.gsh.
#define LOCOMOTION_FACE_ENEMY_BACK "locomotion_face_enemy_back" |
Definition at line 75 of file blackboard.gsh.
#define LOCOMOTION_FACE_ENEMY_FRONT "locomotion_face_enemy_front" |
Definition at line 72 of file blackboard.gsh.
#define LOCOMOTION_FACE_ENEMY_LEFT "locomotion_face_enemy_left" |
Definition at line 73 of file blackboard.gsh.
#define LOCOMOTION_FACE_ENEMY_NONE "locomotion_face_enemy_none" |
Definition at line 71 of file blackboard.gsh.
#define LOCOMOTION_FACE_ENEMY_QUADRANT "_locomotion_face_enemy_quadrant" |
Definition at line 68 of file blackboard.gsh.
#define LOCOMOTION_FACE_ENEMY_QUADRANT_PREVIOUS "_locomotion_face_enemy_quadrant_previous" |
Definition at line 69 of file blackboard.gsh.
#define LOCOMOTION_FACE_ENEMY_RIGHT "locomotion_face_enemy_right" |
Definition at line 74 of file blackboard.gsh.
#define LOCOMOTION_INPLACE_PAIN "locomotion_inplace_pain" |
Definition at line 327 of file blackboard.gsh.
#define LOCOMOTION_MOTION_ANGLE "_locomotion_motion_angle" |
Definition at line 60 of file blackboard.gsh.
#define LOCOMOTION_MOVING_PAIN_DIST_LONG 300 |
Definition at line 321 of file blackboard.gsh.
#define LOCOMOTION_MOVING_PAIN_DIST_MED 200 |
Definition at line 320 of file blackboard.gsh.
#define LOCOMOTION_MOVING_PAIN_DIST_SHORT 150 |
Definition at line 319 of file blackboard.gsh.
#define LOCOMOTION_MOVING_PAIN_LONG "locomotion_moving_pain_long" |
Definition at line 325 of file blackboard.gsh.
#define LOCOMOTION_MOVING_PAIN_MED "locomotion_moving_pain_med" |
Definition at line 324 of file blackboard.gsh.
#define LOCOMOTION_MOVING_PAIN_SHORT "locomotion_moving_pain_short" |
Definition at line 323 of file blackboard.gsh.
#define LOCOMOTION_PAIN_TYPE "_locomotion_pain_type" |
Definition at line 122 of file blackboard.gsh.
#define LOCOMOTION_SHOULD_TURN "_locomotion_should_turn" |
Definition at line 137 of file blackboard.gsh.
#define LOCOMOTION_SPEED_1 "speed_1" |
Definition at line 181 of file blackboard.gsh.
#define LOCOMOTION_SPEED_2 "speed_2" |
Definition at line 182 of file blackboard.gsh.
#define LOCOMOTION_SPEED_3 "speed_3" |
Definition at line 183 of file blackboard.gsh.
#define LOCOMOTION_SPEED_BURNED "locomotion_speed_burned" |
Definition at line 161 of file blackboard.gsh.
#define LOCOMOTION_SPEED_JUMP_PAD_SUPER_SPRINT "locomotion_speed_jump_pad_super_sprint" |
Definition at line 160 of file blackboard.gsh.
#define LOCOMOTION_SPEED_RUN "locomotion_speed_run" |
Definition at line 157 of file blackboard.gsh.
#define LOCOMOTION_SPEED_SLIDE "locomotion_speed_slide" |
Definition at line 162 of file blackboard.gsh.
#define LOCOMOTION_SPEED_SPRINT "locomotion_speed_sprint" |
Definition at line 158 of file blackboard.gsh.
#define LOCOMOTION_SPEED_SUPER_SPRINT "locomotion_speed_super_sprint" |
Definition at line 159 of file blackboard.gsh.
#define LOCOMOTION_SPEED_TYPE "_locomotion_speed" |
Definition at line 155 of file blackboard.gsh.
#define LOCOMOTION_SPEED_WALK "locomotion_speed_walk" |
Definition at line 156 of file blackboard.gsh.
#define LOCOMOTION_TURN_YAW "_locomotion_turn_yaw" |
Definition at line 61 of file blackboard.gsh.
#define LOOKAHEAD_ANGLE "_lookahead_angle" |
Definition at line 77 of file blackboard.gsh.
#define LOW_GRAVITY "_low_gravity" |
Definition at line 120 of file blackboard.gsh.
#define LOW_GRAVITY_VARIANT "_low_gravity_variant" |
Definition at line 119 of file blackboard.gsh.
#define MARGWA_HEAD "_margwa_head" |
Definition at line 195 of file blackboard.gsh.
#define MARGWA_HEAD_LEFT "left" |
Definition at line 196 of file blackboard.gsh.
#define MARGWA_HEAD_MIDDLE "middle" |
Definition at line 197 of file blackboard.gsh.
#define MARGWA_HEAD_RIGHT "right" |
Definition at line 198 of file blackboard.gsh.
#define MARGWA_TELEPORT "_margwa_teleport" |
Definition at line 200 of file blackboard.gsh.
#define MARGWA_TELEPORT_IN "in" |
Definition at line 201 of file blackboard.gsh.
#define MARGWA_TELEPORT_OUT "out" |
Definition at line 202 of file blackboard.gsh.
#define MECHZ_PART "_mechz_part" |
Definition at line 227 of file blackboard.gsh.
#define MECHZ_PART_FACEPLATE "mechz_faceplate" |
Definition at line 228 of file blackboard.gsh.
#define MECHZ_PART_GUN "mechz_gun" |
Definition at line 230 of file blackboard.gsh.
#define MECHZ_PART_POWERCORE "mechz_powercore" |
Definition at line 229 of file blackboard.gsh.
#define MELEE_DISTANCE "_melee_distance" |
Definition at line 35 of file blackboard.gsh.
#define MELEE_ENEMY_TYPE "_melee_enemy_type" |
Definition at line 409 of file blackboard.gsh.
#define MELEE_ENEMY_TYPE_FIREFLY "fireflyswarm" |
Definition at line 410 of file blackboard.gsh.
#define MIN_EXITYAW_DISTANCE_SQ 64 * 64 |
Definition at line 310 of file blackboard.gsh.
#define MIN_PATH_DIST_FOR_ARRIVAL_PREDICTION_SQ 50 * 50 |
Definition at line 314 of file blackboard.gsh.
#define MIND_CONTROL "_mind_control" |
Definition at line 144 of file blackboard.gsh.
#define MOVE_MODE "_move_mode" |
Definition at line 145 of file blackboard.gsh.
#define NO_ENEMY "no_enemy" |
Definition at line 85 of file blackboard.gsh.
#define PANIC "_panic" |
Definition at line 214 of file blackboard.gsh.
#define PANIC_NO "calm" |
Definition at line 216 of file blackboard.gsh.
#define PANIC_YES "panic" |
Definition at line 215 of file blackboard.gsh.
#define PARASITE_FIRING_RATE "_parasite_firing_rate" |
Definition at line 193 of file blackboard.gsh.
#define PATROL "_patrol" |
Definition at line 79 of file blackboard.gsh.
#define PATROL_DISABLED "patrol_disabled" |
Definition at line 81 of file blackboard.gsh.
#define PATROL_ENABLED "patrol_enabled" |
Definition at line 80 of file blackboard.gsh.
#define PERFECT_ENEMY_YAW "_perfect_enemy_yaw" |
Definition at line 88 of file blackboard.gsh.
#define PREVIOUS_COVER_DIRECTION "_previous_cover_direction" |
Definition at line 47 of file blackboard.gsh.
#define PREVIOUS_COVER_MODE "_previous_cover_mode" |
Definition at line 42 of file blackboard.gsh.
#define PREVIOUS_COVER_TYPE "_previous_cover_type" |
Definition at line 56 of file blackboard.gsh.
#define PUSH_DIRECTION "_push_direction" |
Definition at line 209 of file blackboard.gsh.
#define QUAD_PHASE_DIRECTION "_quad_phase_direction" |
Definition at line 240 of file blackboard.gsh.
#define QUAD_PHASE_DISTANCE "_quad_phase_distance" |
Definition at line 245 of file blackboard.gsh.
#define QUAD_PHASE_FORWARD "quad_phase_forward" |
Definition at line 243 of file blackboard.gsh.
#define QUAD_PHASE_LEFT "quad_phase_left" |
Definition at line 241 of file blackboard.gsh.
#define QUAD_PHASE_LONG "quad_phase_long" |
Definition at line 247 of file blackboard.gsh.
#define QUAD_PHASE_RIGHT "quad_phase_right" |
Definition at line 242 of file blackboard.gsh.
#define QUAD_PHASE_SHORT "quad_phase_short" |
Definition at line 246 of file blackboard.gsh.
#define QUAD_WALL_CRAWL "_quad_wall_crawl" |
Definition at line 236 of file blackboard.gsh.
#define QUAD_WALL_CRAWL_START "quad_wall_crawl_start" |
Definition at line 237 of file blackboard.gsh.
#define QUAD_WALL_CRAWL_THEATER "quad_wall_crawl_theater" |
Definition at line 238 of file blackboard.gsh.
#define REACT_YAW "_react_yaw" |
Definition at line 89 of file blackboard.gsh.
#define RELATIVE_DIR_BACK 4 |
Definition at line 298 of file blackboard.gsh.
#define RELATIVE_DIR_FRONT 1 |
Definition at line 295 of file blackboard.gsh.
#define RELATIVE_DIR_LEFT 2 |
Definition at line 296 of file blackboard.gsh.
#define RELATIVE_DIR_NONE 0 |
Definition at line 294 of file blackboard.gsh.
#define RELATIVE_DIR_RIGHT 3 |
Definition at line 297 of file blackboard.gsh.
#define ROBOT_JUMP_DIRECTION "_robot_jump_direction" |
Definition at line 148 of file blackboard.gsh.
#define ROBOT_LOCOMOTION_TYPE "_robot_locomotion_type" |
Definition at line 149 of file blackboard.gsh.
#define ROBOT_MODE "_robot_mode" |
Definition at line 152 of file blackboard.gsh.
#define ROBOT_STEP_IN "_robot_step_in" |
Definition at line 147 of file blackboard.gsh.
#define ROBOT_TRAVERSAL_TYPE "_robot_traversal_type" |
Definition at line 151 of file blackboard.gsh.
#define ROBOT_WALLRUN_DIRECTION "_robot_wallrun_direction" |
Definition at line 150 of file blackboard.gsh.
#define RUN_N_GUN_FORWARD "variation_forward" |
Definition at line 223 of file blackboard.gsh.
#define RUN_N_GUN_STRAFE_1 "variation_strafe_1" |
Definition at line 224 of file blackboard.gsh.
#define RUN_N_GUN_STRAFE_2 "variation_strafe_2" |
Definition at line 225 of file blackboard.gsh.
#define RUN_N_GUN_VARIATION "_run_n_gun_variation" |
Definition at line 222 of file blackboard.gsh.
#define SHOULD_HOWL "_should_howl" |
Definition at line 177 of file blackboard.gsh.
#define SHOULD_HOWL_NO "dont_howl" |
Definition at line 179 of file blackboard.gsh.
#define SHOULD_HOWL_YES "howl" |
Definition at line 178 of file blackboard.gsh.
#define SHOULD_NOT_TURN "should_not_turn" |
Definition at line 139 of file blackboard.gsh.
#define SHOULD_RUN "_should_run" |
Definition at line 173 of file blackboard.gsh.
#define SHOULD_RUN_NO "walk" |
Definition at line 175 of file blackboard.gsh.
#define SHOULD_RUN_YES "run" |
Definition at line 174 of file blackboard.gsh.
#define SHOULD_TURN "should_turn" |
Definition at line 138 of file blackboard.gsh.
#define SPECIAL_DEATH "_special_death" |
Definition at line 337 of file blackboard.gsh.
#define SPECIAL_DEATH_BALCONY "balcony" |
Definition at line 338 of file blackboard.gsh.
#define SPECIAL_DEATH_BALCONY_NORAIL "balcony_norail" |
Definition at line 339 of file blackboard.gsh.
#define SPECIAL_DEATH_NONE "none" |
Definition at line 340 of file blackboard.gsh.
#define SPEED "_speed" |
Definition at line 131 of file blackboard.gsh.
#define STAIR_SKIP_3 "staircase_skip_3" |
Definition at line 361 of file blackboard.gsh.
#define STAIR_SKIP_4 "staircase_skip_4" |
Definition at line 366 of file blackboard.gsh.
#define STAIR_SKIP_6 "staircase_skip_6" |
Definition at line 362 of file blackboard.gsh.
#define STAIR_SKIP_8 "staircase_skip_8" |
Definition at line 363 of file blackboard.gsh.
#define STAIRCASE_DIRECTION "_staircase_direction" |
Definition at line 369 of file blackboard.gsh.
#define STAIRCASE_DOWN "staircase_down" |
Definition at line 371 of file blackboard.gsh.
#define STAIRCASE_DOWN_EXIT_L_2_STAIRS "staircase_down_exit_l_2_stairs" |
Definition at line 357 of file blackboard.gsh.
#define STAIRCASE_DOWN_EXIT_R_2_STAIRS "staircase_down_exit_r_2_stairs" |
Definition at line 358 of file blackboard.gsh.
#define STAIRCASE_END "staircase_end" |
Definition at line 351 of file blackboard.gsh.
#define STAIRCASE_END_THRESHOLD_DISTSQ 16*16 |
Definition at line 376 of file blackboard.gsh.
#define STAIRCASE_EXIT_TYPE "_staircase_exit_type" |
Definition at line 352 of file blackboard.gsh.
#define STAIRCASE_LOOP "staircase_loop" |
Definition at line 350 of file blackboard.gsh.
#define STAIRCASE_NUM_STEPS "_staircase_num_steps" |
Definition at line 374 of file blackboard.gsh.
#define STAIRCASE_NUM_TOTAL_STEPS "_staircase_num_total_steps" |
Definition at line 373 of file blackboard.gsh.
#define STAIRCASE_START "staircase_start" |
Definition at line 349 of file blackboard.gsh.
#define STAIRCASE_STATE "_staircase_state" |
Definition at line 348 of file blackboard.gsh.
#define STAIRCASE_STEP_SKIP_NUM "_staircase_skip_num" |
Definition at line 359 of file blackboard.gsh.
#define STAIRCASE_TYPE "_staircase_type" |
Definition at line 347 of file blackboard.gsh.
#define STAIRCASE_UP "staircase_up" |
Definition at line 370 of file blackboard.gsh.
#define STAIRCASE_UP_EXIT_L_3_STAIRS "staircase_up_exit_l_3_stairs" |
Definition at line 353 of file blackboard.gsh.
#define STAIRCASE_UP_EXIT_L_4_STAIRS "staircase_up_exit_l_4_stairs" |
Definition at line 354 of file blackboard.gsh.
#define STAIRCASE_UP_EXIT_R_3_STAIRS "staircase_up_exit_r_3_stairs" |
Definition at line 355 of file blackboard.gsh.
#define STAIRCASE_UP_EXIT_R_4_STAIRS "staircase_up_exit_r_4_stairs" |
Definition at line 356 of file blackboard.gsh.
#define STANCE "_stance" |
Definition at line 36 of file blackboard.gsh.
#define STANCE_CROUCH "crouch" |
Definition at line 274 of file blackboard.gsh.
#define STANCE_PRONE "prone" |
Definition at line 275 of file blackboard.gsh.
#define STANCE_PRONE_ON_BACK "prone_back" |
Definition at line 276 of file blackboard.gsh.
#define STANCE_PRONE_ON_FRONT "prone_front" |
Definition at line 277 of file blackboard.gsh.
#define STANCE_STAND "stand" |
Definition at line 273 of file blackboard.gsh.
#define STANCE_SWIM "swim" |
Definition at line 278 of file blackboard.gsh.
#define TACTICAL_ARRIVAL_FACING_YAW "_tactical_arrival_facing_yaw" |
Definition at line 65 of file blackboard.gsh.
#define THROW_DISTANCE "_throw_distance" |
Definition at line 37 of file blackboard.gsh.
#define TRACKING_TURN_YAW "_tracking_turn_yaw" |
Definition at line 34 of file blackboard.gsh.
#define TRAVERSAL_TYPE "_traversal_type" |
Definition at line 116 of file blackboard.gsh.
#define VARIANT_TYPE "_variant_type" |
Definition at line 118 of file blackboard.gsh.
#define WEAPON_CLASS "_weapon_class" |
Definition at line 38 of file blackboard.gsh.
#define WEAPON_TYPE "_weapon_type" |
Definition at line 39 of file blackboard.gsh.
#define WHICH_BOARD_PULL_TYPE "_which_board_pull" |
Definition at line 170 of file blackboard.gsh.
#define WHIRLWIND_FAST "whirlwind_fast" |
Definition at line 234 of file blackboard.gsh.
#define WHIRLWIND_NORMAL "whirlwind_normal" |
Definition at line 233 of file blackboard.gsh.
#define WHIRLWIND_SPEED "_whirlwind_speed" |
Definition at line 232 of file blackboard.gsh.
#define YAW_TO_COVER "_yaw_to_cover" |
Definition at line 44 of file blackboard.gsh.
#define ZOMBIE_DAMAGEWEAPON_PACKED "packed" |
Definition at line 191 of file blackboard.gsh.
#define ZOMBIE_DAMAGEWEAPON_REGULAR "regular" |
Definition at line 190 of file blackboard.gsh.
#define ZOMBIE_DAMAGEWEAPON_TYPE "_zombie_damageweapon_type" |
Definition at line 189 of file blackboard.gsh.